Orbs 1101-1200
#1101. Sauroman; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 150; Element: Light/Rahaga; Upgrades into Dark Sauroman; Effect: Lord of Many Colors: No weakness, strong against Psionics; Attacks: Power of Many Colors (35), Telekinetic Staff (25, opponent's next attack does -5), Staff Strike (20, confuse), Magic (10, +5 each use), Ambition (power up), Mystic Barrier (defense, enemy accuracy down next turn)
#1102. Dark Sauroman; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 180; Element: Dragon/Rahaga; Effect: Colorless Lord: No weakness, strong against Steel; Attacks: Colorless Power (35), Telekinetic Staff (25, opponent's next attack does -5), Staff Strike (20, confuse), Magic (10, +5 each use), Ambition (power up), Mystic Barrier (defense, enemy accuracy down next turn), Dark Heart (20, double to Light)
#1103. Gandalf; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 160; Element: Rahaga; Upgrades into Gandalf the White; Effect: Grey Lord: Strong against Psionics; Attacks: Telekinetic Staff (20, opponent's next attack does -5), Staff Strike (20, confuse), Grey Magic (25, +10 each use; 3 uses), Righteousness (defense)
#1104. Gandalf the White; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 180; Element: Light; Effect: White Lord: When an opponent's attack misses, you learn it; Attacks: Telekinetic Staff (25, opponent's next attack does -5), Staff Strike (20, confuse), White Magic (25, +10 each use; 3 uses), Righteousness (defense, enemy accuracy down), Magic (10, +5 each use), White Fury/Spell/Gaze (35)
#1105. Legolas; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 170; Element: Light/Steel; Effect: Elf Eyes: Enhanced accuracy; Attacks: Bow & Arrow (10, +5 each use), Triple Arrow (35), Arrow Stab (30), Short Blades (25), Shield (defense), Light Arrow (40; 1 use)
#1106. The One Ring; Based on the object of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 10; Element: Dragon; Effect: New Lord of the Ring: At the beginning of battle combine this Spirit with another. Add all Elements, attacks, and FE, host's Pisonics attacks +10, user's attacks can't be copied. If the host is Sauron, add extra 30 FE and take -5 damage; Attacks: Lord of the Rings (5, power up), Dragon Spirit (40), Lust for Power (enemy accuracy down for 2)
#1107. Pawn; Credit to PeriodicTable; FE: 130; Element: Steel; Upgrades into Knight; Attacks: Pawn Storm (20), Pawn Wall (defense)
#1108. Knight; Credit to PeriodicTable; FE: 140; Element: Steel; Upgrades into Bishop; Attacks: Pawn Storm (25), Pawn Wall (defense), Knight Jump (15, increase evasion)
#1109. Bishop; Credit to PeriodicTable; FE: 150; Element: Steel; Upgrades into Rook; Attacks: Pawn Storm (25), Pawn Wall (defense), Knight Jump (15, increase evasion), Bishop Strike (10, +5 each use)
#1110. Rook; Credit to PeriodicTable; FE: 160; Element: Steel; Upgrades into King; Attacks: Pawn Storm (30), Pawn Wall (defense), Knight Jump (20, increase evasion), Bishop Strike (10, +5 each use), Power Blast (10, blind)
#1111. King; Credit to PeriodicTable; FE: 170; Element: Steel; Upgrades into Queen; Attacks: Pawn Storm (30), Pawn Wall (defense), Knight Jump (20, increase evasion), Bishop Strike (10, +5 each use), Power Blast (10, blind), Summon (summon 2 Pawns; 1 use)
#1112. Queen; Credit to PeriodicTable; FE: 190; Element: Steel; Attacks: Pawn Storm (35), Pawn Wall (defense), Knight Jump (25, increase evasion), Bishop Strike (10, +5 each use), Power Blast (10, blind), Summon (summon 2 Pawns; 1 use), Checkmate (45, can only be used if it will end the fight, low accuracy; 1 use)
#1113. Kanohi Vahi; Credit to PeriodicTable; FE: 10; Element: Rahaga; Effects: Mask of Time: At the beginning of battle combine this Spirit with another. Add all Elements, FE, and attacks, host's attacks cannot be copied; Attacks: Time Bolt (5, enemy cannot attack next turn), Back in Time (10, can only be used if the target is an upgraded Spirit; target is restricted to its previous form's attacks for 3 turns; 1 use), Time Control (30, piercing)
#1114. BionicleTwayBlade; Credit to PeriodicTable; FE: 200; Element: Light/Dragon/Shadow; Effect: Neutral Guardian: No weakness, attacks cannot be copied; Attacks: Inika Mastery/Crunch/Shockpulse (30, blind), Eclipse Mastery/Crunch/Shockpulse (30, poison), Twilight Mastery/Crunch/Shockpulse (30, silence), Aurora Draco Mastery/Crunch/Shockpulse (30, confuse), TriLight Draco Mastery/Fury/Blast (40), Key Armor (halve damage received next turn), Dark TwayKey Armor (take 1/4 damage next turn, 1/3 the next, then 1/2 the next; 1 use), Tway Blast Blade (15; silence, burn, and blind chances), Twayblade Assault (30, heal 10), Komau (mind control for 1; 3 uses)
#1115. BionicleTwayBlade: Mercenery Variant; Credit to PeriodicTable; FE; 200; Element: Light/Dragon/Shadow; Effect: Neutral Guardian: No weakness, attacks cannot be copied; Attacks: TriLight Draco/Mastery/Fury/Blast (40), Key Armor (take half damage next turn), Charge! (power up, summon two Level 3 Elementals; 1 use), Laser Twayblade Stab (30, piercing), Shadow Twayblade Berserk (25, +10 each use; 3 uses), Tway Slash (10, 70% chance to hit twice, 40% chance to hit three times), Aurora Draco Pillar (30, freeze), Dark TwayKey Armor (take 1/4 damage next turn, 1/3 the next, then 1/2 the next; 1 use), Tway Blast Blade (15; silence, burn, and blind chances), Twayblade Assault (30, heal 10), Komau (mind control for 2; 2 uses)
#1116. BionicleTwayBlade: Sorcerer Variant; Credit to PeriodicTable; FE: 200; Element: Light/Dragon/Shadow; Effect: Neutral Guardian: No weakness, attacks cannot be copied; Attacks: Inika Mastery/Crunch/Shockpulse (30, blind), Eclipse Mastery/Crunch/Shockpulse (30, poison), TriLight Draco Mastery/Fury/Blast (40), Key Armor (take half damage next turn), Tway Slash (10, 70% chance to hit twice, 40% chance to hit three times), Aurora Draco Pillar (30, freeze), Dark TwayKey Armor (take 1/4 damage next turn, 1/3 the next, then 1/2 the next; 1 use), Tway Blast Blade (15; silence, burn, and blind chances), Twayblade Assault (30, heal 10), Aurum (15, defense), Eclipse (defense, enemy accuracy down for 2), Komau (mind control for 3; 1 use)
#1117. Surel; Credit to PeriodicTable; FE: 150; Element: Steel/Ice; Effect: Winter Hermit: Take -5 from Ice; Attacks: Staff (15), Lightning Quick Stab (35, confuse self), Block (defense), Warrior Attack (25), Wolf Pack (summon an Iron Wolf; 1 use)
#1118. Iron Wolf; Credit to PeriodicTable; FE: 120; Element: Steel; Attacks: Fang (10), Claw (15), Maul (20), Armor (defense)
#1119. Proto Plasma Metalloid; Credit to PeriodicTable; FE: 100; Element: Fire; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Water and Earth next turn; 1 use), Metalloid (defense), Plasma Claw (25)
#1120. Proto Freeze Metalloid; Credit to PeriodicTable; FE: 100; Element: Ice; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Water and Fire next turn; 1 use), Metalloid (defense), Freeze Claw (25)
#1121. Proto Aqua Metalloid; Credit to PeriodicTable; FE: 100; Element: Water; Effect: Proto Bonding: Combine certain Metalloids to creat fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Stone and Earth next turn; 1 use), Metalloid (defense), Aqua Claw (25)
#1122. Proto Obelisk Metalloid; Credit to PeriodicTable; FE: 100; Element: Stone; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Jungle and Air next turn; 1 use), Metalloid (defense), Obelisk Claw (25)
#1123. Proto Dusk Metalloid; Credit to PeriodicTable; FE: 100; Element: Shadow; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Light and Rahaga next turn; 1 use), Metalloid (defense), Dusk Claw (25)
#1124. Proto Chimera Metalloid; Credit to PeriodicTable; FE: 100; Element: Dragon; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Steel and Thunder next turn; 1 use), Metalloid (defense), Chimera Claw (25)
#1125. Proto Shock Metalloid; Credit to PeriodicTable; FE; 100; Element: Thunder; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Shadow and Light next turn; 1 use), Metalloid (defense), Shock Claw (25)
#1126. Proto Thorn Metalloid; Credit to PeriodicTable; FE: 100; Element: Jungle; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Air and Ice next turn; 1 use), Metalloid (defense), Thorn Claw (25)
#1127. Metalloid Polar Opposite; Combination of Proto Plasma Metalloid and Proto Freeze Metalloid; Credit to PeriodicTable; FE: 170; Element: Fire/Ice; Effect: Polar Opposite: Attacks do +5 to Rahaga, no weakness; Attacks: Magma Dagger (25), Silver Spike (25), Proto Blast (20), Polar Beam (15, freeze for 2), Core Blade (15, burn for 2), Metalloid (defense for 2), Unity (power up)
#1128. Metalloid Thorn Stone; Combination of Proto Obelisk Metalloid and Proto Thorn Metalloid; Credit to PeriodicTable; FE: 170; Element: Jungle/Stone; Effect: Sturdiness: Take -5 from Air, no weakness; Attacks: Beryl Broadsword (25), Solid Strike (25), Proto Blast (20), Vine Strangle (5 for 6), Obelisk (copy an enemy attack; 1 use), Metalloid (defense for 2), Unity (power up)
#1129. Metalloid Proto Sphinx; Combination of Proto Obelisk Metalloid and Proto Chimera Metalloid; Credit to PeriodicTable; FE: 170; Element: Stone/Dragon; Effect: Great Sphinx: Can increase attack power by 10, but you will take 5 damage every turn and 5 damage every time you attack. No weakness; attacks: Jade Breath (25), Solid Strike (20), Proto Blast (20), Sphinx (15, enemy accuracy down for 2), Draco Dagger (10, poison for 3), Metalloid (defense for 2), Unity (power up)
#1130. Metalloid Liquid Fire; Combination of Proto Plasma Metalloid and Proto Aqua Metalloid; Credit to PeriodicTable; FE: 150; Element: Fire/Water; Effect: No weakness, if opponet has only 1 Orb you can attack twice for 3 turns; Attacks: Magma Dagger (25), Quartz Hook (25), Proto Blast (20), Liquid Flame (50, only if it will end the fight, backlash 30, 1 use), Scald (15, heal 5 for every Metalloid or Toa you own), Metalloid (defense for 2), Unity (power up)
#1131. Metalloid Dark Volt Chimera; Combination of Proto Shock Metalloid, Proto Dusk Metalloid, and Proto Chimera Metalloid; Credit to PeriodicTable; FE: 190; Element: Shadow/Thunder/Dragon; Effect: Willpower: No weakness, if enemy tries to use a mask they will take 10 damage; Attacks: Tazer Blade (25), Jade Breath (25),Onyx Pike (25), Proto Blast (20), Status (blind, silence, and confuse for 2), Chimera Assault (25, +10 each use, 3 uses, only every other turn), Mega Watt (10, +5 each use; 6 uses), Mutate (10, heal 10, take -10 from Water and Earth next turn; 1 use), Metalloid (defense for 2), Unity (power up)
