Orbs 1-100
#1. Tahu; FE: 140; Element: Fire; Upgrades into Tahu Nuva; Attacks: Fire Blast (15), Flame Slice (10), Ground Burner (20), Fireball Spit (25), Hau (defense), Star Armor (allow Star Slash and Star Shield, absorb Light attacks, lasts until both Star Slash and Star Shield have been used; 1 use), Star Slash (30, defense-piercing; 1 use), Star Shield (Cushion Jelly-level defense; 1 use)
#2. Tahu Nuva; FE: 160; Element: Fire; Upgrades into Tahu Newva; Attacks: Fire Blast (20), Dual Flame Slice (15), Ground Burner (25), Fireball Spit (30), Proto Block (defense), 5th Degree Burn (35), Hau Nuva (defense)
#3. Pohatu; FE: 140; Element: Stone; Upgrades into Pohatu Nuva; Attacks: Stone Stomp (15), Power Punch (10), Boulder Blast (20), Body Slam (25), Kakama (attack twice next turn)
#4. Pohatu Nuva; FE: 160; Element: Stone; Upgrades into Pohatu Newva; Attacks: Stone Stomp (20), Power Punch (20), Boulder Blast (25), Body Slam (30), Proto Block (defense), Kakama (prevents damage next turn)
#5. Onua; FE: 140; Element: Earth; Upgrades into Onua Nuva; Attacks: Seismic Punch (15), Claw Slash (10), Tunnel (20), Earth Maze (25, defense for 3), Pakari (power up; 1 use)
#6. Onua Nuva; FE: 160; Element: Earth; Upgrades into Onua Newva; Attacks: Seismic Punch (20), Saw Slash (15), Tunnel (25), Earth Maze (30, defense for 3), Proto Block (defense), Chainsaw Ram (30), Pakari Nuva (power up;1 use)
#7. Kopaka; FE: 140; Element: Ice; Upgrades into Kopaka Newva; Attacks: Freeze (15), Blade (10), Ice Lance (20), Shield (defense), Frost Bite (30), Akaku (cancels out attack effect)
#8. Kopaka Nuva; FE: 160; Element: Ice; Upgrades into Kopaka Newva; Attacks: Freeze (20), Double Blade (15), Ice Lance (25), Shield (defense), Frost Bite (35), Proto Block (defense), 5th Degree Frsot Bite (35), Blizzard (40), Skate (25), Akaku Nuva (cancels out attack effect)
#9. Lewa; FE: 140; Element: Air; Upgrades into Lewa Nuva; Attacks: Axe Slice (10), Wind Blast (15), Cyclone (20), Whirlirang (25), Miru (defense)
#10. Lewa Nuva; FE: 160; Element: Air; Upgrades into Lewa Newva; Attacks: Blade Slice (15), Wind Blast (20), Cyclone (25), Whirlirang (30), Proto Block (defense), Cycletack (35; 5 add dmg each turn), Soaring Heights (power up; 1 use), Glide (20), Miru Nuva (defense)
#11. Gali; FE: 140; Element: Water; Upgrades into Gali Nuva; Attacks: Hook Slash (10), Tsunamic Blast (15), Water Ball (20), Flow (25), Stream Strike (30), Kaukau (opponent loses one attack; 1 use)
#12. Gali Nuva; FE: 160; Element: Water; Upgrades into Gali Newva; Attacks: Double Axe Slash (15), Tsunamic Blast (30), Water Ball (20), Flow (25), Stream Strike (30), Proto Block (defense), Underwater Strike (35), Flood (20), Kaukau Nuva (opponent loses one attack; 1 use)
#13. Takua; Fusion Energy: 120; Element: Light; Upgrades to Takanuva; Attacks: Kolhii Staff(10), Kolhii Ball(20), Chronicle(gain 1 attack from the enemy; 1 use)
#14. Takanuva; Fusion Energy: 200; Element: Light; Upgrades to Twilight Takanuva; Attacks: Kolhii Staff(20), Kolhii Ball of Light (30), Light Blast(35), Trick of Light(40), Spark(25), Overwhelm(50), Avokhii (25 to Shadow types), Star Armor (allow Star Slash and Star Shield, absorb Light attacks, lasts until both Star Slash and Star Shield have been used; 1 use), Star Slash (30, defense-piercing; 1 use), Star Shield (Cushion Jelly-level defense; 1 use)
#15. Matoran Vakama; Fusion Energy: 100; Element: Fire; Upgrades to Toa Vakama; Attacks: Disk Launch (20), Vision (defense)
#16. Toa Vakama; Fusion Energy: 140; Element: Fire; Upgrades to Vakama Hordika; Attacks: Disk Launch (20), Vision (next opponents attack has no effect), Flame Disk (15), FireJet (20), Ground Burner (25), White Fire (35), Huna (defense)
#17. Vakama Hordika; Fusion Energy:180; Element: Fire; Upgrades to Turaga Vakama; Attacks: Rhotuka (15), Claws (10), Flaming Foot (20), Mask Sterilization (lets mask be used once), Viral Venom (power up)
#18. Turaga Vakama; Fusion Energy: 190; Element: Fire; Attacks: Fire Jet (20), Ancient Wisdom (power up), Noble Staff Blaze (15), Huna (defense)
#19. Matoran Onewa; Fusion Energy: 100; Element: Stone; Upgrades to Toa Onewa; Attacks: Disk Launch (20), Hammer Swing (10)
#20. Toa Onewa; Fusion Energy: 140; Element: Stone; Upgrades to Onewa Horidka; Attacks: Avalance (15), Chasm(20), Power Punch (15), Boulder Blast (20), Stone Column (25), Piton Swing (10), Komau (mind control opponent for 1 turn)
#21. Onewa Hordika; Fusion Energy: 180; Element: Stone; Upgrades to Turaga Onewa; Attacks: Rhotuka (15), Claws (10), Stone Stomp (20), Viral Venom (power up), Mask Sterilization (lets mask be used once)
#22. Turaga Onewa; Fusion Energy: 190; Element: Stone; Attacks: Hammer Swing (10), Ancient Wisdom (power up), Carve (15, enemy loses one attack on first use), Komau (mind control opponent for one turn)
