Orbs 501-600
#501. Ditto; Based on the Pokemon of the same name, Credit to Keizah; FE: 20; Effect: Transform: +20 FE for every Ultima-Orb you have. Ditto gains the attack, element, and effect of your opponent's Orb at the beginning of battle; Attacks: Reform (30)
#502. Ragnaros; Credit to Neb-X; FE: 150; Element: Thunder; Attacks: Thunder Clap (20), Thunder Storm (35, allow Thunder Wave next turn), Thunder Wave (10, paralyze), Thunder Channel (power up), True Thunderbird (40; 20 to self)
#503. Void Walker; Credit to Neb-X; FE: 150; Element: Shadow/Rahaga; Attacks: Keyblade Slash (30), Intangible (defense), Drain Life (poison opponent), Life Tap (transfer some of your own FE to someone else), Taunt (enemy must attack next turn), Assassain Rush (20), Shadow Defend (defense)
#504. Time Turner; Credit to Neb-X; FE: 70; Element: Rahaga; Effect: Impenetrable Defense: Take 25% dmg from all attacks (after applying weakness and resistance); Attacks: Stoppara (reduce enemy dodge chance and accuracy), Time Field (defense, 5 to user), Time Swipe (30), Time Barrier (defense), Time Disk (25), Keyblade Slash (30), Time Ball (20)
#505. Trogdor; Based (somewhat loosely) on the famous dragon of the same name, Credit to Neb-X; FE: 200; Element: Rahaga/Dragon; Effect: Dragon's Descent: When a summoned Dragon falls in battle, you recover 5 FE; Attacks: Keyblade Slash (50), Dragon Strike (30), Flamethrower (20), Dragon Claw (15), Roar (35), Dragon's Burial (summon a dragon to help you; costs 50 FE), Dragonbreath (20), Dragon Wings (20), Whirlwind (30), Sanctuary Protection (defense, 5 to user), Speed Slash (20), Burninate (Only when FE 20 or below; User loses all FE, 50% chance of opponent losing all FE as well)
#506. One-Winged Angel; Based on the infamous Sephiroth made by Square Enix; FE: 230; Element: Shadow; Element: Undefeatable: No weakness; Attacks: Intimidation (paralyze), Slash (50), Meteor Shower (80), Flash (flip 10 coins, 10x tails; cannot be dodged), Slice-Up (flip 3 coins; 40x tails), Sin Harvest (opponent's FE drops to 10, opponent cannot attack for 3 turns), Sky Dive (30; roll a 6-sided die; result = # of hits), Wingblade (40), Flame Pillar (60, cannot be dodged, paralyze), Dark Orbs (60, cannot be dodged), Beast Release (70, power up), Darkness Within (power up), Glide (50, defense), Dancing Cut (100; 1 turn cooldown), Blackout (60, blind), Revive (recover from negative effects), Revive 2 (return from death with full FE; 2 uses), Fireball Spit (40, burn), Mind Games (opponent loses 20 atk power; 1 use), Showdown of Fate (neither you nor your opponent can switch Orbs or use another Orb once your current one is defeated)
#507. Nyaro; Based on Nya from Zatch Bell!, Credit to Keizah; FE: 140; Element: Rahaga; Attacks: Master Mind (roll a 6-sided die; control opponent for result), Needle Storm (10; hits 1-8 times), Magic Claw (40, cannot be blocked), Body Pillow (defense for 3)
#508. Kollekion; Based on Kollekio from MAR, Credit to Keizah; FE: 120; Element: Rahaga/Shadow; Effect: Fate Card: Roll a 6-sided die at the start of battle. Your opponent can only use attacks weaker than 10x the result of the roll; Attacks: Magic Hammer Dive (10; decrease opponent's atk power), Magic Hammer Spin (roll a 6-sided die; 10x result=dmg, decrease opponent's atk power, confuse user for result), Slowpoke (roll a 6-sided die; stun opponent for result, decrease user's accuracy)
#509. Cut 'N' Paste; Based on Cut 'N' Paste from Zatch Bell!, Credit to Keizah; FE: 150; Element: Rahaga/Shadow/Steel; Attacks: Scissor Blades (15, enable Paper Cut), Paper Cut (30, cannot be defended against), Paper Soldiers (summon 1 Paper Soldier for every Ultima-Orbs you have, lose one for each Fire attack your opponent uses, Soldiers' attacks: Paper Punch (5 for each Soldier), Paper Chain (defense)), Glue Cannon (25, paralyze), Paper Dragon (70, extra to Rahaga, Earth, and Dragon)
#510. Ice Witch; Based on Rapunzel from MAR, Credit to Keizah; FE: 135; Element: Ice/Earth/Shadow; Effect: Vanity: If Ice Witch has a negative effect, she powers up and gains 10 FE each turn she is affected (regardless of FE reaching zero or lower); Attacks: Ice Spikes (20, enable Ice Sandwich), Ice Sandwich (30, stun, extra to Water Orbs), Hair Master: Hair Whip (25), Hair Shield (defense for 3, power up Hair Spike), Hair Spike (40, cannot be blocked or dodged once powered up)
#511. Assassain of Water: Gecko Moria; Based on Salamander Hanzou from Naruto, Credit to Zev; FE: 190; Element: Water/Rahaga; Effect: Petalchaser: Reduce opponent's FE by 20% at the begining of battle; Attacks: Mist Strangler (25), Aqua Burst (50, stuns user), Swamp Bullet (75; 25 to user), Water Dragon Bullet (35), Blue Bomb (45, stun user), White Ripple (30, stun), Blue Ripple (40)
#512. Fire Assassain: Van Auger; Based on the One Piece character of the same name, Credit to Zev; FE: 190; Element: Fire/Rahaga; Effect: Blaze of Glory: If FE drops below 75, attacks do twice the damage for 2 turns; Attacks: Fireshot (20; flip coin. If heads, paralyze), Fire Breath (35, burn), Drake Force (heal 15 FE), D. Time (increase atk power of one attack by 10 for one turn; can only be used once every three turns), Dragon Breath (40)
#513. Wind Assassain: Lafitte; Based on the One Piece character of the same name, Credit to Zev; FE; 190; Element: Air/Rahaga; Effect: Tap Your Toes to the Beat: When your opponent attacks, flip a coin. If heads, immediate dodge; Attacks: Wind Shuriken (Flip a coin; heads, Lafitte's current FE is halved. Tails, opponent's current FE is halved), Dance of the Camellia (20, burn), Dance of the Willow (30, poison), Dance of the Clematis (30, stun), Dance of the Larch (defense), Dance of the Seedling Fern (50; 25 to self)
#514. Anger; Credit to Makuta; Upgrades into Hatred; FE: 150; Element: Shadow; Effect: Demonic Blaze: Any Light Spirit that uses a physical attack against Anger takes 20 dmg; Attacks: Cordak Throw (20), Xra Mask of Anger (power up), Shade Claw (30)
#515. Hatred; Credit to Makuta; Upgrades into Wrath; FE: 200; Element: Shadow; Effect: Blood Fuse: You cannot de-fuse with this Orb until its FE is depleted or the battle is over; Attacks: Armor of Hate (defense), Xradertah Mask of Hate (power up), Blood Slash (40), Spear Slash (30)
#516. Wrath; Credit to Makuta; FE: 200; Element: Shadow; Effect: Intimidate: Opponent loses first turn; Attacks: Xradertahhtrw Mask of Wrath (power up), Rage (attacks do double damage next turn), Shield Slam (30), Spear Strike (40), Deceive (both players lose one turn; when Wrath's FE is depleted, the opponent dies as well)
#517. Proto Raptor: Failed Mode; Credit to Samuel; FE: 200; Element: Shadow; Effect: Insane Rush: If FE falls below 25%, the user heals 20 FE per turn and can attack twice per turn; Attacks: Shadow Embrace (power up), Shadow Seal (opponent loses one attack and you get a Shadow version of that attack; one use), Shadow Lance (30), Dark Slash (40), Proto Blades (30), Proto Shadow (20, paralyze)
#518. Proto Raptor: Prototype Mode; Credit to Samuel; FE: 200; Element: Rahaga; Effect: Rehabilitate: If FE runs out, it is restored to full. One use; Attacks: Twilight Embrace (power up), Twilight Seal (opponent loses one attack, you gain a Rahaga version of that attack; one use), Twilight Lance (30), Twilight Slash (40), Proto Blades (30), Proto Twilight (20, paralyze), Twilight Web (drain enemy 10/turn and heal user by that much), Twilight Shot (30, stun)
#519. Proto Raptor: Perfect Mode; Credit to Samuel; FE: 200; Element: Fire; Effect: Fire Talent: At the beginning of every turn, all enemies will be hit by a Fire attack that does 20 dmg or less; Attacks: Fire Embrace (power up), Fire Seal (opponent loses one attack, you gain a Fire version of that attack; one use), Flame Lance (30), Flaming Slash (40), Proto Blades (30), Proto Fire (20, paralyze), Fire Web (drain opponent FE 10/turn, heal user by that much), Twilight Shot (30, stun), Fire Boomerang (20; add. 20 next turn), Flame Engulf (80; 30/turn for 2; cannot be used again for 3 turns)
#520. Destiny Fighter; Based on Valor Form Sora from Kingdom Hearts 2, Credit to Samuel; FE: 200; Element: Fire/Rahaga; Effect: Battle Instinct: All attacks have Sanok-level accuracy; Attacks: Keyblade Slash (40), Keyblade Combo (60, can only be used directly after Keyblade Slash), Seal (opponent loses one attack; one use), Jump (defense), Strikedown (50, confuse, can only be used directly after Jump), Dash (90% evasion for 3 turns), Dash Strike (45, can only be used during Dash), Dash Jump (defense against Earth, Stone, and Steel attacks for 2 turns), Slamdown (55, confuse, paralyze, can only be used during Dash and directly after Dash Jump)
#521. Destiny Mage; Based on Wisdom Form Sora from Kingdom Hearts 2, Credit to Samuel; FE: 160; Element: Water/Rahaga; Effect: Teleport: 25% chance to be teleported out of the way of an attack; Attacks: Firaga (50, burn), Blizzaga (50, freeze), Thundaga (50, paralyze), Curaga (heal 50 FE), Magnega (enemy loses one Steel attack), Reflega (reflect attacks for 2 turns), Seal (opponent loses one attack; one use), Keyblade Guard (defense)
