Orbs 1601-1700
#1601. Pocket Monster G5; Based (somewhat loosely) on Pokémon Generation V; FE: 180; Element: Rahaga; Effect: Gotta Catch ‘Em All: If fighting a Spirit based on a Pokémon from Generations I, II, III, IV, or V, gain all its attacks and 10% of its FE; Attacks: Tackle (20), Twister (20), White (overwrite Black/Black 2 if active; allow Fusion Flare (20, twice as powerful if used right after Fusion Bolt) and Blue Flare (40)), White 2 (can only be used when under the effects of White; power up non-physical attacks, replace Blue Flare with Freeze Burn (45, burn)), Black (overwrite White/White 2 if active; allow Fusion Bolt (20, twice as powerful if used right after Fusion Flare) and Bolt Strike (40)), Black 2 (can only be used when under the effect of Black; power up physical attacks, replace Bolt Strike with Freeze Shock (45, paralyze))
#1602. Onepu Nuva; Original design; FE: 160; Element: Earth; Upgrades into Onepu Phantoka; Effect: Original: Take half damage (before applying weakness/resistance) from attacks from Spirits whose origins cannot be traced back to 2001 or prior; Attacks: Soil Spears (10, enhanced accuracy), Seismic Stomp (15, paralyze), Stalagmite Pincer (20, low chance to pierce), Spear Storm (25), Upheaval (30), Pakari Nuva (power up), Proto Block (defense)
#1603. Ahkmou Nuva; Original design; FE: 160; Element: Shadow; Upgrades into Ahkmou Mistika; Effect: Backstab: When you are about to be defeated, switch out and drain another Spirit's FE to 0 (1 use); Attacks: Knife Throw (flip 3 coins; 10x tails), Shadow Tendrils (10, paralyze for 2), Power Punch (15, confuse), Betray (20, blind), Body Slam (25), Avalanche of Darkness (30), Proto Block (defense), Rau Nuva (20)
#1604. Onepu Phantoka; Original design; FE: 180; Element: Earth/Air; Effect: Original: Take half damage (before applying weakness/resistance) from attacks from Spirits whose origins cannot be traced back to 2001 or prior; Attacks: Missile Gauntlets (10, Sanok), Midak Skyblaster (15, blind for 2), Shockwave (20, confuse), Stalactite Pincer (25, may pierce), Rocket Smash (30), Cave-In (35), Sky Shaker (40), Jet Kick (40), Pakari Nuva (power up), Gravity Hurts (30), Phantoka (boost attack power by 10 (15 for Air attacks), become immune to Earth attacks; lasts for 3 turns, 1 use)
#1605. Ahkmou Mistika; Original design; FE: 180; Element: Shadow/Water; Effect: Backstab: When you are about to be defeated, switch out and drain another Spirit's FE to 0 while Ahkmou Mistika heals to full (1 use); Attacks: Knife Throw (flip 4 coins; 10x tails), Fog Slicers (10, piercing), Nynrah Ghost Blaster (control foe for 2; 1 use), Power Punch (15, paralyze), Mutagen Splash (20, poison), Shadow Burst (25, extra accuracy), Hazy Combo (30), Darkness Plunge (35), Wingblade (40), Murky Water (40), Rau Nuva (20), Closer to the Truth (recover from blindness, confusion, and accuracy reduction), Mistika (boost attack power by 10 (15 for Water attacks), greatly reduce your foe's accuracy; lasts for 3 turns, 1 use)
#1606. Serperior; Based on the Pokemon of the same name; FE: 150; Element: Jungle; Effect: Overgrow: When FE is below half, power up; Attacks: Leaf Blade (20, may cause double), Energy Ball (30), Leech Seed (absorb 10/turn), Coil (raise attack, defense, and accuracy for 3; 1 use)
#1607. Reuniclus; Based on the Pokemon of the same name; FE: 170; Element: Psionics; Effect: Magic Guard: Only take damage from attacks; Attacks: Shadow Ball (30), Recover (heal 35), Psychic (40), Dizzy Punch (20, confuse for 3)
#1608. Dubstep Music Master: X-Void; Inspired by the genre of music, Credit to Wraith; FE: 145; Element: Psionics; Effect: Amp It Up!: If near another Music Master, power up; Attacks: Amplify (boost attack power and defense by 5), Smooth Transition (40), Drop (55, may stun; 4 turn recharge), Soundboard (25, 10/turn), Buildup (once put in effect, add 10 dmg to the following attacks every time you attack), Bass Drop (must be at least 3 turns into Buildup, resets Buildup count, high chance to stun), Tsunami of Sound (must be at least 6 turns into Buildup, resets Buildup count, may stun), Dubstep Cannon (must be at least 10 turns into Buildup, resets Buildup count, 15/turn, cooldown 1)
#1609. The Collector; Inspired by Bionicle collectibles; FE: 200; Element: Steel; Effect: Master of Collectibles: The opponent cannot use any Kanohi, Krana, Kraata, or Kanoka-related techniques. You may use any Kanohi, Krana, Kraata, or Kanoka-related technique belonging to any Spirit you own; Attacks: Auction (give up 1 attack to heal to full and recover from ailments and stat reductions; 1 use), Purchase (steal one of the foe's collectible-based attacks, they heal to full and recover from ailments; must heal the target for more than 50), Misprint (your next 3 attacks will cause random status ailments), Orange Vahi (paralyze target for 5, even if they are immune to paralysis; 1 use), Trans-Neon Miru (Calix-level dodge; 5 turn recharge), Copper Mask of Victory (attack, defense, and speed up 5; can only be used if you won your last fight), Golden Hau (Cushion Jelly-level block; 5 turn recharge), Chrome Rua (heal 40), Krana-Kal (flip 2 coins; heads heads=block for 3; heads tails=50 Air damage; tails heads=block; tails tails=nothing), Shadow Kraata (mind control for 3, then lower target's attack power by 10; 1 use per target), Nike Kraata (if the opponent has a speed boost or you have a speed reduction, mind control the opponent for 3; 1 use per target), Poisoned Hau Nuva (can only be used if you are poisoned; protect self and allies from status ailments as long as you stay poisoned), Platinum Avohkii (50, insta-kill Shadow Spirits with less than half their maximum FE), Limited Edition Kraahkan (70, backlash half; backlash cannot be healed, 1 use), Kraahkan Helmet (become resistant to Shadow for 3; 1 use), Golden Kanoka (40, roll a die; 1=freeze for 3; 2=target attack power down 10 for 3; 3=target defensive power down 10 for 3; 4=target speed down 10 for 3; 5=force opponent to switch Spirits; 6=opponent loses 1 random attack), BIONICLE Kanoka (flip a coin; heads=heal self and allies for 30 FE; tails=self and allies recover from ailments), Comic-Con Kanoka (30, Sanok-level accuracy), Trans-Red Kanoka (30, pierce), Disk of Time (30, greatly reduce target speed once per target), Golden Vahi (opponent takes 2 turns to act, wears off after 9 turns; one use per target)
#1610. Aerial Surge; Based on the Hero Factory character Surge as he appears in Brain Attack; FE: 170; Element: Thunder; Effect: Heroic Mind: Immune to mind control. This Spirit is classified as a Technic Descendant; Attacks: Drone (10, can give up next turn to use alongside another attack), Shock (15, paralyze), Wingblade (20, confuse), Trail of Thunder (25, does an additional 10 if used immediately after Wingblade), Missiles (30), Thundercloud Break (35), Vanquish Parasite (remove any and all Parasite-type Spirits the foe is currently using from battle; 1 use), Fly (defense)
#1611. Master Stormer; Based on the Hero Factory character Stormer as he appears in Brain Attack; FE: 170; Element: Ice; Effect: Heroic Mind: Immune to mind control. This Spirit is classified as a Technic Descendant; Attacks: Missiles (10, hits twice), Slash (15. paralyze), Light Burst (20, blind for 2), Icy Wind (25, freeze), Master’s Blade (30), Arctic Storm (35), Vanquish Parasite (remove any and all Parasite-type Spirits the foe is currently using from battle; 1 use), Shield (block)
#1612. Admiral Evo; Based on the Hero Factory character Evo as he appears in Brain Attack; FE: 170; Element: Stone; Effect: Heroic Mind: Immune to mind control. This Spirit is classified as a Technic Descendant; Attacks: Spear (10, pierce), Vault Kick (15, cannot be dodged), Power Punch (20, paralyze), Spear Combo (25), Whirlpool Hammer (30), Cataclysm Fist (35), Vanquish Parasite (remove any and all Parasite-type Spirits the foe is currently using from battle; 1 use), Propeller Shield (Cushion Jelly-level defense against Water attacks)
#1613. Dragon Bolt; Based on the Hero Factory character of the same name; FE: 170; Element: Thunder; Effect: Technic Descendant: Attacks do -10 damage to Bionicle, Technic Ancestor, and Technic Brother Spirits; Attacks: Tail (10, paralyze for 2), Bite (15, pierce), Electric Fireball (20, may burn), Dragon Tackle (25), Gigawatt Breath (30), Electrify (for the next five turns, whenever you are attacked physically the attacker takes 15 Thunder dmg), Brain Toss (mind control for 3; 1 use per target), Remove Brain (remove this Spirit from battle to turn it into a Parasite Spirit for your next Orb; keep all Elements and attacks of both Spirits (except Remove Brain), add 10 FE to the host’s FE and integrate Technic Descendant into its effect), Storm Dragon (40, only after Remove Brain w/Aerial Surge, can be Thunder or Dragon)
#1614. Frost Beast; Based on the Hero Factory character of the same name; FE: 160; Element: Ice; Effect: Technic Descendant: Attacks do -10 damage to Bionicle, Technic Ancestor, and Technic Brother Spirits; Attacks: Ice Claw (10, freeze for 2), Ice Slash (15), Headbutt (20), Frost Bite (25), Ice Shell (defense), Brain Toss (mind control for 3; 1 use per target), Remove Brain (remove this Spirit from battle to turn it into a Parasite Spirit for your next Orb; keep all Elements and attacks of both Spirits (except Remove Brain), add 10 FE to the host’s FE and integrate Technic Descendant into its effect), Twilight Blizzard (40, only after Remove Brain w/Master Stormer, blind for 5)
#1615. Aquagon; Based on the Hero Factory character of the same name; FE: 150; Element: Water; Effect: Technic Descendant: Attacks do -10 damage to Bionicle, Technic Ancestor, and Technic Brother Spirits; Attacks: Slash (10), Dive (15, extra accuracy), Staff Slash (20), Tidal Slice (25), Swim (defense against a Water attack, or pierce a Water defense and attack with Slash), Brain Toss (mind control for 3; 1 use per target), Remove Brain (remove this Spirit from battle to turn it into a Parasite Spirit for your next Orb; keep all Elements and attacks of both Spirits (except Remove Brain), add 10 FE to the host’s FE and integrate Technic Descendant into its effect), Petrified Tsunami (40, only after Remove Brain w/Admiral Evo, can be Water or Stone)
