Orbs 1001-110
#1001. Ikhav Warrior; Original design; FE: 200; Element: Rahaga; Effect: Twilight Samurai: No weakness, immune to instant kills and 'finishers'; Attacks: Muramasa (30, double to Thunder), Masamune (30, double to Shadow), Twilight Slash/Laser/Shockwave (60), Kakama (attack twice next turn), Study (learn one enemy technique; 1 use), Roleplay: Tahu (become a Fire type, immune to burn for duration)*, Roleplay: Pohatu (become a Stone type, attack power +10 for duration)*, Roleplay: Onua (become an Earth type, take -10 dmg for duration)*, Roleplay: Kopaka (become an Ice type, immune to freeze for duration)*, Roleplay: Lewa (become an Air type, evasion up for duration)*, Roleplay: Tarix (become a Watr type, immune to confusion for duration)*, Roleplay: Takanuva (become a Light type, immune to blind for duration)*, Roleplay: Makuta (become a Shadow type, accuracy up for the duration)*, Roleplay Cancel (deactivate current Roleplay and revert to a Rahaga type), Roleplay: Musashi (become a Steel type, 70% chance to parry physical attacks for duration)*, Roleplay: Tahnok Kal (become a Thunder type, 70% stats immunity for duration)*, Roleplay: Kardas (become a Dragon type, attack power +5 and take -5 from the Mata Elements for duration)*, Roleplay: Orde (become a Psionics type, immune to silence for duration)*, Roleplay: Gresh (become a Jungle type, immune to poison for duration)*, Elemental Cannon (70, backlash 20, changes Element with Ikhav Warrior), Curaga (heal 50), Otaku (summon a random Anime Spirit; only one at a time), Ancestor Summoning (summon a random Technic Ancestor; only one at a time), Bullet of Honor (40), Honor (recover from negative effects), Kick of the Typhoon (40), Strangle (paralyze, enable Flip next turn only), Flip (60, user's evasion down next turn), Guard (defense), One Thousand and One Stabs of the Accursed and Blessed Katana (100, can only be used if it will finish the foe, backlash half, weapons break; 1 use), Power Punch (30, only available if weapons broken) (*Only one can be active at a time)
#1002. Souzou Z5; Original design; FE: 180; Element: Steel (part Air in Flight Mode); Effect: Personal Vehicle: At the beginning of battle, fuse this Orb to another. Keep all Elements, use the pilot's Effect, add 10% of the pilot's FE to Souzou Z5's FE, keep this Spirit's techniques and one long-range technique from the pilot (unless the pilot is Ikhav Warrior, in which case all techniques from the pilot are added to the techniques of Souzou Z5); Attacks: Thornax (15), Skycannon (15), Force Blaster (15), Souzou Burst (40), Dash (defense), Transform (switch between Motorcycle Mode and Flight Mode), Skid (20, only available in Motorcycle Mode), Wingblade (20, only available in Flight Mode)
#1003. Landslide; Credit to PeriodicTable; FE: 200; Element: Stone; Effect: Strength of Stone: No weakness; Attacks: Abrasian (10, +5 each use), Clay Blast (35), Crushing Tackle (25, +15 to Ice), Petrified Armor (defense), Landslide (45), Pakari (power up; 1 use)
#1004. Leaf; Credit to PeriodicTable; FE: 100; Element: Jungle; Upgrades into Thorn; Attacks: Razor Leaf (15), Leaf Storm (enemy accuracy down for 1, no effect if target is Fire)
#1005. Thorn; Credit to PeriodicTable; FE: 120; Element: Jungle; Upgrades into Vine; Attacks: Spike Leaf (25), Leaf Storm (enemy accuracy down for 1, no effect if target is Fire), Thorned Armor (5, defense for 2)
#1006. Vine; Credit to PeriodicTable; FE: 140; Element: Jungle; Upgrades into Branch; Attacks: Thorned Vine (25), Leaf Storm (enemy accuracy down for 1, no effect if target is Fire), Thorned Armor (10, defense for 2), Vine Whip (15, piercing)
#1007. Branch; Credit to PeriodicTable; FE: 170; Element: Jungle; Upgrades into Morbuzakh; Attacks: Branching Strike (30), Leaf Storm (enemy accuracy down for 3, no effect if target is Fire), Thorned Armor (15, defense for 2), Vine Whip (15, piercing)
#1008. Morbuzakh; Credit to PeriodicTable; FE: 200; Element: Jungle; Attacks: Branching Assault (35), Leaf Storm (enemy accuracy down for 3, no effect if target is Fire), Thorned Armor (15, defense for 2), Vine Whip (25, piercing), Morbuzakh (plant a vine that attacks each turn starting next turn, begins at 15 dmg and goes up by 5 each use, dies in one hit), Mask of Emulation (gain 1 random enemy move; 1 use)
#1009. Whisper; Credit to PeriodicTable; FE: 90; Element: Thunder/Air; Upgrades into Noise; Attacks: Silent Strike (20)
#1010. Noise; Credit to PeriodicTable; FE: 120; Element: Thunder/Air; Upgrades into Sound; Attacks: Silent Strike (20), Whirling Wind (15, +10 to multi-Elemental targets)
#1011. Sound; Credit to PeriodicTable; FE: 140; Element: Thunder/Air; Upgrades into Yell; Attacks: Silent Strike (20, enhanced accuracy), Whirling Wind (15, +10 to multi-Elemental targets), Storm Blade/Kick/Slam (20)
#1012. Yell; Credit to PeriodicTable; FE: 170; Element: Thunder/Air; Upgrades into Power Scream; Attacks: Silent Strike (20, enhanced accuracy), Whirling Wind (15, +15 to multi-Elemental targets), Storm Blade/Kick/Slam (25), Sonic Blade/Kick/Slam (25)
#1013. Power Scream; Credit to PeriodicTable; FE: 200; Element: Thunder/Air; Attacks: Silent Strike (25, enhanced accuracy), Whirling Wind (25, +15 to multi-Elemental targets), Storm Blade/Kick/Slam (35), Sonic Blade/Kick/Slam (35), Power Scream (45), Kanohi Zatth (summon a random Rahi Spirit)
#1014. Thought; Credit to PeriodicTable; FE: 90; Element: Psionics; Upgrades into Instinct; Attacks: MindStorm (20)
#1015. Instinct; Credit to PeriodicTable; FE: 120; Element: Psionics; Upgrades into Idea; Effect: Mental Retaliation: Immune to Psionic attacks, when hit with one the attacker takes 10 damage; Attacks: MindStorm (20)
#1016. Idea; Credit to PeriodicTable; FE: 140; Element: Psionics: Upgrades into Mind; Effect: Mental Retaliation: Immune to Psionic attacks, when hit with one the attacker takes 10 damage; Attacks: MindStorm (25), Interpret (disrupt 1 attack; 2 uses)
#1017. Mind; Credit to PeriodicTable; FE: 170; Element: Psionics; Upgrades into Genius; Effect: Mental Retaliation: Immune to Psionic attacks, when hit with one the attacker takes 15 damage; Attacks: MindStorm (30), Interpret (disrupt 1 attack; 2 uses), Telekinetic Armor (15, defense for 2)
#1018. Genius; Credit to PeriodicTable; FE: 200; Element: Psionics; Effect: Mental Retaliation: Immune to Psionic attacks, when hit with one the attacker takes 20 damage; Attacks: MindStorms (35), Interpret (disrupt 1 attack; 2 uses), Telekinetic Armor (25, defense for 2), Genius (50), Matatu (confuse)
#1019. Soil; Credit to PeriodicTable; FE: 90; Element: Earth; Upgrades into Crevice; Attacks: Archive (copy one attack), Fracture Punch (15)
#1020. Crevice; Credit to PeriodicTable; FE: 120; Element: Earth; Upgrades into Tremor; Attacks: Archive, Fracture Punch (20), Earthen Defense (defense)
#1021. Tremor; Credit to PeriodicTable; FE: 140; Element: Earth; Upgrades into Quake; Attacks: Archive, Fracture Punch (25), Earthen Defense (defense), Cable Counter (15, automatic use if enemy misses)
#1022. Quake; Credit to PeriodicTable; FE: 170; Element: Earth; Upgrades into Earthquake; Attacks: Archive, Fracture Punch (30), Earthen Defense (defense for 2), Cable Counter (20, automatic use if enemy misses), Power Palm (10, +5 each use)