#23. Matoran Whenua; Fusion Energy: 100; Element: Earth; Upgrades to Toa Whenua; Attacks: Kanoka Launch (20), Archive (gain one enemy attack; 1 use)
#24. Toa Whenua; Fusion Energy: 140; Element: Earth; Upgrades to Whenua Hordika; Attacks: Drills (10), Archive (gain one enemy attack; 1 use), Tunnel (20), Earthquake (25), Ruru (15 to Shadow types)
#25. Whenua Hordika; Fusion Energy: 180; Element: Earth; Upgrades to Turaga Whenua; Attacks: Rhotuka (15), Archive (gain one enemy attack; 1 use), Rahi Call (controls 1 Rahi), Earthquake (25), Siesmic Stomp (20), Mask Sterilization (lets mask be used once), Viral Venom (power up)
#26. Turaga Whenua; Fusion Energy: 190; Element: Earth; Attacks: Drill (10), Archive (gain one enemy attack; 1 use), Ancient Wisdom (power up), Ruru (15 damage to Shadow types)
#27. Matoran Nuju; Fusion Energy: 100; Element: Ice; Upgrades to Toa Nuju; Attacks: Kanoka Launch (20), Future Strength (de-fuse now, re-fuse later, power up)
#28. Toa Nuju; Fusion Energy: 140; Element: Ice; Upgrades to Nuju Hordika; Attacks: Crystal Spike (10), Future Strength (same as 27), Freeze (20), Ice Blast (25), Snow Storm (30), Matatu (confuses enemy)
#29. Nuju Hordika; Fusion Energy: 180; Element: Ice; Upgrades to Turaga Nuju; Attacks: Rhotuka (15), Future Strength (same as 27), Snow Storm (20), Flying Rahi Call (controls one flying Rahi), Mask Sterilization (lets mask be used once), Viral Venom (power up), Freeze Kick (20)
#30. Turaga Nuju; Fusion Energy: 190; Element: Ice; Attacks: Ice Pick (10), Future Strength (same as 27), Ancient Wisdom (power up), Matatu (confuses enemy)
#31. Matoran Matau; Fusion Energy: 100; Element: Air; Upgrades to Toa Matau; Attacks: Kanoka Launch (20), Crash (10)
#32. Toa Matatu; Fusion Energy: 140; Element: Air; Upgrades to Matau Hordika; Attacks: Aero Slicers (10), Crash (10), Glide (15), Tornado (20), Windstorm (25), Mahiki (confuses enemy)
#33. Matau Hordika; Fusion Energy: 180; Element: Air; Upgrades to Turaga Matau; Attacks: Rhotuka (15), Fang Blade (10), Crash (10), Tornado (20), Viral Venom (power up), Flying Kick (25), Mask Sterilization (lets mask be used once)
#34. Turaga Matau; Fusion Energy: 190; Element: Air; Attacks: Buzzsaw Staff (15), Ancient Wisdom (power up), Crash (10), Mahiki (confuses enemy)
#35. Matoran Nokama; Fusion Energy: 100; Element: Water; Upgrades to Toa Nokama; Attacks: Kanoka Launch (20), Dive (10)
#36. Toa Nokama; Fusion Energy: 140; Element: Water; Upgrades to Nokama Hordika; Attacks: Hydro Blades (10), Dive (10), Tide (20), Underwater Strike (25), Flood (20), Rau (5)
#37. Nokama Hordika; Fusion Energy: 180; Element: Water; Upgrades to Turaga Nokama; Attacks: Rhotuka (15), Dive (10), Fin Barbs (10), Tide (20), Mask Sterilization (lets mask be used once), Viral Venom (power up), Water Kick (20)
#38. Turaga Nokama; Fusion Energy: 190; Element: Water; Attacks: Trident (10), Dive (10), Ancient Wisdom (power up), Rau (5)
#39. Toa Lhikan; Fusion Energy: 140; Element: Fire; Upgrades to Turaga Lhikan; Attacks: Flaming Sky Dive (20), Shield (defense), Flame Spit (25), Fire Jet (20), Hau (defense)
#40. Turaga Lhikan; Fusion Energy: 170; Element: Fire; Attacks: Noble Blaze (25), Shield (defense), Ancient Wisdom (power up), Hau (defense)
#41. Rahaga Norik; Fusion Energy: 180; Element: Fire/Rahaga; Effect: Rahaga Rage: Norik is not weak against Water; Attacks: Snare Spinner (15, paralyzes enemy for 2 turns), Staff (10),Reptile Charm (20, controls 2 reptile rahi), Reptilian Blast (30)
#42. Rahaga Pouks; Fusion Energy: 140; Element: Stone/Rahaga; Effect: Rahaga Rage: Pouks is not weak against Air, Attacks: Lasso Spinner (15 paralyzes enemy for 2 turns), Staff (10), Beast Conquer (20, controls 1 large Rahi), Courage Blast (30)
#43. Rahaga Bomonga; Fusion Energy: 140; Element: Earth/Rahaga; Effect: Rahaga Rage: Bomonga is not weak against Stone; Attacks: Silent Spinner (15, paralyzes enemy for 2 turns), Staff (10), Silent Capture (20), Silence Blast (30)
#44. Rahaga Kualus; Fusion Energy: 140; Element: Ice/Rahaga; Effect: Rahaga Rage: Kualas is not weak against Fire; Attacks: Boomerang Spinner (15, can attack twice next turn), Staff (10), Flyer Tame (20, controls 1 flying Rahi), Soaring Blast (30)
#45. Rahaga Iruini; Fusion Energy:180; Element: Air/Rahaga; Effect: Rahaga Rage: Iruini is not weak against Ice; Attacks: Snag Spinner (15, paralyzes enemy for 2 turns), Staff (10), Climber Catch (20), Climbing Blast (30, gets stronger by 5 each turn used)
#46. Rahaga Gaaki; Fusion Energy: 140; Element: Water/Rahaga; Effect: Rahaga Rage: Gaaki is not weak against Earth; Attacks: Floater Spinner (15, disables enemy for 3 turns), Staff (10), Fish Call (20, controls 1 water rahi), Hydro Blast (30)
#47. Turaga Dume; Fusion Energy: 170; Element: Fire; Attacks: Command (10, controls 1 vahki), Nivhawk Call/Attack (controls 1 Nivhawk/25), Ancient Wisdom (power up), Kiril (regain 5 FE)
#48. Muaka; Fusion Energy: 160; Element: Ice; Attacks: Claw (10), Bite (20), Jump (15)