#1132. Dratoka: Dragon Spirit; Credit to PeriodicTable; FE: 130; Element: Dragon; Upgrades into Drakotoka: Spirit of Dragon and Ice; Attacks: Draco Dagger (10, poison for 3), Steel Claws (25), Backwing (5, defense), Dark Draco Eyebeams (25)
#1133. Drakotoka: Spirit of Dragon and Ice; Credit to PeriodicTable; FE: 160; Element: Dragon/Ice; Upgrades into Kardas Nui: Great Dragon; Attacks: Draco Dagger (15, poison for 3), Steel Claw (30), Backwing (5, defense), Dark Draco Eyebeams (30), Ice Lance (10, +5 each use), Snow Storm (5, enemy accuracy down for 3)
#1134. Kardas Nui: Great Dragon; Credit to PeriodicTable; FE: 200; Element: Dragon/Ice; Attacks: Draco Dagger (20, poison for 3), Steel Talons (35), Backwing (5, defense), Dark Draco Eyebeams (35), Ice Lance (10, +5 each use), Snow Storm (5, enemy accuracy down for 2), Raw Power (45, silence self for 2), Blue Ice Claws (25, heal 10)
#1135. Quartz Crystal; Credit to PeriodicTable; FE: 130; Element: Rahaga; Upgrades into Onyx Crystal; Effect: Crystal Growth: When FE is below 70, heal 5/turn; Attacks: Crystal Claws (25), Quartz Palm (20, confuse for 2), Diamond Defense (defense), Onyx Spear (20, heal 5)
#1136. Onyx Crystal; Credit to PeriodicTable; FE: 150; Element: Rahaga; Upgrades into Diamond Crystal; Effect: Crystal Growth: When FE is blow 70, heal 5/turn; Attacks: Crystal Claws (30), Quartz Palm (20, confuse for 2), Diamond Defense (defense), Onyx Spear (20, heal 10), Crystal Fragmentation Grenade (35, does 5 self-damage)
#1137. Diamond Crystal; Credit to PeriodicTable; FE: 170; Element: Rahaga; Effect: Crystal Growth: When FE is below 70, heal 5/turn; Attacks: Crystal Claws (35), Quartz Palm (25, confuse for 2), Diamond Defense (defense), Onyx Spear (20, heal 10), Crystal Fragmentation Grenade (40, does 10 self-damage), Shard Whirl (10, enemy accuracy down for 2)
#1138. Taiden: Fire Spirit; Credit to PeriodicTable; FE: 140; Element: Fire; Effect: Magma Armor: Can power up, but take 5/turn and lose the ability to inflict status effects; Attacks: Plasma Punch (10, burn for 2), Inferno Shuriken (15, 10 next turn), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Fire Spin (25), Flame Wall (defense)
#1139. Kotoka: Ice Spirit; Credit to PeriodicTable; FE: 140; Element: Ice; Effect: Blue Ice Armor: Reflect status effects; Attacks: Cryo Punch (freeze for 2), Blizzard Shuriken (10, 15 next turn), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Ice Fury (25), Frozen Defense (defense)
#1140. Mistika: Water Spirit; Credit to PeriodicTable; FE: 140; Element: Water; Effect: Healing Armor: Heal 10 every 3 turns; Attacks: Tsunamic Punch (10, confuse for 2), Aqua Shuriken (20, 5 next turn), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Whirlpool (25), Soaking Shield (defense)
#1141. Phantoka: Air Spirit; Credit to PeriodicTable; FE: 140; Element: Air; Effect: Cyclone Armor: Enhanced evasion; Attacks: Storm Punch (10, paralyze for 2), Wind Shuriken (5 for 5), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Cyclone (25), Cyclone Surround (defense)
#1142. Onuiden: Earth Spirit: Credit to PeriodcTable; FE: 140; Element: Earth; Effect: Reforming Armor: When FE is below 40, heal 10/turn; Attacks: Drill Punch (10, confuse for 2), Seismic Shuriken (5, 20 next turn), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Earth Fist (25), Earthen Defense (defense)
#1143. Potoka: Stone Spirit; Credit to PeriodicTable; FE: 140; Element: Stone; Effect: Granite Armor: Attacks power up when FE is below 75; Attacks: Stone Punch (10/15, paralyze for 2), Petrified Shuriken (5/10, 10 for 2), Iden Shield (5/15, heal 5, enemy attack power-5 for 3 turns; 1 use), Granite Attack (25/30), Stone Wall (defense)
#1144. Tai Lung; Based on the character of the same name from Kung-Fu Panda, Credit to PeriodicTable; FE: 170; Element: Steel/Ice/Shadow; Effect: Thousand Scrolls of Kung-Fu: When opponent inflicts a status they take 15 damage; Attacks: Claw Strike (15), Power Palm (10, confuse for 3), Snow Sweep (25), Dark Kung-Fu (10, heal 10, enable following moves), Iron Fist (30), Frost Block (defense), Consuming Rage (45, 15 to self, confuse self), Terra Crusher (10, enemy loses 1 attack; 1 use)
#1145. Kung-Fu Apprentice; Inspired by Kung-Fu Panda, Credit to PeriodicTable; FE: 120; Element: Dragon; Effect: Kung-Fu: If opponent inflicts a status they take 10 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense)
#1146. Master Shifu; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 170; Element: Rahaga; Effect: Kung-Fu: If an enemy attack misses it is reflected; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Kung-Fu Mastery (10, heal 10, enable following moves), Inferno Chop (15, burn for 3), Quake Kick (30), Flowing Strike (20, piercing), Oogways Staff (10, blind and silence for 2), Soaring Leap (10, copy an attack; 1 use)
#1147. Tigress; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Fire; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Tiger Style (10, heal 10, enable following moves), Kung Fu (5, transfer negative status), Flame Fist (20, burn for 2), Furious Assault (35)
#1148. Viper; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Earth; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Viper Style (5, heal 15, enable following moves), Tail Tangle (reflect), Poison Fang (5; 10 for 3), Tail Whip (35)
#1149. Mantis; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Dragon; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Mantis Style (10, heal 10, enable following moves), Size (enemy accuracy down for 3), Drill Kick (20, piercing), Draco Assault (35)
#1150. Monkey; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Water; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Monkey Style (5, increase dodge chance, enable following moves), Quick Learner (copy an attack; 1 use), Fluid Sweep (15, heal 10), Bamboo Pole (35)
#1151. Crane; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Air; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Crane Style (15, heal 5, enable following moves), Wing Beat (halve damage for 2 turns; 1 use), Growing Strength (10, +5 each use), Soaring Heights (35)
#1152. Gold Scroll; Credit to PeriodicTable; FE: 20; Element: Steel; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, power up the host's attacks; Attacks: Gold Aura (5, heal 5, enemy accuracy down for 2), Strong Attack (35, confuse for 2; 2 uses), Topaz Blade (10, paralyze for 3)
#1153. Black Scroll; Credit to PeriodicTable; FE: 20; Element: Thunder; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, can change Elements at will; Attacks: Black Aura (5, heal 5, enemy accuracy down for 2), Power Scream (30, silence for 2), Onyx Spike (10, blind for 3)
#1154. Blue Scroll; Credit to PeriodicTable; FE: 20; Element: Rahaga; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, attack power +15 on every other turn; Attacks: Blue Aura (5, heal 5, enemy accuracy down for 2), Invisibility (dodge for 2), Jade Dagger (10, poison for 3)
#1155. Tan Scroll; Credit to PeriodicTable; FE: 30; Element: Rahaga; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, regenerate 5 FE every turn; Attacks: Tan Aura (5, heal 5, enemy accuracy down for 2), Chi Shield (defense for 2), Quartz Javelin (15, confuse)
#1156. Red Scroll; Credit to PeriodicTable; FE: 10; Element: Fire; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, host's dodge moves become Calix-level and host's block moves become Cushion Jelly-level; Attacks: Red Aura (5, heal 5, enemy accuracy down for 2), Spinning Attack (5; 10 for 3), Ruby Scythe (10, burn for 2)
#1157. Twilightoka: Twilight Spirit; Credit to PeriodicTable; FE: 130; Element: Light/Shadow/Rahaga; Effect: Unnatural Rebuild: If hit with a negative status effect the opponent takes the same effect, take -5 damage from Weapon moves; Attacks: Flare (10, blind for 2), Dark (10, enemy attack power -5 for 2; 2 uses), Twilight Laser/Drill Kick (25)
#1158. Aura Lord; Based on the Pokemon Lucario, Credit to PeriodicTable; FE: 170; Element: Rahaga/Shadow; Effect: Aura: Attack power +5 for every 40 FE lost, immune to blind and confuse; Attacks: Aura Sphere (30, can charge for +5), Dark Attack (20, blind and poison for 1), Aura Sight (next attack can't be dodged), Shadow Absorb (10, heal 10), Double Team (reflect an attack with +5 damage, does 15 self-damage), Aura Storm (40, 25 to self), Shadow Cloak (evasion up for 2 turns)
#1159. Adventurer; Based on Indiana Jones, Credit to PeriodicTable; FE: 170; Element: Steel/Rahaga; Attacks: Whip (10, disarm), Punch (15), Revolver (25), Adventure (10, heal 10, steal an attack; 1 use), Block (defense), Dodge (evasion up)
#1160. Solar Orbit; Credit to PeriodicTable; FE: 160; Element: Fire/Ice/Air; Effect: Equinox: Heal 10 every 3 turns, every 6 turns enable Summer Equinox or Winter Equinox for that turn only; Attacks: Summer Equinox (25, heal 10, burn for 2), Winter Equinox (20, heal 15, freeze for 2), Gale Grinder (20, double to airborne enemies), Flame Riser (20, +15 to grounded enemies), Planetary Alignment (35), Gas Giant Fist (20, opponent's attack power -5 for 2), Orbiting Defense (defense), Pluto Freeze (25, piercing)
#1161. GeoTerra; Credit to PeriodicTable; FE: 170; Element: Stone/Earth/Jungle; Effect: Might of Earth: Take -5 from attacks using the ground or natural forces; Attacks: Desert (20, double to Water), Jungle (10 for 3), Mine Shaft (25, +15 to Ice), Planetary Defense (heal 10, defense)
#1162. Polygon Lord; Credit to PeriodicTable; FE: 180; Element: Psionics/Thunder/Rahaga; Effect: Perspective: Take -5 in a Tag Match, if opponent copis an attack they take 15 damage; Attacks: Multigon Transform (15, heal 15, gain 2 random attacks; 1 use), Tetragon Lightning (35), Mind Barrage (20, automatic use if enemy misses), Quadrogon Tetrawhip (5; 10 for 3), Polygonal Shield (defense), Polygon Barrage (20, Sanok-level accuracy)
#1163. Dissorok: Bohrok of Chaos; Credit to PeriodicTable; FE: 170; Element: Shadow/Rahaga; Upgrades into Dissorok Kal: Bohrok Kal of Chaos; Effect: Chaotic Aura: If hit by a physical attack the attacker is confused; Standard Mode Attacks: (can use a turn to switch to Ball Mode) Chaos Krana (5 and poison for 3), Slash (15), Distract (heal 5, enemy accuracy down for 2), Soaring Chaos Bomb (30); Ball Mode Attacks: (can use a turn to switch to Standard Mode) Sphere Rush (20, evasion up next turn), Rolling Blade (15), Armor Hide (defense), Chaos Crusher (20, enhanced accuracy)