#1616. Viridian Bow; Inspired by Bionicle plant life; FE: 10; Element: Jungle; Effect: Equip: At the beginning of battle, combine this Orb with another one. Add FE, keep all attacks, use the host's Elements and the host's effect; Attacks: Madu Arrow (30, burn), Lightvine Arrow (30, blind for 2), Airweed Arrow (30, does double to Water Spirits), Acid Grass Arrow (30, poison), Bula Arrow (heal ally by 40), Thornax Arrow (40), Morbuzakh Arrow (50; 1 use)
#1617. Red; Based on the Pokémon character of the same name; FE: 200; Element: Rahaga; Effect: Champion: Take half-damage from Pokémon and Pokémon-related Spirits, unless the foe also has the Champion effect (extends to summoned units). Only one summoned unit can be active at a time, but you can switch which unit is active at any time (the new unit will not be able to act until next turn, unless sent out after another unit has been defeated). Each unit retains HP when recalled, and if all units are defeated this Spirit loses all FE; Attacks: Full Restore (completely restore one Pokémon’s HP and heal it of status ailments; 1 use), Pikachu (Thunder Element, 50 HP, attacks: Quick Attack (20, Sanok), Thunderbolt (50), Iron Tail (40), Volt Tackle (70, backlash half to Pikachu, does 5 damage to all other Pokémon and Red)), Lapras (Water/Ice Element, 80 HP, attacks: Blizzard (40), Brine (30), Body Slam (20, paralyze), Psychic (25)), Snorlax (no Element, 100 HP, attacks: Blizzard (25), Shadow Ball (25), Crunch (25), Giga Impact (35)), Venusaur (Jungle Element, 70 HP, attacks: Sleep Powder (cause sleep for 3), Sludge Bomb (30, posion), Giga Drain (30, heal Venusaur by 15), Frenzy Plant (40)), Blastoise (Water Element, 70 HP, attacks: Focus Blast (charge, then 50), Blizzard (35), Flash Cannon (35), Hydro Cannon (40)), Charizard (Fire/Air Element, 70 HP, attacks: Air Slash (35), Dragon Pulse (cause fixed 25 damage), Blast Burn (40), Flare Blitz (50, backlash half to Charizard))
#1618. Luna; Inspired by Slizers; FE: 140; Element: Light; Upgrades into Cosmic Luna; Effect: Technic Ancestor: Take -10 dmg from Shadow attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Crescent Blade (10), Star Blast (15), Disk (20), Moonlight Cannon (25), Nightfall (blind all for 2)
#1619. Virus Rider; Inspired by RoboRiders; FE: 160; Element: Shadow; Upgrades into Virus OS; Effect: Technic Ancestor: Take -10 dmg from Shadow attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Tendril Claw (10), Corrupt Blast (15), Wheel Launch (20), Viral Shockwave (25), Corrupt Environment (30, randomly switches between Fire, Earth, Ice, Jungle, and Steel), Hack (opponent loses 10 attack power, one use), Virus Support (summon four tendrils with 30 HP each, can cause 10 Weapon damage each turn; cannot be re-used until all tendrils are destroyed, lose a tendril with each use)
#1620. Alloy; Inspired by RoboRiders; FE: 140; Element: Steel; Upgrades into Alloy OS; Effect: Technic Ancestor: Take -10 dmg from Steel attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Mace Bash (10), Ram (15), Wheel Launch (20), Spiked Wheel (25), Armor Boost (take -10 from attacks (before applying weakness/resistance)
#1621. Gale; Inspired by RoboRiders; FE: 140; Element: Air; Upgrades into Gale OS; Effect: Technic Ancestor: Take -10 dmg from Air attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Bow (10), Drifting Wake (15), Wheel Launch (20), Cyclone Drive (25), Gust Leap (dodge)
#1622. Wave; Inspired by RoboRiders; FE: 140; Element: Water; Upgrades into Wave OS; Effect: Technic Ancestor: Take -10 dmg from Water attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Harpoon (10), Hydroplane (15), Wheel Launch (20), Express Current (25), Flotation Wheel (defense against Water attacks)
#1623. Gray; Inspired by RoboRiders; FE: 140; Element: Psionics; Upgrades into Gray OS; Effect: Technic Ancestor: Take -10 dmg from Psionics attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Buzzsaw (10), Psychic Wave (15), Wheel Launch (20), Cognitive Overdrive (25), Road Rage (foe can only use damaging attacks for the next 3 turns)
#1624. Ion; Inspired by RoboRiders; FE: 140; Element: Thunder; Upgrades into Ion OS; Effect: Technic Ancestor: Take -10 dmg from Thunder attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Crash (10), Bolt Throw (15), Wheel Launch (20), Racing Circuit (25), Bolt Pin (paralyze)
#1625. Demi; Inspired by RoboRiders; FE: 140; Element: Rahaga; Upgrades into Demi OS Effect: Technic Ancestor: Take -10 dmg from Rahaga attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Hammer (10), Shift Gravity (15), Wheel Launch (20), Attraction Hammer (25), Gravity Wheels (dodge)
#1626. Cosmic Torch; Inspired by Slizers; FE: 170; Element: Fire; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Fire Blast (10, enhanced accuracy), Fire Punch (15, bypass effects activated on physical contact), Disk (20, piercing), Flame Cannon (25, may burn for 2), Meteor Disk (30), Nova Cannon (35), Scorch Grip (burn), Cosmic Flames (lower foe’s defense by 10, can only be used if target is burned)
#1627. Cosmic Scuba; Inspired by Slizers; FE: 170; Element: Water; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Harpoon (10, enhanced accuracy), Water Ball (15, blind), Disk (20, piercing), Whirlpool (25, confuse), Meteor Disk (30), Global Deluge (35), Submerge (dodge, heal 15), Current Redirect (defense against Water attacks)
#1628. Cosmic Ski; Inspired by Slizers; FE: 170; Element: Ice; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Pole Twirl (10, paralyze), Energy Blast (15, enhanced accuracy), Disk (20, piercing), Avalanche Ski (25, freeze), Meteor Disk (30), Deep Space Freeze (35), Snow Kick-Up (freeze for 2), Ski (defense against Ice attacks)
#1629. Cosmic Turbo; Inspired by Slizers; FE: 170; Element: Steel; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Speed Punch (10, cannot be dodged), Skid Sparks (15, burn for 1), Disk (20, piercing), High Speed Ram (25, paralyze), Meteor Disk (30), Light Speed (35), Evasion (increase dodge chance), Improve Handling (increase accuracy)
#1630. Cosmic Jet; Inspired by Slizers; FE: 170; Element: Air; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Energy Beam (10, cause random 1 turn status ailment), Wingblade (15, piercing), Disk (20, put opponent to sleep for 2), Disk Tornado (25, confuse), Meteor Disk (30), Infinite Vacuum (35), Poison Gas (poison), Fly (dodge)
#1631. Cosmic Amazon; Inspired by Slizers; FE: 170; Element: Jungle; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Slash (10, paralyze), Root Punch (15, silence for 1), Disk (20, piercing), Jungle Strangler (25, paralyze), Meteor Disk (30), Foreign Flora (35), Thorn Bush (poison), Vine Grip (make opponent drop their weapon(s))
#1632. Cosmic Granite; Inspired by Slizers; FE: 170; Element: Stone; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Pickaxe (10, break shield for 3), Energy Bolt (10, enhanced accuracy), Energy Shield (block), Quadro Stomp (15, may hit twice), Disk (20, piercing), Body Slam (25, paralyze), Meteor Disk (30), Meteor Shower (35), Petrify (paralyze foe for 2, they are Stone Element for that time)
#1633. Cosmic Electro; Inspired by Slizers; FE: 170; Element: Thunder; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Wingblade (10, confuse), Volt (15, enhanced accuracy), Disk (20, piercing), Storm Cannon (25, paralyze), Meteor Disk (30), Cosmic Energy (35), Fly (dodge), Buzz (put opponent to sleep for 3)
#1634. Cosmic Millennia; Inspired by Slizers; FE: 190; Element: Rahaga; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Mode Change (Rahaga, switch between Titan Mode and Cyclist Mode), Disk (20, piercing), Meteor Disk (30); Titan Mode Attacks: Stomp (10, break shield), Millennium Kick (15, cause random 1-turn status ailment), Millennium Burst (25, hits all), Warped Time (35), Armor (block); Cyclist Mode Attacks: Speed Strike (10, cannot be dodged), Millennium Skid (15, burn), Millennium Rush (25, give up 10 FE to overpower resistance), Racing Time (35), Accelerate (dodge)
#1635. Cosmic Blaster; Inspired by Slizers; FE: 170; Element: Shadow; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Shield (block), Energy Burst (10, blind for 2), Meteor Punch (15, burn for 2), Disk (20, piercing), Disk Windmill (25, paralyze), Meteor Disk (30), Galactic Darkness (35), Stomp (paralyze for 2)
#1636. Cosmic Flare; Inspired by Slizers; FE: 170; Element: Fire; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Wingblade (10, confuse), Flare Burst (15, burn), Disk (20, piercing), Flare Storm (25, hits all), Meteor Disk (30), Solar Storm (35), Fly (dodge), Hot Air (lower foe’s speed, once per target)
#1637. Cosmic Spark; Inspired by Slizers; FE: 170; Element: Thunder; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Drain Gun (10, heal self), Shield (block), Bolt Gun (15, paralyze), Disk (20, piercing), Gatling Spark (25, flip a coin; if heads, hits twice, second hit does damage to user as well as target), Meteor Disk (30), Celestial Blast (35), Quick Draw (next turn you can use Drain Gun in addition to another attack; 3 uses)
#1638. Cosmic Luna; Inspired by Slizers; FE: 170; Element: Light; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Crescent Blade (10, paralyze), Star Blast (15, extra accuracy), Disk (20, piercing), Moonlight Cannon (25, can take on Shadow properties), Meteor Disk (30), Shooting Star (35), Nightfall (blind all for 2), Constellation Chain (you can attack three times next turn, but are limited to Crescent Blade and Star Blast; you will take damage equal to half the damage you inflict; 1 use)
#1639. Power OS; Inspired by RoboRiders; FE: 170; Element: Light; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Plasma Cannons (10, hits twice), Light Punch (15, bypass effects activated on contact), Wheel Launch (20, piercing), Light Cannon (25, blind), Plasma Beam (30), Shining Data Flash (35), Energy Reroute (steal 10 attack power from target; 1 use), Highway Break (defense against Stone attacks)
#1640. Frost OS; Inspired by RoboRiders; FE: 170; Element: Ice; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Ice Spear (10, paralyze), Frost Missile (15, enhanced accuracy), Wheel Launch (20, piercing), Blizzard Ram (25, freeze for 1), Cold Siphon (30), Screen Freeze (35), Frost Breath (freeze for 3), Ice Body (raise defense by 10, reflect Light attacks)