#49. Kane-Ra; Fusion Energy: 160; Element: Ice; Attacks: Horns (10), Charge (20), Jump (15), Anger (power up)
#50. Tarakava; Fusion Energy: 160; Element: Water; Attacks: Underwater Strike (20), Punch (10), Power Wave (20)
#51. Nui-Rama; Fusion Energy: 160; Element: Air; Attacks: Claw (10), Wings (20), Glide (15), Sonic Spark (20)
#52. Nui-Jaga; Fusion Energy: 160; Element: Stone; Attacks: Stinger (20), Pinchers (10), Chasm (20)
#53. Manas; Fusion Energy: 180; Element: Earth; Attacks: Ram (20), Pinchers (15), Shell (defense), Run Over (30)
#54. Rahi-Nui; Fusion Energy: 200; Element: Shadow; Attacks: Bite (25), Claws (20), Horns (25), Glide (20), Sting (30), Punch (30), Disk Power (depends on disk power)
#55. Tahnok Va; Fusion Energy: 80, Element: Fire; Upgrades to Tahnok; Attacks: Staff Blaze (10), Fire Ring (15), Krana Eject (mind controls enemy for 3 turns)
#56. Tahnok; Fusion Energy: 120; Element: Fire; Upgrades to Tahnok Kal; Attacks: Blaze (10), Fire Ring (15), Krana Eject (mind controls enemy for 3 turns), Forest Blazer (20), Radiate (10, power up), Fire Ball (25)
#57. Tahnok Kal; Fusion Eenergy: 160; Element: Fire; Attacks: Zap (10), Electric Ring (15), Krana Eject (mind controls enemy for 3 turns), 1000 Volts (20), Radiate (10, power up), Lighting Ball (25), Electric Cage (paralyzes enemy), Silver Shield (defense, 2 turns)
#58. Pahrak Va; Fusion Energy: 80; Element: Stone; Upgrades to Pahrak; Attacks: Hammer Swing (10), Stone Ring (15), Krana Eject (mind controls enemy for 3 turns)
#59. Pahrak; Fusion Energy: 120; Element: Stone; Upgrades to Pahrak Kal; Attacks: Power Punch (10), Stone Ring (15), Krana Eject (mind controls enemy for 3 turns), Crushing Blow (20), Fossilize (10, power up), Stone Ball (25)
#60. Pahrak Kal; Fusion Energy: 160; Element: Stone; Attacks: Plasma Punch (10), Plasma Ring (15), Krana Eject (mind controls enemy for 3 turns), Melting Blow (20), Radiate (10, power up), Plasma Ball (25), Eruption (30), Silver Shield (defense, 2 turns)
#61. Nuhvok Va; Fusion Energy: 80; Element: Earth; Upgrades to Nuhvok; Attacks: Slash (10), Tunnel (15), Krana Eject (mind controls enemy for 3 turns)
#62. Nuhvok; Fusion Energy: 120; Element: Earth; Upgrades to Nuhvok Kal; Attacks: Slash (10), Tunnel (15), Krana Eject (mind controls enemy for 3 turns), Siesmics (20), Bury (10, power up), Earth Ball (25)
#63. Nuhvok Kal; Fusion Energy: 160; Element: Earth; Attacks: Slash (10), Gravity Increase (15), Krana Eject (mind controls enemy for 3 turns), Gravity Decrease (20), Radiate (10, power up), Gravity Ball (25), Black Hole (30), Silver Shield (defense, 2 turns)
#64. Kohrak Va; Fusion Energy: 80; Element: Ice; Upgrades to Kohrak; Attacks: Pick (10), Ice Ring (15), Krana Eject (mind controls enemy for 3 turns)
#65. Kohrak; Fusion Energy: 120; Element: Ice; Upgrades to Kohrak Kal; Attacks: Cut (10), Ice Ring (15), Krana Eject (mind controls enemy for 3 turns), Freeze (10, powers up), Ice Ball (25)
#66. Kohrak Kal; Fusion Energy: 160; Element: Ice; Attacks: Cut (10), Sonic Ring (15), Krana Eject (mind controls enemy for 3 turns), Sonic Blast (20), Sonic Ball (25), Sonic Void (30, power up), Silver Shield (defense, 2 turns)
#67. Lehvak Va; Fusion Energy: 80; Element: Air; Upgrades to Lehvak; Attacks: Ninja Strike (10), Acid Ring (15), Krana Eject (mind controls enemy for 3 turns)
#68. Lehvak; Fusion Energy: 120; Element: Air; Upgrades to Lehvak Kal; Attacks: Ninja Strike (10), Acid Ring (15), Krana Eject (mind controls enemy for 3 turns), Poison Blast (20), Acid Ball (25), Contamination (10, power up)
#69. Lehvak Kal; Fusion Energy: 160; Element: Air; Attacks: Ninja Strike (10), Vacuum Ring (15), Krana Eject (mind controls enemy for 3 turns), Vacuum Blast (20), Vacuum Ball (25), Inhale (10, power up), Silver Shield (defense, 2 turns)
#70. Gahlok Va; Fusion Energy: 80; Element: Water; Upgrades to Gahlok; Attacks: Hook Slash (10), Water Ring (15), Krana Eject (mind controls enemy for 3 turns)
#71. Gahlok; Fusion Energy: 120; Element: Water; Upgrades to Gahlok Kal; Attacks: Fin Slash (10), Water Ring (15), Krana Eject (mind controls enemy for 3 turns), Submerge (10, power up), Whirlpool (20), Water Ball (25)
#72. Gahlok Kal; Fusion Energy: 160; Element: Water; Attacks: Shield Slash (10), Magna-Ring (15), Krana Eject (mind controls enemy for 3 turns), Magnetize (20), Magnetic Storm (10, power up), Magna-Ball (25), Metal Punch (30), Silver Shield (defense, 2 turns)
#73. Turahk; Fusion Energy: 160; Element: Fire/Shadow; Attacks: Staff Twirl (15), Fear (20), Blazing Fright (25), Shadow Fear (30), Fear Armor (defense, 4 turns), Fear Weapons (35)
#74. Panrahk; Fusion Energy: 160; Element: Stone/Shadow; Attacks: Staff Twirl (15), Shatter (20), Stone Shatter (25), Shadow Shatter (30), Shatter Armor (defene, 4 turns), Shatter Weapons (35)