#1023. Earthquake; Credit to PeriodicTable; FE: 200; Element: Earth; Attacks: Archive, Fracture Punch (35), Earthen Defense (defense for 2), Cable Counter (25, automatic use if enemy misses), Power Palm (10, +5 each use), Earthquake (45), Komau (mind control for 3)
#1024. Warrior; Credit to PeriodicTable; FE: 90; Element: Rahaga/Light; Upgrades into Thinker; Attacks: Man-O-War (15), Beam Sword (10, +10 to Shadow)
#1025. Thinker; Credit to PeriodicTable; FE: 120; Element: Rahaga/Light; Upgrades into Acolyte; Attacks: Man-O-War (20), Beam Sword (15, +10 to Shadow), Armor of Thought (defense)
#1026. Acolyte; Credit to PeriodicTable; FE: 140; Element: Rahaga/Light; Upgrades into Sage; Attacks: Man-O-War (20), Beam Sword (15, +10 to Shadow), Armor of Thought (defense), Force of Will (5 for 4)
#1027. Sage; Credit to PeriodicTable; FE: 170; Element: Rahaga/Light; Upgrades into Ninja; Attacks: Man-O-War (25), Beam Sword (20, +10 to Shadow), Armor of Thought (defense), Force of Will (5 for 5), Spell of Light (power up)
#1028. Ninja; Credit to PeriodicTable; FE: 200; Element: Rahaga/Light; Attacks: Man-O-War (35), Beam Sword (30, +10 to Shadow), Armor of Thought (defense), Force of Will (5 for 5), Spell of Light (power up), Ninja (40, recover from negative status effects), Rode (next attack is piercing; 2 uses)
#1029. Apprentice; Credit to PeriodicTable; FE: 90; Element: Rahaga/Light/Shadow; Upgrades into Mage; Attacks: Dark Spell (15), Blinding Magic (enemy accuracy down for 2)
#1030. Mage; Credit to PeriodicTable; FE: 120; Element: Rahaga/Light/Shadow; Upgrades into Master; Attacks: Dark Spell (20), Blinding Magic (enemy accuracy down for 2), Windmill Assault (15, piercing)
#1031. Master; Credit to PeriodicTable; FE: 140; Element: Rahaga/Light/Shadow; Upgrades into Sorcerer; Attacks: Dark Spell (25), Blinding Magic (enemy accuracy down for 2), Windmill Assault (20, piercing), Twilight Mastery (15, enemy loses 1 attack; 1 use)
#1032. Sorcerer; Credit to PeriodicTable; FE: 170; Element: Rahaga/Light/Shadow; Upgrades into Wizard; Attacks: Dark Spell (30), Blinding Magic (enemy accuracy down for 3), Windmill Assault (25, piercing), Twilight Mastery (15, enemy loses 1 attack; 1 use), Ancient Sorcery (20, power up; 1 use)
#1033. Wizard; Credit to PeriodicTable; FE: 200; Element: Rahaga/Light/Shadow; Attacks: Dark Spell (30), Blinding Magic (enemy accuracy down for 3), Windmill Assault (25, piercing), Twilight Mastery (20, enemy loses 1 attack; 1 use), Ancient Sorcery (20, power up; 1 use), Forbidden Wizardry (30, transfer negative effects to foe, absorb Light, Shadow, and Rahaga attacks for 2 turns), Hau (defense)
#1034. Glow; Credit to PeriodicTable; FE: 90; Element: Light; Upgrades into Glimmer; Attacks: Flare (20)
#1035. Glimmer; Credit to PeriodicTable; FE: 120; Element: Light; Upgrades into Sparkle; Attacks: Flare (20), Mirage (defense for 3)
#1036. Sparkle; Credit to PeriodicTable; FE: 140; Element: Light; Upgrades into Shine; Attacks: Flare (20), Mirage (defense for 3, enable Cold Steel), Cold Steel (20, negates Mirage)
#1037. Shine; Credit to PeriodicTable; FE: 170; Element: Light; Upgrades into Light; Attacks: Flare (25), Mirage (defense for 3, enable Cold Steel), Cold Steel (25, negates Mirage), Light Absorb (20, cannot be dodged)
#1038. Light; Credit to PeriodicTable; FE: 200; Element: Light; Attacks: Flare (35), Mirage (defense for 3, enable Cold Steel), Cold Steel (35, negates Mirage), Light Absorb (30, cannot be dodged), Pure Light (40, +10 to Shadow), Sanok (next 3 attacks cannot be dodged; 1 use)
#1039. Whisp; Credit to PeriodicTable; FE: 90; Element: Rahaga/Shadow; Upgrades into Fear; Attacks: Trecherous Strike (20)
#1040. Fear; Credit to PeriodicTable; FE: 120; Element: Rahaga/Shadow; Upgrades into Spite; Attacks: Treacherous Strike (20), Dimensional Field (defense, absorb Thunder)
#1041. Spite; Credit to PeriodicTable; FE: 140; Element: Rahaga/Shadow; Upgrades into Night; Attacks: Treacherous Strike (20), Dimensional Field (defense, absorb Thunder), Fallen Star Armor (allow Fallen Star Slash (25, 1 use) and Crushing Venom (15, 33% chance to hit twice; 1 use), absorb Shadow until both have been used; 1 use)
#1042. Night; Credit to PeriodicTable; FE: 170; Element: Rahaga/Shadow; Upgrades into Shadow; Attacks: Treacherous Strike (25), Dimensional Field (defense, absorb Thunder), Fallen Star Armor (allow Fallen Star Slash (30, 1 use) and Crushing Venom (18, 33% chance to hit twice, 1 use), absorb Shadow until both have been used; 1 use), Black Light Bolt/Charge/Nova (20, +10 to Light)
#1043. Shadow; Credit to PeriodicTable; FE: 200; Element: Rahaga/Shadow; Attacks: Treacherous Strike (30), Dimensional Field (defense, absorb Thunder), Fallen Star Armor (allow Fallen Star Slash (35, 1 use) and Crushing Venom (20, 33% chance to hit twice, 1 use), absorb Shadow until both have been used; 1 use), Black Light Bolt/Charge/Nova (25, +10 to Light), Shadow (35), Avohkii (30)
#1044. Gecko; Credit to PeriodicTable; FE: 90; Element: Dragon/Air; Upgrades into Chameleon; Attacks: Bite (15), Wind Claw (15)
#1045. Chameleon; Credit to PeriodicTable; FE: 120; Element: Dragon/Jungle; Upgrades into Snake; Attacks: Bite (20), Thorn Claw (20), Camoflauge (defense)
#1046. Snake; Credit to PeriodicTable; FE: 140; Element: Dragon/Rahaga; Upgrades into Cobra; Attacks: Bite (25), Energy Claw (25), Camoflauge (defense), Venom (20, enemy's next attack -5)
#1047. Cobra; Credit to PeriodicTable; FE: 170; Element: Dragon/Psionics; Upgrades Dragon; Attacks: Bite (25), Mind Claw (30), Camoflauge (defense), Shadow Venom (20, enemy's next attack -10), Coil Crusher (10, enemy loses 1 attack on the first use)
#1048. Dragon; Credit to PeriodicTable; FE: 200; Element: Dragon/Steel; Attacks: Bite (30), Steel Claws (35), Camoflauge (defense), Shadow Venom (25, enemy's next attack -10), Coil Crusher (15, enemy loses 1 attack on first use), Dragon (40), Mask of Rahi Control (take -5 from Rahi, do +10 to Rahi)
#1049. Krazae: Gale Fighter; Credit to PeriodicTable; FE: 140; Element: Air; Upgrades into Krazae: Electro Mystic; Attacks: Cyclo Fury (30), Gauntlet Claws (20, +10 to Steel and Dragon), Storming Defenses (defense), Matatu (20, 33% chance to hit twice)
#1050. Krazae: Electro Mystic; Credit to PeriodicTable; FE: 170; Element: Air/Thunder; Upgrades into Krazae: Dark Mage; Attacks: Cyclo Fury (30), Gauntlet Claws (30, +10 to Steel and Dragon), Lightning Defenses (defense), Lightning Bolt/Shockwave (30, +10 to Shadow and Light), Matatu (20, 33% chance to hit twice)
#1051. Krazae: Dark Mage; Credit to PeriodicTable; FE: 200; Element: Air/Thunder/Shadow; Attacks: Cyclo Fury (30), Storm Slam (25, +15 to Earth), Gauntlet Claws (25, +10 to Steel and Dragon), Dark Lightning Defenses (defense), Lightning Bolt/Shockwave (30, +10 to Shadow and Light), Dark Lightning Bolt/Shockwave (30, +10 to Rahaga and Light), Mega-Volt Shadow (35), Matatu (20, 33% chance to hit twice)
#1052. Kotaav: Chilling Heat; Credit to PeriodicTable; FE: 140; Element: Fire/Ice; Upgrades into Kotaav: Burning Frost; Attacks: Fire and Ice (30), Flaming Talons (25), Frost Field (defense), Mohtrek (opponent loses 1 attack; 1 use)