#522. Destiny Master; Based on Master Form Sora from Kingdom Hearts 2, Credit to Samuel; FE: 200; Element: Fire/Water/Rahaga; Effect: Balance: Take only 25% of all attacks; Attacks: Keyblade Slash (35), Keyblade Combo (55, can only be used directly after Keyblade Slash), Seal (opponent loses one attack; one use), Firaga (50, burn), Blizzaga (50, freeze), Thundaga (50, paralyze), Curaga (heal by 50), Reflega (reflect next attack), Keyblade Block (defense)
#523. Final Destiny; Based on Final Form Sora from Kingdom Hearts 2, Credit to Samuel; FE: 200; Element: Rahaga; Effect: Instant Retaliation: Whenever an opponent attacks, he or she takes 30 dmg; Attacks: Keyblade Slash (40), Keyblade Combo (60, can only be used directly after Keyblade Slash), Seal (opponent loses one attack; one use), Firaga (55, burn), Blizzaga (55, freeze), Thundaga (55, stun), Curaga (heal 55 FE), Reflega (reflect attacks for 2 turns), Keyblade Guard (defense)
#524. Hero of Light; Based on Link from Legend of Zelda: Twilight Princess, Credit to Nick; FE: 150; Element: Light/Air; Attacks: Sword Slash (30), Stab (20), Jump Attack (30; 50% chance of paralyzing), Spin Attack (40; Can hit multiple enemies), Slingshot (10), Boomerang (20), Arrow Shot (20), Bomb (30), Bomb Arrow (30), Finisher (If oppontent is paralyzed, one-hit kill)
#525. Twilight Wolf; Based on Wolf Link from Legend of Zelda: Twilight Princess, Credit to Nick; FE: 150; Element: Light/Shadow; Attacks: Bite (20) Tail Whip (30, can hit mutliple foes), Dig (20, defense), Jump Attack (20, 50% chance of paralyzing), Twilight Area (40; cannot be blocked or dodged)
#526. Rea Death; Based on The Library Ghost from Ghostbusters, Credit to Alpha; FE: 150; Element: Air/Shadow; Attacks: Change (20, random extra effect on other Ghostbusters Orbs), AHHH! (20), Ghost Pain (30), Boo (25, paralyze)
#527. Hogger; Based on Slimer from Ghostbusters, Credit to Alpha; FE: 140; Element: Air/Light; Attacks: Throw the Steak (15), Eat the Tray (20), He Slimed Me (15), Yum (30, sometimes heals 5 FE), Break the Clock (35)
#528. Smart Buster; Based on Egon Spengler from Ghostbusters, Credit to Alpha; FE: 150; Element: Light/Steel; Effect: When fighting other Ghostbusters Orbs, Smart Buster is 10 atk points stronger against ghost-based ones and 10 atk points weaker against Buster-based ones; Attacks: Don't Cross the Stream (15), Proton Pack (20, random extra effect on Shadow types), Ghost Trap (25), Ecto-Goggles (30), Have to Speak Our Language (35)
#529. Ectoplasmatic Slime; Credit to Makuta; FE: 120; Element: Rahaga; Upgrades into Ectoplasmatic Moth; Effect: Noxious Ooze: When physically attacked by opponent, attacker takes 20 dmg and is poisoned for the rest of battle; Attacks: Change (transform into an insect-like Spirit with all of its attacks)
#530. Ectoplasmatic Moth; Credit to Makuta; FE: 170; Element: Shadow/Steel/Air; Effect: Slime Shield: When a physical attack is used against Ectoplasmatic Moth, half the damage dealt is dealt to the attacker as well; Attacks: Slime Bomb (40), Steal (steal one attack from your opponent; 1 use), Wingblades (30), Slime Claws (30), Divebomb (50), Slime Nuke (100; 1 use)
#531. Flamming Fuzzball; Credit to Makuta, Based on his Meeper Pyro; FE: 150; Element: Fire; Effect: Flamming Hide: When an opponent uses a physical attack, they are set on fire for the rest of battle (same effect as a burn); Attacks: Fire Roll (10), Fire Claw (20), Fireball Spit (25), Meep (regain 10 FE), Flame Claw Rake (30)
#532. The Seeing One; Based on the Yu-Gi-Oh! monster Thousand Eyes Restrict, Credit to Samuel; FE: 50; Element: Shadow; Attacks: Meld (fuse to another of your Orbs. Add FE together, gain all attacks, effect, and elemental advantages), Restrict (paralyze for 2), Yami Counterpart (you gain all of your opponent's attacks and change elements using formula Water>Earth>Stone>Air>Ice>Fire>Water; Rahaga>Dragon>Steel>Thunder>Shadow>Light>Rahaga)
#533. Locutus; Based on Locutus of Borg from Star Trek: The Next Generation, Credit to Samuel; FE: 150; Element: Shadow/Steel; Effect: Adapt: The same attack will not work twice on this Orb; Attacks: Power Punch (20), Herald (invulnerable for 2; 1 use), Sabotage (all opponent's attack will be replaced by attacks that do 20 or less damage, lasts for 3 turns; 1 use), Assimilate (gain all opponent's attacks and mind control them for 1 turn; 1 use)
#534. Davaka; Based on Dahaka from Prince of Persia: Warrior Within, Credit to AuraWraith; FE: 170; Upgrades into Dakrevusko; Element: Shadow; Attacks: Shadow Blast (30), Darken (20), Shadow (25), Dark Punch (15), Shadow Ball (35), Black Rage (40), Into the Soul (opponent loses 10 atk power, you gain 10 atk power, paralyze opponent; 1 use)
#535. Leader Buster; Based on Peter Venkman from Ghostbusters, Credit to Alpha; FE: 170; Element: Light/Steel; Effect: When Leader Buster is attacked by another Buster Orb, damage taken is 5 less; Attacks: Don't Cross the Streams (15), Speak Our Language (25), I'm Moving to Pittsburgh (25), Were the Only (30), Ghostbusters! (35), Are You Saying? (25), Okay That Made Sense...(35)
#536. Jack-O-Lantern; Credit to Samuel; FE: 160; Element: Light/Fire; Attacks: Fireball Spit (30), Light Up (10, blind), Trick or Treat (50% chance to do 35 dmg to opponent, 50% chance of getting healed by 35, cannot be used twice in a row), Gourd Blade (40), Candle Burst (burn, blind), Pumpkin Bomb (creates a pumpkin-shaped bomb that detonates in 2 turns and does 50 dmg), Phantom Punch (5, reduce opponent's accuracy), Night of the Living Pumpkin (power up, creates 4 clones w/40 FE each, clones' attacks are: Light Up and Phantom Punch; 1 use), Pumpkin Vision (choose one of your opponent's attacks. Your opponent is limited to that attack for 3 turns; 1 use), Halloween Strike (100; 1 use)
#537. Legira: Air Master; Credit to Samuel; FE: 170; Element: Air; Effect: Air Cure: Absorbs damage from Air attacks and is healed; Attacks: Tornado (30), Wind Release: Spiraling Shuriken (80; defense-piercing, though dodgable; does 25 to user; 3 uses; user loses 5 atk power each use), Sonic Wave (40), Cycletack (35, 5 add. per turn), Stealth (Calix-lvl dodge), Wind Release: Spiraling Sphere (40), Eight Trigrams Palm Heavenly Spin (defense, reflect half the damage), Leaf Whirl (confuse), Contamination (10, power up)
#538. Primero Ghost: Sleepy Swordsman; Based loosely on Stark from Bleach, Credit to Zev; FE: 165; Element: Light/Rahaga; Effect: Nap-Time-Capsule: Go to sleep for 2 turns, replentishes 50 FE and negates status effects; Attacks: Dizzy Punch (30, confuse), Fire Sign (45, burn), Ice Sign (45, freeze), Thunder Sign (45, paralyze), Holy Sign (50, cannot be defended against, 25 to user), Coma Fist (roll a six-sided die. 1 or 2=1 dmg, 3 or 4=50 dmg, 5 or 6=100 dmg)
#539. Aku Knight Red: Eshi; Based on D. Gray Man Akuma of the same name, Credit to Zev; FE: 150; Element: Shadow/Steel; Effect: Gravity Chains: Give up 20 FE to paralyze your opponent for 1 turn; Attacks: Rabid Punch (35, confuse), Primero Ghost: Sleepy Swordsman From A Time He Was Laughing When He Was Actually Ticked Off!!! (60, confuse, burn, poison; can only be used when Aku Knight Blue: Thread is on the field with him), Black Ropes of Ruination (30, burn, paralyze), Crazy Kick (40)
#540. Aku Knight Blue: Thread; Based on D. Gray Man Akuma of the same name, Credit to Zev; FE: 150; Element: Shadow/Steel; Effect: Six Red Eyes: Give up 20 FE to become immune to status effects and reduce incoming damage by 10 for 1 turn; Attacks: Rabid Punch (35, confuse), Primero Ghost: Sleepy Swordsman From A Time He Was Laughing When He Was Actually Ticked Off!!! (60, confuse, burn, poison; Can only be used when Aku Knight Red: Eshi is on the field with him), Demon Thread (30, burn, poison), Crazy Kick (40)
#541. Ice TH; Credit to CTK; FE: 150: Element: Ice; Upgrades into Super Ice or Devil Ice; Effect: Annoyed: When FE is 75 or lower, power up; Attacks: Hadouken (20), Shinku Hadouken (charge, then 40), Tag Blast (25; if you have any Orbs with Paws Tf in its name, switch to the Orb), Hason (30, freeze), Ice Bomb (50, freeze; 1 use), Cup of Coffee (restores 50 FE, 4 turn cooldown)
#542. Super Ice; Credit to CTK; FE: 175; Element: Ice/Rahaga; Upgrades into Hyper Ice; Effect: Chaos Aura: Opponent's attacks do -10 dmg; Attacks: Hadouken (30), Shinku Hadouken (charge, then 50), Tag Blast (25; if you have any Orbs with Paws Tf in its name, switch to the Orb), Hason (40, freeze), Ultima Ice Destroyer (75, freeze; 1 use)
#543. Hyper Ice; Credit to CTK; FE: 200; Element: Ice/Rahaga; Effect: Chaos Aura: Opponent's attacks do -30 dmg; Attacks: Hadouken (40), Shinku Hadouken (charge, then 60), Hason (50, freeze), Tag Blast (25; if you have an Orb with Paws Tf in its name, switch to the Orb), Elemental Release: Spiraling Shuriken (100; 50 to self), Chaos Charge (power up for next move. If normal attack, increase damage by 20, except for Chaos Blast and Chaos Control), Chaos Blast (100, only after 2 Chaos Charges; cannot be used again until another 2 Chaos Charges are used), Chaos Control (requires 1 Chaos Charge; opponent cannot attack for the next 2 turns)