#75. Vorahk; Fusion Energy: 160; Element: Earth/Shadow; Attacks: Staff Twirl (15), Absorb (20), Absorbing Earth (25), Shadow Absorb (30), Absorb Armor (defense, 4 turns), Absorb Weapons (35)
#76. Kurahk; Fusion Energy: 160; Element: Ice/Shadow; Attacks: Staff Twirl (15), Anger (20), Freezing Anger (25), Shadow Anger (30), Anger Armor (defense, 4 turns), Anger Weapons (35)
#77. Lerahk; Fusion Energy: 160; Element: Air/Shadow; Attacks: Staff Twirl (15), Poison (20), Soaring Poison (25), Shadow Poison (30), Poison Armor (defense, 4 turns), Poison Weapons (35)
#78. Guurahk; Fusion Energy: 160; Element: Water/Shadow; Attacks: Staff Twirl (15), Disintegrate (20), Disintegration Stream (25),Shadow Disintegrate (30), Disintegration Armor (defense, 4 turns), Disintegration Weapons (35)
#79. Nuurakh; Fusion Energy: 160; Element: Fire/Steel; Attacks: Kanoka Launch (20), Staff of Command (10, enemy obeys 1 command), Fury (20), Quadro-Stomp (25)
#80. Zadakh; Fusion Energy: 160; Element: Stone/Steel; Attacks: Kanoka Launch (20), Staff of Suggestion (10, enemy obeys one suggestion), Speed Slash (20), Quadro-Stomp (25)
#81. Rorzakh; Fusion Energy: 160; Element: Earth/Steel; Attacks: Kanoka Launch (20), Staff of Presence (10, able to avoid opponents next attack), Underground (20), Quadro-Stomp (25)
#82. Keerakh; Fusion Energy: 160; Element: Ice/Steel; Attacks: Kanoka Launch (20), Staff of Confusion (10, enemy cannot attack for 2 turns), Predict (avoid damage for 3 turns), Quadro-Stomp (25)
#83. Vorzakh; Fusion Energy: 160; Element: Air/Steel; Attacks: Kanoka Launch (20), Staff of Erasing (10, enemy loses one attack on first use), Persist (20, recover from negative effects), Quadro-Stomp (25)
#84. Bordakh; Fusion Energy: 160; Element: Water/Steel; Attacks: Kanoka Launch (20), Staff of Loalty (10, enemy can only use one attack), Endless Pursue (allows you to keep fighting for 3 turns after your FE reaches 0 or until enemy is defeated), Quadro-Stomp (25)
#85. Vohtarak; Fusion Energy: 140; Element: Fire; Attacks: Rhotuka (15), Viral Venom (5, does 5 add. damage each turn), Web (paralyze enemy for 2 turns), Cocoon (10, enemy is paralyzed for 3 turns), Bite (20), Charge (30), Burning Spinner (20, burn)
#86. Roporak; Fusion Energy: 140; Element: Stone; Attacks: Rhotuka (15), Viral Venom (5, 5 add. damage each turn), Web (paralyzes enemy for 2 turns), Cocoon (10, paralyzes enemy for 3 turns), Bite (20), Camoflage (defense for 2, enable Camo Strike), Camo Strike (50, negates the effects of Camoflage)
#87. Oohnorak; Fusion Energy: 140; Element: Earth; Attacks: Rhotuka (15), Viral Venom (5, 5 add. damage each turn), Web (paralyzes enemy for 2 turns), Cocoon (10, paralyzes enemy for 3 turns), Bite (20), Mimic (30),Numb Spinner (10, confuse for three)
#88. Suukorak; Fusion Energy: 140; Element: Ice; Attacks: Rhotuka (15), Viral Venom (5, add. 5 per turn), Web (paralyze for 2), Cocoon (10, paralyze for 3), Bite (20), Hibernate (heal 25, enable Surprise Attack), Surprise Attack (50)
#89. Keelerak; Fusion Energy: 140; Element: Air; Attacks: Rhotuka (15), Viral Venom (5, add. 5 per turn), Web (paralyze for 2), Cocoon (10, paralyze for 3), Bite (20), Buzzsaw (30), Acid Spit (20, +10 per turn)
#90. Boggarak; Fusion Energy: 140; Element: Water; Attacks: Rhotuka (15), Viral Venom (5, add. 5 per turn), Web (paralyze for 2), Cocoon (10, paralyze for 3), Bite (20), Hum (30), Float Spinner (20, paralyze for 4)
#91. Exo-Toa; Fusion Energy: 160; Element: Light; Attacks: Electro-Missle (30), Punch (20), Claw (25), Guard (defense), Ancient Wisdom (power up)
#92. Cahdok; Fusion Energy: 200; Element: Psionics; Attacks: Mind Barrage (20), Ancient Wisdom (power up), Fire (10), Stone (40), Earth (20), Ice (30), Acid (20), Water (10)
#93. Gahdok; Fusion Energy: 200; Element: Psionics; Attacks: Mind Barrage (20), Ancient Wisdom (power up), Fire (10), Stone (40), Earth (20), Ice (30), Acid (20), Water (10)
#94. Makuta; Fusion Energy: 200; Element: Shadow; Upgrades into Makuta Teridax; Effect: Shadow Manipulation: Opponent cannot fuse with a Shadow type; Attacks: Kolhii Staff of Darkness (20),Kolhii Ball of Shadow (25), Shadow Blast (30), Darkness Storm (power up), Darken (15), Blackout (50), Kraakhan (25)
#95. Pewku; Fusion Energy: 140; Element: Fire; Attacks: Pinch (20), Claw Swipe (30), Shell (defense, 2 turns)
#96. Gukko; Fusion Energy: 140; Element: Air; Attacks: Peck (20), Glide (25), Whirlwind Manuevers (defense, 2 turns)
#97. Nidhiki; Fusion Energy: 180; Element: Shadow; Attacks: Kanoka Launch (20), Pinch (15), Quadro-Stomp (35), Energy Spit (45)
#98. Krekka; Fusion Energy: 180; Element: Shadow; Attacks: Kanoka Launch (20), Power Punch (25), Seismic Stomp (35), Energy Net (10, paralyze for 4 turns)
#99. Sidorak; Fusion Energy: 200; Element: Shadow; Attacks: Rhotuka (15), Herding Blade (20, controls three Visorak), Dark Punch (15)