#1641. Lava OS; Inspired by RoboRiders; FE: 170; Element: Fire; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Axe Slice (10, paralyze), Flame Blast (15, enhanced accuracy), Wheel Launch (20, piercing), Fireball Spit (25, burn), Molten Rock (30), Collapsing Firewall (35), Magma Armor (block), Flame Jet (boost speed by 10)
#1642. Swamp OS; Inspired by RoboRiders; FE: 170; Element: Jungle; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Slash (10, hits twice), Vine Whip (15, poison), Wheel Launch (20, piercing), Swamp Bomb (25, blind for 2), Wring Out (30), Data Jungle (35), Mud Pit (paralyze for 2), Thick Foliage (defense, next attack is more accurate)
#1643. Onyx OS; Inspired by RoboRiders; FE: 170; Element: Earth; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Laser Beams (10, blind for 2), Seismic Slam (15, paralyze), Wheel Launch (20, piercing), Earthquake (25, hits all), Cave-In (30), Unstable Connection (35), Nightvision (defense against Shadow attacks), Weaken Ground (for the next 3 turns the opponent must flip a coin when they attack; if tails, they are interrupted and your next attack will be more accurate; 3 uses)
#1644. Dust OS; Inspired by RoboRiders; FE: 170; Element: Earth; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Spears (10, cannot be dodged), Sand Bomb (15, blind all), Wheel Launch (20, piercing), Sandstorm (25, confuse), Sand Gust (30), Wasteland (35), Sand-Attack (lower opponent’s accuracy), Quicksand (paralyze for 2)
#1645. Alloy OS; Inspired by RoboRiders; FE: 170; Element: Steel; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Mace Bash (10, paralyze for 2), Ram (15, cannot be dodged), Wheel Launch (20, piercing), Spiked Wheel (25, additional 10 next turn), Electrified Blade (30), Screen Shatter (35), Armor Boost (take -10 from attacks (before applying weakness/resistance)), Lightweight Armor ( boost speed by 10)
#1646. Gale OS; Inspired by RoboRiders; FE: 170; Element: Air; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Bow (10, Sanok), Drifting Wake (15, hits all), Wheel Launch (20, piercing), Cyclone Drive (25, confuse), Rain of Arrows (30), Data Hurricane (35) Gust Leap (dodge), Wind Resistance (if the opponent has increased their speed, reduce their speed to less than their original value the next time they try to attack)
#1647. Wave OS; Inspired by RoboRiders; FE: 170; Element: Water; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Harpoon (10, enhanced accuracy), Hydroplane (15, hits all), Wheel Launch (20, piercing), Express Current (25, silence for 1), Boil (30), Deadly Torrent (35), Flotation Wheel (defense against Water attacks), Dehydrate (paralyze for 1, greatly reduce foe’s speed until they are next hit with a Water attack, foe is more likely to be burned while this effect is in place)
#1648. Gray OS; Inspired by RoboRiders; FE: 170; Element: Psionics; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Buzzsaw (10, opponent loses 1 attack on first use), Psychic Wave (15, enhanced accuracy), Wheel Launch (20, piercing), Cognitive Overdrive (25, silence for 1), Saw Ram (30), Information Overload (35), Road Rage (foe can only use damaging attacks for the next 3 turns), Disorient (confuse for 3)
#1649. Ion OS; Inspired by RoboRiders; FE: 170; Element: Thunder; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Crash (10, breaks opponent’s shield), Bolt Throw (15, hits twice), Wheel Launch (20, piercing), Racing Circuit (25, enhanced accuracy), Heat Lightning (30), Electrocute (35), Bolt Pin (paralyze), Lightning Cage (for the next 3 turns opponent takes 15 damage whenever they attack; 3 uses)
#1650. Demi OS; Inspired by RoboRiders; FE: 170; Element: Rahaga; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Hammer (10, paralyze), Shift Gravity (15, reduce opponent’s speed next turn only), Wheel Launch (20, piercing), Attraction Hammer (25, enhanced accuracy), Attraction Field (30), Black Hole (35), Gravity Wheels (dodge), Gravity Focus (permanently reduce target’s speed, 1 use)
#1651. Boss OS; Inspired by RoboRiders; FE: 190; Element: Rahaga; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Change User (switch between Tank Mode and Flight Mode), Energy Blast (10, Sanok); Tank Mode Attacks: Robo-Cannon (15; can give up next turn to use this attack along with another; can give up next turn and 30 FE to use this attack twice plus another attack during one turn), Wheel Launch (20, hits twice), Power Ram (25, piercing), Tri Cannon (30), Boss Blast (35), Status Punch (cause random 2-turn status ailment); Flight Mode Attacks: Wingblade (15, confuse), Bike Ram (20, can give up next turn to use this attack along with another), Power Dive (25, piercing), Twister Dive (30), Blast Storm (35), Boss (summon a random RoboRider to aid you, only 1 at a time, cannot be a RoboRider OS, Virus Rider, or Boss RoboRider)
#1652. Virus OS; Inspired by RoboRiders; FE: 190; Element: Shadow; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Tendril Claw (10, Sanok), Corrupt Blast (15, blind for 2), Wheel Launch (20, piercing), Viral Shockwave (25, hits all), Corrupt Environment (30, randomly switches between Fire, Earth, Ice, Jungle, and Steel), Infect (30, cause random 2-turn status ailment), Assimilate (35, mind control for 3 on first use), Viral Vortex (40), DELETE (45), Hack (opponent loses 10 attack power, one use), Virus Support (summon four tendrils with 30 HP each, can cause 10 Weapon damage each turn; cannot be re-used until all tendrils are destroyed), Blue Screen of Death (instant kill; you take damage equal to the target’s current FE; 1 use)
#1653. Requiem; Credit to Nk; FE: 200; Element: Rahaga/Shadow; Effect: Damage Drain: Every time you attack, heal by 50% of the damage you cause. Every time you are damaged, your next attack will be boosted by 50% of the damage taken; Attacks: Slash (30), Drain Guard (block next attack, half of that attack's strength will be added to Requiem's next attack), Pain Symphony (30, inflict random status effect), Life Symphony (heal 30, random buff; affects Requiem and any allies), Requiem Kick (70, may only be used once, target must have less than 70 FE), Serration Strikes (15 damage, 15 degenerative damage for the next 2 turns), Terror (paralyze for 2, if the target is attacked they may recover early)
#1654. Viral Blade; Based on viruses from Mega Man Battle Network and Star Force; Element: Steel; FE: 170; Effect: Corrupt: All attacks poison any data or computer-based Spirit; Attacks: Long Sword (30), Wide Sword (25, can’t be dodged), Elemental Sword (20, can be any Element, backlash half when targeting Elemental weakness of opponent), Dark Slash (charge, then 50), Parry (defense), Swordplay (20, hits twice), Machine Sword (paralyze, 35 next turn if successful), Muramasa (dmg= [170- current FE]), Brave Sword (25, piercing), Bushido (20, gets stronger by 5 with each use, resets when you use a different move)
#1655. Purple Heart; Based on the Hyperdimension Neptunia character of the same name; Element: Rahaga; FE: 200; Effect: Console Patron Unit: If you own any Spirits based on/inspired by something affiliated with Sega, Purple Heart may use its attacks. When another Spirit with a Console Patron Unit effect is in battle, power up; Attacks: Cross Combo (30, flip a coin; heads=pierce, tails=paralyze for 2), Critical Edge (25, flip a coin; if heads, deal double damage), 32-bit Mega Blade (40), Victory Slash (30, if it finishes the opponent you heal 30 FE), Neptune Break (50), Jet Form (30, hits all, burn), Memory Card Break (dmg=10x, where x is the number of Spirits you own compatible with Console Patron Unit OR any lower number; backlash half if damage exceeds 50; damage cannot exceed 100), Final CPU Form (if you have Black Heart, White Heart, or Green Heart, you can remove it from battle to extend Purple Heart’s Console Patron Unit effect to include Orbs eligible for the effect of the Spirit you removed (Spirits accessed this way are not eligible for Memory Card Break, the Spirit used in Final CPU Form is no longer eligible for Memory Card Break or Console Patron Unit); when Purple Heart is defeated, so is the Spirit currently in Final CPU Form; Purple Heart can only use 1 Spirit in Final CPU Form at a time, you may switch a different Spirit to Final CPU Form but the first Spirit will take a fixed 30 damage), Noire Sword (only if using Black Heart in Final CPU Form; 40, can be the Element of any Spirit you own that is eligible for Black Heart’s Console Patron Unit effect), Blanc Axe (only if using White Heart in Final CPU Form; 40, can be the Element of any Spirit you own that is eligible for White Heart’s Console Patron Unit effect), Vert Spear (only if using Green Heart in Final CPU Form; 40, can be the Element of any Spirit you own that is eligible for Green Heart’s Console Patron Unit effect), Memory Card Fusion (only when Final CPU Form is active; dmg=[10x+10y], where x is the number of Spirits you own that are compatible with Purple Heart’s Console Patron Unit effect (or any lower number) and y is the number of Spirits you own that are compatible with the Console Patron Unit effect of the Spirit you used for Final CPU Form (or any lower number); backlash half)
#1656. Black Heart; Based on the Hyperdimension Neptunia character of the same name; Element: Rahaga; FE: 200; Effect: Console Patron Unit: If you own any Spirits based on/inspired by something that has appeared on a PlayStation console, Black Heart may use its attacks. When another Spirit with a Console Patron Unit effect is in battle, power up; Attacks: Torneraid Sword (40), Drop Crush (30, pierce), Volcano Dive (40), Tornado Chain (40), Infinite Slash (50), Memory Card Break (dmg=10x, where x is the number of Spirits you own compatible with Console Patron Unit OR any lower number; backlash half if damage exceeds 50; damage cannot exceed 100)
#1657. White Heart; Based on the Hyperdimension Neptunia character of the same name; Element: Rahaga; FE: 200; Effect: Console Patron Unit: If you own any Spirits based on/inspired by something that has appeared on a Nintendo console, White Heart may use its attacks. When another Spirit with a Console Patron Unit effect is in battle, power up; Attacks: Tanzerin Trombe (30, paralyze for 3), Zerstorung (30, pierce), Gefahrlichtern (40), Getter Ravine (40), Hard Break (50), Memory Card Break (dmg=10x, where x is the number of Spirits you own compatible with Console Patron Unit OR any lower number; backlash half if damage exceeds 50; damage cannot exceed 100)