#1164. Dissorok Kal: Bohrok Kal of Chaos; Credit to PeriodicTable; FE: 180; Element: Rahaga/Shadow; Effect: Chaotic Aura: If hit by a physical attack the attacker takes 5 damage and if confused; Standard Mode Attacks: (can use a turn to switch to Ball Mode) Chaos Krana-Kal (5 and poison for 4), Slash (15), Distract (heal 5, enemy accuracy down for 3), Soaring Chaos Kal Bomb (35), Kal Kaos (10, confuse for 4); Ball Mode Attacks: (can use a turn to switch to Standard Mode) Sphere Rush (25, evasion up next turn), Rolling Blade (15), Armor Hide (defense), Chaos Crusher (20, enhanced accuracy), Kal Krush (15, heal 10)
#1165. Furno 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Fire; Upgrades into Furno 3.0; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Ice Blast (10), Blade Spin (15), Flame Kick (20), Inferno Cutter (25), Scout (defense)
#1166. Breez 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Air; Upgrades into Breez 4.0; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Throwing Blades (10, may hit twice), Blade Dance (15), Cycletack (20, add. 5 per turn), Agility Slash (25), Close Combat (take -10 for 3 turns; 1 use)
#1167. Surge 2.0; Based on the Hero Factory character of the same name; FE: 150; Upgrades into Surge 4.0; Element: Thunder; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Ice Spear (10), Climbing Hook (15), Sniper (next attack has Sanok-level accuracy), Swift Kick (20), Sudden Storm (25)
#1168. Stormer 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Ice; Upgrades into 3.0; Effect: Technic Descendant: Attack do -10 to Bionicle Spirits and Technic Ancestors: Attacks: Ice Spears (10, may hit twice), Headgear (increase accuracy), Ice Blade (15, freeze), Team Attack (20), Super Glacier (25)
#1169. Evo 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Stone; Upgrades into Evo 4.0; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Ice Blast (10), Power Punch (15), Claw (20), Heavy Slam (25), Extreme Power (power up)
#1170. Nex 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Steel; Upgrades into Nex 3.0; Effect: Technic Descendant: Attack do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Ice Blast (10), Smash (15), Cutting Blades (25), Hack Cannon (25, may lower enemy's attack power once), Repair (restore 20 FE to self or an ally)
#1171. Fire Lord; Based on the Hero Factory character of the same name; FE: 170; Element: Fire/Shadow; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Flame Thrower (10), Lava Shooter (15), Lava Armor (defense), Lava Fissure (20), Black Fire (25)
#1172. Drilldozer; Based on the Hero Factory character of the same name; FE: 170; Element: Fire/Steel; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Claw (10), Lava Shooter (15), Drill (20, may pierce), Inferno Drill (25), Armor (defense)
#1173. Jetbug; Based on the Hero Factory character of the same name; FE: 170; Element: Fire/Air; Effect: Technic Descendant: Attack do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Pincers (10), Lava Shooter (15), Lava Spikes (burn), Jet Tackle (20), Rain of Fire (25)
#1174. Nitroblast; Based on the Hero Factory character of the same name; FE: 170; Element: Fire/Rahaga; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Blowtorch (10), Lava Shooter (15), Hack (enemy loses 10 attack power; 1 use), Torch Punch (20), Collapsing Firewall (25)
#1175. Eternal Secret Character; Based on Asagi from various Nippon Ichi games; FE: 180; Element: Rahaga; Effect: Show Stealer: Attacks do 50% more damage to Spirits based on 'main characters'; Attacks: Shot (10), Cameo Star (25, small chance to hit twice), Magic Shot (50), Tri Burst (5, hits 3 times), Gaia Blast (20 next turn), Proximal Shot (30, enemy can't use a close range move next turn), Shooting Stars (30), Totenkreuz (40, burn for 3), Inferno (45, can overpower Elemental Resistance for 10 FE), Gun Combo (flip 4 coins; 4x tails), Spinning Leap (defense, possible 5 damage), Chain Whirl (15, defense against attacks from above), Bullet Fury (20, double damage if Eternal Secret Character has been defeated recently), Magichange (remove Eternal Secret Character from battle to give your next Spirit its effect, all attacks (except Magichange), and access to the following moves; 1 use, does not count as a defeat for Bullet Fury), Magic Armor (40), Morphing Time (60, hits all, backlash half; 1 use)
#1176. Lava Wave; Based on the combiner of Evo 2.0 and Furno 2.0; FE: 170; Element: Stone/Fire; Effect: Descendant Fusion: Technic Descendant towards Stone and Fire; Attacks: Tonfa (10), Ice Cannons (15), Lava Pillar (20, may reduce target evasion next turn), Body Slam (25, may reduce target accuracy next turn), Volcano Rush (30), Heat Vision (burn), Hero Slam (35), Erupt (next attack does double damage, backlash one-fourth; 1 use)
#1177. Power Surge; Based on the combiner of Nex 2.0 and Surge 2.0; FE: 170; Element: Steel/Thunder; Effect: Descendant Fusion: Technic Descendant towards Steel and Thunder; Attacks: Swipe (10), Ice Cannons (15), Repair (restore 30 FE to self or ally), Lock-On (increase accuracy), Stormcloud Fist (20, paralyze), Power Kick (25, opponent may drop weapons), Technician's Blade (30, opponent may lose 5 atk power once), Overload (35)
#1178. Wind Storm; Based on the combiner of Breez 2.0 and Stormer 2.0; FE: 170; Element: Air/Ice; Effect: Descendant Fusion: Technic Descendant towards Air and Ice; Attacks: Claw (10), Freeze Cannon (freeze), Gale Claw (15, confuse), Hero Claw (20, blind), Blizzard Tackle (25, paralyze), Skydive (30), Glacier Cannon (35), Storm (decrease enemy accuracy)
#1179. Thunder Silver: Periodic Monarch; Credit to PeriodicTable; FE: 20; Element: Thunder/Steel; Effect: Power Conductor: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks, add 'Periodic Monarch' to the Spirit's name. Cannot combine with Light or Shadow types; Attacks: Thunder Silver Sword (30, +10 next turn), Thunder Silver Paralyze (15, paralyze for 3), Silver Conduct (25, +10 for every 10 damage you received last turn), Ball Lightning Mace (45, backlash 10)
#1180. Mind Fire: Psi Flamelord; Credit to PeriodicTable; FE: 20; Element: Fire/Psionics; Effect: Element Fusion: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks, add 'Psi Flamelord' to the Spirit's name. Cannot combine with Water or Dragon types; Attacks: Mind Fire Meltdown (20, if causes double damage burn for 3), Mind Fire Barrage (25, enemy atk power -5 for 2), Mega-Flame Ball (40), Telekinetic Flames (25, heal 10)
#1181. Photon Vortex: Cyclo Saint; Credit to PeriodicTable; FE: 20; Element: Air/Light; Effect: Divine Power: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks, add 'Cyclo Saint' to the Spirit's name. Cannot combine with Ice or Rahaga types; Attacks: 100 Photon Vortexes (35, blind), Photon Vortex Laser (15, blind for 3), Photon Barrage (10, +5 each use, max 50), Cycletack (25, add. 5/turn)
#1182. Iron Ore: Steel Magnate; Credit to PeriodicTable; FE: 20; Element: Stone/Steel; Effect: Element Fusion: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks, add 'Steel Magnate' to the Spirit's name. Cannot combine with Jungle or Thunder types; Attacks: Iron Ore Fist (25, confuse and paralyze), Quake (25, opponent's atk power -5 for 2), Shrapnel (30, next attack +5), Earth Wall (5, defense)
#1183. Exo-Armor 2.0; Credit to PeriodicTable; FE: 30; Element: Steel/Fire/Thunder; Effect: New Armor: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks. Host's Fire, Ice, Water, Air, Earth, and Stone attacks do -10, host's other attacks do +5. Take -5 dmg from Rahaga and +5 dmg from Thunder; Attacks: Tri-Claw (35), Electro Rocket (20, paralyze for 3), New Armor (20, heal 15), Shrapnel Shield (5, defense), Infurno Rocket (20, burn for 3)
#1184. Weather Control Skakdi; Credit to PeriodicTable; FE; 160; Element: Air/Thunder; Attacks: Slash (15), Thunder Vision (20), Resistance (-15 from Fire and Shadow next turn), Sustained Resistance (-10 from Fire and Shadow for 2), Wind Slash (25), Guard (defense); Attacks available in a Tag Match alongside another Skakdi: Storm (30), Lightning (40, paralyze and burn for 3), Vortex Field (5, heal 5, defense)
#1185. Lerahk Ninja; Credt to Keizah; FE: 165; Element: Air/Shadow/Jungle; Effect: Immunity: Heal 15 each turn if poisoned, negate poison damage; Attacks: Staff Twirl (15), Parry (defense), Poison Vines (10, poison), Thorn Armor (defense, 10 damage on contact), Ivy Talons (15, may paralyze), Needle Shower (roll a die; dmg+result x5; if dmg>10, poison), Soaring Poison (25), Toxic Seal: Imprisonment (if target is poisoned, disable 2 attacks; 1 use), Toxic Seal: Obedience (if target is poisoned, control for 3; 1 use), Toxic Seal: Mutation (poisoned target becomes part Shadow and gains the Immunity effect; 1 use), Fusion Seal: Death (60; only if target has all 3 Toxic Seals, user must de-fuse after 3 turns)
#1186. Furious Pyromancer; Credit to Keizah; FE: 160; Element: Fire; Effect: Forbidden Seal: Cannot use Light moves during the first 6 turns of battle; Attacks: Staff Twirl (15), Fireball (20), Divining Flames (10, cannot be dodged), Flame Shield (defense), Ash Cloud (15, poison), Hover (nullify Earth and Stone attacks), Sleight of Hand (reduce power of one enemy attack by 10 for 3 turns), Kiril (heal 20, restore disabled attacks; 2 uses), Celestial Wings (become part Light and Air, all attacks have chance to blind, de-fuse after 4 turns, must be used before any other Light attacks), Sky Ripple (confuse, attack twice next turn), Astral Spear (25, blind, must be used immediately after Sky Ripple), Cloud Pillar (20, burn or confuse; 1 use), Aurora (40, must be used after Cloud Pillar)
#1187. Gunnerahk; Credit to Keizah; FE: 165; Element: Shadow/Steel; Effect: Dual Gunner: Can use two "bullet" attacks simultaneously; Attacks: Bullet (15), Camouflage (defense, nullify weaknesses for 2, can't be used during Gunner Dash), Fire Bullet (10), Ice Bullet (10), Cyclone Bullet (10), Electric Bullet (10), Heal Bullet (heal target by 10), Tracking Bullet (10, increased accuracy), Countershot (disrupt an attack and disable it for 2 turns; 4 turn recharge), Gunner Dash (power up, increase speed, attacks more likely to cause status ailments, lasts 4 turns), Holographic Kanohi (enable one mask (except Ignika, Avohkii, or Vahi), 6 uses, only 1 mask at a time)