#100. Roodaka; Fusion Energy: 180; Element: Shadow; Attacks: Rhotuka (15), Catcher Claws (5, plus effect of Rhotuka they deflect), Shadow (20), Federation of Fear (summon a Reformed Brutaka, Klakk, Lariska, Takadox, Vezon, Miserix, or Carapar to aid you; only at Level 10; 1 use)
#2. Tahu Nuva; FE: 160; Element: Fire; Upgrades into Tahu Newva; Attacks: Fire Blast (20), Dual Flame Slice (15), Ground Burner (25), Fireball Spit (30), Proto Block (defense), 5th Degree Burn (35), Hau Nuva (defense)
#3. Pohatu; FE: 140; Element: Stone; Upgrades into Pohatu Nuva; Attacks: Stone Stomp (15), Power Punch (10), Boulder Blast (20), Body Slam (25), Kakama (attack twice next turn)
#4. Pohatu Nuva; FE: 160; Element: Stone; Upgrades into Pohatu Newva; Attacks: Stone Stomp (20), Power Punch (20), Boulder Blast (25), Body Slam (30), Proto Block (defense), Kakama (prevents damage next turn)
#5. Onua; FE: 140; Element: Earth; Upgrades into Onua Nuva; Attacks: Seismic Punch (15), Claw Slash (10), Tunnel (20), Earth Maze (25, defense for 3), Pakari (power up; 1 use)
#6. Onua Nuva; FE: 160; Element: Earth; Upgrades into Onua Newva; Attacks: Seismic Punch (20), Saw Slash (15), Tunnel (25), Earth Maze (30, defense for 3), Proto Block (defense), Chainsaw Ram (30), Pakari Nuva (power up;1 use)
#7. Kopaka; FE: 140; Element: Ice; Upgrades into Kopaka Newva; Attacks: Freeze (15), Blade (10), Ice Lance (20), Shield (defense), Frost Bite (30), Akaku (cancels out attack effect)
#8. Kopaka Nuva; FE: 160; Element: Ice; Upgrades into Kopaka Newva; Attacks: Freeze (20), Double Blade (15), Ice Lance (25), Shield (defense), Frost Bite (35), Proto Block (defense), 5th Degree Frsot Bite (35), Blizzard (40), Skate (25), Akaku Nuva (cancels out attack effect)
#9. Lewa; FE: 140; Element: Air; Upgrades into Lewa Nuva; Attacks: Axe Slice (10), Wind Blast (15), Cyclone (20), Whirlirang (25), Miru (defense)
#10. Lewa Nuva; FE: 160; Element: Air; Upgrades into Lewa Newva; Attacks: Blade Slice (15), Wind Blast (20), Cyclone (25), Whirlirang (30), Proto Block (defense), Cycletack (35; 5 add dmg each turn), Soaring Heights (power up; 1 use), Glide (20), Miru Nuva (defense)
#11. Gali; FE: 140; Element: Water; Upgrades into Gali Nuva; Attacks: Hook Slash (10), Tsunamic Blast (15), Water Ball (20), Flow (25), Stream Strike (30), Kaukau (opponent loses one attack; 1 use)
#12. Gali Nuva; FE: 160; Element: Water; Upgrades into Gali Newva; Attacks: Double Axe Slash (15), Tsunamic Blast (30), Water Ball (20), Flow (25), Stream Strike (30), Proto Block (defense), Underwater Strike (35), Flood (20), Kaukau Nuva (opponent loses one attack; 1 use)
#13. Takua; Fusion Energy: 120; Element: Light; Upgrades to Takanuva; Attacks: Kolhii Staff(10), Kolhii Ball(20), Chronicle(gain 1 attack from the enemy; 1 use)
#14. Takanuva; Fusion Energy: 200; Element: Light; Upgrades to Twilight Takanuva; Attacks: Kolhii Staff(20), Kolhii Ball of Light (30), Light Blast(35), Trick of Light(40), Spark(25), Overwhelm(50), Avokhii (25 to Shadow types), Star Armor (allow Star Slash and Star Shield, absorb Light attacks, lasts until both Star Slash and Star Shield have been used; 1 use), Star Slash (30, defense-piercing; 1 use), Star Shield (Cushion Jelly-level defense; 1 use)
#15. Matoran Vakama; Fusion Energy: 100; Element: Fire; Upgrades to Toa Vakama; Attacks: Disk Launch (20), Vision (defense)
#16. Toa Vakama; Fusion Energy: 140; Element: Fire; Upgrades to Vakama Hordika; Attacks: Disk Launch (20), Vision (next opponents attack has no effect), Flame Disk (15), FireJet (20), Ground Burner (25), White Fire (35), Huna (defense)
#17. Vakama Hordika; Fusion Energy:180; Element: Fire; Upgrades to Turaga Vakama; Attacks: Rhotuka (15), Claws (10), Flaming Foot (20), Mask Sterilization (lets mask be used once), Viral Venom (power up)
#18. Turaga Vakama; Fusion Energy: 190; Element: Fire; Attacks: Fire Jet (20), Ancient Wisdom (power up), Noble Staff Blaze (15), Huna (defense)
#19. Matoran Onewa; Fusion Energy: 100; Element: Stone; Upgrades to Toa Onewa; Attacks: Disk Launch (20), Hammer Swing (10)
#20. Toa Onewa; Fusion Energy: 140; Element: Stone; Upgrades to Onewa Horidka; Attacks: Avalance (15), Chasm(20), Power Punch (15), Boulder Blast (20), Stone Column (25), Piton Swing (10), Komau (mind control opponent for 1 turn)
#21. Onewa Hordika; Fusion Energy: 180; Element: Stone; Upgrades to Turaga Onewa; Attacks: Rhotuka (15), Claws (10), Stone Stomp (20), Viral Venom (power up), Mask Sterilization (lets mask be used once)
#22. Turaga Onewa; Fusion Energy: 190; Element: Stone; Attacks: Hammer Swing (10), Ancient Wisdom (power up), Carve (15, enemy loses one attack on first use), Komau (mind control opponent for one turn)
#23. Matoran Whenua; Fusion Energy: 100; Element: Earth; Upgrades to Toa Whenua; Attacks: Kanoka Launch (20), Archive (gain one enemy attack; 1 use)
#24. Toa Whenua; Fusion Energy: 140; Element: Earth; Upgrades to Whenua Hordika; Attacks: Drills (10), Archive (gain one enemy attack; 1 use), Tunnel (20), Earthquake (25), Ruru (15 to Shadow types)