#1053. Kotaav: Burning Frost; Credit to PeriodicTable; FE: 170; Element: Fire/Ice; Upgrades into Kotaav: Fire and Ice; Attacks: Fire and Ice (30), Flaming Talons (30), Frost Field (defense), Fist Slam (25, +10 to Water and Earth), Mohtrek (opponent loses 1 attack; 1 use)
#1054. Kotaav: Fire and Ice; Credit to PeriodicTable; FE: 200; Element: Fire/Ice/Light; Attacks: Fire and Ice (40), Flaming Talons (35), Frost Field (defense for 2), Fist Slam (30, +10 against Water and Earth), Ice Focused Flame Laser (40), Light Wave (10, +5 each use), Mohtrek (enemy loses 1 attack; 1 use)
#1055. Mhystan: Dragon Mage; Credit to PeriodicTable; FE: 140; Element: Dragon/Rahaga; Upgrades into Mhystan: Twilight Ninja; Attacks: Dragon Claws (25), Mystic Surround (10, enemy accuracy down for 2), Kraakhan (15, +15 to Light)
#1056. Mhystan: Twilight Ninja; Credit to PeriodicTable; FE: 170; Element: Shadow/Light/Rahaga; Upgrades into Mhystan: Draconic Sorcerer; Attacks: Dragon Claws (30), Mystic Surround (15, enemy accuracy down for 2), TriLight Laser/Shuriken/Mastery (35), Kraakhan (20, +15 to Light)
#1057. Mhystan: Draconic Sorcerer; Credit to PeriodicTable; FE: 200; Element: Shadow/Light/Rahaga/Dragon; Attacks: Dragon Claws (35), Mystic Surround (15, enemy accuracy down for 2), TriLight Laser/Shuriken/Mastery (40), Dark Draco Laser/Shuriken/Mastery (40), Proto Spear (35), Kraakhan (20, +15 to Light)
#1058. Blinding Spirit: Credit to PeriodicTable; FE: 180; Element: Light; Effect: Pure Spirit: -10 from Shadow attacks; Attacks: Perseverance (fight for 2 turns after FE runs out), Solar Skill (35), Solar Armor (10, defense for 2), Solar Flare (20, extra 10 next turn), Spirit of Light (heal 20, recover from status), Hope (power up, halve damage next turn; 1 use)
#1059. Spirit of Nature; Credit to PeriodicTable; FE: 180; Element: Jungle/Rahaga; Effect: Neutral Spirit: No weakness; Attacks: Growth (only when FE below 70; heal 5/turn indefinitely), Skill of Life (35), Armor of Life (10, defense for 2), Living Flare (20, extra 15 next turn), Sacred Life (10, power up), Mystic Weaponry/Force/Control (30, opponent's next attack -5), Living Weaponry/Force/Control (30, piercing), Poisoned Life (10 for 4, remove enemy power up; can only use if enemy is powered up, 1 use)
#1060. Eclipsed Spirit; Credit to PeriodicTable; FE: 180; Element: Light/Shadow/Rahaga; Effect: Neutral Spirit: No weakness; Attacks: Eclipsing Power (only when FE below 70; drain 5 for 5), Eclipsed Skill (35), Armor of Eclipse (10, defense for 2), Eclipse Flare (20, extra 10 next turn), Full Eclipse (10, power up), Laser Blade/Assault/Shuriken (35), Eclipse Blade/Assault/Shuriken (25, heal 10), Shrouded Blade/Assault/Shuriken (10, +5 each use)
#1061. Shadowed Spirit; Credit to PeriodicTable; FE: 180; Element: Shadow; Effect: Corrupted Spirit: -10 from Light, +5 to Light; Attacks: Lunar Skill (35), Lunar Armor (10, defense for 2), Lunar Flare (20, extra 10 next turn), Spirit of Shadow (15, heal 10), Despair (50% more damage next turn, power up afterwards; 1 use)
#1062. Shrouded Spirit; Credit to PeriodicTable; FE: 180; Element: Rahaga/Psionics/Steel; Effect: Aura of Mastery: When opponent attacks, they take 5 damage; Attacks: Turn the Wheels of Time (enemy Spirit reverts to previous, non-upgraded form; 1 use), Shrouded Mind (35), Eclipse (15, enemy accuracy down for 3), Armor Crusher (35), Eclipse Armor (10, defense for 2), Time Tangle (10/turn until enemy gives up a turn to stop it; 1 use), Fabric of Time (power up), End of Time (40, can only use if it will end the fight; 1 use)
#1063. Minifig; Credit to PeriodicTable; FE: 180; Element: Steel; Effect: Technic Creator: Immune to non-elemental attacks, deal +5 damage to Hero Factory Spirits; Attacks: Build (10, defense), Strong Build (defense for 2), Flaring Blade (35), Cryo Crush (35), Liquid Force (25, next attack +15), Vacuum Sphere (10, +5 each use), Drill Kick (30, +10 to Fire), Boulder Bash (25, automatic use if enemy misses), LEGO (10, power up), Twilight Surround (enemy accuracy down for 2), Razor Vine (30, enemy attack power -10 next turn; 2 uses)
#1064. Hordika; Credit to PeriodicTable; FE: 150; Element: Jungle/Shadow; Attacks: Primal Strength (20, +10 each use; 3 uses), Rhotuka (20, disable opponent's Mask), Rapid-tuka (30), Hordika Venom (10, opponent's attack power -5 for 5 turns), Hordikan Armor (defense for 2)
#1065. Khan; Credit to PeriodicTable; FE: 170; Element: Stone/Earth; Attacks: Conquer (35), Earthen Armor (10, halves all damage for 2 turns), Barrage (5 for 5), Recruit (10, heal 10)
#1066. Krahka: Mutated; Credit to PeriodicTable; FE: 150; Element: Shadow; Attacks: Transform (turn into a random Toa, Rahi, or Level 4 Elemental and add their attacks to yours), Viral Venom (40, weaken all attacks by 5 for 3; 1 use), Shifting Defense (defense)
#1067. Renegade Toa; Credit to PeriodicTable; FE: 160; Element: Shadow; Effect: Dark Arts: Change every other attack to an Element the target is weak to; Attacks: Fallen Star Armor (allow Fallen Slash (35, foe's attack power -5 next turn; 1 use) and Crushing Venom (20, 33% chance to hit twice; 1 use), absorb Shadow until both moves have been used; 1 use), Mutate (10, weaken enemy attack power by 5 for 3; 1 use), Dark Blade (35), Twilight Field (5, defense)
#1068. Energized Protodermis Entity; Credit to PeriodicTable; FE: 170; Element: Rahaga; Attacks: Mutate (10, enemy attack power -5 for 3; 1 use), Flowing Blades (30), Transforming Defense (15, defense), Transformation (summon 2 Level 1 Elementals, lose next turn)
#1069. Makuta of Stelt; Credit to PeriodicTable; FE: 170; Element: Shadow; Attacks: Crast (20, +20 to Psionics), Lightning (30), Resistance (-15 from next Fire, Ice, or Weapon attack), Razor Leaf (30), Rahi Control (summon a Frostelus; 1 use), Shadow (35), Dodge (defense), Accuracy (next attack can't be dodged), Shapeshift (turn into Takutanuva for 4 turns, limited to those attacks for duration), Adapt (5, lose weakness, gain Elemental strength against enemy; 1 use), Poison (5 for 7), Hunger (10, heal 10)
#1070. Haucorahk: Rahkshi of Forcefields; Credit to PeriodicTable; FE: 170; Element: Psionics/Thunder/Shadow; Attacks: Staff Twirl (15), Forcefields (15), Forcefield Blades (25), Shadow Shield (25), Forcefield Armor (10, defense for 4), Forcefield Weapons (30)
#1071. Chlorodiahk: Rahkshi of Salt; Credit to PeriodicTable; FE: 170; Element: Steel/Shadow; Effect: Salt Absorb: Take -5 damage from Water and Ice; Attacks: Staff Twirl (20), Salt Abrasion (10, +5 each use), Salt Blast (10, disrupt Water attacks), Shadow (20)
#1072. Nitroahk: Rahkshi of Dynamite; Credit to PeriodicTable; FE: 170; Element: Steel/Fire/Shadow; Attacks: Staff Twirl (25), Grenade (15, +15 to Ice), Dark Destruction (25), Bomb Blade (10, +5 each use)
#1073. Void; Credit to PeriodicTable; FE: 180; Element: Shadow/Rahaga; Attacks: Void Sphere (defense), Attack Void (10, enemy loses 1 attack; 1 use), Voidal Assault (35), Non-Existant Attack (25)
#1074. Diez Etapas: Stage 1; Credit to PeriodicTable; FE: 100; Element: Jungle/Water; Upgrades into Diez Etapas: Stage 2; Attacks: Stone Root (20), Aqua Guard (defense)
#1075. Diez Etapas: Stage 2; Credit to PeriodicTable; FE: 110; Element: Jungle/Water; Upgrades into Diez Etapas: Stage 3; Attacks: Stone Root (25), Aqua Guard (defense for 2)