#1188. Sniperahk; Credit to Keizah; FE: 165; Element: Shadow/Steel; Effect: Pinpoint Accuracy: Attacks never miss unless target uses a Calix-type technique; Attacks: Bullet (20), Camouflage (defense, nullify weaknesses for 3 turns), Lightning Shot (20), Rapid Fire (flip 3 coins; 10x tails), Countershot (disrupt an attack and disable it for 2 turns; 4 turn recharge), Barrier (defense for 3), Holographic Kanohi (enable one mask (except Ignika, Avohkii, or Vahi), 6 uses, only 1 mask at a time)
#1189. Sentiment of Light; Based on Armor of the Master from Kingdom Hearts; FE: 200; Element: Steel/Light; Effect: Legend Slayer: If the opponent has an effect that includes "No weakness," nullify it; Attacks: Keyblade Slash (50), Chains of Light (paralyze; if the target is Earth, Shadow, Stone, Steel, or Dragon, Sentiment enters "Critical Impact" Style; if the target is Air, Thunder, Rahaga, or Jungle, Sentiment enters "Speed Rave" Style; if target is Water, Light, Pisonics, Ice, or Fire, Sentiment enters "Magic Wish" Style; if the target has multiple Elements, pick one; if the target only has Elements that activate the Style Sentiment is currently in, Sentiment enters "Master Style," which ends the next time Chains of Light are used), Light Blasts (30), Keyblade Combo (flip 2 coins; 30x tails; add another coin in Master Style), Phantom Keyblades (20, hit twice), Flame Pillars (50), Laser Chaos (50, hits all), Counter (10, defense), Land Break (40, only in Critical Impact), Telekinetic Blade (30, only in Magic Wish), Wind Slashes (flip 3 coins; 15x tails; only in Speed Rave), Lightspeed Slash (50, cannot be dodged, 5 turn recharge; only in Master Style), Meteor (70, backlash 1/3; only in Critical Impact, 1 use shared with Tornado and Prism Spiral), Tornado (70, backlash 1/3; only is Speed Rave, 1 use shared with Meteor and Prism Spiral), Prism Spiral (70, backlash 1/3, only in Magic Wish, 1 use shared with Meteor and Tornado), Uppercut (paralyze, enable Solar Smash next turn only; Master Style only), Solar Smash (60, must follow Uppercut), Seal (opponent loses one technique; 1 use)
#1190. Sentiment of Darkness; Based on No Heart from Kingdom Hearts; FE: 200; Element: Steel/Shadow; Effect: Legend Slayer: If the opponent has an effect that includes "No weakness," nullify it; Attacks: Key Change: Wall of Darkness (create a wall with 100 HP, opponent cannot hit you until wall comes down, the only move you can use while wall is up is Lost Keyblades; 1 use), Lost Keyblades (30), Keyblade Slash (50, may cause Shadow damage instead), Sonic Impact (20), Slow Pillar (reduce target's accuracy and evasion next turn; 2 turn recharge), Haste Pillar (attack twice next turn; 1 use), Black Volley (flip 4 coins; 15x tails), Reversal (defense), Key Change: Leg Guard (30, if blocked use this again next turn), Uppercut (paralyze, enable Personal Keyblade Graveyard next turn only), Personal Keyblade Graveyard (60, must follow Uppercut), Key Change: Claw (paralyze for 2), Key Change: Black Arrow (charge, then 50), Key Change: Evil Wing (enable Rain of Darkness and Apocalypse next turn only), Rain of Darkness (40, may cause Air damage instead, must follow Evil Wing), Apocalypse (must follow Evil Wing; instant-kill, it opponent's next Orb has attacks with limited uses they are disabled; cooldown equal to damage done divided by 10; 1 use), Key Change: Independant Blade (Keyblade acts as its own entity, can cause 20 Air, Shadow, or Steel damage; 100 HP, you cannot use any Keyblade attacks for duration, lasts 3 turns or until Keyblade's HP runs out; if used again, Keyblade's HP carries over, cannot be used if Keyblade's HP is 0),Dark Wave (30, hits all), Seal (opponent loses one technique; 1 use)
#1191. Ancient Language; Based very loosely on the Pokemon Unown, Credit to PeriodicTable; FE: 200; Element: Rahaga; (Note: There are 11 different types of Ancient Language, each with special attacsk. An attack that is usable by only one breed will be noted in the description. Attacks without such a note can be used by all Ancient Language, Ancient Language Supreme can use all attacks); Effect: Ancient Life: double chance of inflicting a status effect, -5 dmg from atks of 40 or more, -10 dmg from atks of 60 or more, -15 dmg from atks of 100 or more; Universal Attacks: Twilight Chain (35), Draco Armor (25, heal 20), Mega-Burn (25, double dmg burn for 2), Ice Wall (defense); German: Feuer Drache (45, can switch between fire and dragon elements), Eisboe (20. freeze for 2); Dutch: De Steek van de kracht (40, defense piercing), Draaikolk Blad (35, weaken enemies atks by 5 for 4); French: Chimère d'ombre (10, poison, blind and silence for 3), Bordure légère (10, heal 5, lower enemy accuracy for 3); Italian: Forza di Tsunami (flip 4 coins 15x tails), Scoppio di mente (35, 10 extra dmg next turn); Portuguese: Armadura da pedra (-20 dmg from dragon and psionics atks, -10 dmg from other atks for 1 turn), Lâmina do espinho (30, poison for 3); Hungerian: Fold Bomba (20, weaken enemy atks by 5 for 7), Villamlas (35, extra accuracy, if foe blocks they take 20 dmg); Czech: Soumraku Napichnout (35, blind and poison for 2), Ledu Kopi (20, increase by 5 each use); Croation: Sjena Opatica (20, heal 15, enemy loses 2 abilities, 1 use), Vrijeme Puls (flip 13 coins 5x number of heads); Irish: Nova Solas (20, heal 10, remove negative effects), Sfear Bholus (Roll a die 1 or 2 =25 dmg, 3, 4 or 5 = power down one of your enemies atks by 5 and power up 1 of your atks by 5, 6 = power down one of your enemies atks by 15 and power up 1 of your atks by 15, 1 use); Slovak: Tajfun Ocist (remove negative effects, immune to negative effects for 3), Rastlin Rozdrvit (10 for 3 then 5 for 3); Turkish: Don Yangin Fuzyon (20, burn, freeze, or confuse for 2, can be fire or ice elements), Karanlik Zihin Kontrolu (mind control for 3); Japanese: ドラゴンダッシュ (40, extra dodge for 2, +10% chance of causing status), 地震拳 (50); Swahili: Nishati ya Udhibiti (flip 3 coins, 15x heads, defense for 1 for each tails), Punch nguvu (50); Afrikaans: Puntig Verberg (enemy atks backlash half(before adding in the rest of this effect) for 2, take half dmg for 2), Tyd Einde (paralyze, blind and silence for 3, 10 for 3)
#1192. Toa: Novice; Credit to PeriodicTable; FE: 140; Element: Steel; Upgrades into Toa: Grey or Toa: Static; Attacks: Keyblade Slash (25), Keyblade Morph (10, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 35; backlash 15), Inner Darkness: Onyx Cloak (10, heal 15), Steel Armor (defense), Inner Light: Flare Blade (10, blind for 2), Shrapnel (5 for 5)
#1193. Toa: Grey; Credit to PeriodicTable; FE: 170; Element: Steel/Rahaga; Upgrades into Toa: Silver; Effect: Twilight Atmosphere: Enemy gets random 1 turn status effect every other turn; Attacks: Keyblade Slash (30), Keyblade Morph (15, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 40; backlash 20),Inner Darkness: Onyx Cloak (15, heal 15), Steel Armor (defense), Inner Light: Flare Blade (15, blind for 2), Shrapnel (5 for 6), Twilight Balance (10, remove Light or Shadow techniques until the number is equal, backlash 10 per technique removed; 1 use), Adaptive Blade (copy 1 ability and change it to Twilight; 1 use)
#1194. Toa: Silver; Credit to PeriodicTable; FE: 200; Element: Steel/Rahaga; Effect: Twilight Atmosphere: Every third turn opponent takes a random two-turn status effect; Attacks: Keyblade Slash (35), Keyblade Morph (20, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 45; backlash 25), Inner Darkness: Onyx Cloak (15, heal 20), Steel Armor (defense), Inner Light: Flare Blade (20, blind for 2), Shrapnel (10 for 3, then 5), Twilight Balance (15, remove Light or Shadow techniques until the number is equal, backlash 15 per technique removed; 1 use), Adaptive Blade (copy 1 ability and change it to Twilight; 1 use), High Power Laser (25, piercing), Dark Dagger (poison and blind for 2)
#1195. Toa: Static; Credit to PeriodicTable; FE: 170; Element: Steel/Thunder; Upgrades into Toa: Electrostatic; Effect: Sacrifice: Can give up 25 FE to increase attack power by 10 for 3 turns, heal 5 each turn; Attacks: Keyblade Slash (30), Keyblade Morph (15, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 40; backlash 20), Inner Darkness: Onyx Cloak (15, heal 15), Steel Armor (defense), Inner Light: Flare Blade (15, blind for 2), Shrapnel (5 for 6), Thunder Phantom (10; burn, poison, and blind for 2; 4 turn recharge), Resistance (5, heal 5, take -10 from Light and Shadow next turn)
#1196. Toa: Electrostatic; Credit to PeriodicTable; FE: 200; Element: Steel/Thunder; Effect: Sacrifice: Can give up 15 FE to increase attack power by 10 for 2, heal 7 each turn; Attacks: Keyblade Slash (35), Keyblade Morph (20, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 45; backlash 25), Inner Darkness: Onyx Cloak (15, heal 20), Steel Armor (defense), Inner Light: Flare Blade (10, blind for 3), Shrapnel (10 for 3, then 5), Thunder Phantom (5; burn, poison, and blind for 3; 6 turn recharge), Resistance (10, heal 10, take -10 from Light and Shadow for 2), Concussive Force (30, silence), Thundercloud Surround (enemy accuracy down for 3)
#1197. Meta Page; Based on Meta Knight from Super Smash Bros, Credit to PeriodicTable; FE: 120; Element: Steel/Rahaga; Upgrades into Meta Squire; Attacks: Mach Sword (15), Dimensional Cape (dodge, next atk +5)
#1198. Meta Squire; Based on Meta Knight from Super Smash Bros, Credit to PeriodicTable; FE: 150; Element: Steel/Rahaga; Upgrades into Meta Knight; Effect: Final Smash: Every 7 turns, power up by 10 for one turn; Attacks: Mach Sword (20), Dimensional Cape (dodge, next atk +5), Drill Rush (15, enhanced accuracy)
#1199. Meta Knight; Based on the character of the same name from Super Smash Bros, Credit to PeriodicTable; FE: 170; Element: Steel/Rahaga; Upgrades into Meta Lord; Effect: Final Smash: Every 6 turns atk +10 for 1; Attacks: Mach Sword (25), Dimensional Cape (defense, next atk +10), Drill Rush (20, enhanced accuracy), Shuttle Loop (20, +10 against airborne foes), Mach Tornado (20, heal 5)
#1200. Meta Lord; Based on Meta Knight from Super Smash Bros, Credit to PeriodicTable; FE: 190; Element: Steel/Rahaga; Effect: Final Smash: Every 5 turns atk +10 and allow Galaxia Darkness for 1; Attacks: Mach Sword (30), Dimensional Cape (defense, next atk +10), Drill Rush (25, enhanced accuracy), Shuttle Loop (20, +15 to airborne foes), Mach Tornado (20, heal 10), Galaxia Darkness: Cape Swirl (blind and paralyze all for 2; 1 use), Galaxia Darkness: Meta Slash (60, must follow Cape Swirl, piercing, Sanok-lvl accuracy, backlash 10; 1 use)