#25. Whenua Hordika; Fusion Energy: 180; Element: Earth; Upgrades to Turaga Whenua; Attacks: Rhotuka (15), Archive (gain one enemy attack; 1 use), Rahi Call (controls 1 Rahi), Earthquake (25), Siesmic Stomp (20), Mask Sterilization (lets mask be used once), Viral Venom (power up)
#26. Turaga Whenua; Fusion Energy: 190; Element: Earth; Attacks: Drill (10), Archive (gain one enemy attack; 1 use), Ancient Wisdom (power up), Ruru (15 damage to Shadow types)
#27. Matoran Nuju; Fusion Energy: 100; Element: Ice; Upgrades to Toa Nuju; Attacks: Kanoka Launch (20), Future Strength (de-fuse now, re-fuse later, power up)
#28. Toa Nuju; Fusion Energy: 140; Element: Ice; Upgrades to Nuju Hordika; Attacks: Crystal Spike (10), Future Strength (same as 27), Freeze (20), Ice Blast (25), Snow Storm (30), Matatu (confuses enemy)
#29. Nuju Hordika; Fusion Energy: 180; Element: Ice; Upgrades to Turaga Nuju; Attacks: Rhotuka (15), Future Strength (same as 27), Snow Storm (20), Flying Rahi Call (controls one flying Rahi), Mask Sterilization (lets mask be used once), Viral Venom (power up), Freeze Kick (20)
#30. Turaga Nuju; Fusion Energy: 190; Element: Ice; Attacks: Ice Pick (10), Future Strength (same as 27), Ancient Wisdom (power up), Matatu (confuses enemy)
#31. Matoran Matau; Fusion Energy: 100; Element: Air; Upgrades to Toa Matau; Attacks: Kanoka Launch (20), Crash (10)
#32. Toa Matatu; Fusion Energy: 140; Element: Air; Upgrades to Matau Hordika; Attacks: Aero Slicers (10), Crash (10), Glide (15), Tornado (20), Windstorm (25), Mahiki (confuses enemy)
#33. Matau Hordika; Fusion Energy: 180; Element: Air; Upgrades to Turaga Matau; Attacks: Rhotuka (15), Fang Blade (10), Crash (10), Tornado (20), Viral Venom (power up), Flying Kick (25), Mask Sterilization (lets mask be used once)
#34. Turaga Matau; Fusion Energy: 190; Element: Air; Attacks: Buzzsaw Staff (15), Ancient Wisdom (power up), Crash (10), Mahiki (confuses enemy)
#35. Matoran Nokama; Fusion Energy: 100; Element: Water; Upgrades to Toa Nokama; Attacks: Kanoka Launch (20), Dive (10)
#36. Toa Nokama; Fusion Energy: 140; Element: Water; Upgrades to Nokama Hordika; Attacks: Hydro Blades (10), Dive (10), Tide (20), Underwater Strike (25), Flood (20), Rau (5)
#37. Nokama Hordika; Fusion Energy: 180; Element: Water; Upgrades to Turaga Nokama; Attacks: Rhotuka (15), Dive (10), Fin Barbs (10), Tide (20), Mask Sterilization (lets mask be used once), Viral Venom (power up), Water Kick (20)
#38. Turaga Nokama; Fusion Energy: 190; Element: Water; Attacks: Trident (10), Dive (10), Ancient Wisdom (power up), Rau (5)
#39. Toa Lhikan; Fusion Energy: 140; Element: Fire; Upgrades to Turaga Lhikan; Attacks: Flaming Sky Dive (20), Shield (defense), Flame Spit (25), Fire Jet (20), Hau (defense)
#40. Turaga Lhikan; Fusion Energy: 170; Element: Fire; Attacks: Noble Blaze (25), Shield (defense), Ancient Wisdom (power up), Hau (defense)
#41. Rahaga Norik; Fusion Energy: 180; Element: Fire/Rahaga; Effect: Rahaga Rage: Norik is not weak against Water; Attacks: Snare Spinner (15, paralyzes enemy for 2 turns), Staff (10),Reptile Charm (20, controls 2 reptile rahi), Reptilian Blast (30)
#42. Rahaga Pouks; Fusion Energy: 140; Element: Stone/Rahaga; Effect: Rahaga Rage: Pouks is not weak against Air, Attacks: Lasso Spinner (15 paralyzes enemy for 2 turns), Staff (10), Beast Conquer (20, controls 1 large Rahi), Courage Blast (30)
#43. Rahaga Bomonga; Fusion Energy: 140; Element: Earth/Rahaga; Effect: Rahaga Rage: Bomonga is not weak against Stone; Attacks: Silent Spinner (15, paralyzes enemy for 2 turns), Staff (10), Silent Capture (20), Silence Blast (30)
#44. Rahaga Kualus; Fusion Energy: 140; Element: Ice/Rahaga; Effect: Rahaga Rage: Kualas is not weak against Fire; Attacks: Boomerang Spinner (15, can attack twice next turn), Staff (10), Flyer Tame (20, controls 1 flying Rahi), Soaring Blast (30)
#45. Rahaga Iruini; Fusion Energy:180; Element: Air/Rahaga; Effect: Rahaga Rage: Iruini is not weak against Ice; Attacks: Snag Spinner (15, paralyzes enemy for 2 turns), Staff (10), Climber Catch (20), Climbing Blast (30, gets stronger by 5 each turn used)
#46. Rahaga Gaaki; Fusion Energy: 140; Element: Water/Rahaga; Effect: Rahaga Rage: Gaaki is not weak against Earth; Attacks: Floater Spinner (15, disables enemy for 3 turns), Staff (10), Fish Call (20, controls 1 water rahi), Hydro Blast (30)
#47. Turaga Dume; Fusion Energy: 170; Element: Fire; Attacks: Command (10, controls 1 vahki), Nivhawk Call/Attack (controls 1 Nivhawk/25), Ancient Wisdom (power up), Kiril (regain 5 FE)
#48. Muaka; Fusion Energy: 160; Element: Ice; Attacks: Claw (10), Bite (20), Jump (15)
#49. Kane-Ra; Fusion Energy: 160; Element: Ice; Attacks: Horns (10), Charge (20), Jump (15), Anger (power up)
#50. Tarakava; Fusion Energy: 160; Element: Water; Attacks: Underwater Strike (20), Punch (10), Power Wave (20)