#544. Chozo Suit Hunter; Based on Samus from Metroid prime 3, Credit to Nick; FE: 150; Element: Fire/Ice/Light; Attacks: Energy Blast (20), Plasma Shot (30; 40% burn chance), Nova Blast (30; 40% burn chance), Charged Shot (40), Missile (30), Ice Missile (30; 40% freeze chance), Multiple Missile (flip 5 coins; 20x heads), Bomb (20), Boost (50% dodge), Grapple (50% chance to disable block technique), Hypermode Blast (40), Hypermode Rocket (70; 1 use)
#545. Lexero_JXII; Credit to Gahu; FE: 150; Element: Air/Earth; Attacks: Futon: Rasenshuriken (55; 2 uses), Futon: Rasengan (30), Kazetsuchi (40), Sandstorm (30, paralyze)
#546. Azakina; Designed by me; FE: 160; Element: Rahaga; Upgrades into Azakinui; Attacks: Staff Slash (10), Magna Ball (15), Repel (20, defense), Zarutax Summon (30, allow Zamor Spit), Double Team (attack twice next turn), Armor Peel (10, defense; next attack does double damage), Polar Tackle (30), Neutralize (paralyze for 3), Attract (opponent must attack for the next 2 turns, and those attacks have Sanok-lvl accuracy), Dispel Shield (reflect next 3 attacks), Ilatsu (next 3 attacks cannot be blocked or dodged), Memories (2 turn perfect accuracy), Zamor Spit (20; enemy loses 10 atk first use; mind control opponent for 3 turns)
#547. Pohatu Newva; FE: 180; Element: Stone/Air; Attacks: Skycannon (15), Copter Blade Spin (flip 4 coins; 10x tails), Stone Stomp (25), Power Punch (25), Boulder Blast (30), Body Slam (35), Kakama Nuva (attack twice next turn), Phantoka (power up; your Air attacks do double damage to opponent; you take half-dmg from Earth attacks; 1 use), Skydive Slam (40), Boulder Bomb (40), Gravity Hurts (20)
#548. Kopaka Newva; FE: 180; Element: Ice/Air; Attacks: Skycannon (15), Sniper Shot (20, defense; cannot be dodged), Freeze (25), Ice Lance (30), Frost Bite (40), 5th Degree (40), Blizzard (45), Akaku Nuva (cancel attack effect), Phantoka (power up; your Air attacks do double damage to opponent; you take half-dmg from Earth attacks; 1 use), Glide (40), Hail (40), Slash (20), Gravity Hurts (20)
#549. Lewa Newva; FE: 180; Element: Air; Attacks: Skycannon (15), Blade Slice (20), Wind Blast (25), Cyclone (30), Whirlirang (35), Cycletack (40, add. 5 per turn), Soaring Heights (power up), Glide (25), Miru Nuva (defense), Phantoka (power up; your Air attacks do double damage to opponent; you take half-dmg from Earth attacks; 1 use), Jet Tackle (40), Winds of Change (40), Gravity Hurts (20), Class 5 Hurricane (40)
#550. Form Mimic; Based on Biometal Model A from Mega Man ZX Advent; FE: 130; Element: Rahaga; Attacks: Shot (20), Homing Shot (20; cannot be dodged), Giga Crash (50; 2 turn cooldown; in Tag Match, hits both), A-Trans (become duplicate of your opponent's Orb for 4 turns; limited to that Spirit's attacks for duration)
#551. Gazelroid; Based on Deerburn from Mega Man ZX Advent; FE: 130; Element: Fire; Attacks: Upperkick (10, paralyze), Flame Arrows (15), Fireball Spit (20), Kicksmash (25)
#552. Wasproid; Based on Kaisemine from Mega Man ZX Advent; FE: 130; Element: Fire/Air; Attacks: Swarm (10), Rockets (15, cannot be dodged), Lasers (20), Rain of Fire (25), Levitate (defense)
#553. Tridenroid; Based on Chronoforce from Mega Man ZX Advent; FE: 140; Element: Ice; Effect: Thick Shell: Take -10 from all attacks (after applying weakness and resistance); Attacks: Shell (defense), Mini-Clones (10), Spike (15), Chrono Spike (15, extra 10 next turn), Time Slow (reduce opponent's accuracy and evasion, increase user's dodge chance and evasion; lasts 5 turns; 1 use)
#554. Crocoroid; Based on Bitefrost from Mega Man ZX Advent; FE: 130; Element: Ice; Attacks: Spike Wheel (10), Bite (20), Earthquake (15), Spike (25)
#555. Hedgeroid; Based on Tesrat from Mega Man ZX Advent; FE: 130; Element: Thunder; Attacks: Spark Aura (20), Shot (10), Rat Summon (15), Thunder Roll (25)
#556. Floweroid; Based on Rosespark from Mega Man ZX Advent; FE: 140; Element: Thunder; Attacks: Spike (10), Elec Perimeter (20; only after 3 Spikes, can only be dodged by an aerial dodge), Elec Rope (15, paralyze), Elec Laser (25; heal 5 FE), Climb (defense)
#557. Shisaroids; Based on Urgoyle and Argoyle from Mega Man ZX Advent; FE: 150 each; Element: Rahaga; Effect: Gemini: Can only be used in Tag Matches, must be used by both; Attacks: Shuriken (15), Shuriken Ricochet (25; requires both), Gemini Dash (10, defense; requires both), Shadow Portal (30), Infinite Dash (20, Calix-lvl dodge)
#558. Vulturoid; Based on Condorrock from Mega Man ZX Advent; FE: 130; Element: Air/Rahaga; Attacks: Sound Blast (20), Surround Sound (15, defense), Summon (10), Levitate (defense)
#559. Nikila; FE: 140; Element: Thunder; Effect: One Last Chance: When FE runs out, return to full, 1 use; Attacks: Trident (10), Electric Cage (defense), Volt (15), Lightning Ball (20), Electro Pulse (25), Thunderstorm (30), Kanohi of Possibility (inflict a random status effect on your opponent for 5 turns)
#560. Vaikav; Designed by me; FE: 140; Element: Steel; Attacks: Metal Punch (10), Armor Peel (10, defense, next attack does double damage), Zarutax Summon (30, allow Zamor Spit), Zamor Spit (20, enemy loses 10 atk first use; mind control enemy for 3), Memories (2 turn perfect accuracy), Dagger Whirlwind (15, confuse), Density Slam (30), Iron Blast (25), Qyatru (defense)
#561. Radiak; FE: 130; Element: Shadow/Air; Attacks: Quadro-Stomp (10), Betray (15), Shadow Blast (20), Slow (reduce opponent's accuracy and evasion for 3 turns), Corrupted Honor (if you are under a negative effect, recover and transfer it to the enemy)
#562. Photok; FE: 130; Element: Light/Air; Attacks: Slash (10), Light Blast (15), Speed (attack twice next turn), Prove (power up; 1 use)
#563. Kirop; FE: 130; Element: Shadow/Air; Attacks: Slash (10), Betray (25), Shadow Blast (20), Blind (blind opponent for 3 turns)
#564. Solek; FE: 130; Element: Light/Air; Attacks: Slash (10), Light Blast (15), Light Blade (20), Prove (power up; 1 use)
#565. Tanma; FE: 130; Element: Light/Air; Attacks: Slash (10), Light Blast (15), Living Light (power up Light attacks in this battle, even after FE runs out), Vengeance Fury (25)
#566. Gavla; FE: 130; Element: Shadow/Air; Attacks: Slash (10), Betray (15), Shadow Blast (20), Confusion (confuse opponent for 3 turns), Venegance Fury (25)
#567. Antroz; FE: 150; Element: Shadow/Air; Upgrades into Makuta Antroz; Attacks: Slash (20), Poison Fangs (10, poison), Shadow Leech (15, heals user by 15, double damage to Light types), Phantoka (power up, Air attacks are doubled, take half-dmg from Earth attacks; 1 use), Honor (recover from negative effects), Jutlin (opponent loses 1 tool/weapon and the related attack(s); 1 use), Shadow Breath (30), Glide (25), Dragonrage (40), Gravity Hurts (20)
#568. Vamprah; FE: 150; Element: Shadow/Air; Upgrades into Makuta Vamprah; Attacks: Wingblade (20), Claw (15), Shadow Leech (15, heal user by 15, double-dmg to Light), Phantoka (power up, Air attacks are doubled, take half-dmg from Earth attacks; one use), Stalk (increase evasion and accuracy), Avsa (drain 10 atk from your opponent, you gain that 10 atk; 1 use), Hawkdive (30), Glide (25), Thrill of the Hunt (40), Gravity Hurts (20)
#569. Chirox; FE: 150; Element: Shadow/Air; Upgrades into Makuta Chirox; Attacks: Claw (20), Wingblade (15), Shadow Leech (15, heal user by 15, double damage to Light types), Experimentation (opponent loses 3 attacks; 1 use), Shelek (opponent cannot attack for 3 turns; 1 use), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Shadow Ball (30), Glide (25), Chemical Bomb (40), Gravity Hurts (20)
#570. Toa Ignika; FE: 160; Element: Air/Rahaga; Effect: Life: No weakness, immune to negative effects, regenerate 20 FE per turn; Attacks: Slash (10), Skydive (20), Skycannon (15), Life Saber (20), Double Team (attack twice next turn), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Behold the Mask (30), Healing Light (sacrifice one of your Orbs to revive a fallen one), Curse (inflict a random status effect on your enemy), Life Shield (defense), Life Withdrawl (25), Absolute Defense(drain all FE from all of your opponent's Orbs, all of your Orbs, and Toa Ignika; 1 use; ends the battle in a tie)
#571. Icarax; FE: 150; Element: Shadow/Air; Upgrades into Makuta Icarax; Attacks: Stab (20), Slash (20), Shield (defense), Shadow Leech (15, heals user by 15, double-dmg to Light types), Phantoka (power up, double Air attack, take half-dmg from Earth attacks; 1 use), Simple Destruction (30), Kraakhan (25), Conquer (take an attack from your opponent; 1 use), Glide (25), Dragonrage (40)
#572. Mutran; FE: 150; Element: Shadow/Air; Upgrades into Makuta Mutran; Attacks: Slash (20), Staff Twirl (15), Shadow Leech (15, heal user by 15, double-dmg to Light types), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Experimentaion (opponent loses 3 attacks; 1 use), Chemical Bomb (30), Glide (25), Mad Science (40), Shelek (opponent cannot attack for 3 turns; 1 use), Chronicle
#573. Vican; FE: 130; Element: Shadow/Air; Upgrades into Purified Vican after fighting a Klakk Spirit; Attacks: Claw (10), Betray (15), Shadow Blast (20), Lab Assistant (use on of Mutran's attack this turn only; 1 use)
