Orbs 201-300
#201. Ancient; FE: 150; Element: Shadow; Attacks: Rhotuka (15, paralyze), Sting (10), Claw Stomp (10), Levitate (defense, 2 turns), Guard (defense), Body Slam (30), Rapid-tuka (40, paralyze)
#202. Charger; FE: 130; Element: Shadow; Attacks: Claw (15), Repel (defense, reflects attack or sends back last), Body Slam (25), Horns (20), Anger (power up), Rage (40)
#203. Conjurer; FE: 130; Element: Shadow; Attacks: Staff Twirl (15), Disintegration (20), Rhotuka (30, gain 1 opponent's attack for 2 uses), Telekenesis (40), Claw Stomp (10)
#204. Darkness; FE: 150; Element: Shadow; Attacks: Claw Stomp (15), Claw Fury (30), Shadow Blast (35), Reform (45), Hidden Power (40)
#205. Dweller; FE: 130; Element: Shadow/Psionics; Attacks: Claw (10), Wing Blade (15), Glide (20), Mind Barrage (40), Screen Out (defense), Shadow Blast (30)
#206. Eliminator; FE: 130; Element: Shadow; Attacks: Claw (10), Speed Slash (20), Quadronoka (30), Shadow Slam (35), Shadow Shield (defense), Disk Powers (40)
#207. Firedracax; FE: 130; Element: Shadow/Fire; Attacks: Staff Twirl (15), Fire Blast (20), Guard (defense), Rhotuka (30),Black Flames (40)
#208. Gatherer; FE: 150; Element: Shadow; Attacks: Slash (15), Claw Stomp (10), Guard (defense), Kanoka Launch (30), Body Slam (20), Energy Blast (40)
#209. Gladiator; FE: 130; Element: Shadow; Attacks: Slash (10), Claw Fury (20), Body Slam (30), Guard (defense), Shadow Blade (40)
#210. Guardian; FE: 130; Element: Shadow; Attacks: Slash (20), Rhotuka (30), Body Slam (25), Shadow Swipe (40)
#211. Hordika Dragon; FE: 130; Element: Shadow; Attacks: Sting (15), Slash Fury (25), Bite (10), Rhotuka (15), Electrocute (30), Dragon Breath (paralyze)
#212. Kraata-Kal; FE: 150; Element: Shadow; Attacks: Claw Fury (10), Sting (15), Wing Blade (15), Bite (15), Fireball Spit (25), Kanoka Launch (20), Slash (20), Flood (25), Shadow Blast (40), Guard (defense)
#213. Lurker; FE: 130; Element: Shadow; Attacks: Claw Stomp (10), Claw (10), Slash (20), Sting (15), Wall Climb (30, defense), Body Slam (25), Fury (40)
#214. Mimic; FE: 130; Element: Rahaga; Attacks: Claws (15), Slash (20), Iron Will (30), Mimc (get 1 of your opponent's attacks)
#215. Minion; FE: 150; Element: Shadow; Attacks: Claw (15), Guard (defense), Fury (20), Track (disable defensive attacks), Knowledge (30), Shadow Blast (40)
#216. Poison; FE: 130; Element: Shadow; Attacks: Claw (10), Bite (15), Sting (25), Wing Blade (20), Fury (30), Venom Spit (40)
#217. Primal; FE: 130; Element: Shadow; Attacks: Claw (10), Sting (15), Body Slam (30), Speed Slash (20), Spear (25), Quadro-Stomp (40), Knowledge (defense), Paralyze (10, paralyze for 3 turns)
#218. Prototype; FE: 150; Element: Shadow/Fire/Earth; Effect: Elemental Union: No weaknesses; Attacks: Claw Stomp (10), Claw Fury (20), Fireball Spit (30), Guard (defense), Earthquake (30), Magma Trench (35), Elemental Blast (40)
#219. Ravager; FE: 130; Attacks: Claw Stomp (10), Sting (15), Guard (defense), Wing Blade (15), Body Slam (20), Slash (30),Rage (40)
#220. Savage; FE: 150; Element: Shadow; Attacks: Claw (15), Body Slam (20), Rhotuka (15, paralyze), Guard (defense), Track (30, defense disabled), Liquefy (40), Rocket (35)
#221. Seeker; FE: 130; Element: Shadow; Attacks: Claw (10), Staff (20), Bite (15), Quadro-Stomp (30), Quake (40)
#222. Shadow Stealer; FE: 130; Element: Shadow; Attacks: Claw (10), Sting (15), Horns (15), Absorb (20), Fury (30), Shadow Blast (40), Teleport (defense)
#223. Spinner; FE: 150; Element: Shadow; Effect: Poison Aura: Physical attacks used on Spinner deal 20 damage to the attacker; Attacks: Bite (10), Slash (20), Vertiglance (confuses enemy), Rhotuka (25, confuses), Blade Fury (40), Ultrhotuka (100 to opponent and user)