#1102. Dark Sauroman; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 180; Element: Dragon/Rahaga; Effect: Colorless Lord: No weakness, strong against Steel; Attacks: Colorless Power (35), Telekinetic Staff (25, opponent's next attack does -5), Staff Strike (20, confuse), Magic (10, +5 each use), Ambition (power up), Mystic Barrier (defense, enemy accuracy down next turn), Dark Heart (20, double to Light)
#1103. Gandalf; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 160; Element: Rahaga; Upgrades into Gandalf the White; Effect: Grey Lord: Strong against Psionics; Attacks: Telekinetic Staff (20, opponent's next attack does -5), Staff Strike (20, confuse), Grey Magic (25, +10 each use; 3 uses), Righteousness (defense)
#1104. Gandalf the White; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 180; Element: Light; Effect: White Lord: When an opponent's attack misses, you learn it; Attacks: Telekinetic Staff (25, opponent's next attack does -5), Staff Strike (20, confuse), White Magic (25, +10 each use; 3 uses), Righteousness (defense, enemy accuracy down), Magic (10, +5 each use), White Fury/Spell/Gaze (35)
#1105. Legolas; Based on the character of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 170; Element: Light/Steel; Effect: Elf Eyes: Enhanced accuracy; Attacks: Bow & Arrow (10, +5 each use), Triple Arrow (35), Arrow Stab (30), Short Blades (25), Shield (defense), Light Arrow (40; 1 use)
#1106. The One Ring; Based on the object of the same name from Lord of the Rings, Credit to PeriodicTable; FE: 10; Element: Dragon; Effect: New Lord of the Ring: At the beginning of battle combine this Spirit with another. Add all Elements, attacks, and FE, host's Pisonics attacks +10, user's attacks can't be copied. If the host is Sauron, add extra 30 FE and take -5 damage; Attacks: Lord of the Rings (5, power up), Dragon Spirit (40), Lust for Power (enemy accuracy down for 2)
#1107. Pawn; Credit to PeriodicTable; FE: 130; Element: Steel; Upgrades into Knight; Attacks: Pawn Storm (20), Pawn Wall (defense)
#1108. Knight; Credit to PeriodicTable; FE: 140; Element: Steel; Upgrades into Bishop; Attacks: Pawn Storm (25), Pawn Wall (defense), Knight Jump (15, increase evasion)
#1109. Bishop; Credit to PeriodicTable; FE: 150; Element: Steel; Upgrades into Rook; Attacks: Pawn Storm (25), Pawn Wall (defense), Knight Jump (15, increase evasion), Bishop Strike (10, +5 each use)
#1110. Rook; Credit to PeriodicTable; FE: 160; Element: Steel; Upgrades into King; Attacks: Pawn Storm (30), Pawn Wall (defense), Knight Jump (20, increase evasion), Bishop Strike (10, +5 each use), Power Blast (10, blind)
#1111. King; Credit to PeriodicTable; FE: 170; Element: Steel; Upgrades into Queen; Attacks: Pawn Storm (30), Pawn Wall (defense), Knight Jump (20, increase evasion), Bishop Strike (10, +5 each use), Power Blast (10, blind), Summon (summon 2 Pawns; 1 use)
#1112. Queen; Credit to PeriodicTable; FE: 190; Element: Steel; Attacks: Pawn Storm (35), Pawn Wall (defense), Knight Jump (25, increase evasion), Bishop Strike (10, +5 each use), Power Blast (10, blind), Summon (summon 2 Pawns; 1 use), Checkmate (45, can only be used if it will end the fight, low accuracy; 1 use)
#1113. Kanohi Vahi; Credit to PeriodicTable; FE: 10; Element: Rahaga; Effects: Mask of Time: At the beginning of battle combine this Spirit with another. Add all Elements, FE, and attacks, host's attacks cannot be copied; Attacks: Time Bolt (5, enemy cannot attack next turn), Back in Time (10, can only be used if the target is an upgraded Spirit; target is restricted to its previous form's attacks for 3 turns; 1 use), Time Control (30, piercing)
#1114. BionicleTwayBlade; Credit to PeriodicTable; FE: 200; Element: Light/Dragon/Shadow; Effect: Neutral Guardian: No weakness, attacks cannot be copied; Attacks: Inika Mastery/Crunch/Shockpulse (30, blind), Eclipse Mastery/Crunch/Shockpulse (30, poison), Twilight Mastery/Crunch/Shockpulse (30, silence), Aurora Draco Mastery/Crunch/Shockpulse (30, confuse), TriLight Draco Mastery/Fury/Blast (40), Key Armor (halve damage received next turn), Dark TwayKey Armor (take 1/4 damage next turn, 1/3 the next, then 1/2 the next; 1 use), Tway Blast Blade (15; silence, burn, and blind chances), Twayblade Assault (30, heal 10), Komau (mind control for 1; 3 uses)
#1115. BionicleTwayBlade: Mercenery Variant; Credit to PeriodicTable; FE; 200; Element: Light/Dragon/Shadow; Effect: Neutral Guardian: No weakness, attacks cannot be copied; Attacks: TriLight Draco/Mastery/Fury/Blast (40), Key Armor (take half damage next turn), Charge! (power up, summon two Level 3 Elementals; 1 use), Laser Twayblade Stab (30, piercing), Shadow Twayblade Berserk (25, +10 each use; 3 uses), Tway Slash (10, 70% chance to hit twice, 40% chance to hit three times), Aurora Draco Pillar (30, freeze), Dark TwayKey Armor (take 1/4 damage next turn, 1/3 the next, then 1/2 the next; 1 use), Tway Blast Blade (15; silence, burn, and blind chances), Twayblade Assault (30, heal 10), Komau (mind control for 2; 2 uses)
#1116. BionicleTwayBlade: Sorcerer Variant; Credit to PeriodicTable; FE: 200; Element: Light/Dragon/Shadow; Effect: Neutral Guardian: No weakness, attacks cannot be copied; Attacks: Inika Mastery/Crunch/Shockpulse (30, blind), Eclipse Mastery/Crunch/Shockpulse (30, poison), TriLight Draco Mastery/Fury/Blast (40), Key Armor (take half damage next turn), Tway Slash (10, 70% chance to hit twice, 40% chance to hit three times), Aurora Draco Pillar (30, freeze), Dark TwayKey Armor (take 1/4 damage next turn, 1/3 the next, then 1/2 the next; 1 use), Tway Blast Blade (15; silence, burn, and blind chances), Twayblade Assault (30, heal 10), Aurum (15, defense), Eclipse (defense, enemy accuracy down for 2), Komau (mind control for 3; 1 use)
#1117. Surel; Credit to PeriodicTable; FE: 150; Element: Steel/Ice; Effect: Winter Hermit: Take -5 from Ice; Attacks: Staff (15), Lightning Quick Stab (35, confuse self), Block (defense), Warrior Attack (25), Wolf Pack (summon an Iron Wolf; 1 use)
#1118. Iron Wolf; Credit to PeriodicTable; FE: 120; Element: Steel; Attacks: Fang (10), Claw (15), Maul (20), Armor (defense)
#1119. Proto Plasma Metalloid; Credit to PeriodicTable; FE: 100; Element: Fire; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Water and Earth next turn; 1 use), Metalloid (defense), Plasma Claw (25)
#1120. Proto Freeze Metalloid; Credit to PeriodicTable; FE: 100; Element: Ice; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Water and Fire next turn; 1 use), Metalloid (defense), Freeze Claw (25)
#1121. Proto Aqua Metalloid; Credit to PeriodicTable; FE: 100; Element: Water; Effect: Proto Bonding: Combine certain Metalloids to creat fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Stone and Earth next turn; 1 use), Metalloid (defense), Aqua Claw (25)
#1122. Proto Obelisk Metalloid; Credit to PeriodicTable; FE: 100; Element: Stone; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Jungle and Air next turn; 1 use), Metalloid (defense), Obelisk Claw (25)
#1123. Proto Dusk Metalloid; Credit to PeriodicTable; FE: 100; Element: Shadow; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Light and Rahaga next turn; 1 use), Metalloid (defense), Dusk Claw (25)
#1124. Proto Chimera Metalloid; Credit to PeriodicTable; FE: 100; Element: Dragon; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Steel and Thunder next turn; 1 use), Metalloid (defense), Chimera Claw (25)
#1125. Proto Shock Metalloid; Credit to PeriodicTable; FE; 100; Element: Thunder; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Shadow and Light next turn; 1 use), Metalloid (defense), Shock Claw (25)
#1126. Proto Thorn Metalloid; Credit to PeriodicTable; FE: 100; Element: Jungle; Effect: Proto Bonding: Combine certain Metalloids to create fusions; Attacks: Proto Bolt (15), Mutate (10, heal 10, take -10 from Air and Ice next turn; 1 use), Metalloid (defense), Thorn Claw (25)
#1127. Metalloid Polar Opposite; Combination of Proto Plasma Metalloid and Proto Freeze Metalloid; Credit to PeriodicTable; FE: 170; Element: Fire/Ice; Effect: Polar Opposite: Attacks do +5 to Rahaga, no weakness; Attacks: Magma Dagger (25), Silver Spike (25), Proto Blast (20), Polar Beam (15, freeze for 2), Core Blade (15, burn for 2), Metalloid (defense for 2), Unity (power up)
#1128. Metalloid Thorn Stone; Combination of Proto Obelisk Metalloid and Proto Thorn Metalloid; Credit to PeriodicTable; FE: 170; Element: Jungle/Stone; Effect: Sturdiness: Take -5 from Air, no weakness; Attacks: Beryl Broadsword (25), Solid Strike (25), Proto Blast (20), Vine Strangle (5 for 6), Obelisk (copy an enemy attack; 1 use), Metalloid (defense for 2), Unity (power up)
#1129. Metalloid Proto Sphinx; Combination of Proto Obelisk Metalloid and Proto Chimera Metalloid; Credit to PeriodicTable; FE: 170; Element: Stone/Dragon; Effect: Great Sphinx: Can increase attack power by 10, but you will take 5 damage every turn and 5 damage every time you attack. No weakness; attacks: Jade Breath (25), Solid Strike (20), Proto Blast (20), Sphinx (15, enemy accuracy down for 2), Draco Dagger (10, poison for 3), Metalloid (defense for 2), Unity (power up)
#1130. Metalloid Liquid Fire; Combination of Proto Plasma Metalloid and Proto Aqua Metalloid; Credit to PeriodicTable; FE: 150; Element: Fire/Water; Effect: No weakness, if opponet has only 1 Orb you can attack twice for 3 turns; Attacks: Magma Dagger (25), Quartz Hook (25), Proto Blast (20), Liquid Flame (50, only if it will end the fight, backlash 30, 1 use), Scald (15, heal 5 for every Metalloid or Toa you own), Metalloid (defense for 2), Unity (power up)
#1131. Metalloid Dark Volt Chimera; Combination of Proto Shock Metalloid, Proto Dusk Metalloid, and Proto Chimera Metalloid; Credit to PeriodicTable; FE: 190; Element: Shadow/Thunder/Dragon; Effect: Willpower: No weakness, if enemy tries to use a mask they will take 10 damage; Attacks: Tazer Blade (25), Jade Breath (25),Onyx Pike (25), Proto Blast (20), Status (blind, silence, and confuse for 2), Chimera Assault (25, +10 each use, 3 uses, only every other turn), Mega Watt (10, +5 each use; 6 uses), Mutate (10, heal 10, take -10 from Water and Earth next turn; 1 use), Metalloid (defense for 2), Unity (power up)
#1132. Dratoka: Dragon Spirit; Credit to PeriodicTable; FE: 130; Element: Dragon; Upgrades into Drakotoka: Spirit of Dragon and Ice; Attacks: Draco Dagger (10, poison for 3), Steel Claws (25), Backwing (5, defense), Dark Draco Eyebeams (25)