#574. Makuta Antroz; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heal 20 FE per turn; Attacks: Slash (20), Poison Fangs (10, poison), Shadow Leech (15, heals user by 15, double damage to Light types), Phantoka (power up, Air attacks are doubled, take half-dmg from Earth attacks; 1 use), Honor (recover from negative effects), Jutlin (opponent loses 1 tool/weapon and the related attack(s); 1 use), Shadow Breath (30), Glide (25), Dragonrage (40), Gravity Hurts (20), Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#575. Makuta Vamprah; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heals 20 FE per turn; Attacks: Wingblade (20), Claw (15), Shadow Leech (15, heal user by 15, double-dmg to Light), Phantoka (power up, Air attacks are doubled, take half-dmg from Earth attacks; one use), Stalk (increase evasion and accuracy), Avsa (drain 10 atk from your opponent, you gain that 10 atk; 1 use), Hawkdive (30), Glide (25), Thrill of the Hunt (40), Gravity Hurts (20), Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#576. Makuta Chirox; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heal 20 FE per turn; Attacks: Claw (20), Wingblade (15), Shadow Leech (15, heal user by 15, double damage to Light types), Experimentation (opponent loses 3 attacks; 1 use), Shelek (opponent cannot attack for 3 turns; 1 use), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Shadow Ball (30), Glide (25), Chemical Bomb (40), Gravity Hurts (20), Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#577. Makuta Icarax; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heal 20 FE per turn; Attacks: Stab (20), Slash (20), Shield (defense), Shadow Leech (15, heals user by 15, double-dmg to Light types), Phantoka (power up, double Air attack, take half-dmg from Earth attacks; 1 use), Simple Destruction (30), Kraakhan (25), Conquer (take an attack from your opponent; 1 use), Glide (25), Dragonrage (40), Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#578. Makuta Mutran; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heal 20 FE per turn; Attacks: Slash (20), Staff Twirl (15), Shadow Leech (15, heal user by 15, double-dmg to Light types), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Experimentaion (opponent loses 3 attacks; 1 use), Chemical Bomb (30), Glide (25), Mad Science (40), Shelek (opponent cannot attack for 3 turns; 1 use), Chronicle, Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#579. Blackout; Based on the Transformer of the same name, Credit to Toa Nidhiki Nuva; FE: 180; Element: Air/Steel; Effect: Seperation: Allows you to switch with Scorponok without the needed Ultima-Orbs; Attacks: Sonic Impact (50), Machine Gun (5 damage, hits 8 times), Heli Master (30)
#580. Scorponok; Based on the Transformer of the same name, Credit to Toa Nidhiki Nuva; FE: 120; Element: Earth/Steel; Effect: Attach: Able to switch with Blackout without the needed Ultima-Orbs; Attacks: Claw Slash (15), Tail Whip (15), Dig (30), Machine Gun (5 damage, hits 5 times)
#581. Sleek-Streaker; Based loosely on Jazz from Transformers, Credit to PhantokaNorik; FE: 170; Element: Ice/Steel; Effect: Transform and Roll Out: When FE hits 40, deal 30 damage to opponent; Attacks: Double Blade (30), Plasma Shots (15), Parry (defense), Pontiac Ram (35), Machinegun (10), Kick-Flip (25), Blizzard of Steel (45)
#582. Fire Fuser; Credit to Samuel; FE: 160; Element: Fire; Effect: Fire Fusion: Fuse with a Fire Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom (power up), Fire Boomerang (20, add. 20 next turn), Flame Barrier (defense)
#583. Stone Fuser; Credit to Samuel; FE: 160; Element: Stone; Effect: Stone Fusion: Fuse with a Stone Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom (power up), Boulder Catapult (60, 2 turns cooldown)
#584. Earth Fuser; Credit to Samuel; FE: 160; Element: Earth; Effect: Earth Fusion: Fuse with an Earth Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom (power up),Archive (gain one of your opponent's attacks), Overpower (40, cause a random effect)
#585. Ice Fuser; Credit to Samuel; FE: 160; Element: Ice; Effect: Ice Fusion: Fuse with an Ice Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Blizzard (45)
#586. Air Fuser; Credit to Samuel; FE: 160; Element: Air; Effect: Air Fusion: Fuse with an Air Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Phantoka
#587. Water Fuser; Credit to Samuel; FE: 160; Element: Water; Effect: Water Fusion: Fuse with a Water Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Water Cyclone (heal 50), Submerge (defense, heal 10)
#588. Light Fuser; Credit to Samuel; FE: 160; Element: Light; Effect: Light Fusion: Fuse with a Light Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Chronicle, Curaga (heal 50)
#589. Shadow Fuser; Credit to Samuel; FE: 160; Element: Shadow; Effect: Shadow Fusion: Fuse with a Shadow Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Oblivion Ring (next time you lose FE, enemy takes equal damage), Conquer, Into the Soul
#590. Rahaga Fuser; Credit to Samuel; FE: 160; Element: Rahaga; Effect: Rahaga Fusion: Fuse with a Rahaga Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Curaga (heal 50), Seal
#591. Thunder Fuser; Credit to Samuel; FE: 160; Element: Thunder; Effect: Thunder Fusion: Fuse with a Thunder Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Electro Pulse (40), Electric Cage (paralyze)
#592. Steel Fuser; Credit to Samuel; FE: 160; Element: Steel; Effect: Steel Fusion: Fuse with a Steel Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Kaminari Slash (80)
#593. Dragon Fuser; Credit to Samuel; FE: 160; Element: Dragon; Effect: Dragon Fusion: Fuse with a Dragon Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Dragon Honor (heal 30, recover from negative effects, does 20 to enemy per effect)
#594. Czin; Based on the character of the same name, Credit to Samuel; FE: 150; Element: Shadow; Effect: Extra Damage: Opponent takes 10 dmg per turn plus 10 for every status effect on them; Attacks: Plague (20, 10 per turn), Soul Burn (20, remove positive effects and disable healing abilities), Death Grip (20/turn, heal user by damage done/turn), Death Gate (70, remove three of your opponent's attacks on first use, 6 turns cooldown)
#595. Qiraja Warden; Based on Qiraji Prophets from World of Warcraft, Credit to Zev; FE: 90; Element: Shadow/Steel; Effect: Swarm: Atk up 5 for every Qiraja in battle; Attacks: Arcana Blast (40), Arcana Volley (charge, then 60), Arcana Field (5, defense, +5 dmg each time an attack hits the field)
#596. Qiraja Battleguard; Based on Qiraji Battleguards, Credit to Zev; FE: 130; Element: Shadow/Steel; Effect: Swarm: Atk up 5 for every Qiraja in battle; Attacks: Sickle Dance (30), Qiraji Beheading Dance (60; 25 to user), Stinger Strike (20, poison), Spiders' Enemies' Finishing Blow (80; damages target and user, can only be used when target's FE is below 25%)
#597. Qiraja Gladiator; Based on Qiraji Gladiator, Credit to Zev; FE: 110; Element: Shadow/Steel; Effect: Swarm: Atk up 5 for every Qiraja in battle; Attacks: Pincer Thrust (45), Vice Grip of Anger (30, paralyze), Hammer Pincer (50, stuns user), Cancer Wave (60; 35 to user)
#598. Bounty; Based on Vash from Trigun, Credit to Nk; FE: 200; Element: Rahaga/Steel/Fire; Effect: Rapid Speed: Always attacks first; Attacks: Rapid Fire (30), Lucky Shot (flip a coin; heads=75, tails=nothing), Frenzied Fire (20, hits 5 times, 50% chance to miss), Double Shot (50, 2 hits, 75% chance to miss), Hidden Blaster (40, paralyze), Angel Arm (150, reduces user to 10 FE)
#599. Unit 01; Based on Evangelion Unit 01 from Neon Genesis Evangelion, Credit to Nk; FE: 200; Element: Rahaga/Steel; Effect: S2 Engine: Dmg taken reduced by 33%, heal 10 FE at the beginning of each turn; Attacks: Positron Riffle (20), Positron Cannon (30), Progressive Knife (40; 50% paralyze), Progressive Dagger (60; 50% paralyze), Progressive Katana (80; 50% paralyze, must recharge), Berserk (atk doubled, regen +20, attacks used randomly; only when FE under 50), Perfect Synch (atk +30), Rapid Fire (30)
#600. Unit 00; Based on Evangelion Unit 00, Credit to Nk; FE: 200; Element: Rahaga/Steel; Effect: AT Field: Dmg taken reduced by 33%; Attacks: Positron Riffle (20), Positron Cannon (40), Progressive Knife (50; 50% paralyze), Berserk, Perfect Synch (atk +30), Rapid Fire (30), Preparation (next attack has Sanok-level accuracy), Retro Rockets (50), Positron Sniper Riffle (60, perfect accuracy, 3 uses), Progressive Lance (85; 2 uses)
#502. Ragnaros; Credit to Neb-X; FE: 150; Element: Thunder; Attacks: Thunder Clap (20), Thunder Storm (35, allow Thunder Wave next turn), Thunder Wave (10, paralyze), Thunder Channel (power up), True Thunderbird (40; 20 to self)
#503. Void Walker; Credit to Neb-X; FE: 150; Element: Shadow/Rahaga; Attacks: Keyblade Slash (30), Intangible (defense), Drain Life (poison opponent), Life Tap (transfer some of your own FE to someone else), Taunt (enemy must attack next turn), Assassain Rush (20), Shadow Defend (defense)