#224. Subterranean; FE: 150; Element: Shadow; Attacks: Claw Stomp (10), Guard, Claw Fury (20), Immobiglance (paralyze), Disassemble (40), Rahi Call (35)
#225. Tracker; FE: 130; Element: Shadow; Attacks: Claw (20), Body Slam (20), Track (30, disable defenses), Fury (25), Bull Call (40)
#226. Tyrant; FE: 150; Element: Shadow/Fire; Effect: Hot Body: Takes -10 from Fire and Ice attacks, physical attacks deal 20 to attacker; Attacks: Claw (10), Sting (15), Fireball Spit (25), Levitate (defense), Ground Burner (30), Heat Rocket (40), Fireshield (defense)
#227. Vanisher; FE: 150; Element: Shadow; Attacks: Claw Stomp (10), Claw (10), Wing Blade (15), Glide (15), Spear (25), Repel (sends back last attack), Teleport (40, defense, 3 turns)
#228. Silence; FE: 130; Element: Shadow; Attacks: Guard, Slash (15), Kanoka (25),Silence Field (30), Shadow Blast (40)
#229. Jovan; FE: 180; Element: Rahaga; Attacks: Zamor (15), Magnetic Bolt (20), Claw Swing (10), Magna Ball (30), Polar Tackle (40), Armor Peel (10, defense, next turn you do double damage), Kadin (defense)
#230. Dekar; FE: 130; Element: Stone; Upgrades into Hydraxon; Attacks: Air Bubble (15), Power Punch (10), Slash (15), Thrill of the Hunt (20)
#231. Defilak; FE: 130; Element: Air; Attacks: Air Bubble (15), Cycletack (15, 5 add.per turn), Slash (15), Team Attack (20)
#232. Morak; FE: 130; Element: Water; Attacks: Air Bubble (15), Bite (10), Quadro-Stomp (20), Harvest (power up; one use)
#233. Thulox; FE: 130; Element: Water; Attacks: Air Bubble (15), Bite (10), Quadro-Stomp (20), Harvest (power up; one use)
#234. Ehlek; FE: 150; Element: Water/Shadow/Thunder; Effect: Elec Body: When opponent uses physical attacks, they take 10 damage; Attacks: Squid Launcher (10, heal Ehlek by 10), Stab (15), Volt (30), Electro Pulse (40), Lightning Ball (20), Electric Cage (paralyze), Conquer (enemy loses one attack, you gain that attack; one use), Into the Soul (power up, decrease enemy attack power, paralyze)
#235. Mantax; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Mantax by 10), Sting (15), Pincers (20), Guard (defense), Sting Ray (40), Conquer, Into the Soul, Poison Spike (20, add. 5 per turn)
#236. Pridak; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Pridak by 10), Toothblade (15), Bite (30), Lightspeed Chomp (40), Rage (power up), Conquer, Into the Soul
#237. Takadox; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Takadox by 10), Swipe (15), Lightspeed Swipe (30), Strike of the Shadows (40), Intimidation (paralyze), Conquer, Hypnosis (control opponent for one turn), Into the Soul, Federation of Fear (summon a Reformed Brutaka, Klakk, Lariska, Vezon, Miserix, or Roodaka to aid you; only at Level 10; 1 use)
#238. Carapar; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Carapar by 10), Grip (15), Smash (30), Grab Tackle (40), Shell (defense), Conquer, Into the Soul, Federation of Fear (summon a Reformed Brutaka, Klakk, Lariska, Vezon, Miserix, or Roodaka to aid you; only at Level 10; 1 use)
#239. Kalmah; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Kalmah by 10), Grip (15), Tentacle Whip (30), Suction Whip (40), Eyes in the Back of My Head (defense), Conquer, Into the Soul
#240. Kardas Dragon; FE: 190; Element: Shadow; Attacks: Claw (15), Bite (15), Wingblade (20), Glide (30), Body Slam (25), Dragonbreath (50), Tail Slam (20), Dragonslam (40)
#241. Kharok Omega; Designed by Daxam: Master of Darkness, from BZPower; Element: Shadow; FE: 200; Attacks: Ultimate Omega (50), Solarcannon (charge, then 70), Inner Strength (power up), Dark Shield (block damage for 2-3 turns), Fortress (half damage)