#1076. Diez Etapas: Stage 3; Credit to PeriodicTable; FE: 120; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 4; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (15, heal 5)
#1077. Diez Etapas: Stage 4; Credit to PeriodicTable; FE: 130; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 5; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down next turn)
#1078. Diez Etapas: Stage 5; Credit to PeriodicTable; FE: 140; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 6; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 2), Vine Strangle (5 for 6)
#1079. Diez Etapas: Stage 6; Credit to PeriodicTable; FE: 150; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 7; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 2), Vine Strangle (5 for 6), Iron Resolve (10, heal 10)
#1080. Diez Etapas: Stage 7; Credit to PeriodicTable; FE: 160; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 8; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 3), Vine Strangle (5 for 6), Iron Resolve (10, heal 10), Black Rain (remove opponent's Light attacks for 1 turn; 5 damage per lost attack; 1 use)
#1081. Diez Etapas: Stage 8; Credit to PeriodicTable; FE: 170; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 9; Attacks: Stone Root (30), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 3), Vine Strangle (5 for 7), Iron Resolve (10, heal 10), Black Rain (remove opponent's Light attacks for 2 turns; 5 damage per lost attack; 1 use), Thorn Barrage (10, +5 each use)
#1082. Diez Etapas: Stage 9; Credit to PeriodicTable; FE: 180; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 10; Attacks: Stone Root (30), Aqua Guard (defense for 3), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 3), Vine Strangle (5 for 7), Iron Resolve (10, heal 10), Black Rain (remove opponent's Light attacks for 3 turns, 5 damage per lost attack; 1 use), Thorn Barrage (10, +5 each use), 100 Daggers of Steel (15, +15 each use; 3 uses)
#1083. Diez Etapas: Stage 10; Credit to PeriodicTable; FE: 200; Element: Jungle/Water/Steel; Attacks: Stone Root (35), Aqua Guard (defense for 3), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 3), Vine Strangle (10 for 4), Iron Resolve (15, heal 10), Black Rain (remove opponent's Light attacks, 10 damage per attack lost; 1 use), Thorn Barrage (10, +5 each use), 100 Daggers of Steel (20, +15 each use; 3 uses), Lazer (20, double to Shadow even if weakness nullified)
#1084. Recht; Inspired by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Air/Stone; Effect: Duos Stone: If your next Orb is a Matoran, you both power up; Attacks: Agility (defense), Drill Kick (20), Gliding Assault (20), Carve (5, enemy loses 1 attack on first use)
#1085. Linke; Inspired by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Fire/Steel; Effect: Duos Stone: If your next Orb is a Matoran, you both power up; Attacks: Skill (defense), Tezka's Training (15, take -5 next turn), Flaming Assault (20), Steely Resolve (10, heal 10)
#1086. Toa of Doppel Nui (Standard); Inspired by Lord Koji, Credit to PeriodicTable; FE: 170; Element: Fire/Air/Rahaga; Effect: Duel Traard: Enemy's melee attacks do -10; Attacks: Traard (20, next attack +5; 2 uses), Flaming Assault/Drill Kick/Fist (30), Gliding Assault/Drill Kick/Fist (30), Vortex Slam (10, heal 10), Lava Armor (defense for 3), Finisher (45, only if it will end the fight; 1 use)
#1087. Toa of Doppel Nui (Strength); Inspired by Lord Koji, Credit to PeriodicTable; FE: 190; Element: Stone/Earth/Rahaga; Effect: Duel Traard: Enemy's melee attacks do -10; Attacks: Traard (15, next attck +5; 2 uses), Drill Force/Kick/Fist (30), Boulder Assault/Drill Kick/Fist (35), Slam (10, heal 5), Earthen Armoring (defense for 3), Finisher (45, only if it will end the fight; 1 use)
#1088. Toa of Doppel Nui (Skill); Inspired by Lord Koji, Credit to PeriodicTable; FE: 170; Element: Ice/Water/Rahaga; Effect: Duel Traard: Enemy's melee attacks do -10; Attacks: Traard (15, next attack +5; 2 uses), Freezing Assault/Blast/Fist (30), Tsunamic Assault/Force/Fist (30), Tidal Slam (5, heal 20), Frozen Armor (defense for 2), Finsher (45, only if it will end the fight; 1 use)
#1089. Toa of Doppel Nui (Power); Inspired by Lord Koji, Credit to PeriodicTable; FE: 180; Element: Thunder/Steel/Rahaga; Effect: Duel Traard: Enemy's melee attacks do -10; Attacks: Traard (15, next attack +5; 1 use), Sonic Assault/Drill Kick/Fist (25), Iron Assault/Drill Kick/Fist (25), Metal Crush (15, heal 10), Concussive Armor (defense for 3), Finisher (50, only if it will end the fight; 1 use)
#1090. Tezka; Inspired by Lord Koji, Credit to PeriodicTable; FE: 120; Element: Ice/Steel; Effect: Master of Combat: Immune to Steel and non-Elemental attacks; Attacks: Ice Cold Glare (15, small freeze chance), Cryo Counter (20, automatic use if enemy misses), Steely Resolve (10, heal 10), Iron Shield (defense)
#1091. Gahla; Inspired by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Water; Effect: Detective: Immune to Water and Steel; Attacks: Stream Strike (25), Liquid Surround (enemy accuracy down for 3), Arrest (5, enemy's next attack -5)
#1092. Chief Layef; Inspired by Lord Koji, Credit to PeriodicTable; FE: 140; Element: Fire; Effect: Experience: No weakness; Attacks: Noble Blaze (30), Analyze (defense), Future Strength (de-fuse now, re-fuse later, power up and heal 10; 1 use), Thermal Shield (defense)
#1093. Allesendro; Inspired by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Stone/Fire; Effect: Explosives Expert: Immune to Fire and explosive-based attacks; Attacks: Power Punch (20), Grenade (15, +10 to Ice), De-Fuse (defense)
#1094. Sleeper; Inspiried by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Jungle/Rahaga; Attacks: Organic Weaponry (30), Poisoned Blade (5; 5 for 5; 1 use), Hand Grenades (10, +5 each use), Mega-Bomb (both you and your opponent lose all FE; 1 use)
#1095. Saber-Toothed Locust; Credit to PeriodicTable; FE: 160; Element: Air/Steel; Attacks: Saber-Toothed Bite (20), Super Saber-Toothed Bite (30), Consume (10, enemy loses last attack used; 1 use), Swarm (summon 2 Nui-Rama; 1 use), Wing Flurry (15, Element changes to enemy's weakness every other use), Quadro Wing Beat (15, evasion up next turn)
#1096. Aslan; Based on the character of the same name from the Chronicles of Narnia, Credit to PeriodicTable; FE: 180; Element: Light/Dragon; Effect: Son of the Emperor Across the Sea: Enemies' magic-based attacks do -10; Attacks: Roar (25, cannot be dodged), Lion's Claws (30), Deepest Magic (25, +10 each use; 3 uses), Magic (10, +5 each use), Golden Mane (defense), Aurora Draco Attack (35)
#1097. Jadis; Based on the character of the same name from the Chronicles of Narnia, Credit to PeriodicTable; FE: 180; Element: Ice/Shadow/Dragon; Effect: White Witchcraft: When opponent uses physical or Ice attacks they take 5 damage; Attacks: Eternal Winter (10, freeze), Frost Breaker (15, triple to frozen, blind self), Deep Magic (20, confuse), Blizzard (15, enemy accuracy down for 2), Ice Draco Spell/Staff/Fury (35), Wand Blade (15, blind and silence; if disarmed weaken Ice Draco Spell/Staff/Fury, Blizzard, Sub-Zero Shadow, and Deep Magic by -5), Sub-Zero Shadow (35)