#1133. Drakotoka: Spirit of Dragon and Ice; Credit to PeriodicTable; FE: 160; Element: Dragon/Ice; Upgrades into Kardas Nui: Great Dragon; Attacks: Draco Dagger (15, poison for 3), Steel Claw (30), Backwing (5, defense), Dark Draco Eyebeams (30), Ice Lance (10, +5 each use), Snow Storm (5, enemy accuracy down for 3)
#1134. Kardas Nui: Great Dragon; Credit to PeriodicTable; FE: 200; Element: Dragon/Ice; Attacks: Draco Dagger (20, poison for 3), Steel Talons (35), Backwing (5, defense), Dark Draco Eyebeams (35), Ice Lance (10, +5 each use), Snow Storm (5, enemy accuracy down for 2), Raw Power (45, silence self for 2), Blue Ice Claws (25, heal 10)
#1135. Quartz Crystal; Credit to PeriodicTable; FE: 130; Element: Rahaga; Upgrades into Onyx Crystal; Effect: Crystal Growth: When FE is below 70, heal 5/turn; Attacks: Crystal Claws (25), Quartz Palm (20, confuse for 2), Diamond Defense (defense), Onyx Spear (20, heal 5)
#1136. Onyx Crystal; Credit to PeriodicTable; FE: 150; Element: Rahaga; Upgrades into Diamond Crystal; Effect: Crystal Growth: When FE is blow 70, heal 5/turn; Attacks: Crystal Claws (30), Quartz Palm (20, confuse for 2), Diamond Defense (defense), Onyx Spear (20, heal 10), Crystal Fragmentation Grenade (35, does 5 self-damage)
#1137. Diamond Crystal; Credit to PeriodicTable; FE: 170; Element: Rahaga; Effect: Crystal Growth: When FE is below 70, heal 5/turn; Attacks: Crystal Claws (35), Quartz Palm (25, confuse for 2), Diamond Defense (defense), Onyx Spear (20, heal 10), Crystal Fragmentation Grenade (40, does 10 self-damage), Shard Whirl (10, enemy accuracy down for 2)
#1138. Taiden: Fire Spirit; Credit to PeriodicTable; FE: 140; Element: Fire; Effect: Magma Armor: Can power up, but take 5/turn and lose the ability to inflict status effects; Attacks: Plasma Punch (10, burn for 2), Inferno Shuriken (15, 10 next turn), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Fire Spin (25), Flame Wall (defense)
#1139. Kotoka: Ice Spirit; Credit to PeriodicTable; FE: 140; Element: Ice; Effect: Blue Ice Armor: Reflect status effects; Attacks: Cryo Punch (freeze for 2), Blizzard Shuriken (10, 15 next turn), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Ice Fury (25), Frozen Defense (defense)
#1140. Mistika: Water Spirit; Credit to PeriodicTable; FE: 140; Element: Water; Effect: Healing Armor: Heal 10 every 3 turns; Attacks: Tsunamic Punch (10, confuse for 2), Aqua Shuriken (20, 5 next turn), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Whirlpool (25), Soaking Shield (defense)
#1141. Phantoka: Air Spirit; Credit to PeriodicTable; FE: 140; Element: Air; Effect: Cyclone Armor: Enhanced evasion; Attacks: Storm Punch (10, paralyze for 2), Wind Shuriken (5 for 5), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Cyclone (25), Cyclone Surround (defense)
#1142. Onuiden: Earth Spirit: Credit to PeriodcTable; FE: 140; Element: Earth; Effect: Reforming Armor: When FE is below 40, heal 10/turn; Attacks: Drill Punch (10, confuse for 2), Seismic Shuriken (5, 20 next turn), Iden Shield (5, heal 5, opponent's attack power -5 for 3 turns; 1 use), Earth Fist (25), Earthen Defense (defense)
#1143. Potoka: Stone Spirit; Credit to PeriodicTable; FE: 140; Element: Stone; Effect: Granite Armor: Attacks power up when FE is below 75; Attacks: Stone Punch (10/15, paralyze for 2), Petrified Shuriken (5/10, 10 for 2), Iden Shield (5/15, heal 5, enemy attack power-5 for 3 turns; 1 use), Granite Attack (25/30), Stone Wall (defense)
#1144. Tai Lung; Based on the character of the same name from Kung-Fu Panda, Credit to PeriodicTable; FE: 170; Element: Steel/Ice/Shadow; Effect: Thousand Scrolls of Kung-Fu: When opponent inflicts a status they take 15 damage; Attacks: Claw Strike (15), Power Palm (10, confuse for 3), Snow Sweep (25), Dark Kung-Fu (10, heal 10, enable following moves), Iron Fist (30), Frost Block (defense), Consuming Rage (45, 15 to self, confuse self), Terra Crusher (10, enemy loses 1 attack; 1 use)
#1145. Kung-Fu Apprentice; Inspired by Kung-Fu Panda, Credit to PeriodicTable; FE: 120; Element: Dragon; Effect: Kung-Fu: If opponent inflicts a status they take 10 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense)
#1146. Master Shifu; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 170; Element: Rahaga; Effect: Kung-Fu: If an enemy attack misses it is reflected; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Kung-Fu Mastery (10, heal 10, enable following moves), Inferno Chop (15, burn for 3), Quake Kick (30), Flowing Strike (20, piercing), Oogways Staff (10, blind and silence for 2), Soaring Leap (10, copy an attack; 1 use)
#1147. Tigress; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Fire; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Tiger Style (10, heal 10, enable following moves), Kung Fu (5, transfer negative status), Flame Fist (20, burn for 2), Furious Assault (35)
#1148. Viper; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Earth; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Viper Style (5, heal 15, enable following moves), Tail Tangle (reflect), Poison Fang (5; 10 for 3), Tail Whip (35)
#1149. Mantis; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Dragon; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Mantis Style (10, heal 10, enable following moves), Size (enemy accuracy down for 3), Drill Kick (20, piercing), Draco Assault (35)
#1150. Monkey; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Water; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Monkey Style (5, increase dodge chance, enable following moves), Quick Learner (copy an attack; 1 use), Fluid Sweep (15, heal 10), Bamboo Pole (35)
#1151. Crane; Based on the same character from Kung-Fu Panda, Credit to PeriodicTable; FE: 140; Element: Air; Effect: Kung Fu: If enemy uses a physical attack they take 5 damage; Attacks: Wind Sweep (15, evasion up next turn), Ember Punch (25), Fluid Kick (20, enhanced accuracy), Terra Guard (defense), Crane Style (15, heal 5, enable following moves), Wing Beat (halve damage for 2 turns; 1 use), Growing Strength (10, +5 each use), Soaring Heights (35)
#1152. Gold Scroll; Credit to PeriodicTable; FE: 20; Element: Steel; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, power up the host's attacks; Attacks: Gold Aura (5, heal 5, enemy accuracy down for 2), Strong Attack (35, confuse for 2; 2 uses), Topaz Blade (10, paralyze for 3)
#1153. Black Scroll; Credit to PeriodicTable; FE: 20; Element: Thunder; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, can change Elements at will; Attacks: Black Aura (5, heal 5, enemy accuracy down for 2), Power Scream (30, silence for 2), Onyx Spike (10, blind for 3)
#1154. Blue Scroll; Credit to PeriodicTable; FE: 20; Element: Rahaga; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, attack power +15 on every other turn; Attacks: Blue Aura (5, heal 5, enemy accuracy down for 2), Invisibility (dodge for 2), Jade Dagger (10, poison for 3)
#1155. Tan Scroll; Credit to PeriodicTable; FE: 30; Element: Rahaga; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, regenerate 5 FE every turn; Attacks: Tan Aura (5, heal 5, enemy accuracy down for 2), Chi Shield (defense for 2), Quartz Javelin (15, confuse)
#1156. Red Scroll; Credit to PeriodicTable; FE: 10; Element: Fire; Effect: Ancient Scroll: Combine with another scroll or a Kung-Fu Panda Spirit, keep all Elements, FE, and attacks, host's dodge moves become Calix-level and host's block moves become Cushion Jelly-level; Attacks: Red Aura (5, heal 5, enemy accuracy down for 2), Spinning Attack (5; 10 for 3), Ruby Scythe (10, burn for 2)
#1157. Twilightoka: Twilight Spirit; Credit to PeriodicTable; FE: 130; Element: Light/Shadow/Rahaga; Effect: Unnatural Rebuild: If hit with a negative status effect the opponent takes the same effect, take -5 damage from Weapon moves; Attacks: Flare (10, blind for 2), Dark (10, enemy attack power -5 for 2; 2 uses), Twilight Laser/Drill Kick (25)
#1158. Aura Lord; Based on the Pokemon Lucario, Credit to PeriodicTable; FE: 170; Element: Rahaga/Shadow; Effect: Aura: Attack power +5 for every 40 FE lost, immune to blind and confuse; Attacks: Aura Sphere (30, can charge for +5), Dark Attack (20, blind and poison for 1), Aura Sight (next attack can't be dodged), Shadow Absorb (10, heal 10), Double Team (reflect an attack with +5 damage, does 15 self-damage), Aura Storm (40, 25 to self), Shadow Cloak (evasion up for 2 turns)
#1159. Adventurer; Based on Indiana Jones, Credit to PeriodicTable; FE: 170; Element: Steel/Rahaga; Attacks: Whip (10, disarm), Punch (15), Revolver (25), Adventure (10, heal 10, steal an attack; 1 use), Block (defense), Dodge (evasion up)
#1160. Solar Orbit; Credit to PeriodicTable; FE: 160; Element: Fire/Ice/Air; Effect: Equinox: Heal 10 every 3 turns, every 6 turns enable Summer Equinox or Winter Equinox for that turn only; Attacks: Summer Equinox (25, heal 10, burn for 2), Winter Equinox (20, heal 15, freeze for 2), Gale Grinder (20, double to airborne enemies), Flame Riser (20, +15 to grounded enemies), Planetary Alignment (35), Gas Giant Fist (20, opponent's attack power -5 for 2), Orbiting Defense (defense), Pluto Freeze (25, piercing)
#1161. GeoTerra; Credit to PeriodicTable; FE: 170; Element: Stone/Earth/Jungle; Effect: Might of Earth: Take -5 from attacks using the ground or natural forces; Attacks: Desert (20, double to Water), Jungle (10 for 3), Mine Shaft (25, +15 to Ice), Planetary Defense (heal 10, defense)
#1162. Polygon Lord; Credit to PeriodicTable; FE: 180; Element: Psionics/Thunder/Rahaga; Effect: Perspective: Take -5 in a Tag Match, if opponent copis an attack they take 15 damage; Attacks: Multigon Transform (15, heal 15, gain 2 random attacks; 1 use), Tetragon Lightning (35), Mind Barrage (20, automatic use if enemy misses), Quadrogon Tetrawhip (5; 10 for 3), Polygonal Shield (defense), Polygon Barrage (20, Sanok-level accuracy)
#1163. Dissorok: Bohrok of Chaos; Credit to PeriodicTable; FE: 170; Element: Shadow/Rahaga; Upgrades into Dissorok Kal: Bohrok Kal of Chaos; Effect: Chaotic Aura: If hit by a physical attack the attacker is confused; Standard Mode Attacks: (can use a turn to switch to Ball Mode) Chaos Krana (5 and poison for 3), Slash (15), Distract (heal 5, enemy accuracy down for 2), Soaring Chaos Bomb (30); Ball Mode Attacks: (can use a turn to switch to Standard Mode) Sphere Rush (20, evasion up next turn), Rolling Blade (15), Armor Hide (defense), Chaos Crusher (20, enhanced accuracy)