#242. Exo-Zadakh; Designed by me; Element: Rahaga; FE: 200; Attacks: Kanoka (20), Enforcement (10, paralyze), Keyblade Slash (50), Anger Glance (paralyze, 2 turns), Seal (remove one of your opponent's techniques, one use), Cyber Attack (40), Fox Release (70, power up first use), Proto Block (block all damage, one turn), Zap Ring (30), Doom (poison), Unlock Potential (power up), Cure (restore 20 FE), Blizzard (30)
#243. Nocturn; Element: Water/Shadow; FE: 150; Attacks: Squid Launcher (10, heal Nocturn by 10), Bite (20), Body Slam (20), Slice-Up (30), Grip (10, paralyze), Tsunami (40), Conquer, Regenerate (heal 15 FE)
#244. Vengeance; Element: Shadow; FE: 150; Effect: Mind Shield: Immune to mind control; Attacks: Wing Blade (20), Glide (15), Guard (defense), Rhotuka (40)
#245. Jaller Mahri; FE: 160; Element: Fire/Water; Attacks: Machinegun (15), Fire Slash (10), Crabwalk (10), Fire Blast (15), Ground Burner (20), Fireball Spit (30), Guard (defense), Boil (40), Double Team (attack twice next turn), Arthron (Disable enemy's Water attack), Kamikaze Crash (both you and your opponent lose all FE)
#246. Hewkii Mahri; FE: 160; Element: Stone/Water; Attacks: Machinegun (15), Staff Twirl (10), Stone Stomp (15), Rockslide (30), Skipping Stone (40), Lightning Chain (40), Gravity Increase (20), Black Hole (50), Harpoon (10, paralyze), Kamikaze Crash
#247. Nuparu Mahri; FE: 160; Element: Earth/Water; Attacks: Machinegun (15), Guard (defense), Seismic Stomp (20), Pressure (30), Invention (35), Undersea Quake (40), Shockwave (20), Volitak (defense, 3 turns), Kamikaze Crash
#248. Matoro Mahri; FE: 160; Element: Ice/Water; Attacks: Machinegun (15), Claw (10), Freeze (20), Interpret (disrupt attack), Blizzard (30), Hypothermia (40), Tryna (revive a fallen Orb), Kamikaze Crash
#249. Kongu Mahri; FE: 160; Element: Air/Water; Attacks: Double Barrel (20), Cycletack (15, add. 5 per turn), Air Constrict (30), Gukko Force (35), Waterspout (40), Body Slam (20), Zatth (brings a random other Spirit to the field to help you), Kamikaze Crash
#250. Hahli Mahri; FE: 160; Element: Water; Attacks: Machinegun (15), Claw (10), Finblade (10), Tsunamic Blast (20), Chronicle (gain one enemy attack), Drown (30), Whirlpool (40), Speed Slash (20), Faxon (copy attack from a Rahi Spirit), Kamikaze Crash
#251. Dezalk; FE: 130; Element: Fire; Credit to Alpha-1; Attacks: Matoran Power (10), Voya Nui Weapon (20), Fireball Spit (15)
#252. Maxilos; FE: 200; Element: Shadow; Attacks: Machinegun (15), Double Slash (10), Shadow Blast (30), Volt (30), Blackout (50), Darkness Storm (power up), Spirit Container (gain an attack from a Shadow spirit; can hold 3 at a time), Guard (defense), Kamikaze Crash
#253. Spinax; FE: 150; Element: Shadow; Attacks: Claw (20), Track (destroy opponent's defensive technique), Fury (30), Kamikaze Crash
#254. Hydraxon; FE: 200; Element: Light; Attacks: Machinegun (15), Boomerang (10, add. 10 next turn), Knives (10), Guard (defense), Fury (30), Jail (10, paralyze for 3 turns, reduce attack power), Will of the Order (50), Thrill of the Hunt (40), Kamikaze Crash
#255. Gadunka; FE: 150; Element: Light/Water; Attacks: Bite (20), Claw (20), Squid (10, heal Gadunka by 10), Body Slam (40), Behold the Mask (30), Soak (heal by 20), Kamikaze Crash
#256. Giant Venom Eel; Credit to Samuel930807; FE: 150; Element: Light/Water/Shadow; Effect: Eel Skin: Physical attacks (including thrown weapons) have 50% chance of failure; Attacks: Chomp (30), Great Bite (20), Venomous Great Bite (20, 5 or 10 add.damage per turn), Venomous Chomp (30, 10 damage for three turns), Consume (10, increase attack power by damage done)
#257. Kevinatron; Credit to (-Slox-), Based on Kevin 11 from Ben 10; FE: 175; Element: Fire/Shadow; Upgrades into Omnikevin; Effect: When Flamestorm is used, Fire attacks are reflected, lasts for 3 turns; Attacks: Flamestorm (20), Fire Blaze (30), Smoke Inhale (5)