#1658. Green Heart; Based on the Hyperdimension Neptunia character of the same name; Element: Rahaga; FE: 200; Effect: Console Patron Unit: If you own any Spirits based on/inspired by something that has appeared on an Xbox console, Green Heart may use its attacks. When another Spirit with a Console Patron Unit effect is in battle, power up; Attacks: Sylhet Spear (40), Rainy Ratnapura (20, hits twice), Purpurascens Burst (40), Kinestra Slash (30, hits all), Spiral Break (50), Memory Card Break (dmg=10x, where x is the number of Spirits you own compatible with Console Patron Unit OR any lower number; backlash half if damage exceeds 50; damage cannot exceed 100)
#1659. CFW Brave; Based on the Hyperdimension Neptunia character of the same name; Element: Steel; FE: 170; Effect: Futile!: If the opponent is using a Spirit that you do not own, they cannot do double damage to you even if they target your Elemental weakness; Attacks: Mega Slash (30), Drill Missile (20, piercing), Wingblade (30), Brave Laser (30), Brave Brand (50; 1 use)
#1660. Stormsaber; Credit to ToaDraconixMahvi; FE: 170; Element: Air/Steel; Attacks: Rebound Thunder (reflect an opponent’s attack as Thunder Element), Slash (20), Cyclone (30), Wind Slash (25, may pierce), Gale Combo (25, paralyze), Miru (dodge)
#1661. Ropovahi Nuva; Credit to ToaDraconixMahvi; FE: 170; Element: Light/Stone; Attacks: Slash (20), Roporak Scorpion (summon a Stone Element creature with 80 HP, can deal 30 weapon damage every turn; only 1 at a time), Staff of Time (30), Chrono Reaper (50, must follow Staff of Time), Body Slam (30), Time Slow (reduce opponent’s speed)
#1662. Oohnorak Scorpion; Credit to ToaDraconixMahvi; FE: 120; Element: Earth; Effect: Steed: At the beginning of battle, fuse this Orb with another. Keep all Elements, use the rider's effect, keep this Spirit's attacks and one long range attack from the rider, add 10% of the rider's FE to this Orb's FE; Attacks: Tunnel (defense), Sting (30), Earthquake (20)
#1663. Megalos; Credit to ToaDraconixMahvi; FE: 200; Element: Steel/Fire/Stone; Attacks: Kunai (10, can give up next turn to use another attack alongside this one), Slash (30), Elemental Blade (change the Element of the next Slash to any you choose, backlash 10), Desperation Charge (double the power of the next two Slashes, only when FE below half, 2 uses), Chasm Slash (40), Nova Thrust (40)
#1664.Obsolete CPU; Based on Rei Ryghts from Hyperdimension Neptunia (with inspiration from several classic video games); FE: 200; Element: Shadow; Effect: Gamindustri Crash: If fighting a Spirit inspired by a video game, nullify their effect. If that effect is Console Patron Unit, power up; Attacks: Staff (20, inflict a random ailment), Light of Domination (70, backlash half, 2 uses), Pong Laser (30; if reflected, you can give up your next turn to reflect it back with double the power), Tetris Trap (the opponent has 5 turns to deal exactly 50 damage, must act every turn; if they cannot fulfill these conditions, they will take 50 damage), Galaga Onslaught (roll a die; dmg = 10x result), Absolute Obsolete (deplete the FE of all video game-inspired Spirits owned by you and the opponent, including this one; 1 use)
#1665. CFW Judge; Based on the character of the same name from Hyperdimension Neptunia; FE: 180; Element: Steel; Effect: Ragequit: If you forfeited your last battle, your attacks will all deal an extra 20 damage; Attacks: Paralyzing Hit (20, paralyze), Power Bash (40), Judgment Time (50; 1 use)
#1667. Mahi; FE: 120; Element: Stone; Attacks: Horn (20), Headbutt (30)
#1668. Infernavika; FE: 120; Element: Fire; Attacks: Flame Kick (30), Beak (10)
#1669. MAGES.; Based on the character of the same name from Hyperdimension Neptunia (with inspiration from Steins;Gate); FE: 180; Element: Light/Rahaga; Effect: Reading Steiner: Immune to time-based effects and effects caused by damage-dealing attacks that are time-based; Attacks: Mad Magic (25, can be Fire, Ice, Thunder, or Air), Flash Judge (25, pierce), Dark Past Trauma (25, cannot be dodged), Conflagration Dust (30, burn), Shiver Beam (30, hits all), Mechanical Paradox (40), Seraphic Healing (heal either yourself or an ally by 40 FE), Chaos Rebirth (revive a fallen Orb with half of its max FE; 1 use), Blasphemous Theoretical (50; 1 use), D-Mail (undo 1 of the enemy’s previous turns; 1 use, in 5 turns the effects of this move will be undone),Time Leap (transfer any and all stat boosts you currently have to your next Spirit; 1 use)
#1670. Chesnaught; Based on the Pokémon of the same name; FE: 140; Element: Jungle; Effect: Knight: If you own or are near a Spirit with the Mage or Rogue effect, you both/all get a defense boost. When FE is below half, power up Jungle attacks; Attacks: Spiky Shield (defense, deal 15 if attacker makes contact), Hammer Arm (30), Wood Hammer (40, backlash half), Needle Arm (25, may paralyze)
#1671. Delphox; Based on the Pokémon of the same name; FE: 140; Element: Fire/Psionics; Effect: Mage: If you own or are near a Spirit with the Knight or Rogue effect, you both/all get an attack boost. When FE is below half, power up Fire attacks; Attacks: Mystical Fire (30, may lower target’s attack once), Psychic (40), Will-O-Wisp (burn), Psybeam (20, confuse)
#1672. Greninja; Based on the Pokémon of the same name; FE: 140; Element: Water/Shadow; Effect: Rogue: If you own or are near a Spirit with the Knight or Mage effect, you both/all get a speed boost. When FE is below half, power up Water attacks; Attacks: Water Shuriken (10, hits two times, Sanok), Substitute (give up 20 FE to avoid all damage this turn), Night Slash (20, may do double), Lick (15, paralyze)
#1673. Xerneas; Based on the Pokémon of the same name; FE: 180; Element: Light; Effect: Fairy Aura: If you own this Spirit, all attacks used by your Light Spirits will cause an additional 10 damage; Attacks: Geomancy (on next turn, boost attack, defense, and speed by 10), Moonblast (40), Misty Terrain (for next 3 turns, no combatant can receive status ailments), Horn Leech (30, heal 20)
#1674. Yveltal; Based on the Pokémon of the same name; FE: 180; Element: Shadow/Air; Effect: Dark Aura: If you own this Spirit, all attacks used by your Shadow Spirits will cause an additional 10 damage; Attacks: Oblivion Wing (40, heal 20), Dark Pulse (40), Phantom Force (20, piercing), Air Slash (30, may paralyze)
#1675. Aegislash; Based on the Pokémon of the same name; FE: 170; Element: Steel/Shadow; Effect: Stance Change: When you use a damaging attack, boost your attack power next turn. When you use a non-damaging attack, boost your defensive power next turn; Attacks: Sacred Sword (30, unaffected by reductions to your attack power or boosts to the target’s defense), King’s Shield (defense, if foe makes contact their attack power is reduced by 10 (this effect can only occur once per Spirit)), Swords Dance (power up), Shadow Sneak (30, Sanok)
#1676. Blaziken; Based on the Pokémon of the same name; FE: 140; Element: Fire; Effect: Blaze: When FE is below half, power up; Attacks: Blaze Kick (30), Sky Uppercut (30), Brave Bird (40, backlash half), Quick Attack (20, Sanok), Mega Blaziken (boost speed by 15)
#1677. Aurorus; Based on the Pokémon of the same name; FE: 170; Element: Ice/Stone; Effect: Refrigerate: You may change the Element of any attack to Ice for one turn. Afterwards, you must wait 5 turns before you are able to use this effect again; Attacks: Hyper Beam (50, cooldown 1), Ancient Power (25, may boost all stats by 5 once), Freeze-Dry (30, double to Water), Ice Beam (30, may freeze)
#1678. Tyrantrum; Based on the Pokémon of the same name; FE: 170; Element: Stone/Dragon; Effect: Elemental Fang: You may change the Element of Crunch to any Element you want for 1 turn, but you will receive backlash equal to half of the damage caused. This effect has 1 use; Attacks: Head Smash (40), Crunch (25), Dragon Tail (25, target must switch Spirits), Earthquake (30)
#1679. Noivern; Based on the Pokémon of the same name; FE: 170; Element: Air/Dragon; Effect: Infiltrator: Can give up 10 FE to ignore foe’s defensive buffs for one turn; Attacks: Boomburst (50, hits all (including allies), may backlash 20 (chance increases with use)), Dragon Pulse (30), Air Slash (30, may paralyze), Moonlight (heal 25)
#1680. Pyroar; Based on the Pokémon of the same name; FE: 150; Element: Fire; Effect: Unnerve: Opponent cannot use items; Attacks: Noble Roar (lower the foe’s attack by 10 (one use per Spirit)), Fire Fang (30), Flamethrower (25, may burn), Hyper Voice (30)
#1681. Kalos Leader; Based on the Pokémon Generation 6 Gym Leaders; FE: 150; Element: Rahaga; Upgrades into Kalos Elite; Effect: Badge Collector: You can use a 25-30 damage attack from any Element you have an Ultima-Orb for once per battle; Attacks: Viola (20), Grant (15, lower target speed), Korrina (15, power up), Ramos (20), Clemont (20), Valerie (20), Olympia (20), Wulfric (15, freeze)
#1682. Kalos Elite; Based on the Pokémon Generation 6 Elite Four and Champion; FE: 170; Element: Rahaga; Effect: Hall of Fame: If you won your last battle, you have no weakness; Attacks: Wikstrom (30), Malva (25, burn), Drasna (35), Siebold (30), Diantha (40, can be any Element, backlash half; 1 use)
#1683. Gestalt Warrior; Original design; FE: 160; Element: Psionics; Effect: Psychoanalysis: If you are hit with the same attack 3 times, you will take half damage from that attack (after applying weakness/resistance); Attacks: Neuron Blade (15, may silence), Defense Mechanism (block, may cause a random status ailment, may deal fixed 20 damage), Flooding (paralyze foe for 3; 2 uses), Freudian Slip (when the foe next attacks, their attack will fail and they will take damage equal to the amount they were trying to cause; 5 turn recharge), Milgram Shock (30, cannot be resisted), Integration (fuse this Spirit to another Psionics type, keep all elements, add 10% of other Spirit's FE to Gestalt Warrior's FE (all if Parasite), keep Psychoanalysis but gain certain aspects of the other Spirit's effect, keep all techniques of both Spirits; must wait at least 3 turns before combining with another Spirit), Breakdown (80; only after using Integration 4 times, cannot be powered up; all of the Spirits you have combined with (through Integration or other means) are separated from you and have all their FE drained to 0; you can no longer use Integration; 1 use)