#1164. Dissorok Kal: Bohrok Kal of Chaos; Credit to PeriodicTable; FE: 180; Element: Rahaga/Shadow; Effect: Chaotic Aura: If hit by a physical attack the attacker takes 5 damage and if confused; Standard Mode Attacks: (can use a turn to switch to Ball Mode) Chaos Krana-Kal (5 and poison for 4), Slash (15), Distract (heal 5, enemy accuracy down for 3), Soaring Chaos Kal Bomb (35), Kal Kaos (10, confuse for 4); Ball Mode Attacks: (can use a turn to switch to Standard Mode) Sphere Rush (25, evasion up next turn), Rolling Blade (15), Armor Hide (defense), Chaos Crusher (20, enhanced accuracy), Kal Krush (15, heal 10)
#1165. Furno 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Fire; Upgrades into Furno 3.0; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Ice Blast (10), Blade Spin (15), Flame Kick (20), Inferno Cutter (25), Scout (defense)
#1166. Breez 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Air; Upgrades into Breez 4.0; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Throwing Blades (10, may hit twice), Blade Dance (15), Cycletack (20, add. 5 per turn), Agility Slash (25), Close Combat (take -10 for 3 turns; 1 use)
#1167. Surge 2.0; Based on the Hero Factory character of the same name; FE: 150; Upgrades into Surge 4.0; Element: Thunder; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Ice Spear (10), Climbing Hook (15), Sniper (next attack has Sanok-level accuracy), Swift Kick (20), Sudden Storm (25)
#1168. Stormer 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Ice; Upgrades into 3.0; Effect: Technic Descendant: Attack do -10 to Bionicle Spirits and Technic Ancestors: Attacks: Ice Spears (10, may hit twice), Headgear (increase accuracy), Ice Blade (15, freeze), Team Attack (20), Super Glacier (25)
#1169. Evo 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Stone; Upgrades into Evo 4.0; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Ice Blast (10), Power Punch (15), Claw (20), Heavy Slam (25), Extreme Power (power up)
#1170. Nex 2.0; Based on the Hero Factory character of the same name; FE: 150; Element: Steel; Upgrades into Nex 3.0; Effect: Technic Descendant: Attack do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Ice Blast (10), Smash (15), Cutting Blades (25), Hack Cannon (25, may lower enemy's attack power once), Repair (restore 20 FE to self or an ally)
#1171. Fire Lord; Based on the Hero Factory character of the same name; FE: 170; Element: Fire/Shadow; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Flame Thrower (10), Lava Shooter (15), Lava Armor (defense), Lava Fissure (20), Black Fire (25)
#1172. Drilldozer; Based on the Hero Factory character of the same name; FE: 170; Element: Fire/Steel; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Claw (10), Lava Shooter (15), Drill (20, may pierce), Inferno Drill (25), Armor (defense)
#1173. Jetbug; Based on the Hero Factory character of the same name; FE: 170; Element: Fire/Air; Effect: Technic Descendant: Attack do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Pincers (10), Lava Shooter (15), Lava Spikes (burn), Jet Tackle (20), Rain of Fire (25)
#1174. Nitroblast; Based on the Hero Factory character of the same name; FE: 170; Element: Fire/Rahaga; Effect: Technic Descendant: Attacks do -10 to Bionicle Spirits and Technic Ancestors; Attacks: Blowtorch (10), Lava Shooter (15), Hack (enemy loses 10 attack power; 1 use), Torch Punch (20), Collapsing Firewall (25)
#1175. Eternal Secret Character; Based on Asagi from various Nippon Ichi games; FE: 180; Element: Rahaga; Effect: Show Stealer: Attacks do 50% more damage to Spirits based on 'main characters'; Attacks: Shot (10), Cameo Star (25, small chance to hit twice), Magic Shot (50), Tri Burst (5, hits 3 times), Gaia Blast (20 next turn), Proximal Shot (30, enemy can't use a close range move next turn), Shooting Stars (30), Totenkreuz (40, burn for 3), Inferno (45, can overpower Elemental Resistance for 10 FE), Gun Combo (flip 4 coins; 4x tails), Spinning Leap (defense, possible 5 damage), Chain Whirl (15, defense against attacks from above), Bullet Fury (20, double damage if Eternal Secret Character has been defeated recently), Magichange (remove Eternal Secret Character from battle to give your next Spirit its effect, all attacks (except Magichange), and access to the following moves; 1 use, does not count as a defeat for Bullet Fury), Magic Armor (40), Morphing Time (60, hits all, backlash half; 1 use)
#1176. Lava Wave; Based on the combiner of Evo 2.0 and Furno 2.0; FE: 170; Element: Stone/Fire; Effect: Descendant Fusion: Technic Descendant towards Stone and Fire; Attacks: Tonfa (10), Ice Cannons (15), Lava Pillar (20, may reduce target evasion next turn), Body Slam (25, may reduce target accuracy next turn), Volcano Rush (30), Heat Vision (burn), Hero Slam (35), Erupt (next attack does double damage, backlash one-fourth; 1 use)
#1177. Power Surge; Based on the combiner of Nex 2.0 and Surge 2.0; FE: 170; Element: Steel/Thunder; Effect: Descendant Fusion: Technic Descendant towards Steel and Thunder; Attacks: Swipe (10), Ice Cannons (15), Repair (restore 30 FE to self or ally), Lock-On (increase accuracy), Stormcloud Fist (20, paralyze), Power Kick (25, opponent may drop weapons), Technician's Blade (30, opponent may lose 5 atk power once), Overload (35)
#1178. Wind Storm; Based on the combiner of Breez 2.0 and Stormer 2.0; FE: 170; Element: Air/Ice; Effect: Descendant Fusion: Technic Descendant towards Air and Ice; Attacks: Claw (10), Freeze Cannon (freeze), Gale Claw (15, confuse), Hero Claw (20, blind), Blizzard Tackle (25, paralyze), Skydive (30), Glacier Cannon (35), Storm (decrease enemy accuracy)
#1179. Thunder Silver: Periodic Monarch; Credit to PeriodicTable; FE: 20; Element: Thunder/Steel; Effect: Power Conductor: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks, add 'Periodic Monarch' to the Spirit's name. Cannot combine with Light or Shadow types; Attacks: Thunder Silver Sword (30, +10 next turn), Thunder Silver Paralyze (15, paralyze for 3), Silver Conduct (25, +10 for every 10 damage you received last turn), Ball Lightning Mace (45, backlash 10)
#1180. Mind Fire: Psi Flamelord; Credit to PeriodicTable; FE: 20; Element: Fire/Psionics; Effect: Element Fusion: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks, add 'Psi Flamelord' to the Spirit's name. Cannot combine with Water or Dragon types; Attacks: Mind Fire Meltdown (20, if causes double damage burn for 3), Mind Fire Barrage (25, enemy atk power -5 for 2), Mega-Flame Ball (40), Telekinetic Flames (25, heal 10)
#1181. Photon Vortex: Cyclo Saint; Credit to PeriodicTable; FE: 20; Element: Air/Light; Effect: Divine Power: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks, add 'Cyclo Saint' to the Spirit's name. Cannot combine with Ice or Rahaga types; Attacks: 100 Photon Vortexes (35, blind), Photon Vortex Laser (15, blind for 3), Photon Barrage (10, +5 each use, max 50), Cycletack (25, add. 5/turn)
#1182. Iron Ore: Steel Magnate; Credit to PeriodicTable; FE: 20; Element: Stone/Steel; Effect: Element Fusion: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks, add 'Steel Magnate' to the Spirit's name. Cannot combine with Jungle or Thunder types; Attacks: Iron Ore Fist (25, confuse and paralyze), Quake (25, opponent's atk power -5 for 2), Shrapnel (30, next attack +5), Earth Wall (5, defense)
#1183. Exo-Armor 2.0; Credit to PeriodicTable; FE: 30; Element: Steel/Fire/Thunder; Effect: New Armor: At the beginning of battle, combine this Spirit with another. Keep all FE, Elements, and attacks. Host's Fire, Ice, Water, Air, Earth, and Stone attacks do -10, host's other attacks do +5. Take -5 dmg from Rahaga and +5 dmg from Thunder; Attacks: Tri-Claw (35), Electro Rocket (20, paralyze for 3), New Armor (20, heal 15), Shrapnel Shield (5, defense), Infurno Rocket (20, burn for 3)
#1184. Weather Control Skakdi; Credit to PeriodicTable; FE; 160; Element: Air/Thunder; Attacks: Slash (15), Thunder Vision (20), Resistance (-15 from Fire and Shadow next turn), Sustained Resistance (-10 from Fire and Shadow for 2), Wind Slash (25), Guard (defense); Attacks available in a Tag Match alongside another Skakdi: Storm (30), Lightning (40, paralyze and burn for 3), Vortex Field (5, heal 5, defense)
#1185. Lerahk Ninja; Credt to Keizah; FE: 165; Element: Air/Shadow/Jungle; Effect: Immunity: Heal 15 each turn if poisoned, negate poison damage; Attacks: Staff Twirl (15), Parry (defense), Poison Vines (10, poison), Thorn Armor (defense, 10 damage on contact), Ivy Talons (15, may paralyze), Needle Shower (roll a die; dmg+result x5; if dmg>10, poison), Soaring Poison (25), Toxic Seal: Imprisonment (if target is poisoned, disable 2 attacks; 1 use), Toxic Seal: Obedience (if target is poisoned, control for 3; 1 use), Toxic Seal: Mutation (poisoned target becomes part Shadow and gains the Immunity effect; 1 use), Fusion Seal: Death (60; only if target has all 3 Toxic Seals, user must de-fuse after 3 turns)
#1186. Furious Pyromancer; Credit to Keizah; FE: 160; Element: Fire; Effect: Forbidden Seal: Cannot use Light moves during the first 6 turns of battle; Attacks: Staff Twirl (15), Fireball (20), Divining Flames (10, cannot be dodged), Flame Shield (defense), Ash Cloud (15, poison), Hover (nullify Earth and Stone attacks), Sleight of Hand (reduce power of one enemy attack by 10 for 3 turns), Kiril (heal 20, restore disabled attacks; 2 uses), Celestial Wings (become part Light and Air, all attacks have chance to blind, de-fuse after 4 turns, must be used before any other Light attacks), Sky Ripple (confuse, attack twice next turn), Astral Spear (25, blind, must be used immediately after Sky Ripple), Cloud Pillar (20, burn or confuse; 1 use), Aurora (40, must be used after Cloud Pillar)
#1187. Gunnerahk; Credit to Keizah; FE: 165; Element: Shadow/Steel; Effect: Dual Gunner: Can use two "bullet" attacks simultaneously; Attacks: Bullet (15), Camouflage (defense, nullify weaknesses for 2, can't be used during Gunner Dash), Fire Bullet (10), Ice Bullet (10), Cyclone Bullet (10), Electric Bullet (10), Heal Bullet (heal target by 10), Tracking Bullet (10, increased accuracy), Countershot (disrupt an attack and disable it for 2 turns; 4 turn recharge), Gunner Dash (power up, increase speed, attacks more likely to cause status ailments, lasts 4 turns), Holographic Kanohi (enable one mask (except Ignika, Avohkii, or Vahi), 6 uses, only 1 mask at a time)