#1098. Coriakin; Based on the character of the same name from the Chronicles of Narnia, Credit to PeriodicTable; FE: 170; Element: Rahaga; Attacks: Magical Aura (15, silence, blind), Unnatural Lightning (20, paralyze), Magic (35), Healing Magic (5, heal 15), Mystic Surround (enemy accuracy down for 3), Defense of Wisdom (defense)
#1099. Sauron; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 180; Element: Shadow; Effect: Lord of the Ring: Attacks can't be copied; Attacks: Mage's Mace (35), Corrupt Mind (10, poison for 4, cannot be dodged), Sorcerer's Shadow (10, enemy takes 5 damage each time s/he attacks; 1 use), Growing Darkness (10, +5 each use), Dark Defense (defense)
#1100. Witch King of Angmar; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 170; Element: Shadow; Effect: Searcher for the Ring: Attacks can't be copied; Attacks: Dark Knife (15, poison; 1 use), Aura of Fear (5, next turn can only be damaged by attacks that do 30 or more damage; 1 use), Invisibility (defense), Sword (30), Pommel Strike (15, confuse), Corrupt Soul (30)
#1002. Souzou Z5; Original design; FE: 180; Element: Steel (part Air in Flight Mode); Effect: Personal Vehicle: At the beginning of battle, fuse this Orb to another. Keep all Elements, use the pilot's Effect, add 10% of the pilot's FE to Souzou Z5's FE, keep this Spirit's techniques and one long-range technique from the pilot (unless the pilot is Ikhav Warrior, in which case all techniques from the pilot are added to the techniques of Souzou Z5); Attacks: Thornax (15), Skycannon (15), Force Blaster (15), Souzou Burst (40), Dash (defense), Transform (switch between Motorcycle Mode and Flight Mode), Skid (20, only available in Motorcycle Mode), Wingblade (20, only available in Flight Mode)
#1003. Landslide; Credit to PeriodicTable; FE: 200; Element: Stone; Effect: Strength of Stone: No weakness; Attacks: Abrasian (10, +5 each use), Clay Blast (35), Crushing Tackle (25, +15 to Ice), Petrified Armor (defense), Landslide (45), Pakari (power up; 1 use)
#1004. Leaf; Credit to PeriodicTable; FE: 100; Element: Jungle; Upgrades into Thorn; Attacks: Razor Leaf (15), Leaf Storm (enemy accuracy down for 1, no effect if target is Fire)
#1005. Thorn; Credit to PeriodicTable; FE: 120; Element: Jungle; Upgrades into Vine; Attacks: Spike Leaf (25), Leaf Storm (enemy accuracy down for 1, no effect if target is Fire), Thorned Armor (5, defense for 2)
#1006. Vine; Credit to PeriodicTable; FE: 140; Element: Jungle; Upgrades into Branch; Attacks: Thorned Vine (25), Leaf Storm (enemy accuracy down for 1, no effect if target is Fire), Thorned Armor (10, defense for 2), Vine Whip (15, piercing)
#1007. Branch; Credit to PeriodicTable; FE: 170; Element: Jungle; Upgrades into Morbuzakh; Attacks: Branching Strike (30), Leaf Storm (enemy accuracy down for 3, no effect if target is Fire), Thorned Armor (15, defense for 2), Vine Whip (15, piercing)
#1008. Morbuzakh; Credit to PeriodicTable; FE: 200; Element: Jungle; Attacks: Branching Assault (35), Leaf Storm (enemy accuracy down for 3, no effect if target is Fire), Thorned Armor (15, defense for 2), Vine Whip (25, piercing), Morbuzakh (plant a vine that attacks each turn starting next turn, begins at 15 dmg and goes up by 5 each use, dies in one hit), Mask of Emulation (gain 1 random enemy move; 1 use)
#1009. Whisper; Credit to PeriodicTable; FE: 90; Element: Thunder/Air; Upgrades into Noise; Attacks: Silent Strike (20)
#1010. Noise; Credit to PeriodicTable; FE: 120; Element: Thunder/Air; Upgrades into Sound; Attacks: Silent Strike (20), Whirling Wind (15, +10 to multi-Elemental targets)
#1011. Sound; Credit to PeriodicTable; FE: 140; Element: Thunder/Air; Upgrades into Yell; Attacks: Silent Strike (20, enhanced accuracy), Whirling Wind (15, +10 to multi-Elemental targets), Storm Blade/Kick/Slam (20)
#1012. Yell; Credit to PeriodicTable; FE: 170; Element: Thunder/Air; Upgrades into Power Scream; Attacks: Silent Strike (20, enhanced accuracy), Whirling Wind (15, +15 to multi-Elemental targets), Storm Blade/Kick/Slam (25), Sonic Blade/Kick/Slam (25)
#1013. Power Scream; Credit to PeriodicTable; FE: 200; Element: Thunder/Air; Attacks: Silent Strike (25, enhanced accuracy), Whirling Wind (25, +15 to multi-Elemental targets), Storm Blade/Kick/Slam (35), Sonic Blade/Kick/Slam (35), Power Scream (45), Kanohi Zatth (summon a random Rahi Spirit)
#1014. Thought; Credit to PeriodicTable; FE: 90; Element: Psionics; Upgrades into Instinct; Attacks: MindStorm (20)
#1015. Instinct; Credit to PeriodicTable; FE: 120; Element: Psionics; Upgrades into Idea; Effect: Mental Retaliation: Immune to Psionic attacks, when hit with one the attacker takes 10 damage; Attacks: MindStorm (20)
#1016. Idea; Credit to PeriodicTable; FE: 140; Element: Psionics: Upgrades into Mind; Effect: Mental Retaliation: Immune to Psionic attacks, when hit with one the attacker takes 10 damage; Attacks: MindStorm (25), Interpret (disrupt 1 attack; 2 uses)
#1017. Mind; Credit to PeriodicTable; FE: 170; Element: Psionics; Upgrades into Genius; Effect: Mental Retaliation: Immune to Psionic attacks, when hit with one the attacker takes 15 damage; Attacks: MindStorm (30), Interpret (disrupt 1 attack; 2 uses), Telekinetic Armor (15, defense for 2)
#1018. Genius; Credit to PeriodicTable; FE: 200; Element: Psionics; Effect: Mental Retaliation: Immune to Psionic attacks, when hit with one the attacker takes 20 damage; Attacks: MindStorms (35), Interpret (disrupt 1 attack; 2 uses), Telekinetic Armor (25, defense for 2), Genius (50), Matatu (confuse)
#1019. Soil; Credit to PeriodicTable; FE: 90; Element: Earth; Upgrades into Crevice; Attacks: Archive (copy one attack), Fracture Punch (15)
#1020. Crevice; Credit to PeriodicTable; FE: 120; Element: Earth; Upgrades into Tremor; Attacks: Archive, Fracture Punch (20), Earthen Defense (defense)
#1021. Tremor; Credit to PeriodicTable; FE: 140; Element: Earth; Upgrades into Quake; Attacks: Archive, Fracture Punch (25), Earthen Defense (defense), Cable Counter (15, automatic use if enemy misses)
#1022. Quake; Credit to PeriodicTable; FE: 170; Element: Earth; Upgrades into Earthquake; Attacks: Archive, Fracture Punch (30), Earthen Defense (defense for 2), Cable Counter (20, automatic use if enemy misses), Power Palm (10, +5 each use)
#1023. Earthquake; Credit to PeriodicTable; FE: 200; Element: Earth; Attacks: Archive, Fracture Punch (35), Earthen Defense (defense for 2), Cable Counter (25, automatic use if enemy misses), Power Palm (10, +5 each use), Earthquake (45), Komau (mind control for 3)
#1024. Warrior; Credit to PeriodicTable; FE: 90; Element: Rahaga/Light; Upgrades into Thinker; Attacks: Man-O-War (15), Beam Sword (10, +10 to Shadow)
#1025. Thinker; Credit to PeriodicTable; FE: 120; Element: Rahaga/Light; Upgrades into Acolyte; Attacks: Man-O-War (20), Beam Sword (15, +10 to Shadow), Armor of Thought (defense)
#1026. Acolyte; Credit to PeriodicTable; FE: 140; Element: Rahaga/Light; Upgrades into Sage; Attacks: Man-O-War (20), Beam Sword (15, +10 to Shadow), Armor of Thought (defense), Force of Will (5 for 4)
#1027. Sage; Credit to PeriodicTable; FE: 170; Element: Rahaga/Light; Upgrades into Ninja; Attacks: Man-O-War (25), Beam Sword (20, +10 to Shadow), Armor of Thought (defense), Force of Will (5 for 5), Spell of Light (power up)