#1602. Onepu Nuva; Original design; FE: 160; Element: Earth; Upgrades into Onepu Phantoka; Effect: Original: Take half damage (before applying weakness/resistance) from attacks from Spirits whose origins cannot be traced back to 2001 or prior; Attacks: Soil Spears (10, enhanced accuracy), Seismic Stomp (15, paralyze), Stalagmite Pincer (20, low chance to pierce), Spear Storm (25), Upheaval (30), Pakari Nuva (power up), Proto Block (defense)
#1603. Ahkmou Nuva; Original design; FE: 160; Element: Shadow; Upgrades into Ahkmou Mistika; Effect: Backstab: When you are about to be defeated, switch out and drain another Spirit's FE to 0 (1 use); Attacks: Knife Throw (flip 3 coins; 10x tails), Shadow Tendrils (10, paralyze for 2), Power Punch (15, confuse), Betray (20, blind), Body Slam (25), Avalanche of Darkness (30), Proto Block (defense), Rau Nuva (20)
#1604. Onepu Phantoka; Original design; FE: 180; Element: Earth/Air; Effect: Original: Take half damage (before applying weakness/resistance) from attacks from Spirits whose origins cannot be traced back to 2001 or prior; Attacks: Missile Gauntlets (10, Sanok), Midak Skyblaster (15, blind for 2), Shockwave (20, confuse), Stalactite Pincer (25, may pierce), Rocket Smash (30), Cave-In (35), Sky Shaker (40), Jet Kick (40), Pakari Nuva (power up), Gravity Hurts (30), Phantoka (boost attack power by 10 (15 for Air attacks), become immune to Earth attacks; lasts for 3 turns, 1 use)
#1605. Ahkmou Mistika; Original design; FE: 180; Element: Shadow/Water; Effect: Backstab: When you are about to be defeated, switch out and drain another Spirit's FE to 0 while Ahkmou Mistika heals to full (1 use); Attacks: Knife Throw (flip 4 coins; 10x tails), Fog Slicers (10, piercing), Nynrah Ghost Blaster (control foe for 2; 1 use), Power Punch (15, paralyze), Mutagen Splash (20, poison), Shadow Burst (25, extra accuracy), Hazy Combo (30), Darkness Plunge (35), Wingblade (40), Murky Water (40), Rau Nuva (20), Closer to the Truth (recover from blindness, confusion, and accuracy reduction), Mistika (boost attack power by 10 (15 for Water attacks), greatly reduce your foe's accuracy; lasts for 3 turns, 1 use)
#1606. Serperior; Based on the Pokemon of the same name; FE: 150; Element: Jungle; Effect: Overgrow: When FE is below half, power up; Attacks: Leaf Blade (20, may cause double), Energy Ball (30), Leech Seed (absorb 10/turn), Coil (raise attack, defense, and accuracy for 3; 1 use)
#1607. Reuniclus; Based on the Pokemon of the same name; FE: 170; Element: Psionics; Effect: Magic Guard: Only take damage from attacks; Attacks: Shadow Ball (30), Recover (heal 35), Psychic (40), Dizzy Punch (20, confuse for 3)
#1608. Dubstep Music Master: X-Void; Inspired by the genre of music, Credit to Wraith; FE: 145; Element: Psionics; Effect: Amp It Up!: If near another Music Master, power up; Attacks: Amplify (boost attack power and defense by 5), Smooth Transition (40), Drop (55, may stun; 4 turn recharge), Soundboard (25, 10/turn), Buildup (once put in effect, add 10 dmg to the following attacks every time you attack), Bass Drop (must be at least 3 turns into Buildup, resets Buildup count, high chance to stun), Tsunami of Sound (must be at least 6 turns into Buildup, resets Buildup count, may stun), Dubstep Cannon (must be at least 10 turns into Buildup, resets Buildup count, 15/turn, cooldown 1)
#1609. The Collector; Inspired by Bionicle collectibles; FE: 200; Element: Steel; Effect: Master of Collectibles: The opponent cannot use any Kanohi, Krana, Kraata, or Kanoka-related techniques. You may use any Kanohi, Krana, Kraata, or Kanoka-related technique belonging to any Spirit you own; Attacks: Auction (give up 1 attack to heal to full and recover from ailments and stat reductions; 1 use), Purchase (steal one of the foe's collectible-based attacks, they heal to full and recover from ailments; must heal the target for more than 50), Misprint (your next 3 attacks will cause random status ailments), Orange Vahi (paralyze target for 5, even if they are immune to paralysis; 1 use), Trans-Neon Miru (Calix-level dodge; 5 turn recharge), Copper Mask of Victory (attack, defense, and speed up 5; can only be used if you won your last fight), Golden Hau (Cushion Jelly-level block; 5 turn recharge), Chrome Rua (heal 40), Krana-Kal (flip 2 coins; heads heads=block for 3; heads tails=50 Air damage; tails heads=block; tails tails=nothing), Shadow Kraata (mind control for 3, then lower target's attack power by 10; 1 use per target), Nike Kraata (if the opponent has a speed boost or you have a speed reduction, mind control the opponent for 3; 1 use per target), Poisoned Hau Nuva (can only be used if you are poisoned; protect self and allies from status ailments as long as you stay poisoned), Platinum Avohkii (50, insta-kill Shadow Spirits with less than half their maximum FE), Limited Edition Kraahkan (70, backlash half; backlash cannot be healed, 1 use), Kraahkan Helmet (become resistant to Shadow for 3; 1 use), Golden Kanoka (40, roll a die; 1=freeze for 3; 2=target attack power down 10 for 3; 3=target defensive power down 10 for 3; 4=target speed down 10 for 3; 5=force opponent to switch Spirits; 6=opponent loses 1 random attack), BIONICLE Kanoka (flip a coin; heads=heal self and allies for 30 FE; tails=self and allies recover from ailments), Comic-Con Kanoka (30, Sanok-level accuracy), Trans-Red Kanoka (30, pierce), Disk of Time (30, greatly reduce target speed once per target), Golden Vahi (opponent takes 2 turns to act, wears off after 9 turns; one use per target)
#1610. Aerial Surge; Based on the Hero Factory character Surge as he appears in Brain Attack; FE: 170; Element: Thunder; Effect: Heroic Mind: Immune to mind control. This Spirit is classified as a Technic Descendant; Attacks: Drone (10, can give up next turn to use alongside another attack), Shock (15, paralyze), Wingblade (20, confuse), Trail of Thunder (25, does an additional 10 if used immediately after Wingblade), Missiles (30), Thundercloud Break (35), Vanquish Parasite (remove any and all Parasite-type Spirits the foe is currently using from battle; 1 use), Fly (defense)
#1611. Master Stormer; Based on the Hero Factory character Stormer as he appears in Brain Attack; FE: 170; Element: Ice; Effect: Heroic Mind: Immune to mind control. This Spirit is classified as a Technic Descendant; Attacks: Missiles (10, hits twice), Slash (15. paralyze), Light Burst (20, blind for 2), Icy Wind (25, freeze), Master’s Blade (30), Arctic Storm (35), Vanquish Parasite (remove any and all Parasite-type Spirits the foe is currently using from battle; 1 use), Shield (block)
#1612. Admiral Evo; Based on the Hero Factory character Evo as he appears in Brain Attack; FE: 170; Element: Stone; Effect: Heroic Mind: Immune to mind control. This Spirit is classified as a Technic Descendant; Attacks: Spear (10, pierce), Vault Kick (15, cannot be dodged), Power Punch (20, paralyze), Spear Combo (25), Whirlpool Hammer (30), Cataclysm Fist (35), Vanquish Parasite (remove any and all Parasite-type Spirits the foe is currently using from battle; 1 use), Propeller Shield (Cushion Jelly-level defense against Water attacks)
#1613. Dragon Bolt; Based on the Hero Factory character of the same name; FE: 170; Element: Thunder; Effect: Technic Descendant: Attacks do -10 damage to Bionicle, Technic Ancestor, and Technic Brother Spirits; Attacks: Tail (10, paralyze for 2), Bite (15, pierce), Electric Fireball (20, may burn), Dragon Tackle (25), Gigawatt Breath (30), Electrify (for the next five turns, whenever you are attacked physically the attacker takes 15 Thunder dmg), Brain Toss (mind control for 3; 1 use per target), Remove Brain (remove this Spirit from battle to turn it into a Parasite Spirit for your next Orb; keep all Elements and attacks of both Spirits (except Remove Brain), add 10 FE to the host’s FE and integrate Technic Descendant into its effect), Storm Dragon (40, only after Remove Brain w/Aerial Surge, can be Thunder or Dragon)
#1614. Frost Beast; Based on the Hero Factory character of the same name; FE: 160; Element: Ice; Effect: Technic Descendant: Attacks do -10 damage to Bionicle, Technic Ancestor, and Technic Brother Spirits; Attacks: Ice Claw (10, freeze for 2), Ice Slash (15), Headbutt (20), Frost Bite (25), Ice Shell (defense), Brain Toss (mind control for 3; 1 use per target), Remove Brain (remove this Spirit from battle to turn it into a Parasite Spirit for your next Orb; keep all Elements and attacks of both Spirits (except Remove Brain), add 10 FE to the host’s FE and integrate Technic Descendant into its effect), Twilight Blizzard (40, only after Remove Brain w/Master Stormer, blind for 5)
#1615. Aquagon; Based on the Hero Factory character of the same name; FE: 150; Element: Water; Effect: Technic Descendant: Attacks do -10 damage to Bionicle, Technic Ancestor, and Technic Brother Spirits; Attacks: Slash (10), Dive (15, extra accuracy), Staff Slash (20), Tidal Slice (25), Swim (defense against a Water attack, or pierce a Water defense and attack with Slash), Brain Toss (mind control for 3; 1 use per target), Remove Brain (remove this Spirit from battle to turn it into a Parasite Spirit for your next Orb; keep all Elements and attacks of both Spirits (except Remove Brain), add 10 FE to the host’s FE and integrate Technic Descendant into its effect), Petrified Tsunami (40, only after Remove Brain w/Admiral Evo, can be Water or Stone)
#1616. Viridian Bow; Inspired by Bionicle plant life; FE: 10; Element: Jungle; Effect: Equip: At the beginning of battle, combine this Orb with another one. Add FE, keep all attacks, use the host's Elements and the host's effect; Attacks: Madu Arrow (30, burn), Lightvine Arrow (30, blind for 2), Airweed Arrow (30, does double to Water Spirits), Acid Grass Arrow (30, poison), Bula Arrow (heal ally by 40), Thornax Arrow (40), Morbuzakh Arrow (50; 1 use)