#504. Time Turner; Credit to Neb-X; FE: 70; Element: Rahaga; Effect: Impenetrable Defense: Take 25% dmg from all attacks (after applying weakness and resistance); Attacks: Stoppara (reduce enemy dodge chance and accuracy), Time Field (defense, 5 to user), Time Swipe (30), Time Barrier (defense), Time Disk (25), Keyblade Slash (30), Time Ball (20)
#505. Trogdor; Based (somewhat loosely) on the famous dragon of the same name, Credit to Neb-X; FE: 200; Element: Rahaga/Dragon; Effect: Dragon's Descent: When a summoned Dragon falls in battle, you recover 5 FE; Attacks: Keyblade Slash (50), Dragon Strike (30), Flamethrower (20), Dragon Claw (15), Roar (35), Dragon's Burial (summon a dragon to help you; costs 50 FE), Dragonbreath (20), Dragon Wings (20), Whirlwind (30), Sanctuary Protection (defense, 5 to user), Speed Slash (20), Burninate (Only when FE 20 or below; User loses all FE, 50% chance of opponent losing all FE as well)
#506. One-Winged Angel; Based on the infamous Sephiroth made by Square Enix; FE: 230; Element: Shadow; Element: Undefeatable: No weakness; Attacks: Intimidation (paralyze), Slash (50), Meteor Shower (80), Flash (flip 10 coins, 10x tails; cannot be dodged), Slice-Up (flip 3 coins; 40x tails), Sin Harvest (opponent's FE drops to 10, opponent cannot attack for 3 turns), Sky Dive (30; roll a 6-sided die; result = # of hits), Wingblade (40), Flame Pillar (60, cannot be dodged, paralyze), Dark Orbs (60, cannot be dodged), Beast Release (70, power up), Darkness Within (power up), Glide (50, defense), Dancing Cut (100; 1 turn cooldown), Blackout (60, blind), Revive (recover from negative effects), Revive 2 (return from death with full FE; 2 uses), Fireball Spit (40, burn), Mind Games (opponent loses 20 atk power; 1 use), Showdown of Fate (neither you nor your opponent can switch Orbs or use another Orb once your current one is defeated)
#507. Nyaro; Based on Nya from Zatch Bell!, Credit to Keizah; FE: 140; Element: Rahaga; Attacks: Master Mind (roll a 6-sided die; control opponent for result), Needle Storm (10; hits 1-8 times), Magic Claw (40, cannot be blocked), Body Pillow (defense for 3)
#508. Kollekion; Based on Kollekio from MAR, Credit to Keizah; FE: 120; Element: Rahaga/Shadow; Effect: Fate Card: Roll a 6-sided die at the start of battle. Your opponent can only use attacks weaker than 10x the result of the roll; Attacks: Magic Hammer Dive (10; decrease opponent's atk power), Magic Hammer Spin (roll a 6-sided die; 10x result=dmg, decrease opponent's atk power, confuse user for result), Slowpoke (roll a 6-sided die; stun opponent for result, decrease user's accuracy)
#509. Cut 'N' Paste; Based on Cut 'N' Paste from Zatch Bell!, Credit to Keizah; FE: 150; Element: Rahaga/Shadow/Steel; Attacks: Scissor Blades (15, enable Paper Cut), Paper Cut (30, cannot be defended against), Paper Soldiers (summon 1 Paper Soldier for every Ultima-Orbs you have, lose one for each Fire attack your opponent uses, Soldiers' attacks: Paper Punch (5 for each Soldier), Paper Chain (defense)), Glue Cannon (25, paralyze), Paper Dragon (70, extra to Rahaga, Earth, and Dragon)
#510. Ice Witch; Based on Rapunzel from MAR, Credit to Keizah; FE: 135; Element: Ice/Earth/Shadow; Effect: Vanity: If Ice Witch has a negative effect, she powers up and gains 10 FE each turn she is affected (regardless of FE reaching zero or lower); Attacks: Ice Spikes (20, enable Ice Sandwich), Ice Sandwich (30, stun, extra to Water Orbs), Hair Master: Hair Whip (25), Hair Shield (defense for 3, power up Hair Spike), Hair Spike (40, cannot be blocked or dodged once powered up)
#511. Assassain of Water: Gecko Moria; Based on Salamander Hanzou from Naruto, Credit to Zev; FE: 190; Element: Water/Rahaga; Effect: Petalchaser: Reduce opponent's FE by 20% at the begining of battle; Attacks: Mist Strangler (25), Aqua Burst (50, stuns user), Swamp Bullet (75; 25 to user), Water Dragon Bullet (35), Blue Bomb (45, stun user), White Ripple (30, stun), Blue Ripple (40)
#512. Fire Assassain: Van Auger; Based on the One Piece character of the same name, Credit to Zev; FE: 190; Element: Fire/Rahaga; Effect: Blaze of Glory: If FE drops below 75, attacks do twice the damage for 2 turns; Attacks: Fireshot (20; flip coin. If heads, paralyze), Fire Breath (35, burn), Drake Force (heal 15 FE), D. Time (increase atk power of one attack by 10 for one turn; can only be used once every three turns), Dragon Breath (40)
#513. Wind Assassain: Lafitte; Based on the One Piece character of the same name, Credit to Zev; FE; 190; Element: Air/Rahaga; Effect: Tap Your Toes to the Beat: When your opponent attacks, flip a coin. If heads, immediate dodge; Attacks: Wind Shuriken (Flip a coin; heads, Lafitte's current FE is halved. Tails, opponent's current FE is halved), Dance of the Camellia (20, burn), Dance of the Willow (30, poison), Dance of the Clematis (30, stun), Dance of the Larch (defense), Dance of the Seedling Fern (50; 25 to self)
#514. Anger; Credit to Makuta; Upgrades into Hatred; FE: 150; Element: Shadow; Effect: Demonic Blaze: Any Light Spirit that uses a physical attack against Anger takes 20 dmg; Attacks: Cordak Throw (20), Xra Mask of Anger (power up), Shade Claw (30)
#515. Hatred; Credit to Makuta; Upgrades into Wrath; FE: 200; Element: Shadow; Effect: Blood Fuse: You cannot de-fuse with this Orb until its FE is depleted or the battle is over; Attacks: Armor of Hate (defense), Xradertah Mask of Hate (power up), Blood Slash (40), Spear Slash (30)
#516. Wrath; Credit to Makuta; FE: 200; Element: Shadow; Effect: Intimidate: Opponent loses first turn; Attacks: Xradertahhtrw Mask of Wrath (power up), Rage (attacks do double damage next turn), Shield Slam (30), Spear Strike (40), Deceive (both players lose one turn; when Wrath's FE is depleted, the opponent dies as well)
#517. Proto Raptor: Failed Mode; Credit to Samuel; FE: 200; Element: Shadow; Effect: Insane Rush: If FE falls below 25%, the user heals 20 FE per turn and can attack twice per turn; Attacks: Shadow Embrace (power up), Shadow Seal (opponent loses one attack and you get a Shadow version of that attack; one use), Shadow Lance (30), Dark Slash (40), Proto Blades (30), Proto Shadow (20, paralyze)
#518. Proto Raptor: Prototype Mode; Credit to Samuel; FE: 200; Element: Rahaga; Effect: Rehabilitate: If FE runs out, it is restored to full. One use; Attacks: Twilight Embrace (power up), Twilight Seal (opponent loses one attack, you gain a Rahaga version of that attack; one use), Twilight Lance (30), Twilight Slash (40), Proto Blades (30), Proto Twilight (20, paralyze), Twilight Web (drain enemy 10/turn and heal user by that much), Twilight Shot (30, stun)
#519. Proto Raptor: Perfect Mode; Credit to Samuel; FE: 200; Element: Fire; Effect: Fire Talent: At the beginning of every turn, all enemies will be hit by a Fire attack that does 20 dmg or less; Attacks: Fire Embrace (power up), Fire Seal (opponent loses one attack, you gain a Fire version of that attack; one use), Flame Lance (30), Flaming Slash (40), Proto Blades (30), Proto Fire (20, paralyze), Fire Web (drain opponent FE 10/turn, heal user by that much), Twilight Shot (30, stun), Fire Boomerang (20; add. 20 next turn), Flame Engulf (80; 30/turn for 2; cannot be used again for 3 turns)
#520. Destiny Fighter; Based on Valor Form Sora from Kingdom Hearts 2, Credit to Samuel; FE: 200; Element: Fire/Rahaga; Effect: Battle Instinct: All attacks have Sanok-level accuracy; Attacks: Keyblade Slash (40), Keyblade Combo (60, can only be used directly after Keyblade Slash), Seal (opponent loses one attack; one use), Jump (defense), Strikedown (50, confuse, can only be used directly after Jump), Dash (90% evasion for 3 turns), Dash Strike (45, can only be used during Dash), Dash Jump (defense against Earth, Stone, and Steel attacks for 2 turns), Slamdown (55, confuse, paralyze, can only be used during Dash and directly after Dash Jump)
#521. Destiny Mage; Based on Wisdom Form Sora from Kingdom Hearts 2, Credit to Samuel; FE: 160; Element: Water/Rahaga; Effect: Teleport: 25% chance to be teleported out of the way of an attack; Attacks: Firaga (50, burn), Blizzaga (50, freeze), Thundaga (50, paralyze), Curaga (heal 50 FE), Magnega (enemy loses one Steel attack), Reflega (reflect attacks for 2 turns), Seal (opponent loses one attack; one use), Keyblade Guard (defense)
#522. Destiny Master; Based on Master Form Sora from Kingdom Hearts 2, Credit to Samuel; FE: 200; Element: Fire/Water/Rahaga; Effect: Balance: Take only 25% of all attacks; Attacks: Keyblade Slash (35), Keyblade Combo (55, can only be used directly after Keyblade Slash), Seal (opponent loses one attack; one use), Firaga (50, burn), Blizzaga (50, freeze), Thundaga (50, paralyze), Curaga (heal by 50), Reflega (reflect next attack), Keyblade Block (defense)
#523. Final Destiny; Based on Final Form Sora from Kingdom Hearts 2, Credit to Samuel; FE: 200; Element: Rahaga; Effect: Instant Retaliation: Whenever an opponent attacks, he or she takes 30 dmg; Attacks: Keyblade Slash (40), Keyblade Combo (60, can only be used directly after Keyblade Slash), Seal (opponent loses one attack; one use), Firaga (55, burn), Blizzaga (55, freeze), Thundaga (55, stun), Curaga (heal 55 FE), Reflega (reflect attacks for 2 turns), Keyblade Guard (defense)