#1028. Ninja; Credit to PeriodicTable; FE: 200; Element: Rahaga/Light; Attacks: Man-O-War (35), Beam Sword (30, +10 to Shadow), Armor of Thought (defense), Force of Will (5 for 5), Spell of Light (power up), Ninja (40, recover from negative status effects), Rode (next attack is piercing; 2 uses)
#1029. Apprentice; Credit to PeriodicTable; FE: 90; Element: Rahaga/Light/Shadow; Upgrades into Mage; Attacks: Dark Spell (15), Blinding Magic (enemy accuracy down for 2)
#1030. Mage; Credit to PeriodicTable; FE: 120; Element: Rahaga/Light/Shadow; Upgrades into Master; Attacks: Dark Spell (20), Blinding Magic (enemy accuracy down for 2), Windmill Assault (15, piercing)
#1031. Master; Credit to PeriodicTable; FE: 140; Element: Rahaga/Light/Shadow; Upgrades into Sorcerer; Attacks: Dark Spell (25), Blinding Magic (enemy accuracy down for 2), Windmill Assault (20, piercing), Twilight Mastery (15, enemy loses 1 attack; 1 use)
#1032. Sorcerer; Credit to PeriodicTable; FE: 170; Element: Rahaga/Light/Shadow; Upgrades into Wizard; Attacks: Dark Spell (30), Blinding Magic (enemy accuracy down for 3), Windmill Assault (25, piercing), Twilight Mastery (15, enemy loses 1 attack; 1 use), Ancient Sorcery (20, power up; 1 use)
#1033. Wizard; Credit to PeriodicTable; FE: 200; Element: Rahaga/Light/Shadow; Attacks: Dark Spell (30), Blinding Magic (enemy accuracy down for 3), Windmill Assault (25, piercing), Twilight Mastery (20, enemy loses 1 attack; 1 use), Ancient Sorcery (20, power up; 1 use), Forbidden Wizardry (30, transfer negative effects to foe, absorb Light, Shadow, and Rahaga attacks for 2 turns), Hau (defense)
#1034. Glow; Credit to PeriodicTable; FE: 90; Element: Light; Upgrades into Glimmer; Attacks: Flare (20)
#1035. Glimmer; Credit to PeriodicTable; FE: 120; Element: Light; Upgrades into Sparkle; Attacks: Flare (20), Mirage (defense for 3)
#1036. Sparkle; Credit to PeriodicTable; FE: 140; Element: Light; Upgrades into Shine; Attacks: Flare (20), Mirage (defense for 3, enable Cold Steel), Cold Steel (20, negates Mirage)
#1037. Shine; Credit to PeriodicTable; FE: 170; Element: Light; Upgrades into Light; Attacks: Flare (25), Mirage (defense for 3, enable Cold Steel), Cold Steel (25, negates Mirage), Light Absorb (20, cannot be dodged)
#1038. Light; Credit to PeriodicTable; FE: 200; Element: Light; Attacks: Flare (35), Mirage (defense for 3, enable Cold Steel), Cold Steel (35, negates Mirage), Light Absorb (30, cannot be dodged), Pure Light (40, +10 to Shadow), Sanok (next 3 attacks cannot be dodged; 1 use)
#1039. Whisp; Credit to PeriodicTable; FE: 90; Element: Rahaga/Shadow; Upgrades into Fear; Attacks: Trecherous Strike (20)
#1040. Fear; Credit to PeriodicTable; FE: 120; Element: Rahaga/Shadow; Upgrades into Spite; Attacks: Treacherous Strike (20), Dimensional Field (defense, absorb Thunder)
#1041. Spite; Credit to PeriodicTable; FE: 140; Element: Rahaga/Shadow; Upgrades into Night; Attacks: Treacherous Strike (20), Dimensional Field (defense, absorb Thunder), Fallen Star Armor (allow Fallen Star Slash (25, 1 use) and Crushing Venom (15, 33% chance to hit twice; 1 use), absorb Shadow until both have been used; 1 use)
#1042. Night; Credit to PeriodicTable; FE: 170; Element: Rahaga/Shadow; Upgrades into Shadow; Attacks: Treacherous Strike (25), Dimensional Field (defense, absorb Thunder), Fallen Star Armor (allow Fallen Star Slash (30, 1 use) and Crushing Venom (18, 33% chance to hit twice, 1 use), absorb Shadow until both have been used; 1 use), Black Light Bolt/Charge/Nova (20, +10 to Light)
#1043. Shadow; Credit to PeriodicTable; FE: 200; Element: Rahaga/Shadow; Attacks: Treacherous Strike (30), Dimensional Field (defense, absorb Thunder), Fallen Star Armor (allow Fallen Star Slash (35, 1 use) and Crushing Venom (20, 33% chance to hit twice, 1 use), absorb Shadow until both have been used; 1 use), Black Light Bolt/Charge/Nova (25, +10 to Light), Shadow (35), Avohkii (30)
#1044. Gecko; Credit to PeriodicTable; FE: 90; Element: Dragon/Air; Upgrades into Chameleon; Attacks: Bite (15), Wind Claw (15)
#1045. Chameleon; Credit to PeriodicTable; FE: 120; Element: Dragon/Jungle; Upgrades into Snake; Attacks: Bite (20), Thorn Claw (20), Camoflauge (defense)
#1046. Snake; Credit to PeriodicTable; FE: 140; Element: Dragon/Rahaga; Upgrades into Cobra; Attacks: Bite (25), Energy Claw (25), Camoflauge (defense), Venom (20, enemy's next attack -5)
#1047. Cobra; Credit to PeriodicTable; FE: 170; Element: Dragon/Psionics; Upgrades Dragon; Attacks: Bite (25), Mind Claw (30), Camoflauge (defense), Shadow Venom (20, enemy's next attack -10), Coil Crusher (10, enemy loses 1 attack on the first use)
#1048. Dragon; Credit to PeriodicTable; FE: 200; Element: Dragon/Steel; Attacks: Bite (30), Steel Claws (35), Camoflauge (defense), Shadow Venom (25, enemy's next attack -10), Coil Crusher (15, enemy loses 1 attack on first use), Dragon (40), Mask of Rahi Control (take -5 from Rahi, do +10 to Rahi)
#1049. Krazae: Gale Fighter; Credit to PeriodicTable; FE: 140; Element: Air; Upgrades into Krazae: Electro Mystic; Attacks: Cyclo Fury (30), Gauntlet Claws (20, +10 to Steel and Dragon), Storming Defenses (defense), Matatu (20, 33% chance to hit twice)
#1050. Krazae: Electro Mystic; Credit to PeriodicTable; FE: 170; Element: Air/Thunder; Upgrades into Krazae: Dark Mage; Attacks: Cyclo Fury (30), Gauntlet Claws (30, +10 to Steel and Dragon), Lightning Defenses (defense), Lightning Bolt/Shockwave (30, +10 to Shadow and Light), Matatu (20, 33% chance to hit twice)
#1051. Krazae: Dark Mage; Credit to PeriodicTable; FE: 200; Element: Air/Thunder/Shadow; Attacks: Cyclo Fury (30), Storm Slam (25, +15 to Earth), Gauntlet Claws (25, +10 to Steel and Dragon), Dark Lightning Defenses (defense), Lightning Bolt/Shockwave (30, +10 to Shadow and Light), Dark Lightning Bolt/Shockwave (30, +10 to Rahaga and Light), Mega-Volt Shadow (35), Matatu (20, 33% chance to hit twice)
#1052. Kotaav: Chilling Heat; Credit to PeriodicTable; FE: 140; Element: Fire/Ice; Upgrades into Kotaav: Burning Frost; Attacks: Fire and Ice (30), Flaming Talons (25), Frost Field (defense), Mohtrek (opponent loses 1 attack; 1 use)
#1053. Kotaav: Burning Frost; Credit to PeriodicTable; FE: 170; Element: Fire/Ice; Upgrades into Kotaav: Fire and Ice; Attacks: Fire and Ice (30), Flaming Talons (30), Frost Field (defense), Fist Slam (25, +10 to Water and Earth), Mohtrek (opponent loses 1 attack; 1 use)
#1054. Kotaav: Fire and Ice; Credit to PeriodicTable; FE: 200; Element: Fire/Ice/Light; Attacks: Fire and Ice (40), Flaming Talons (35), Frost Field (defense for 2), Fist Slam (30, +10 against Water and Earth), Ice Focused Flame Laser (40), Light Wave (10, +5 each use), Mohtrek (enemy loses 1 attack; 1 use)
#1055. Mhystan: Dragon Mage; Credit to PeriodicTable; FE: 140; Element: Dragon/Rahaga; Upgrades into Mhystan: Twilight Ninja; Attacks: Dragon Claws (25), Mystic Surround (10, enemy accuracy down for 2), Kraakhan (15, +15 to Light)
#1056. Mhystan: Twilight Ninja; Credit to PeriodicTable; FE: 170; Element: Shadow/Light/Rahaga; Upgrades into Mhystan: Draconic Sorcerer; Attacks: Dragon Claws (30), Mystic Surround (15, enemy accuracy down for 2), TriLight Laser/Shuriken/Mastery (35), Kraakhan (20, +15 to Light)