#1617. Red; Based on the Pokémon character of the same name; FE: 200; Element: Rahaga; Effect: Champion: Take half-damage from Pokémon and Pokémon-related Spirits, unless the foe also has the Champion effect (extends to summoned units). Only one summoned unit can be active at a time, but you can switch which unit is active at any time (the new unit will not be able to act until next turn, unless sent out after another unit has been defeated). Each unit retains HP when recalled, and if all units are defeated this Spirit loses all FE; Attacks: Full Restore (completely restore one Pokémon’s HP and heal it of status ailments; 1 use), Pikachu (Thunder Element, 50 HP, attacks: Quick Attack (20, Sanok), Thunderbolt (50), Iron Tail (40), Volt Tackle (70, backlash half to Pikachu, does 5 damage to all other Pokémon and Red)), Lapras (Water/Ice Element, 80 HP, attacks: Blizzard (40), Brine (30), Body Slam (20, paralyze), Psychic (25)), Snorlax (no Element, 100 HP, attacks: Blizzard (25), Shadow Ball (25), Crunch (25), Giga Impact (35)), Venusaur (Jungle Element, 70 HP, attacks: Sleep Powder (cause sleep for 3), Sludge Bomb (30, posion), Giga Drain (30, heal Venusaur by 15), Frenzy Plant (40)), Blastoise (Water Element, 70 HP, attacks: Focus Blast (charge, then 50), Blizzard (35), Flash Cannon (35), Hydro Cannon (40)), Charizard (Fire/Air Element, 70 HP, attacks: Air Slash (35), Dragon Pulse (cause fixed 25 damage), Blast Burn (40), Flare Blitz (50, backlash half to Charizard))
#1618. Luna; Inspired by Slizers; FE: 140; Element: Light; Upgrades into Cosmic Luna; Effect: Technic Ancestor: Take -10 dmg from Shadow attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Crescent Blade (10), Star Blast (15), Disk (20), Moonlight Cannon (25), Nightfall (blind all for 2)
#1619. Virus Rider; Inspired by RoboRiders; FE: 160; Element: Shadow; Upgrades into Virus OS; Effect: Technic Ancestor: Take -10 dmg from Shadow attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Tendril Claw (10), Corrupt Blast (15), Wheel Launch (20), Viral Shockwave (25), Corrupt Environment (30, randomly switches between Fire, Earth, Ice, Jungle, and Steel), Hack (opponent loses 10 attack power, one use), Virus Support (summon four tendrils with 30 HP each, can cause 10 Weapon damage each turn; cannot be re-used until all tendrils are destroyed, lose a tendril with each use)
#1620. Alloy; Inspired by RoboRiders; FE: 140; Element: Steel; Upgrades into Alloy OS; Effect: Technic Ancestor: Take -10 dmg from Steel attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Mace Bash (10), Ram (15), Wheel Launch (20), Spiked Wheel (25), Armor Boost (take -10 from attacks (before applying weakness/resistance)
#1621. Gale; Inspired by RoboRiders; FE: 140; Element: Air; Upgrades into Gale OS; Effect: Technic Ancestor: Take -10 dmg from Air attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Bow (10), Drifting Wake (15), Wheel Launch (20), Cyclone Drive (25), Gust Leap (dodge)
#1622. Wave; Inspired by RoboRiders; FE: 140; Element: Water; Upgrades into Wave OS; Effect: Technic Ancestor: Take -10 dmg from Water attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Harpoon (10), Hydroplane (15), Wheel Launch (20), Express Current (25), Flotation Wheel (defense against Water attacks)
#1623. Gray; Inspired by RoboRiders; FE: 140; Element: Psionics; Upgrades into Gray OS; Effect: Technic Ancestor: Take -10 dmg from Psionics attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Buzzsaw (10), Psychic Wave (15), Wheel Launch (20), Cognitive Overdrive (25), Road Rage (foe can only use damaging attacks for the next 3 turns)
#1624. Ion; Inspired by RoboRiders; FE: 140; Element: Thunder; Upgrades into Ion OS; Effect: Technic Ancestor: Take -10 dmg from Thunder attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Crash (10), Bolt Throw (15), Wheel Launch (20), Racing Circuit (25), Bolt Pin (paralyze)
#1625. Demi; Inspired by RoboRiders; FE: 140; Element: Rahaga; Upgrades into Demi OS Effect: Technic Ancestor: Take -10 dmg from Rahaga attacks executed by Bionicle-based Spirits, Technic Brothers, and Technic Descendants; Attacks: Hammer (10), Shift Gravity (15), Wheel Launch (20), Attraction Hammer (25), Gravity Wheels (dodge)
#1626. Cosmic Torch; Inspired by Slizers; FE: 170; Element: Fire; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Fire Blast (10, enhanced accuracy), Fire Punch (15, bypass effects activated on physical contact), Disk (20, piercing), Flame Cannon (25, may burn for 2), Meteor Disk (30), Nova Cannon (35), Scorch Grip (burn), Cosmic Flames (lower foe’s defense by 10, can only be used if target is burned)
#1627. Cosmic Scuba; Inspired by Slizers; FE: 170; Element: Water; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Harpoon (10, enhanced accuracy), Water Ball (15, blind), Disk (20, piercing), Whirlpool (25, confuse), Meteor Disk (30), Global Deluge (35), Submerge (dodge, heal 15), Current Redirect (defense against Water attacks)
#1628. Cosmic Ski; Inspired by Slizers; FE: 170; Element: Ice; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Pole Twirl (10, paralyze), Energy Blast (15, enhanced accuracy), Disk (20, piercing), Avalanche Ski (25, freeze), Meteor Disk (30), Deep Space Freeze (35), Snow Kick-Up (freeze for 2), Ski (defense against Ice attacks)
#1629. Cosmic Turbo; Inspired by Slizers; FE: 170; Element: Steel; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Speed Punch (10, cannot be dodged), Skid Sparks (15, burn for 1), Disk (20, piercing), High Speed Ram (25, paralyze), Meteor Disk (30), Light Speed (35), Evasion (increase dodge chance), Improve Handling (increase accuracy)
#1630. Cosmic Jet; Inspired by Slizers; FE: 170; Element: Air; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Energy Beam (10, cause random 1 turn status ailment), Wingblade (15, piercing), Disk (20, put opponent to sleep for 2), Disk Tornado (25, confuse), Meteor Disk (30), Infinite Vacuum (35), Poison Gas (poison), Fly (dodge)
#1631. Cosmic Amazon; Inspired by Slizers; FE: 170; Element: Jungle; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Slash (10, paralyze), Root Punch (15, silence for 1), Disk (20, piercing), Jungle Strangler (25, paralyze), Meteor Disk (30), Foreign Flora (35), Thorn Bush (poison), Vine Grip (make opponent drop their weapon(s))
#1632. Cosmic Granite; Inspired by Slizers; FE: 170; Element: Stone; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Pickaxe (10, break shield for 3), Energy Bolt (10, enhanced accuracy), Energy Shield (block), Quadro Stomp (15, may hit twice), Disk (20, piercing), Body Slam (25, paralyze), Meteor Disk (30), Meteor Shower (35), Petrify (paralyze foe for 2, they are Stone Element for that time)
#1633. Cosmic Electro; Inspired by Slizers; FE: 170; Element: Thunder; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Wingblade (10, confuse), Volt (15, enhanced accuracy), Disk (20, piercing), Storm Cannon (25, paralyze), Meteor Disk (30), Cosmic Energy (35), Fly (dodge), Buzz (put opponent to sleep for 3)
#1634. Cosmic Millennia; Inspired by Slizers; FE: 190; Element: Rahaga; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Mode Change (Rahaga, switch between Titan Mode and Cyclist Mode), Disk (20, piercing), Meteor Disk (30); Titan Mode Attacks: Stomp (10, break shield), Millennium Kick (15, cause random 1-turn status ailment), Millennium Burst (25, hits all), Warped Time (35), Armor (block); Cyclist Mode Attacks: Speed Strike (10, cannot be dodged), Millennium Skid (15, burn), Millennium Rush (25, give up 10 FE to overpower resistance), Racing Time (35), Accelerate (dodge)
#1635. Cosmic Blaster; Inspired by Slizers; FE: 170; Element: Shadow; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Shield (block), Energy Burst (10, blind for 2), Meteor Punch (15, burn for 2), Disk (20, piercing), Disk Windmill (25, paralyze), Meteor Disk (30), Galactic Darkness (35), Stomp (paralyze for 2)
#1636. Cosmic Flare; Inspired by Slizers; FE: 170; Element: Fire; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Wingblade (10, confuse), Flare Burst (15, burn), Disk (20, piercing), Flare Storm (25, hits all), Meteor Disk (30), Solar Storm (35), Fly (dodge), Hot Air (lower foe’s speed, once per target)
#1637. Cosmic Spark; Inspired by Slizers; FE: 170; Element: Thunder; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Drain Gun (10, heal self), Shield (block), Bolt Gun (15, paralyze), Disk (20, piercing), Gatling Spark (25, flip a coin; if heads, hits twice, second hit does damage to user as well as target), Meteor Disk (30), Celestial Blast (35), Quick Draw (next turn you can use Drain Gun in addition to another attack; 3 uses)
#1638. Cosmic Luna; Inspired by Slizers; FE: 170; Element: Light; Effect: Meteor Armor: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit enters battle, you may boost its attack, defense, or speed; Attacks: Crescent Blade (10, paralyze), Star Blast (15, extra accuracy), Disk (20, piercing), Moonlight Cannon (25, can take on Shadow properties), Meteor Disk (30), Shooting Star (35), Nightfall (blind all for 2), Constellation Chain (you can attack three times next turn, but are limited to Crescent Blade and Star Blast; you will take damage equal to half the damage you inflict; 1 use)
#1639. Power OS; Inspired by RoboRiders; FE: 170; Element: Light; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Plasma Cannons (10, hits twice), Light Punch (15, bypass effects activated on contact), Wheel Launch (20, piercing), Light Cannon (25, blind), Plasma Beam (30), Shining Data Flash (35), Energy Reroute (steal 10 attack power from target; 1 use), Highway Break (defense against Stone attacks)
#1640. Frost OS; Inspired by RoboRiders; FE: 170; Element: Ice; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Ice Spear (10, paralyze), Frost Missile (15, enhanced accuracy), Wheel Launch (20, piercing), Blizzard Ram (25, freeze for 1), Cold Siphon (30), Screen Freeze (35), Frost Breath (freeze for 3), Ice Body (raise defense by 10, reflect Light attacks)
#1641. Lava OS; Inspired by RoboRiders; FE: 170; Element: Fire; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Axe Slice (10, paralyze), Flame Blast (15, enhanced accuracy), Wheel Launch (20, piercing), Fireball Spit (25, burn), Molten Rock (30), Collapsing Firewall (35), Magma Armor (block), Flame Jet (boost speed by 10)