#524. Hero of Light; Based on Link from Legend of Zelda: Twilight Princess, Credit to Nick; FE: 150; Element: Light/Air; Attacks: Sword Slash (30), Stab (20), Jump Attack (30; 50% chance of paralyzing), Spin Attack (40; Can hit multiple enemies), Slingshot (10), Boomerang (20), Arrow Shot (20), Bomb (30), Bomb Arrow (30), Finisher (If oppontent is paralyzed, one-hit kill)
#525. Twilight Wolf; Based on Wolf Link from Legend of Zelda: Twilight Princess, Credit to Nick; FE: 150; Element: Light/Shadow; Attacks: Bite (20) Tail Whip (30, can hit mutliple foes), Dig (20, defense), Jump Attack (20, 50% chance of paralyzing), Twilight Area (40; cannot be blocked or dodged)
#526. Rea Death; Based on The Library Ghost from Ghostbusters, Credit to Alpha; FE: 150; Element: Air/Shadow; Attacks: Change (20, random extra effect on other Ghostbusters Orbs), AHHH! (20), Ghost Pain (30), Boo (25, paralyze)
#527. Hogger; Based on Slimer from Ghostbusters, Credit to Alpha; FE: 140; Element: Air/Light; Attacks: Throw the Steak (15), Eat the Tray (20), He Slimed Me (15), Yum (30, sometimes heals 5 FE), Break the Clock (35)
#528. Smart Buster; Based on Egon Spengler from Ghostbusters, Credit to Alpha; FE: 150; Element: Light/Steel; Effect: When fighting other Ghostbusters Orbs, Smart Buster is 10 atk points stronger against ghost-based ones and 10 atk points weaker against Buster-based ones; Attacks: Don't Cross the Stream (15), Proton Pack (20, random extra effect on Shadow types), Ghost Trap (25), Ecto-Goggles (30), Have to Speak Our Language (35)
#529. Ectoplasmatic Slime; Credit to Makuta; FE: 120; Element: Rahaga; Upgrades into Ectoplasmatic Moth; Effect: Noxious Ooze: When physically attacked by opponent, attacker takes 20 dmg and is poisoned for the rest of battle; Attacks: Change (transform into an insect-like Spirit with all of its attacks)
#530. Ectoplasmatic Moth; Credit to Makuta; FE: 170; Element: Shadow/Steel/Air; Effect: Slime Shield: When a physical attack is used against Ectoplasmatic Moth, half the damage dealt is dealt to the attacker as well; Attacks: Slime Bomb (40), Steal (steal one attack from your opponent; 1 use), Wingblades (30), Slime Claws (30), Divebomb (50), Slime Nuke (100; 1 use)
#531. Flamming Fuzzball; Credit to Makuta, Based on his Meeper Pyro; FE: 150; Element: Fire; Effect: Flamming Hide: When an opponent uses a physical attack, they are set on fire for the rest of battle (same effect as a burn); Attacks: Fire Roll (10), Fire Claw (20), Fireball Spit (25), Meep (regain 10 FE), Flame Claw Rake (30)
#532. The Seeing One; Based on the Yu-Gi-Oh! monster Thousand Eyes Restrict, Credit to Samuel; FE: 50; Element: Shadow; Attacks: Meld (fuse to another of your Orbs. Add FE together, gain all attacks, effect, and elemental advantages), Restrict (paralyze for 2), Yami Counterpart (you gain all of your opponent's attacks and change elements using formula Water>Earth>Stone>Air>Ice>Fire>Water; Rahaga>Dragon>Steel>Thunder>Shadow>Light>Rahaga)
#533. Locutus; Based on Locutus of Borg from Star Trek: The Next Generation, Credit to Samuel; FE: 150; Element: Shadow/Steel; Effect: Adapt: The same attack will not work twice on this Orb; Attacks: Power Punch (20), Herald (invulnerable for 2; 1 use), Sabotage (all opponent's attack will be replaced by attacks that do 20 or less damage, lasts for 3 turns; 1 use), Assimilate (gain all opponent's attacks and mind control them for 1 turn; 1 use)
#534. Davaka; Based on Dahaka from Prince of Persia: Warrior Within, Credit to AuraWraith; FE: 170; Upgrades into Dakrevusko; Element: Shadow; Attacks: Shadow Blast (30), Darken (20), Shadow (25), Dark Punch (15), Shadow Ball (35), Black Rage (40), Into the Soul (opponent loses 10 atk power, you gain 10 atk power, paralyze opponent; 1 use)
#535. Leader Buster; Based on Peter Venkman from Ghostbusters, Credit to Alpha; FE: 170; Element: Light/Steel; Effect: When Leader Buster is attacked by another Buster Orb, damage taken is 5 less; Attacks: Don't Cross the Streams (15), Speak Our Language (25), I'm Moving to Pittsburgh (25), Were the Only (30), Ghostbusters! (35), Are You Saying? (25), Okay That Made Sense...(35)
#536. Jack-O-Lantern; Credit to Samuel; FE: 160; Element: Light/Fire; Attacks: Fireball Spit (30), Light Up (10, blind), Trick or Treat (50% chance to do 35 dmg to opponent, 50% chance of getting healed by 35, cannot be used twice in a row), Gourd Blade (40), Candle Burst (burn, blind), Pumpkin Bomb (creates a pumpkin-shaped bomb that detonates in 2 turns and does 50 dmg), Phantom Punch (5, reduce opponent's accuracy), Night of the Living Pumpkin (power up, creates 4 clones w/40 FE each, clones' attacks are: Light Up and Phantom Punch; 1 use), Pumpkin Vision (choose one of your opponent's attacks. Your opponent is limited to that attack for 3 turns; 1 use), Halloween Strike (100; 1 use)
#537. Legira: Air Master; Credit to Samuel; FE: 170; Element: Air; Effect: Air Cure: Absorbs damage from Air attacks and is healed; Attacks: Tornado (30), Wind Release: Spiraling Shuriken (80; defense-piercing, though dodgable; does 25 to user; 3 uses; user loses 5 atk power each use), Sonic Wave (40), Cycletack (35, 5 add. per turn), Stealth (Calix-lvl dodge), Wind Release: Spiraling Sphere (40), Eight Trigrams Palm Heavenly Spin (defense, reflect half the damage), Leaf Whirl (confuse), Contamination (10, power up)
#538. Primero Ghost: Sleepy Swordsman; Based loosely on Stark from Bleach, Credit to Zev; FE: 165; Element: Light/Rahaga; Effect: Nap-Time-Capsule: Go to sleep for 2 turns, replentishes 50 FE and negates status effects; Attacks: Dizzy Punch (30, confuse), Fire Sign (45, burn), Ice Sign (45, freeze), Thunder Sign (45, paralyze), Holy Sign (50, cannot be defended against, 25 to user), Coma Fist (roll a six-sided die. 1 or 2=1 dmg, 3 or 4=50 dmg, 5 or 6=100 dmg)
#539. Aku Knight Red: Eshi; Based on D. Gray Man Akuma of the same name, Credit to Zev; FE: 150; Element: Shadow/Steel; Effect: Gravity Chains: Give up 20 FE to paralyze your opponent for 1 turn; Attacks: Rabid Punch (35, confuse), Primero Ghost: Sleepy Swordsman From A Time He Was Laughing When He Was Actually Ticked Off!!! (60, confuse, burn, poison; can only be used when Aku Knight Blue: Thread is on the field with him), Black Ropes of Ruination (30, burn, paralyze), Crazy Kick (40)
#540. Aku Knight Blue: Thread; Based on D. Gray Man Akuma of the same name, Credit to Zev; FE: 150; Element: Shadow/Steel; Effect: Six Red Eyes: Give up 20 FE to become immune to status effects and reduce incoming damage by 10 for 1 turn; Attacks: Rabid Punch (35, confuse), Primero Ghost: Sleepy Swordsman From A Time He Was Laughing When He Was Actually Ticked Off!!! (60, confuse, burn, poison; Can only be used when Aku Knight Red: Eshi is on the field with him), Demon Thread (30, burn, poison), Crazy Kick (40)
#541. Ice TH; Credit to CTK; FE: 150: Element: Ice; Upgrades into Super Ice or Devil Ice; Effect: Annoyed: When FE is 75 or lower, power up; Attacks: Hadouken (20), Shinku Hadouken (charge, then 40), Tag Blast (25; if you have any Orbs with Paws Tf in its name, switch to the Orb), Hason (30, freeze), Ice Bomb (50, freeze; 1 use), Cup of Coffee (restores 50 FE, 4 turn cooldown)
#542. Super Ice; Credit to CTK; FE: 175; Element: Ice/Rahaga; Upgrades into Hyper Ice; Effect: Chaos Aura: Opponent's attacks do -10 dmg; Attacks: Hadouken (30), Shinku Hadouken (charge, then 50), Tag Blast (25; if you have any Orbs with Paws Tf in its name, switch to the Orb), Hason (40, freeze), Ultima Ice Destroyer (75, freeze; 1 use)
#543. Hyper Ice; Credit to CTK; FE: 200; Element: Ice/Rahaga; Effect: Chaos Aura: Opponent's attacks do -30 dmg; Attacks: Hadouken (40), Shinku Hadouken (charge, then 60), Hason (50, freeze), Tag Blast (25; if you have an Orb with Paws Tf in its name, switch to the Orb), Elemental Release: Spiraling Shuriken (100; 50 to self), Chaos Charge (power up for next move. If normal attack, increase damage by 20, except for Chaos Blast and Chaos Control), Chaos Blast (100, only after 2 Chaos Charges; cannot be used again until another 2 Chaos Charges are used), Chaos Control (requires 1 Chaos Charge; opponent cannot attack for the next 2 turns)
#544. Chozo Suit Hunter; Based on Samus from Metroid prime 3, Credit to Nick; FE: 150; Element: Fire/Ice/Light; Attacks: Energy Blast (20), Plasma Shot (30; 40% burn chance), Nova Blast (30; 40% burn chance), Charged Shot (40), Missile (30), Ice Missile (30; 40% freeze chance), Multiple Missile (flip 5 coins; 20x heads), Bomb (20), Boost (50% dodge), Grapple (50% chance to disable block technique), Hypermode Blast (40), Hypermode Rocket (70; 1 use)
#545. Lexero_JXII; Credit to Gahu; FE: 150; Element: Air/Earth; Attacks: Futon: Rasenshuriken (55; 2 uses), Futon: Rasengan (30), Kazetsuchi (40), Sandstorm (30, paralyze)