#1057. Mhystan: Draconic Sorcerer; Credit to PeriodicTable; FE: 200; Element: Shadow/Light/Rahaga/Dragon; Attacks: Dragon Claws (35), Mystic Surround (15, enemy accuracy down for 2), TriLight Laser/Shuriken/Mastery (40), Dark Draco Laser/Shuriken/Mastery (40), Proto Spear (35), Kraakhan (20, +15 to Light)
#1058. Blinding Spirit: Credit to PeriodicTable; FE: 180; Element: Light; Effect: Pure Spirit: -10 from Shadow attacks; Attacks: Perseverance (fight for 2 turns after FE runs out), Solar Skill (35), Solar Armor (10, defense for 2), Solar Flare (20, extra 10 next turn), Spirit of Light (heal 20, recover from status), Hope (power up, halve damage next turn; 1 use)
#1059. Spirit of Nature; Credit to PeriodicTable; FE: 180; Element: Jungle/Rahaga; Effect: Neutral Spirit: No weakness; Attacks: Growth (only when FE below 70; heal 5/turn indefinitely), Skill of Life (35), Armor of Life (10, defense for 2), Living Flare (20, extra 15 next turn), Sacred Life (10, power up), Mystic Weaponry/Force/Control (30, opponent's next attack -5), Living Weaponry/Force/Control (30, piercing), Poisoned Life (10 for 4, remove enemy power up; can only use if enemy is powered up, 1 use)
#1060. Eclipsed Spirit; Credit to PeriodicTable; FE: 180; Element: Light/Shadow/Rahaga; Effect: Neutral Spirit: No weakness; Attacks: Eclipsing Power (only when FE below 70; drain 5 for 5), Eclipsed Skill (35), Armor of Eclipse (10, defense for 2), Eclipse Flare (20, extra 10 next turn), Full Eclipse (10, power up), Laser Blade/Assault/Shuriken (35), Eclipse Blade/Assault/Shuriken (25, heal 10), Shrouded Blade/Assault/Shuriken (10, +5 each use)
#1061. Shadowed Spirit; Credit to PeriodicTable; FE: 180; Element: Shadow; Effect: Corrupted Spirit: -10 from Light, +5 to Light; Attacks: Lunar Skill (35), Lunar Armor (10, defense for 2), Lunar Flare (20, extra 10 next turn), Spirit of Shadow (15, heal 10), Despair (50% more damage next turn, power up afterwards; 1 use)
#1062. Shrouded Spirit; Credit to PeriodicTable; FE: 180; Element: Rahaga/Psionics/Steel; Effect: Aura of Mastery: When opponent attacks, they take 5 damage; Attacks: Turn the Wheels of Time (enemy Spirit reverts to previous, non-upgraded form; 1 use), Shrouded Mind (35), Eclipse (15, enemy accuracy down for 3), Armor Crusher (35), Eclipse Armor (10, defense for 2), Time Tangle (10/turn until enemy gives up a turn to stop it; 1 use), Fabric of Time (power up), End of Time (40, can only use if it will end the fight; 1 use)
#1063. Minifig; Credit to PeriodicTable; FE: 180; Element: Steel; Effect: Technic Creator: Immune to non-elemental attacks, deal +5 damage to Hero Factory Spirits; Attacks: Build (10, defense), Strong Build (defense for 2), Flaring Blade (35), Cryo Crush (35), Liquid Force (25, next attack +15), Vacuum Sphere (10, +5 each use), Drill Kick (30, +10 to Fire), Boulder Bash (25, automatic use if enemy misses), LEGO (10, power up), Twilight Surround (enemy accuracy down for 2), Razor Vine (30, enemy attack power -10 next turn; 2 uses)
#1064. Hordika; Credit to PeriodicTable; FE: 150; Element: Jungle/Shadow; Attacks: Primal Strength (20, +10 each use; 3 uses), Rhotuka (20, disable opponent's Mask), Rapid-tuka (30), Hordika Venom (10, opponent's attack power -5 for 5 turns), Hordikan Armor (defense for 2)
#1065. Khan; Credit to PeriodicTable; FE: 170; Element: Stone/Earth; Attacks: Conquer (35), Earthen Armor (10, halves all damage for 2 turns), Barrage (5 for 5), Recruit (10, heal 10)
#1066. Krahka: Mutated; Credit to PeriodicTable; FE: 150; Element: Shadow; Attacks: Transform (turn into a random Toa, Rahi, or Level 4 Elemental and add their attacks to yours), Viral Venom (40, weaken all attacks by 5 for 3; 1 use), Shifting Defense (defense)
#1067. Renegade Toa; Credit to PeriodicTable; FE: 160; Element: Shadow; Effect: Dark Arts: Change every other attack to an Element the target is weak to; Attacks: Fallen Star Armor (allow Fallen Slash (35, foe's attack power -5 next turn; 1 use) and Crushing Venom (20, 33% chance to hit twice; 1 use), absorb Shadow until both moves have been used; 1 use), Mutate (10, weaken enemy attack power by 5 for 3; 1 use), Dark Blade (35), Twilight Field (5, defense)
#1068. Energized Protodermis Entity; Credit to PeriodicTable; FE: 170; Element: Rahaga; Attacks: Mutate (10, enemy attack power -5 for 3; 1 use), Flowing Blades (30), Transforming Defense (15, defense), Transformation (summon 2 Level 1 Elementals, lose next turn)
#1069. Makuta of Stelt; Credit to PeriodicTable; FE: 170; Element: Shadow; Attacks: Crast (20, +20 to Psionics), Lightning (30), Resistance (-15 from next Fire, Ice, or Weapon attack), Razor Leaf (30), Rahi Control (summon a Frostelus; 1 use), Shadow (35), Dodge (defense), Accuracy (next attack can't be dodged), Shapeshift (turn into Takutanuva for 4 turns, limited to those attacks for duration), Adapt (5, lose weakness, gain Elemental strength against enemy; 1 use), Poison (5 for 7), Hunger (10, heal 10)
#1070. Haucorahk: Rahkshi of Forcefields; Credit to PeriodicTable; FE: 170; Element: Psionics/Thunder/Shadow; Attacks: Staff Twirl (15), Forcefields (15), Forcefield Blades (25), Shadow Shield (25), Forcefield Armor (10, defense for 4), Forcefield Weapons (30)
#1071. Chlorodiahk: Rahkshi of Salt; Credit to PeriodicTable; FE: 170; Element: Steel/Shadow; Effect: Salt Absorb: Take -5 damage from Water and Ice; Attacks: Staff Twirl (20), Salt Abrasion (10, +5 each use), Salt Blast (10, disrupt Water attacks), Shadow (20)
#1072. Nitroahk: Rahkshi of Dynamite; Credit to PeriodicTable; FE: 170; Element: Steel/Fire/Shadow; Attacks: Staff Twirl (25), Grenade (15, +15 to Ice), Dark Destruction (25), Bomb Blade (10, +5 each use)
#1073. Void; Credit to PeriodicTable; FE: 180; Element: Shadow/Rahaga; Attacks: Void Sphere (defense), Attack Void (10, enemy loses 1 attack; 1 use), Voidal Assault (35), Non-Existant Attack (25)
#1074. Diez Etapas: Stage 1; Credit to PeriodicTable; FE: 100; Element: Jungle/Water; Upgrades into Diez Etapas: Stage 2; Attacks: Stone Root (20), Aqua Guard (defense)
#1075. Diez Etapas: Stage 2; Credit to PeriodicTable; FE: 110; Element: Jungle/Water; Upgrades into Diez Etapas: Stage 3; Attacks: Stone Root (25), Aqua Guard (defense for 2)
#1076. Diez Etapas: Stage 3; Credit to PeriodicTable; FE: 120; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 4; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (15, heal 5)
#1077. Diez Etapas: Stage 4; Credit to PeriodicTable; FE: 130; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 5; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down next turn)
#1078. Diez Etapas: Stage 5; Credit to PeriodicTable; FE: 140; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 6; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 2), Vine Strangle (5 for 6)
#1079. Diez Etapas: Stage 6; Credit to PeriodicTable; FE: 150; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 7; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 2), Vine Strangle (5 for 6), Iron Resolve (10, heal 10)
#1080. Diez Etapas: Stage 7; Credit to PeriodicTable; FE: 160; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 8; Attacks: Stone Root (25), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 3), Vine Strangle (5 for 6), Iron Resolve (10, heal 10), Black Rain (remove opponent's Light attacks for 1 turn; 5 damage per lost attack; 1 use)