#51. Nui-Rama; Fusion Energy: 160; Element: Air; Attacks: Claw (10), Wings (20), Glide (15), Sonic Spark (20)
#52. Nui-Jaga; Fusion Energy: 160; Element: Stone; Attacks: Stinger (20), Pinchers (10), Chasm (20)
#53. Manas; Fusion Energy: 180; Element: Earth; Attacks: Ram (20), Pinchers (15), Shell (defense), Run Over (30)
#54. Rahi-Nui; Fusion Energy: 200; Element: Shadow; Attacks: Bite (25), Claws (20), Horns (25), Glide (20), Sting (30), Punch (30), Disk Power (depends on disk power)
#55. Tahnok Va; Fusion Energy: 80, Element: Fire; Upgrades to Tahnok; Attacks: Staff Blaze (10), Fire Ring (15), Krana Eject (mind controls enemy for 3 turns)
#56. Tahnok; Fusion Energy: 120; Element: Fire; Upgrades to Tahnok Kal; Attacks: Blaze (10), Fire Ring (15), Krana Eject (mind controls enemy for 3 turns), Forest Blazer (20), Radiate (10, power up), Fire Ball (25)
#57. Tahnok Kal; Fusion Eenergy: 160; Element: Fire; Attacks: Zap (10), Electric Ring (15), Krana Eject (mind controls enemy for 3 turns), 1000 Volts (20), Radiate (10, power up), Lighting Ball (25), Electric Cage (paralyzes enemy), Silver Shield (defense, 2 turns)
#58. Pahrak Va; Fusion Energy: 80; Element: Stone; Upgrades to Pahrak; Attacks: Hammer Swing (10), Stone Ring (15), Krana Eject (mind controls enemy for 3 turns)
#59. Pahrak; Fusion Energy: 120; Element: Stone; Upgrades to Pahrak Kal; Attacks: Power Punch (10), Stone Ring (15), Krana Eject (mind controls enemy for 3 turns), Crushing Blow (20), Fossilize (10, power up), Stone Ball (25)
#60. Pahrak Kal; Fusion Energy: 160; Element: Stone; Attacks: Plasma Punch (10), Plasma Ring (15), Krana Eject (mind controls enemy for 3 turns), Melting Blow (20), Radiate (10, power up), Plasma Ball (25), Eruption (30), Silver Shield (defense, 2 turns)
#61. Nuhvok Va; Fusion Energy: 80; Element: Earth; Upgrades to Nuhvok; Attacks: Slash (10), Tunnel (15), Krana Eject (mind controls enemy for 3 turns)
#62. Nuhvok; Fusion Energy: 120; Element: Earth; Upgrades to Nuhvok Kal; Attacks: Slash (10), Tunnel (15), Krana Eject (mind controls enemy for 3 turns), Siesmics (20), Bury (10, power up), Earth Ball (25)
#63. Nuhvok Kal; Fusion Energy: 160; Element: Earth; Attacks: Slash (10), Gravity Increase (15), Krana Eject (mind controls enemy for 3 turns), Gravity Decrease (20), Radiate (10, power up), Gravity Ball (25), Black Hole (30), Silver Shield (defense, 2 turns)
#64. Kohrak Va; Fusion Energy: 80; Element: Ice; Upgrades to Kohrak; Attacks: Pick (10), Ice Ring (15), Krana Eject (mind controls enemy for 3 turns)
#65. Kohrak; Fusion Energy: 120; Element: Ice; Upgrades to Kohrak Kal; Attacks: Cut (10), Ice Ring (15), Krana Eject (mind controls enemy for 3 turns), Freeze (10, powers up), Ice Ball (25)
#66. Kohrak Kal; Fusion Energy: 160; Element: Ice; Attacks: Cut (10), Sonic Ring (15), Krana Eject (mind controls enemy for 3 turns), Sonic Blast (20), Sonic Ball (25), Sonic Void (30, power up), Silver Shield (defense, 2 turns)
#67. Lehvak Va; Fusion Energy: 80; Element: Air; Upgrades to Lehvak; Attacks: Ninja Strike (10), Acid Ring (15), Krana Eject (mind controls enemy for 3 turns)
#68. Lehvak; Fusion Energy: 120; Element: Air; Upgrades to Lehvak Kal; Attacks: Ninja Strike (10), Acid Ring (15), Krana Eject (mind controls enemy for 3 turns), Poison Blast (20), Acid Ball (25), Contamination (10, power up)
#69. Lehvak Kal; Fusion Energy: 160; Element: Air; Attacks: Ninja Strike (10), Vacuum Ring (15), Krana Eject (mind controls enemy for 3 turns), Vacuum Blast (20), Vacuum Ball (25), Inhale (10, power up), Silver Shield (defense, 2 turns)
#70. Gahlok Va; Fusion Energy: 80; Element: Water; Upgrades to Gahlok; Attacks: Hook Slash (10), Water Ring (15), Krana Eject (mind controls enemy for 3 turns)
#71. Gahlok; Fusion Energy: 120; Element: Water; Upgrades to Gahlok Kal; Attacks: Fin Slash (10), Water Ring (15), Krana Eject (mind controls enemy for 3 turns), Submerge (10, power up), Whirlpool (20), Water Ball (25)
#72. Gahlok Kal; Fusion Energy: 160; Element: Water; Attacks: Shield Slash (10), Magna-Ring (15), Krana Eject (mind controls enemy for 3 turns), Magnetize (20), Magnetic Storm (10, power up), Magna-Ball (25), Metal Punch (30), Silver Shield (defense, 2 turns)
#73. Turahk; Fusion Energy: 160; Element: Fire/Shadow; Attacks: Staff Twirl (15), Fear (20), Blazing Fright (25), Shadow Fear (30), Fear Armor (defense, 4 turns), Fear Weapons (35)
#74. Panrahk; Fusion Energy: 160; Element: Stone/Shadow; Attacks: Staff Twirl (15), Shatter (20), Stone Shatter (25), Shadow Shatter (30), Shatter Armor (defene, 4 turns), Shatter Weapons (35)
#75. Vorahk; Fusion Energy: 160; Element: Earth/Shadow; Attacks: Staff Twirl (15), Absorb (20), Absorbing Earth (25), Shadow Absorb (30), Absorb Armor (defense, 4 turns), Absorb Weapons (35)