#1642. Swamp OS; Inspired by RoboRiders; FE: 170; Element: Jungle; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Slash (10, hits twice), Vine Whip (15, poison), Wheel Launch (20, piercing), Swamp Bomb (25, blind for 2), Wring Out (30), Data Jungle (35), Mud Pit (paralyze for 2), Thick Foliage (defense, next attack is more accurate)
#1643. Onyx OS; Inspired by RoboRiders; FE: 170; Element: Earth; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Laser Beams (10, blind for 2), Seismic Slam (15, paralyze), Wheel Launch (20, piercing), Earthquake (25, hits all), Cave-In (30), Unstable Connection (35), Nightvision (defense against Shadow attacks), Weaken Ground (for the next 3 turns the opponent must flip a coin when they attack; if tails, they are interrupted and your next attack will be more accurate; 3 uses)
#1644. Dust OS; Inspired by RoboRiders; FE: 170; Element: Earth; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Spears (10, cannot be dodged), Sand Bomb (15, blind all), Wheel Launch (20, piercing), Sandstorm (25, confuse), Sand Gust (30), Wasteland (35), Sand-Attack (lower opponent’s accuracy), Quicksand (paralyze for 2)
#1645. Alloy OS; Inspired by RoboRiders; FE: 170; Element: Steel; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Mace Bash (10, paralyze for 2), Ram (15, cannot be dodged), Wheel Launch (20, piercing), Spiked Wheel (25, additional 10 next turn), Electrified Blade (30), Screen Shatter (35), Armor Boost (take -10 from attacks (before applying weakness/resistance)), Lightweight Armor ( boost speed by 10)
#1646. Gale OS; Inspired by RoboRiders; FE: 170; Element: Air; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Bow (10, Sanok), Drifting Wake (15, hits all), Wheel Launch (20, piercing), Cyclone Drive (25, confuse), Rain of Arrows (30), Data Hurricane (35) Gust Leap (dodge), Wind Resistance (if the opponent has increased their speed, reduce their speed to less than their original value the next time they try to attack)
#1647. Wave OS; Inspired by RoboRiders; FE: 170; Element: Water; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Harpoon (10, enhanced accuracy), Hydroplane (15, hits all), Wheel Launch (20, piercing), Express Current (25, silence for 1), Boil (30), Deadly Torrent (35), Flotation Wheel (defense against Water attacks), Dehydrate (paralyze for 1, greatly reduce foe’s speed until they are next hit with a Water attack, foe is more likely to be burned while this effect is in place)
#1648. Gray OS; Inspired by RoboRiders; FE: 170; Element: Psionics; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Buzzsaw (10, opponent loses 1 attack on first use), Psychic Wave (15, enhanced accuracy), Wheel Launch (20, piercing), Cognitive Overdrive (25, silence for 1), Saw Ram (30), Information Overload (35), Road Rage (foe can only use damaging attacks for the next 3 turns), Disorient (confuse for 3)
#1649. Ion OS; Inspired by RoboRiders; FE: 170; Element: Thunder; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Crash (10, breaks opponent’s shield), Bolt Throw (15, hits twice), Wheel Launch (20, piercing), Racing Circuit (25, enhanced accuracy), Heat Lightning (30), Electrocute (35), Bolt Pin (paralyze), Lightning Cage (for the next 3 turns opponent takes 15 damage whenever they attack; 3 uses)
#1650. Demi OS; Inspired by RoboRiders; FE: 170; Element: Rahaga; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Hammer (10, paralyze), Shift Gravity (15, reduce opponent’s speed next turn only), Wheel Launch (20, piercing), Attraction Hammer (25, enhanced accuracy), Attraction Field (30), Black Hole (35), Gravity Wheels (dodge), Gravity Focus (permanently reduce target’s speed, 1 use)
#1651. Boss OS; Inspired by RoboRiders; FE: 190; Element: Rahaga; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Change User (switch between Tank Mode and Flight Mode), Energy Blast (10, Sanok); Tank Mode Attacks: Robo-Cannon (15; can give up next turn to use this attack along with another; can give up next turn and 30 FE to use this attack twice plus another attack during one turn), Wheel Launch (20, hits twice), Power Ram (25, piercing), Tri Cannon (30), Boss Blast (35), Status Punch (cause random 2-turn status ailment); Flight Mode Attacks: Wingblade (15, confuse), Bike Ram (20, can give up next turn to use this attack along with another), Power Dive (25, piercing), Twister Dive (30), Blast Storm (35), Boss (summon a random RoboRider to aid you, only 1 at a time, cannot be a RoboRider OS, Virus Rider, or Boss RoboRider)
#1652. Virus OS; Inspired by RoboRiders; FE: 190; Element: Shadow; Effect: Optimal Settings: Take -10 damage from any attack executed by Bionicles, Technic Brothers, or Technic Descendants. When this Spirit’s defense or speed is boosted, boost the attack power of Wheel Launch by the same amount; Attacks: Tendril Claw (10, Sanok), Corrupt Blast (15, blind for 2), Wheel Launch (20, piercing), Viral Shockwave (25, hits all), Corrupt Environment (30, randomly switches between Fire, Earth, Ice, Jungle, and Steel), Infect (30, cause random 2-turn status ailment), Assimilate (35, mind control for 3 on first use), Viral Vortex (40), DELETE (45), Hack (opponent loses 10 attack power, one use), Virus Support (summon four tendrils with 30 HP each, can cause 10 Weapon damage each turn; cannot be re-used until all tendrils are destroyed), Blue Screen of Death (instant kill; you take damage equal to the target’s current FE; 1 use)
#1653. Requiem; Credit to Nk; FE: 200; Element: Rahaga/Shadow; Effect: Damage Drain: Every time you attack, heal by 50% of the damage you cause. Every time you are damaged, your next attack will be boosted by 50% of the damage taken; Attacks: Slash (30), Drain Guard (block next attack, half of that attack's strength will be added to Requiem's next attack), Pain Symphony (30, inflict random status effect), Life Symphony (heal 30, random buff; affects Requiem and any allies), Requiem Kick (70, may only be used once, target must have less than 70 FE), Serration Strikes (15 damage, 15 degenerative damage for the next 2 turns), Terror (paralyze for 2, if the target is attacked they may recover early)
#1654. Viral Blade; Based on viruses from Mega Man Battle Network and Star Force; Element: Steel; FE: 170; Effect: Corrupt: All attacks poison any data or computer-based Spirit; Attacks: Long Sword (30), Wide Sword (25, can’t be dodged), Elemental Sword (20, can be any Element, backlash half when targeting Elemental weakness of opponent), Dark Slash (charge, then 50), Parry (defense), Swordplay (20, hits twice), Machine Sword (paralyze, 35 next turn if successful), Muramasa (dmg= [170- current FE]), Brave Sword (25, piercing), Bushido (20, gets stronger by 5 with each use, resets when you use a different move)
#1655. Purple Heart; Based on the Hyperdimension Neptunia character of the same name; Element: Rahaga; FE: 200; Effect: Console Patron Unit: If you own any Spirits based on/inspired by something affiliated with Sega, Purple Heart may use its attacks. When another Spirit with a Console Patron Unit effect is in battle, power up; Attacks: Cross Combo (30, flip a coin; heads=pierce, tails=paralyze for 2), Critical Edge (25, flip a coin; if heads, deal double damage), 32-bit Mega Blade (40), Victory Slash (30, if it finishes the opponent you heal 30 FE), Neptune Break (50), Jet Form (30, hits all, burn), Memory Card Break (dmg=10x, where x is the number of Spirits you own compatible with Console Patron Unit OR any lower number; backlash half if damage exceeds 50; damage cannot exceed 100), Final CPU Form (if you have Black Heart, White Heart, or Green Heart, you can remove it from battle to extend Purple Heart’s Console Patron Unit effect to include Orbs eligible for the effect of the Spirit you removed (Spirits accessed this way are not eligible for Memory Card Break, the Spirit used in Final CPU Form is no longer eligible for Memory Card Break or Console Patron Unit); when Purple Heart is defeated, so is the Spirit currently in Final CPU Form; Purple Heart can only use 1 Spirit in Final CPU Form at a time, you may switch a different Spirit to Final CPU Form but the first Spirit will take a fixed 30 damage), Noire Sword (only if using Black Heart in Final CPU Form; 40, can be the Element of any Spirit you own that is eligible for Black Heart’s Console Patron Unit effect), Blanc Axe (only if using White Heart in Final CPU Form; 40, can be the Element of any Spirit you own that is eligible for White Heart’s Console Patron Unit effect), Vert Spear (only if using Green Heart in Final CPU Form; 40, can be the Element of any Spirit you own that is eligible for Green Heart’s Console Patron Unit effect), Memory Card Fusion (only when Final CPU Form is active; dmg=[10x+10y], where x is the number of Spirits you own that are compatible with Purple Heart’s Console Patron Unit effect (or any lower number) and y is the number of Spirits you own that are compatible with the Console Patron Unit effect of the Spirit you used for Final CPU Form (or any lower number); backlash half)
#1656. Black Heart; Based on the Hyperdimension Neptunia character of the same name; Element: Rahaga; FE: 200; Effect: Console Patron Unit: If you own any Spirits based on/inspired by something that has appeared on a PlayStation console, Black Heart may use its attacks. When another Spirit with a Console Patron Unit effect is in battle, power up; Attacks: Torneraid Sword (40), Drop Crush (30, pierce), Volcano Dive (40), Tornado Chain (40), Infinite Slash (50), Memory Card Break (dmg=10x, where x is the number of Spirits you own compatible with Console Patron Unit OR any lower number; backlash half if damage exceeds 50; damage cannot exceed 100)
#1657. White Heart; Based on the Hyperdimension Neptunia character of the same name; Element: Rahaga; FE: 200; Effect: Console Patron Unit: If you own any Spirits based on/inspired by something that has appeared on a Nintendo console, White Heart may use its attacks. When another Spirit with a Console Patron Unit effect is in battle, power up; Attacks: Tanzerin Trombe (30, paralyze for 3), Zerstorung (30, pierce), Gefahrlichtern (40), Getter Ravine (40), Hard Break (50), Memory Card Break (dmg=10x, where x is the number of Spirits you own compatible with Console Patron Unit OR any lower number; backlash half if damage exceeds 50; damage cannot exceed 100)