#1081. Diez Etapas: Stage 8; Credit to PeriodicTable; FE: 170; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 9; Attacks: Stone Root (30), Aqua Guard (defense for 2), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 3), Vine Strangle (5 for 7), Iron Resolve (10, heal 10), Black Rain (remove opponent's Light attacks for 2 turns; 5 damage per lost attack; 1 use), Thorn Barrage (10, +5 each use)
#1082. Diez Etapas: Stage 9; Credit to PeriodicTable; FE: 180; Element: Jungle/Water/Steel; Upgrades into Diez Etapas: Stage 10; Attacks: Stone Root (30), Aqua Guard (defense for 3), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 3), Vine Strangle (5 for 7), Iron Resolve (10, heal 10), Black Rain (remove opponent's Light attacks for 3 turns, 5 damage per lost attack; 1 use), Thorn Barrage (10, +5 each use), 100 Daggers of Steel (15, +15 each use; 3 uses)
#1083. Diez Etapas: Stage 10; Credit to PeriodicTable; FE: 200; Element: Jungle/Water/Steel; Attacks: Stone Root (35), Aqua Guard (defense for 3), Steel Claws (20, heal 5), Mist Surround (enemy accuracy down for 3), Vine Strangle (10 for 4), Iron Resolve (15, heal 10), Black Rain (remove opponent's Light attacks, 10 damage per attack lost; 1 use), Thorn Barrage (10, +5 each use), 100 Daggers of Steel (20, +15 each use; 3 uses), Lazer (20, double to Shadow even if weakness nullified)
#1084. Recht; Inspired by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Air/Stone; Effect: Duos Stone: If your next Orb is a Matoran, you both power up; Attacks: Agility (defense), Drill Kick (20), Gliding Assault (20), Carve (5, enemy loses 1 attack on first use)
#1085. Linke; Inspired by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Fire/Steel; Effect: Duos Stone: If your next Orb is a Matoran, you both power up; Attacks: Skill (defense), Tezka's Training (15, take -5 next turn), Flaming Assault (20), Steely Resolve (10, heal 10)
#1086. Toa of Doppel Nui (Standard); Inspired by Lord Koji, Credit to PeriodicTable; FE: 170; Element: Fire/Air/Rahaga; Effect: Duel Traard: Enemy's melee attacks do -10; Attacks: Traard (20, next attack +5; 2 uses), Flaming Assault/Drill Kick/Fist (30), Gliding Assault/Drill Kick/Fist (30), Vortex Slam (10, heal 10), Lava Armor (defense for 3), Finisher (45, only if it will end the fight; 1 use)
#1087. Toa of Doppel Nui (Strength); Inspired by Lord Koji, Credit to PeriodicTable; FE: 190; Element: Stone/Earth/Rahaga; Effect: Duel Traard: Enemy's melee attacks do -10; Attacks: Traard (15, next attck +5; 2 uses), Drill Force/Kick/Fist (30), Boulder Assault/Drill Kick/Fist (35), Slam (10, heal 5), Earthen Armoring (defense for 3), Finisher (45, only if it will end the fight; 1 use)
#1088. Toa of Doppel Nui (Skill); Inspired by Lord Koji, Credit to PeriodicTable; FE: 170; Element: Ice/Water/Rahaga; Effect: Duel Traard: Enemy's melee attacks do -10; Attacks: Traard (15, next attack +5; 2 uses), Freezing Assault/Blast/Fist (30), Tsunamic Assault/Force/Fist (30), Tidal Slam (5, heal 20), Frozen Armor (defense for 2), Finsher (45, only if it will end the fight; 1 use)
#1089. Toa of Doppel Nui (Power); Inspired by Lord Koji, Credit to PeriodicTable; FE: 180; Element: Thunder/Steel/Rahaga; Effect: Duel Traard: Enemy's melee attacks do -10; Attacks: Traard (15, next attack +5; 1 use), Sonic Assault/Drill Kick/Fist (25), Iron Assault/Drill Kick/Fist (25), Metal Crush (15, heal 10), Concussive Armor (defense for 3), Finisher (50, only if it will end the fight; 1 use)
#1090. Tezka; Inspired by Lord Koji, Credit to PeriodicTable; FE: 120; Element: Ice/Steel; Effect: Master of Combat: Immune to Steel and non-Elemental attacks; Attacks: Ice Cold Glare (15, small freeze chance), Cryo Counter (20, automatic use if enemy misses), Steely Resolve (10, heal 10), Iron Shield (defense)
#1091. Gahla; Inspired by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Water; Effect: Detective: Immune to Water and Steel; Attacks: Stream Strike (25), Liquid Surround (enemy accuracy down for 3), Arrest (5, enemy's next attack -5)
#1092. Chief Layef; Inspired by Lord Koji, Credit to PeriodicTable; FE: 140; Element: Fire; Effect: Experience: No weakness; Attacks: Noble Blaze (30), Analyze (defense), Future Strength (de-fuse now, re-fuse later, power up and heal 10; 1 use), Thermal Shield (defense)
#1093. Allesendro; Inspired by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Stone/Fire; Effect: Explosives Expert: Immune to Fire and explosive-based attacks; Attacks: Power Punch (20), Grenade (15, +10 to Ice), De-Fuse (defense)
#1094. Sleeper; Inspiried by Lord Koji, Credit to PeriodicTable; FE: 130; Element: Jungle/Rahaga; Attacks: Organic Weaponry (30), Poisoned Blade (5; 5 for 5; 1 use), Hand Grenades (10, +5 each use), Mega-Bomb (both you and your opponent lose all FE; 1 use)
#1095. Saber-Toothed Locust; Credit to PeriodicTable; FE: 160; Element: Air/Steel; Attacks: Saber-Toothed Bite (20), Super Saber-Toothed Bite (30), Consume (10, enemy loses last attack used; 1 use), Swarm (summon 2 Nui-Rama; 1 use), Wing Flurry (15, Element changes to enemy's weakness every other use), Quadro Wing Beat (15, evasion up next turn)
#1096. Aslan; Based on the character of the same name from the Chronicles of Narnia, Credit to PeriodicTable; FE: 180; Element: Light/Dragon; Effect: Son of the Emperor Across the Sea: Enemies' magic-based attacks do -10; Attacks: Roar (25, cannot be dodged), Lion's Claws (30), Deepest Magic (25, +10 each use; 3 uses), Magic (10, +5 each use), Golden Mane (defense), Aurora Draco Attack (35)
#1097. Jadis; Based on the character of the same name from the Chronicles of Narnia, Credit to PeriodicTable; FE: 180; Element: Ice/Shadow/Dragon; Effect: White Witchcraft: When opponent uses physical or Ice attacks they take 5 damage; Attacks: Eternal Winter (10, freeze), Frost Breaker (15, triple to frozen, blind self), Deep Magic (20, confuse), Blizzard (15, enemy accuracy down for 2), Ice Draco Spell/Staff/Fury (35), Wand Blade (15, blind and silence; if disarmed weaken Ice Draco Spell/Staff/Fury, Blizzard, Sub-Zero Shadow, and Deep Magic by -5), Sub-Zero Shadow (35)
#1098. Coriakin; Based on the character of the same name from the Chronicles of Narnia, Credit to PeriodicTable; FE: 170; Element: Rahaga; Attacks: Magical Aura (15, silence, blind), Unnatural Lightning (20, paralyze), Magic (35), Healing Magic (5, heal 15), Mystic Surround (enemy accuracy down for 3), Defense of Wisdom (defense)
#1099. Sauron; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 180; Element: Shadow; Effect: Lord of the Ring: Attacks can't be copied; Attacks: Mage's Mace (35), Corrupt Mind (10, poison for 4, cannot be dodged), Sorcerer's Shadow (10, enemy takes 5 damage each time s/he attacks; 1 use), Growing Darkness (10, +5 each use), Dark Defense (defense)
#1100. Witch King of Angmar; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 170; Element: Shadow; Effect: Searcher for the Ring: Attacks can't be copied; Attacks: Dark Knife (15, poison; 1 use), Aura of Fear (5, next turn can only be damaged by attacks that do 30 or more damage; 1 use), Invisibility (defense), Sword (30), Pommel Strike (15, confuse), Corrupt Soul (30)