#1188. Sniperahk; Credit to Keizah; FE: 165; Element: Shadow/Steel; Effect: Pinpoint Accuracy: Attacks never miss unless target uses a Calix-type technique; Attacks: Bullet (20), Camouflage (defense, nullify weaknesses for 3 turns), Lightning Shot (20), Rapid Fire (flip 3 coins; 10x tails), Countershot (disrupt an attack and disable it for 2 turns; 4 turn recharge), Barrier (defense for 3), Holographic Kanohi (enable one mask (except Ignika, Avohkii, or Vahi), 6 uses, only 1 mask at a time)
#1189. Sentiment of Light; Based on Armor of the Master from Kingdom Hearts; FE: 200; Element: Steel/Light; Effect: Legend Slayer: If the opponent has an effect that includes "No weakness," nullify it; Attacks: Keyblade Slash (50), Chains of Light (paralyze; if the target is Earth, Shadow, Stone, Steel, or Dragon, Sentiment enters "Critical Impact" Style; if the target is Air, Thunder, Rahaga, or Jungle, Sentiment enters "Speed Rave" Style; if target is Water, Light, Pisonics, Ice, or Fire, Sentiment enters "Magic Wish" Style; if the target has multiple Elements, pick one; if the target only has Elements that activate the Style Sentiment is currently in, Sentiment enters "Master Style," which ends the next time Chains of Light are used), Light Blasts (30), Keyblade Combo (flip 2 coins; 30x tails; add another coin in Master Style), Phantom Keyblades (20, hit twice), Flame Pillars (50), Laser Chaos (50, hits all), Counter (10, defense), Land Break (40, only in Critical Impact), Telekinetic Blade (30, only in Magic Wish), Wind Slashes (flip 3 coins; 15x tails; only in Speed Rave), Lightspeed Slash (50, cannot be dodged, 5 turn recharge; only in Master Style), Meteor (70, backlash 1/3; only in Critical Impact, 1 use shared with Tornado and Prism Spiral), Tornado (70, backlash 1/3; only is Speed Rave, 1 use shared with Meteor and Prism Spiral), Prism Spiral (70, backlash 1/3, only in Magic Wish, 1 use shared with Meteor and Tornado), Uppercut (paralyze, enable Solar Smash next turn only; Master Style only), Solar Smash (60, must follow Uppercut), Seal (opponent loses one technique; 1 use)
#1190. Sentiment of Darkness; Based on No Heart from Kingdom Hearts; FE: 200; Element: Steel/Shadow; Effect: Legend Slayer: If the opponent has an effect that includes "No weakness," nullify it; Attacks: Key Change: Wall of Darkness (create a wall with 100 HP, opponent cannot hit you until wall comes down, the only move you can use while wall is up is Lost Keyblades; 1 use), Lost Keyblades (30), Keyblade Slash (50, may cause Shadow damage instead), Sonic Impact (20), Slow Pillar (reduce target's accuracy and evasion next turn; 2 turn recharge), Haste Pillar (attack twice next turn; 1 use), Black Volley (flip 4 coins; 15x tails), Reversal (defense), Key Change: Leg Guard (30, if blocked use this again next turn), Uppercut (paralyze, enable Personal Keyblade Graveyard next turn only), Personal Keyblade Graveyard (60, must follow Uppercut), Key Change: Claw (paralyze for 2), Key Change: Black Arrow (charge, then 50), Key Change: Evil Wing (enable Rain of Darkness and Apocalypse next turn only), Rain of Darkness (40, may cause Air damage instead, must follow Evil Wing), Apocalypse (must follow Evil Wing; instant-kill, it opponent's next Orb has attacks with limited uses they are disabled; cooldown equal to damage done divided by 10; 1 use), Key Change: Independant Blade (Keyblade acts as its own entity, can cause 20 Air, Shadow, or Steel damage; 100 HP, you cannot use any Keyblade attacks for duration, lasts 3 turns or until Keyblade's HP runs out; if used again, Keyblade's HP carries over, cannot be used if Keyblade's HP is 0),Dark Wave (30, hits all), Seal (opponent loses one technique; 1 use)
#1191. Ancient Language; Based very loosely on the Pokemon Unown, Credit to PeriodicTable; FE: 200; Element: Rahaga; (Note: There are 11 different types of Ancient Language, each with special attacsk. An attack that is usable by only one breed will be noted in the description. Attacks without such a note can be used by all Ancient Language, Ancient Language Supreme can use all attacks); Effect: Ancient Life: double chance of inflicting a status effect, -5 dmg from atks of 40 or more, -10 dmg from atks of 60 or more, -15 dmg from atks of 100 or more; Universal Attacks: Twilight Chain (35), Draco Armor (25, heal 20), Mega-Burn (25, double dmg burn for 2), Ice Wall (defense); German: Feuer Drache (45, can switch between fire and dragon elements), Eisboe (20. freeze for 2); Dutch: De Steek van de kracht (40, defense piercing), Draaikolk Blad (35, weaken enemies atks by 5 for 4); French: Chimère d'ombre (10, poison, blind and silence for 3), Bordure légère (10, heal 5, lower enemy accuracy for 3); Italian: Forza di Tsunami (flip 4 coins 15x tails), Scoppio di mente (35, 10 extra dmg next turn); Portuguese: Armadura da pedra (-20 dmg from dragon and psionics atks, -10 dmg from other atks for 1 turn), Lâmina do espinho (30, poison for 3); Hungerian: Fold Bomba (20, weaken enemy atks by 5 for 7), Villamlas (35, extra accuracy, if foe blocks they take 20 dmg); Czech: Soumraku Napichnout (35, blind and poison for 2), Ledu Kopi (20, increase by 5 each use); Croation: Sjena Opatica (20, heal 15, enemy loses 2 abilities, 1 use), Vrijeme Puls (flip 13 coins 5x number of heads); Irish: Nova Solas (20, heal 10, remove negative effects), Sfear Bholus (Roll a die 1 or 2 =25 dmg, 3, 4 or 5 = power down one of your enemies atks by 5 and power up 1 of your atks by 5, 6 = power down one of your enemies atks by 15 and power up 1 of your atks by 15, 1 use); Slovak: Tajfun Ocist (remove negative effects, immune to negative effects for 3), Rastlin Rozdrvit (10 for 3 then 5 for 3); Turkish: Don Yangin Fuzyon (20, burn, freeze, or confuse for 2, can be fire or ice elements), Karanlik Zihin Kontrolu (mind control for 3); Japanese: ドラゴンダッシュ (40, extra dodge for 2, +10% chance of causing status), 地震拳 (50); Swahili: Nishati ya Udhibiti (flip 3 coins, 15x heads, defense for 1 for each tails), Punch nguvu (50); Afrikaans: Puntig Verberg (enemy atks backlash half(before adding in the rest of this effect) for 2, take half dmg for 2), Tyd Einde (paralyze, blind and silence for 3, 10 for 3)
#1192. Toa: Novice; Credit to PeriodicTable; FE: 140; Element: Steel; Upgrades into Toa: Grey or Toa: Static; Attacks: Keyblade Slash (25), Keyblade Morph (10, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 35; backlash 15), Inner Darkness: Onyx Cloak (10, heal 15), Steel Armor (defense), Inner Light: Flare Blade (10, blind for 2), Shrapnel (5 for 5)
#1193. Toa: Grey; Credit to PeriodicTable; FE: 170; Element: Steel/Rahaga; Upgrades into Toa: Silver; Effect: Twilight Atmosphere: Enemy gets random 1 turn status effect every other turn; Attacks: Keyblade Slash (30), Keyblade Morph (15, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 40; backlash 20),Inner Darkness: Onyx Cloak (15, heal 15), Steel Armor (defense), Inner Light: Flare Blade (15, blind for 2), Shrapnel (5 for 6), Twilight Balance (10, remove Light or Shadow techniques until the number is equal, backlash 10 per technique removed; 1 use), Adaptive Blade (copy 1 ability and change it to Twilight; 1 use)
#1194. Toa: Silver; Credit to PeriodicTable; FE: 200; Element: Steel/Rahaga; Effect: Twilight Atmosphere: Every third turn opponent takes a random two-turn status effect; Attacks: Keyblade Slash (35), Keyblade Morph (20, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 45; backlash 25), Inner Darkness: Onyx Cloak (15, heal 20), Steel Armor (defense), Inner Light: Flare Blade (20, blind for 2), Shrapnel (10 for 3, then 5), Twilight Balance (15, remove Light or Shadow techniques until the number is equal, backlash 15 per technique removed; 1 use), Adaptive Blade (copy 1 ability and change it to Twilight; 1 use), High Power Laser (25, piercing), Dark Dagger (poison and blind for 2)
#1195. Toa: Static; Credit to PeriodicTable; FE: 170; Element: Steel/Thunder; Upgrades into Toa: Electrostatic; Effect: Sacrifice: Can give up 25 FE to increase attack power by 10 for 3 turns, heal 5 each turn; Attacks: Keyblade Slash (30), Keyblade Morph (15, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 40; backlash 20), Inner Darkness: Onyx Cloak (15, heal 15), Steel Armor (defense), Inner Light: Flare Blade (15, blind for 2), Shrapnel (5 for 6), Thunder Phantom (10; burn, poison, and blind for 2; 4 turn recharge), Resistance (5, heal 5, take -10 from Light and Shadow next turn)
#1196. Toa: Electrostatic; Credit to PeriodicTable; FE: 200; Element: Steel/Thunder; Effect: Sacrifice: Can give up 15 FE to increase attack power by 10 for 2, heal 7 each turn; Attacks: Keyblade Slash (35), Keyblade Morph (20, gain enemy's Weapon attacks; 1 use), Twilight Soul (charge, then 45; backlash 25), Inner Darkness: Onyx Cloak (15, heal 20), Steel Armor (defense), Inner Light: Flare Blade (10, blind for 3), Shrapnel (10 for 3, then 5), Thunder Phantom (5; burn, poison, and blind for 3; 6 turn recharge), Resistance (10, heal 10, take -10 from Light and Shadow for 2), Concussive Force (30, silence), Thundercloud Surround (enemy accuracy down for 3)
#1197. Meta Page; Based on Meta Knight from Super Smash Bros, Credit to PeriodicTable; FE: 120; Element: Steel/Rahaga; Upgrades into Meta Squire; Attacks: Mach Sword (15), Dimensional Cape (dodge, next atk +5)
#1198. Meta Squire; Based on Meta Knight from Super Smash Bros, Credit to PeriodicTable; FE: 150; Element: Steel/Rahaga; Upgrades into Meta Knight; Effect: Final Smash: Every 7 turns, power up by 10 for one turn; Attacks: Mach Sword (20), Dimensional Cape (dodge, next atk +5), Drill Rush (15, enhanced accuracy)
#1199. Meta Knight; Based on the character of the same name from Super Smash Bros, Credit to PeriodicTable; FE: 170; Element: Steel/Rahaga; Upgrades into Meta Lord; Effect: Final Smash: Every 6 turns atk +10 for 1; Attacks: Mach Sword (25), Dimensional Cape (defense, next atk +10), Drill Rush (20, enhanced accuracy), Shuttle Loop (20, +10 against airborne foes), Mach Tornado (20, heal 5)
#1200. Meta Lord; Based on Meta Knight from Super Smash Bros, Credit to PeriodicTable; FE: 190; Element: Steel/Rahaga; Effect: Final Smash: Every 5 turns atk +10 and allow Galaxia Darkness for 1; Attacks: Mach Sword (30), Dimensional Cape (defense, next atk +10), Drill Rush (25, enhanced accuracy), Shuttle Loop (20, +15 to airborne foes), Mach Tornado (20, heal 10), Galaxia Darkness: Cape Swirl (blind and paralyze all for 2; 1 use), Galaxia Darkness: Meta Slash (60, must follow Cape Swirl, piercing, Sanok-lvl accuracy, backlash 10; 1 use)