#546. Azakina; Designed by me; FE: 160; Element: Rahaga; Upgrades into Azakinui; Attacks: Staff Slash (10), Magna Ball (15), Repel (20, defense), Zarutax Summon (30, allow Zamor Spit), Double Team (attack twice next turn), Armor Peel (10, defense; next attack does double damage), Polar Tackle (30), Neutralize (paralyze for 3), Attract (opponent must attack for the next 2 turns, and those attacks have Sanok-lvl accuracy), Dispel Shield (reflect next 3 attacks), Ilatsu (next 3 attacks cannot be blocked or dodged), Memories (2 turn perfect accuracy), Zamor Spit (20; enemy loses 10 atk first use; mind control opponent for 3 turns)
#547. Pohatu Newva; FE: 180; Element: Stone/Air; Attacks: Skycannon (15), Copter Blade Spin (flip 4 coins; 10x tails), Stone Stomp (25), Power Punch (25), Boulder Blast (30), Body Slam (35), Kakama Nuva (attack twice next turn), Phantoka (power up; your Air attacks do double damage to opponent; you take half-dmg from Earth attacks; 1 use), Skydive Slam (40), Boulder Bomb (40), Gravity Hurts (20)
#548. Kopaka Newva; FE: 180; Element: Ice/Air; Attacks: Skycannon (15), Sniper Shot (20, defense; cannot be dodged), Freeze (25), Ice Lance (30), Frost Bite (40), 5th Degree (40), Blizzard (45), Akaku Nuva (cancel attack effect), Phantoka (power up; your Air attacks do double damage to opponent; you take half-dmg from Earth attacks; 1 use), Glide (40), Hail (40), Slash (20), Gravity Hurts (20)
#549. Lewa Newva; FE: 180; Element: Air; Attacks: Skycannon (15), Blade Slice (20), Wind Blast (25), Cyclone (30), Whirlirang (35), Cycletack (40, add. 5 per turn), Soaring Heights (power up), Glide (25), Miru Nuva (defense), Phantoka (power up; your Air attacks do double damage to opponent; you take half-dmg from Earth attacks; 1 use), Jet Tackle (40), Winds of Change (40), Gravity Hurts (20), Class 5 Hurricane (40)
#550. Form Mimic; Based on Biometal Model A from Mega Man ZX Advent; FE: 130; Element: Rahaga; Attacks: Shot (20), Homing Shot (20; cannot be dodged), Giga Crash (50; 2 turn cooldown; in Tag Match, hits both), A-Trans (become duplicate of your opponent's Orb for 4 turns; limited to that Spirit's attacks for duration)
#551. Gazelroid; Based on Deerburn from Mega Man ZX Advent; FE: 130; Element: Fire; Attacks: Upperkick (10, paralyze), Flame Arrows (15), Fireball Spit (20), Kicksmash (25)
#552. Wasproid; Based on Kaisemine from Mega Man ZX Advent; FE: 130; Element: Fire/Air; Attacks: Swarm (10), Rockets (15, cannot be dodged), Lasers (20), Rain of Fire (25), Levitate (defense)
#553. Tridenroid; Based on Chronoforce from Mega Man ZX Advent; FE: 140; Element: Ice; Effect: Thick Shell: Take -10 from all attacks (after applying weakness and resistance); Attacks: Shell (defense), Mini-Clones (10), Spike (15), Chrono Spike (15, extra 10 next turn), Time Slow (reduce opponent's accuracy and evasion, increase user's dodge chance and evasion; lasts 5 turns; 1 use)
#554. Crocoroid; Based on Bitefrost from Mega Man ZX Advent; FE: 130; Element: Ice; Attacks: Spike Wheel (10), Bite (20), Earthquake (15), Spike (25)
#555. Hedgeroid; Based on Tesrat from Mega Man ZX Advent; FE: 130; Element: Thunder; Attacks: Spark Aura (20), Shot (10), Rat Summon (15), Thunder Roll (25)
#556. Floweroid; Based on Rosespark from Mega Man ZX Advent; FE: 140; Element: Thunder; Attacks: Spike (10), Elec Perimeter (20; only after 3 Spikes, can only be dodged by an aerial dodge), Elec Rope (15, paralyze), Elec Laser (25; heal 5 FE), Climb (defense)
#557. Shisaroids; Based on Urgoyle and Argoyle from Mega Man ZX Advent; FE: 150 each; Element: Rahaga; Effect: Gemini: Can only be used in Tag Matches, must be used by both; Attacks: Shuriken (15), Shuriken Ricochet (25; requires both), Gemini Dash (10, defense; requires both), Shadow Portal (30), Infinite Dash (20, Calix-lvl dodge)
#558. Vulturoid; Based on Condorrock from Mega Man ZX Advent; FE: 130; Element: Air/Rahaga; Attacks: Sound Blast (20), Surround Sound (15, defense), Summon (10), Levitate (defense)
#559. Nikila; FE: 140; Element: Thunder; Effect: One Last Chance: When FE runs out, return to full, 1 use; Attacks: Trident (10), Electric Cage (defense), Volt (15), Lightning Ball (20), Electro Pulse (25), Thunderstorm (30), Kanohi of Possibility (inflict a random status effect on your opponent for 5 turns)
#560. Vaikav; Designed by me; FE: 140; Element: Steel; Attacks: Metal Punch (10), Armor Peel (10, defense, next attack does double damage), Zarutax Summon (30, allow Zamor Spit), Zamor Spit (20, enemy loses 10 atk first use; mind control enemy for 3), Memories (2 turn perfect accuracy), Dagger Whirlwind (15, confuse), Density Slam (30), Iron Blast (25), Qyatru (defense)
#561. Radiak; FE: 130; Element: Shadow/Air; Attacks: Quadro-Stomp (10), Betray (15), Shadow Blast (20), Slow (reduce opponent's accuracy and evasion for 3 turns), Corrupted Honor (if you are under a negative effect, recover and transfer it to the enemy)
#562. Photok; FE: 130; Element: Light/Air; Attacks: Slash (10), Light Blast (15), Speed (attack twice next turn), Prove (power up; 1 use)
#563. Kirop; FE: 130; Element: Shadow/Air; Attacks: Slash (10), Betray (25), Shadow Blast (20), Blind (blind opponent for 3 turns)
#564. Solek; FE: 130; Element: Light/Air; Attacks: Slash (10), Light Blast (15), Light Blade (20), Prove (power up; 1 use)
#565. Tanma; FE: 130; Element: Light/Air; Attacks: Slash (10), Light Blast (15), Living Light (power up Light attacks in this battle, even after FE runs out), Vengeance Fury (25)
#566. Gavla; FE: 130; Element: Shadow/Air; Attacks: Slash (10), Betray (15), Shadow Blast (20), Confusion (confuse opponent for 3 turns), Venegance Fury (25)
#567. Antroz; FE: 150; Element: Shadow/Air; Upgrades into Makuta Antroz; Attacks: Slash (20), Poison Fangs (10, poison), Shadow Leech (15, heals user by 15, double damage to Light types), Phantoka (power up, Air attacks are doubled, take half-dmg from Earth attacks; 1 use), Honor (recover from negative effects), Jutlin (opponent loses 1 tool/weapon and the related attack(s); 1 use), Shadow Breath (30), Glide (25), Dragonrage (40), Gravity Hurts (20)
#568. Vamprah; FE: 150; Element: Shadow/Air; Upgrades into Makuta Vamprah; Attacks: Wingblade (20), Claw (15), Shadow Leech (15, heal user by 15, double-dmg to Light), Phantoka (power up, Air attacks are doubled, take half-dmg from Earth attacks; one use), Stalk (increase evasion and accuracy), Avsa (drain 10 atk from your opponent, you gain that 10 atk; 1 use), Hawkdive (30), Glide (25), Thrill of the Hunt (40), Gravity Hurts (20)
#569. Chirox; FE: 150; Element: Shadow/Air; Upgrades into Makuta Chirox; Attacks: Claw (20), Wingblade (15), Shadow Leech (15, heal user by 15, double damage to Light types), Experimentation (opponent loses 3 attacks; 1 use), Shelek (opponent cannot attack for 3 turns; 1 use), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Shadow Ball (30), Glide (25), Chemical Bomb (40), Gravity Hurts (20)
#570. Toa Ignika; FE: 160; Element: Air/Rahaga; Effect: Life: No weakness, immune to negative effects, regenerate 20 FE per turn; Attacks: Slash (10), Skydive (20), Skycannon (15), Life Saber (20), Double Team (attack twice next turn), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Behold the Mask (30), Healing Light (sacrifice one of your Orbs to revive a fallen one), Curse (inflict a random status effect on your enemy), Life Shield (defense), Life Withdrawl (25), Absolute Defense(drain all FE from all of your opponent's Orbs, all of your Orbs, and Toa Ignika; 1 use; ends the battle in a tie)
#571. Icarax; FE: 150; Element: Shadow/Air; Upgrades into Makuta Icarax; Attacks: Stab (20), Slash (20), Shield (defense), Shadow Leech (15, heals user by 15, double-dmg to Light types), Phantoka (power up, double Air attack, take half-dmg from Earth attacks; 1 use), Simple Destruction (30), Kraakhan (25), Conquer (take an attack from your opponent; 1 use), Glide (25), Dragonrage (40)
#572. Mutran; FE: 150; Element: Shadow/Air; Upgrades into Makuta Mutran; Attacks: Slash (20), Staff Twirl (15), Shadow Leech (15, heal user by 15, double-dmg to Light types), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Experimentaion (opponent loses 3 attacks; 1 use), Chemical Bomb (30), Glide (25), Mad Science (40), Shelek (opponent cannot attack for 3 turns; 1 use), Chronicle
#573. Vican; FE: 130; Element: Shadow/Air; Upgrades into Purified Vican after fighting a Klakk Spirit; Attacks: Claw (10), Betray (15), Shadow Blast (20), Lab Assistant (use on of Mutran's attack this turn only; 1 use)