#76. Kurahk; Fusion Energy: 160; Element: Ice/Shadow; Attacks: Staff Twirl (15), Anger (20), Freezing Anger (25), Shadow Anger (30), Anger Armor (defense, 4 turns), Anger Weapons (35)
#77. Lerahk; Fusion Energy: 160; Element: Air/Shadow; Attacks: Staff Twirl (15), Poison (20), Soaring Poison (25), Shadow Poison (30), Poison Armor (defense, 4 turns), Poison Weapons (35)
#78. Guurahk; Fusion Energy: 160; Element: Water/Shadow; Attacks: Staff Twirl (15), Disintegrate (20), Disintegration Stream (25),Shadow Disintegrate (30), Disintegration Armor (defense, 4 turns), Disintegration Weapons (35)
#79. Nuurakh; Fusion Energy: 160; Element: Fire/Steel; Attacks: Kanoka Launch (20), Staff of Command (10, enemy obeys 1 command), Fury (20), Quadro-Stomp (25)
#80. Zadakh; Fusion Energy: 160; Element: Stone/Steel; Attacks: Kanoka Launch (20), Staff of Suggestion (10, enemy obeys one suggestion), Speed Slash (20), Quadro-Stomp (25)
#81. Rorzakh; Fusion Energy: 160; Element: Earth/Steel; Attacks: Kanoka Launch (20), Staff of Presence (10, able to avoid opponents next attack), Underground (20), Quadro-Stomp (25)
#82. Keerakh; Fusion Energy: 160; Element: Ice/Steel; Attacks: Kanoka Launch (20), Staff of Confusion (10, enemy cannot attack for 2 turns), Predict (avoid damage for 3 turns), Quadro-Stomp (25)
#83. Vorzakh; Fusion Energy: 160; Element: Air/Steel; Attacks: Kanoka Launch (20), Staff of Erasing (10, enemy loses one attack on first use), Persist (20, recover from negative effects), Quadro-Stomp (25)
#84. Bordakh; Fusion Energy: 160; Element: Water/Steel; Attacks: Kanoka Launch (20), Staff of Loalty (10, enemy can only use one attack), Endless Pursue (allows you to keep fighting for 3 turns after your FE reaches 0 or until enemy is defeated), Quadro-Stomp (25)
#85. Vohtarak; Fusion Energy: 140; Element: Fire; Attacks: Rhotuka (15), Viral Venom (5, does 5 add. damage each turn), Web (paralyze enemy for 2 turns), Cocoon (10, enemy is paralyzed for 3 turns), Bite (20), Charge (30), Burning Spinner (20, burn)
#86. Roporak; Fusion Energy: 140; Element: Stone; Attacks: Rhotuka (15), Viral Venom (5, 5 add. damage each turn), Web (paralyzes enemy for 2 turns), Cocoon (10, paralyzes enemy for 3 turns), Bite (20), Camoflage (defense for 2, enable Camo Strike), Camo Strike (50, negates the effects of Camoflage)
#87. Oohnorak; Fusion Energy: 140; Element: Earth; Attacks: Rhotuka (15), Viral Venom (5, 5 add. damage each turn), Web (paralyzes enemy for 2 turns), Cocoon (10, paralyzes enemy for 3 turns), Bite (20), Mimic (30),Numb Spinner (10, confuse for three)
#88. Suukorak; Fusion Energy: 140; Element: Ice; Attacks: Rhotuka (15), Viral Venom (5, add. 5 per turn), Web (paralyze for 2), Cocoon (10, paralyze for 3), Bite (20), Hibernate (heal 25, enable Surprise Attack), Surprise Attack (50)
#89. Keelerak; Fusion Energy: 140; Element: Air; Attacks: Rhotuka (15), Viral Venom (5, add. 5 per turn), Web (paralyze for 2), Cocoon (10, paralyze for 3), Bite (20), Buzzsaw (30), Acid Spit (20, +10 per turn)
#90. Boggarak; Fusion Energy: 140; Element: Water; Attacks: Rhotuka (15), Viral Venom (5, add. 5 per turn), Web (paralyze for 2), Cocoon (10, paralyze for 3), Bite (20), Hum (30), Float Spinner (20, paralyze for 4)
#91. Exo-Toa; Fusion Energy: 160; Element: Light; Attacks: Electro-Missle (30), Punch (20), Claw (25), Guard (defense), Ancient Wisdom (power up)
#92. Cahdok; Fusion Energy: 200; Element: Psionics; Attacks: Mind Barrage (20), Ancient Wisdom (power up), Fire (10), Stone (40), Earth (20), Ice (30), Acid (20), Water (10)
#93. Gahdok; Fusion Energy: 200; Element: Psionics; Attacks: Mind Barrage (20), Ancient Wisdom (power up), Fire (10), Stone (40), Earth (20), Ice (30), Acid (20), Water (10)
#94. Makuta; Fusion Energy: 200; Element: Shadow; Upgrades into Makuta Teridax; Effect: Shadow Manipulation: Opponent cannot fuse with a Shadow type; Attacks: Kolhii Staff of Darkness (20),Kolhii Ball of Shadow (25), Shadow Blast (30), Darkness Storm (power up), Darken (15), Blackout (50), Kraakhan (25)
#95. Pewku; Fusion Energy: 140; Element: Fire; Attacks: Pinch (20), Claw Swipe (30), Shell (defense, 2 turns)
#96. Gukko; Fusion Energy: 140; Element: Air; Attacks: Peck (20), Glide (25), Whirlwind Manuevers (defense, 2 turns)
#97. Nidhiki; Fusion Energy: 180; Element: Shadow; Attacks: Kanoka Launch (20), Pinch (15), Quadro-Stomp (35), Energy Spit (45)
#98. Krekka; Fusion Energy: 180; Element: Shadow; Attacks: Kanoka Launch (20), Power Punch (25), Seismic Stomp (35), Energy Net (10, paralyze for 4 turns)
#99. Sidorak; Fusion Energy: 200; Element: Shadow; Attacks: Rhotuka (15), Herding Blade (20, controls three Visorak), Dark Punch (15)
#100. Roodaka; Fusion Energy: 180; Element: Shadow; Attacks: Rhotuka (15), Catcher Claws (5, plus effect of Rhotuka they deflect), Shadow (20), Federation of Fear (summon a Reformed Brutaka, Klakk, Lariska, Takadox, Vezon, Miserix, or Carapar to aid you; only at Level 10; 1 use)