#1658. Green Heart; Based on the Hyperdimension Neptunia character of the same name; Element: Rahaga; FE: 200; Effect: Console Patron Unit: If you own any Spirits based on/inspired by something that has appeared on an Xbox console, Green Heart may use its attacks. When another Spirit with a Console Patron Unit effect is in battle, power up; Attacks: Sylhet Spear (40), Rainy Ratnapura (20, hits twice), Purpurascens Burst (40), Kinestra Slash (30, hits all), Spiral Break (50), Memory Card Break (dmg=10x, where x is the number of Spirits you own compatible with Console Patron Unit OR any lower number; backlash half if damage exceeds 50; damage cannot exceed 100)
#1659. CFW Brave; Based on the Hyperdimension Neptunia character of the same name; Element: Steel; FE: 170; Effect: Futile!: If the opponent is using a Spirit that you do not own, they cannot do double damage to you even if they target your Elemental weakness; Attacks: Mega Slash (30), Drill Missile (20, piercing), Wingblade (30), Brave Laser (30), Brave Brand (50; 1 use)
#1660. Stormsaber; Credit to ToaDraconixMahvi; FE: 170; Element: Air/Steel; Attacks: Rebound Thunder (reflect an opponent’s attack as Thunder Element), Slash (20), Cyclone (30), Wind Slash (25, may pierce), Gale Combo (25, paralyze), Miru (dodge)
#1661. Ropovahi Nuva; Credit to ToaDraconixMahvi; FE: 170; Element: Light/Stone; Attacks: Slash (20), Roporak Scorpion (summon a Stone Element creature with 80 HP, can deal 30 weapon damage every turn; only 1 at a time), Staff of Time (30), Chrono Reaper (50, must follow Staff of Time), Body Slam (30), Time Slow (reduce opponent’s speed)
#1662. Oohnorak Scorpion; Credit to ToaDraconixMahvi; FE: 120; Element: Earth; Effect: Steed: At the beginning of battle, fuse this Orb with another. Keep all Elements, use the rider's effect, keep this Spirit's attacks and one long range attack from the rider, add 10% of the rider's FE to this Orb's FE; Attacks: Tunnel (defense), Sting (30), Earthquake (20)
#1663. Megalos; Credit to ToaDraconixMahvi; FE: 200; Element: Steel/Fire/Stone; Attacks: Kunai (10, can give up next turn to use another attack alongside this one), Slash (30), Elemental Blade (change the Element of the next Slash to any you choose, backlash 10), Desperation Charge (double the power of the next two Slashes, only when FE below half, 2 uses), Chasm Slash (40), Nova Thrust (40)
#1664.Obsolete CPU; Based on Rei Ryghts from Hyperdimension Neptunia (with inspiration from several classic video games); FE: 200; Element: Shadow; Effect: Gamindustri Crash: If fighting a Spirit inspired by a video game, nullify their effect. If that effect is Console Patron Unit, power up; Attacks: Staff (20, inflict a random ailment), Light of Domination (70, backlash half, 2 uses), Pong Laser (30; if reflected, you can give up your next turn to reflect it back with double the power), Tetris Trap (the opponent has 5 turns to deal exactly 50 damage, must act every turn; if they cannot fulfill these conditions, they will take 50 damage), Galaga Onslaught (roll a die; dmg = 10x result), Absolute Obsolete (deplete the FE of all video game-inspired Spirits owned by you and the opponent, including this one; 1 use)
#1665. CFW Judge; Based on the character of the same name from Hyperdimension Neptunia; FE: 180; Element: Steel; Effect: Ragequit: If you forfeited your last battle, your attacks will all deal an extra 20 damage; Attacks: Paralyzing Hit (20, paralyze), Power Bash (40), Judgment Time (50; 1 use)
#1667. Mahi; FE: 120; Element: Stone; Attacks: Horn (20), Headbutt (30)
#1668. Infernavika; FE: 120; Element: Fire; Attacks: Flame Kick (30), Beak (10)
#1669. MAGES.; Based on the character of the same name from Hyperdimension Neptunia (with inspiration from Steins;Gate); FE: 180; Element: Light/Rahaga; Effect: Reading Steiner: Immune to time-based effects and effects caused by damage-dealing attacks that are time-based; Attacks: Mad Magic (25, can be Fire, Ice, Thunder, or Air), Flash Judge (25, pierce), Dark Past Trauma (25, cannot be dodged), Conflagration Dust (30, burn), Shiver Beam (30, hits all), Mechanical Paradox (40), Seraphic Healing (heal either yourself or an ally by 40 FE), Chaos Rebirth (revive a fallen Orb with half of its max FE; 1 use), Blasphemous Theoretical (50; 1 use), D-Mail (undo 1 of the enemy’s previous turns; 1 use, in 5 turns the effects of this move will be undone),Time Leap (transfer any and all stat boosts you currently have to your next Spirit; 1 use)
#1670. Chesnaught; Based on the Pokémon of the same name; FE: 140; Element: Jungle; Effect: Knight: If you own or are near a Spirit with the Mage or Rogue effect, you both/all get a defense boost. When FE is below half, power up Jungle attacks; Attacks: Spiky Shield (defense, deal 15 if attacker makes contact), Hammer Arm (30), Wood Hammer (40, backlash half), Needle Arm (25, may paralyze)
#1671. Delphox; Based on the Pokémon of the same name; FE: 140; Element: Fire/Psionics; Effect: Mage: If you own or are near a Spirit with the Knight or Rogue effect, you both/all get an attack boost. When FE is below half, power up Fire attacks; Attacks: Mystical Fire (30, may lower target’s attack once), Psychic (40), Will-O-Wisp (burn), Psybeam (20, confuse)
#1672. Greninja; Based on the Pokémon of the same name; FE: 140; Element: Water/Shadow; Effect: Rogue: If you own or are near a Spirit with the Knight or Mage effect, you both/all get a speed boost. When FE is below half, power up Water attacks; Attacks: Water Shuriken (10, hits two times, Sanok), Substitute (give up 20 FE to avoid all damage this turn), Night Slash (20, may do double), Lick (15, paralyze)
#1673. Xerneas; Based on the Pokémon of the same name; FE: 180; Element: Light; Effect: Fairy Aura: If you own this Spirit, all attacks used by your Light Spirits will cause an additional 10 damage; Attacks: Geomancy (on next turn, boost attack, defense, and speed by 10), Moonblast (40), Misty Terrain (for next 3 turns, no combatant can receive status ailments), Horn Leech (30, heal 20)
#1674. Yveltal; Based on the Pokémon of the same name; FE: 180; Element: Shadow/Air; Effect: Dark Aura: If you own this Spirit, all attacks used by your Shadow Spirits will cause an additional 10 damage; Attacks: Oblivion Wing (40, heal 20), Dark Pulse (40), Phantom Force (20, piercing), Air Slash (30, may paralyze)
#1675. Aegislash; Based on the Pokémon of the same name; FE: 170; Element: Steel/Shadow; Effect: Stance Change: When you use a damaging attack, boost your attack power next turn. When you use a non-damaging attack, boost your defensive power next turn; Attacks: Sacred Sword (30, unaffected by reductions to your attack power or boosts to the target’s defense), King’s Shield (defense, if foe makes contact their attack power is reduced by 10 (this effect can only occur once per Spirit)), Swords Dance (power up), Shadow Sneak (30, Sanok)
#1676. Blaziken; Based on the Pokémon of the same name; FE: 140; Element: Fire; Effect: Blaze: When FE is below half, power up; Attacks: Blaze Kick (30), Sky Uppercut (30), Brave Bird (40, backlash half), Quick Attack (20, Sanok), Mega Blaziken (boost speed by 15)
#1677. Aurorus; Based on the Pokémon of the same name; FE: 170; Element: Ice/Stone; Effect: Refrigerate: You may change the Element of any attack to Ice for one turn. Afterwards, you must wait 5 turns before you are able to use this effect again; Attacks: Hyper Beam (50, cooldown 1), Ancient Power (25, may boost all stats by 5 once), Freeze-Dry (30, double to Water), Ice Beam (30, may freeze)
#1678. Tyrantrum; Based on the Pokémon of the same name; FE: 170; Element: Stone/Dragon; Effect: Elemental Fang: You may change the Element of Crunch to any Element you want for 1 turn, but you will receive backlash equal to half of the damage caused. This effect has 1 use; Attacks: Head Smash (40), Crunch (25), Dragon Tail (25, target must switch Spirits), Earthquake (30)
#1679. Noivern; Based on the Pokémon of the same name; FE: 170; Element: Air/Dragon; Effect: Infiltrator: Can give up 10 FE to ignore foe’s defensive buffs for one turn; Attacks: Boomburst (50, hits all (including allies), may backlash 20 (chance increases with use)), Dragon Pulse (30), Air Slash (30, may paralyze), Moonlight (heal 25)
#1680. Pyroar; Based on the Pokémon of the same name; FE: 150; Element: Fire; Effect: Unnerve: Opponent cannot use items; Attacks: Noble Roar (lower the foe’s attack by 10 (one use per Spirit)), Fire Fang (30), Flamethrower (25, may burn), Hyper Voice (30)
#1681. Kalos Leader; Based on the Pokémon Generation 6 Gym Leaders; FE: 150; Element: Rahaga; Upgrades into Kalos Elite; Effect: Badge Collector: You can use a 25-30 damage attack from any Element you have an Ultima-Orb for once per battle; Attacks: Viola (20), Grant (15, lower target speed), Korrina (15, power up), Ramos (20), Clemont (20), Valerie (20), Olympia (20), Wulfric (15, freeze)
#1682. Kalos Elite; Based on the Pokémon Generation 6 Elite Four and Champion; FE: 170; Element: Rahaga; Effect: Hall of Fame: If you won your last battle, you have no weakness; Attacks: Wikstrom (30), Malva (25, burn), Drasna (35), Siebold (30), Diantha (40, can be any Element, backlash half; 1 use)
#1683. Gestalt Warrior; Original design; FE: 160; Element: Psionics; Effect: Psychoanalysis: If you are hit with the same attack 3 times, you will take half damage from that attack (after applying weakness/resistance); Attacks: Neuron Blade (15, may silence), Defense Mechanism (block, may cause a random status ailment, may deal fixed 20 damage), Flooding (paralyze foe for 3; 2 uses), Freudian Slip (when the foe next attacks, their attack will fail and they will take damage equal to the amount they were trying to cause; 5 turn recharge), Milgram Shock (30, cannot be resisted), Integration (fuse this Spirit to another Psionics type, keep all elements, add 10% of other Spirit's FE to Gestalt Warrior's FE (all if Parasite), keep Psychoanalysis but gain certain aspects of the other Spirit's effect, keep all techniques of both Spirits; must wait at least 3 turns before combining with another Spirit), Breakdown (80; only after using Integration 4 times, cannot be powered up; all of the Spirits you have combined with (through Integration or other means) are separated from you and have all their FE drained to 0; you can no longer use Integration; 1 use)