#574. Makuta Antroz; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heal 20 FE per turn; Attacks: Slash (20), Poison Fangs (10, poison), Shadow Leech (15, heals user by 15, double damage to Light types), Phantoka (power up, Air attacks are doubled, take half-dmg from Earth attacks; 1 use), Honor (recover from negative effects), Jutlin (opponent loses 1 tool/weapon and the related attack(s); 1 use), Shadow Breath (30), Glide (25), Dragonrage (40), Gravity Hurts (20), Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#575. Makuta Vamprah; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heals 20 FE per turn; Attacks: Wingblade (20), Claw (15), Shadow Leech (15, heal user by 15, double-dmg to Light), Phantoka (power up, Air attacks are doubled, take half-dmg from Earth attacks; one use), Stalk (increase evasion and accuracy), Avsa (drain 10 atk from your opponent, you gain that 10 atk; 1 use), Hawkdive (30), Glide (25), Thrill of the Hunt (40), Gravity Hurts (20), Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#576. Makuta Chirox; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heal 20 FE per turn; Attacks: Claw (20), Wingblade (15), Shadow Leech (15, heal user by 15, double damage to Light types), Experimentation (opponent loses 3 attacks; 1 use), Shelek (opponent cannot attack for 3 turns; 1 use), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Shadow Ball (30), Glide (25), Chemical Bomb (40), Gravity Hurts (20), Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#577. Makuta Icarax; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heal 20 FE per turn; Attacks: Stab (20), Slash (20), Shield (defense), Shadow Leech (15, heals user by 15, double-dmg to Light types), Phantoka (power up, double Air attack, take half-dmg from Earth attacks; 1 use), Simple Destruction (30), Kraakhan (25), Conquer (take an attack from your opponent; 1 use), Glide (25), Dragonrage (40), Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#578. Makuta Mutran; FE: 200; Element: Shadow; Effect: Corrupt Power: No weakness, -20 from Fire and Ice attacks, heal 20 FE per turn; Attacks: Slash (20), Staff Twirl (15), Shadow Leech (15, heal user by 15, double-dmg to Light types), Phantoka (power up, double Air attacks, take half-dmg from Earth attacks; 1 use), Experimentaion (opponent loses 3 attacks; 1 use), Chemical Bomb (30), Glide (25), Mad Science (40), Shelek (opponent cannot attack for 3 turns; 1 use), Chronicle, Shapeshift (become any Shadow Spirit for 3 turns; limited to the attacks of that form for duration), Blackout (50), Stasis Field (paralyze for 3), Vacuum (charge, then 40), Chain Lightning (flip 5 coins; 20x tails), Fear (30, paralyze for 2), Shatter (40), Hunger (absorb 10 atk from your opponent; 1 use), Poison (20 per turn), Anger (opponent can only use damaging techniques for the next three turns), Disintegrate (40), Volt (30), Plasma Blast (30), Black Hole (50), Frequency Pulse (30, confuse for 3), Neutralize (10, paralyze for 2), Telepathy (when your opponent attacks, dodge and use a counterattack(20 or less)), Scream (60), Invulnerability (invulnerable for 3 turns), Reform (40, defense), Dodge (Calix-lvl dodge), Hurricane (60), Rahi Call (summon a Rahi to aid you), Swarm (20), Teleport (defense, 4 turns), Adapt (gain immunity to one attack that has been used against you; 1 use), Illusion (confuse for 4), Intangible (defense, 3 turns), Heat Vision (40), Laser Vision (40), Vine Strangle (30, paralyze), Disruption (opponent loses one block technique), Possess (mind control for 3), Cyclone (40), Accuracy (next 3 attacks have Sanok-lvl accuracy), Chameleon (defense for 5), Silence (opponent cannot attack for 3 turns), Slow (reduce opponent's evasion and accuracy), Confusion (confuse opponent for 5 turns), Sleep (put opponent to sleep for 5)
#579. Blackout; Based on the Transformer of the same name, Credit to Toa Nidhiki Nuva; FE: 180; Element: Air/Steel; Effect: Seperation: Allows you to switch with Scorponok without the needed Ultima-Orbs; Attacks: Sonic Impact (50), Machine Gun (5 damage, hits 8 times), Heli Master (30)
#580. Scorponok; Based on the Transformer of the same name, Credit to Toa Nidhiki Nuva; FE: 120; Element: Earth/Steel; Effect: Attach: Able to switch with Blackout without the needed Ultima-Orbs; Attacks: Claw Slash (15), Tail Whip (15), Dig (30), Machine Gun (5 damage, hits 5 times)
#581. Sleek-Streaker; Based loosely on Jazz from Transformers, Credit to PhantokaNorik; FE: 170; Element: Ice/Steel; Effect: Transform and Roll Out: When FE hits 40, deal 30 damage to opponent; Attacks: Double Blade (30), Plasma Shots (15), Parry (defense), Pontiac Ram (35), Machinegun (10), Kick-Flip (25), Blizzard of Steel (45)
#582. Fire Fuser; Credit to Samuel; FE: 160; Element: Fire; Effect: Fire Fusion: Fuse with a Fire Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom (power up), Fire Boomerang (20, add. 20 next turn), Flame Barrier (defense)
#583. Stone Fuser; Credit to Samuel; FE: 160; Element: Stone; Effect: Stone Fusion: Fuse with a Stone Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom (power up), Boulder Catapult (60, 2 turns cooldown)
#584. Earth Fuser; Credit to Samuel; FE: 160; Element: Earth; Effect: Earth Fusion: Fuse with an Earth Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom (power up),Archive (gain one of your opponent's attacks), Overpower (40, cause a random effect)
#585. Ice Fuser; Credit to Samuel; FE: 160; Element: Ice; Effect: Ice Fusion: Fuse with an Ice Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Blizzard (45)
#586. Air Fuser; Credit to Samuel; FE: 160; Element: Air; Effect: Air Fusion: Fuse with an Air Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Phantoka
#587. Water Fuser; Credit to Samuel; FE: 160; Element: Water; Effect: Water Fusion: Fuse with a Water Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Water Cyclone (heal 50), Submerge (defense, heal 10)
#588. Light Fuser; Credit to Samuel; FE: 160; Element: Light; Effect: Light Fusion: Fuse with a Light Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Chronicle, Curaga (heal 50)
#589. Shadow Fuser; Credit to Samuel; FE: 160; Element: Shadow; Effect: Shadow Fusion: Fuse with a Shadow Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Oblivion Ring (next time you lose FE, enemy takes equal damage), Conquer, Into the Soul
#590. Rahaga Fuser; Credit to Samuel; FE: 160; Element: Rahaga; Effect: Rahaga Fusion: Fuse with a Rahaga Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Curaga (heal 50), Seal
#591. Thunder Fuser; Credit to Samuel; FE: 160; Element: Thunder; Effect: Thunder Fusion: Fuse with a Thunder Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Electro Pulse (40), Electric Cage (paralyze)
#592. Steel Fuser; Credit to Samuel; FE: 160; Element: Steel; Effect: Steel Fusion: Fuse with a Steel Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Kaminari Slash (80)
#593. Dragon Fuser; Credit to Samuel; FE: 160; Element: Dragon; Effect: Dragon Fusion: Fuse with a Dragon Orb and gain all attacks and its effect; Attacks: Elemental Burst (30), Ancient Wisdom, Dragon Honor (heal 30, recover from negative effects, does 20 to enemy per effect)
#594. Czin; Based on the character of the same name, Credit to Samuel; FE: 150; Element: Shadow; Effect: Extra Damage: Opponent takes 10 dmg per turn plus 10 for every status effect on them; Attacks: Plague (20, 10 per turn), Soul Burn (20, remove positive effects and disable healing abilities), Death Grip (20/turn, heal user by damage done/turn), Death Gate (70, remove three of your opponent's attacks on first use, 6 turns cooldown)
#595. Qiraja Warden; Based on Qiraji Prophets from World of Warcraft, Credit to Zev; FE: 90; Element: Shadow/Steel; Effect: Swarm: Atk up 5 for every Qiraja in battle; Attacks: Arcana Blast (40), Arcana Volley (charge, then 60), Arcana Field (5, defense, +5 dmg each time an attack hits the field)
#596. Qiraja Battleguard; Based on Qiraji Battleguards, Credit to Zev; FE: 130; Element: Shadow/Steel; Effect: Swarm: Atk up 5 for every Qiraja in battle; Attacks: Sickle Dance (30), Qiraji Beheading Dance (60; 25 to user), Stinger Strike (20, poison), Spiders' Enemies' Finishing Blow (80; damages target and user, can only be used when target's FE is below 25%)
#597. Qiraja Gladiator; Based on Qiraji Gladiator, Credit to Zev; FE: 110; Element: Shadow/Steel; Effect: Swarm: Atk up 5 for every Qiraja in battle; Attacks: Pincer Thrust (45), Vice Grip of Anger (30, paralyze), Hammer Pincer (50, stuns user), Cancer Wave (60; 35 to user)
#598. Bounty; Based on Vash from Trigun, Credit to Nk; FE: 200; Element: Rahaga/Steel/Fire; Effect: Rapid Speed: Always attacks first; Attacks: Rapid Fire (30), Lucky Shot (flip a coin; heads=75, tails=nothing), Frenzied Fire (20, hits 5 times, 50% chance to miss), Double Shot (50, 2 hits, 75% chance to miss), Hidden Blaster (40, paralyze), Angel Arm (150, reduces user to 10 FE)
#599. Unit 01; Based on Evangelion Unit 01 from Neon Genesis Evangelion, Credit to Nk; FE: 200; Element: Rahaga/Steel; Effect: S2 Engine: Dmg taken reduced by 33%, heal 10 FE at the beginning of each turn; Attacks: Positron Riffle (20), Positron Cannon (30), Progressive Knife (40; 50% paralyze), Progressive Dagger (60; 50% paralyze), Progressive Katana (80; 50% paralyze, must recharge), Berserk (atk doubled, regen +20, attacks used randomly; only when FE under 50), Perfect Synch (atk +30), Rapid Fire (30)
#600. Unit 00; Based on Evangelion Unit 00, Credit to Nk; FE: 200; Element: Rahaga/Steel; Effect: AT Field: Dmg taken reduced by 33%; Attacks: Positron Riffle (20), Positron Cannon (40), Progressive Knife (50; 50% paralyze), Berserk, Perfect Synch (atk +30), Rapid Fire (30), Preparation (next attack has Sanok-level accuracy), Retro Rockets (50), Positron Sniper Riffle (60, perfect accuracy, 3 uses), Progressive Lance (85; 2 uses)