#258. Galvanic Mechamorph; Credit to Alpha-1, Based on Upgrade from Ben 10; FE: 160; Element: Ice/Rahaga/Water; Effect: Merge: Damage from major attacks (45+) is halved; Attacks: Omega Blast (20), Eye Ray (25), Baseball Shooter (30), Merge (merge with another Rahaga Orb to gain one attack, mind control enemy for two turns), Motorcycle Cutter (35), Tordepo Shot (40)
#259. Avenger; Based on Uchiha Sasuke from Naruto; FE: 160; Element: Fire; Effect: Curse Mark: When attacked by a Shadow element attack, Avenger is healed by the damage the attack was meant to cause, not affected by attack effects; Attacks: Fireball Spit (20), Lion Combo (10x; flip 4 coins, 10 for each heads; if you get at least one heads, the opponent is paralyzed), Curse Level 1 (power up (other than Chidori); Curse Level 2 can be used), Pheonix Flame (10, another 10 next turn), Sharingan (copy one of your opponent's attacks), Curse Level 2 (Habataku Chidori can be used), Chidori (40; 2 uses), Habataku Chidori (50; 1 use), Chidori Current (when you use Lion Combo or are attacked by a physical attack, your opponent is paralyzed for 2 turns), Wind Shuriken (30)
#260. Soul Reaper; Based on Kurosaki Ichigo from Bleach; FE: 180; Element: Rahaga; Effect: Mask: When attacked by a potentially fatal attack, cut damage in half; Attacks: Slash (20), Release (power up Slash), Scowl (reduce enemy attack power), Crescent Wave (40), Inner Hollow (power up; half incoming damage; enemy loses 5 attack power; lasts 4 turns; 1 use), Fury (30), Six Years Ago (10; 2 turn perfect accuracy), Final Release (20; power up; Slash does 50; enemey attacks have 90% failure; lasts 3 turns; 1 use), Flash Steps (defense)
#261. Plulsie; Credit to TwilgihtPrincess1, Based on the Pokemon Plusle; FE: 125; Element: Thunder; Attacks: Thunderwave (35), Shockwave (20, 50% paralysis), Lightheaded (10)
#262. Marowak; Credit to Corinwood, Based on the Pokemon Marowak; FE: 175; Element: Earth; Effect: Shock Absorber: When FE is under 50, incoming damage is halved; Attacks: Bonarang (hits twice next turn, 10-20 per hit), Bone Club (12, can paralyze for one turn), Ice Beam (20, may freeze), Ground Shaker (for 5 turns, flip a coin on each; Heads=17 damage, Tails=accuracy lowered)
#263. Hate; Credit to Samuel930807, Based on Hyuga Neji from Naruto; FE: 190; Element: Earth/Shadow/Rahaga; Effect: Byakugan: See all attacks, 50% dodge, block all physical attacks other than surprise attacks, which have a 50% connect and deal 10 more damage; Attacks: Gentle Fist (10, disable an attack for 3 turns), Eight Trigrams 64 Palms (25, prevent elemental attacks (Fire, Stone, Earth, Ice, Air, and Water) from being used for 3 turns), Eight Trigrams Palms Heavenly Spin (defense, reflect half of damage), Eight Trigrams 128 Palms (50 for 2, prevent elemental attacks (Fire-Water) from being used for 3, this attack cannot be used again for 4 turns), Eight Trigrams Empty Palm (40 at close range, 20 at long range)
#264. Nekomatatotron; Credit to Slox, Based on the Two-Tailed Demon Cat from Naruto; FE: 155; Element: Fire; Effect: Host attack, when used 5 times, but not in a row, reduces your opponent's FE to 10; Attacks: Host (20), Cat o' Two Tails (20), Seal (45)
#265. Virus; Credit to Samuel930807; FE: 140; Element: Rahaga; Attacks: Corrupt File (gain the attacks of another of your Orbs; FE is both added together and then divided by 2; 1 use), Trojan Horse (20, unblockable), Infest (30, all of your opponent's attack become the Element of their Orb; if multi-elemental, use the first Element), Download (20, analyze one attack), Memory Delete (40, opponent uses only 20 dmg or lower attacks for 3 turns; 1 use)
#266. Shadow Walker; Based on Zexion from Kingdom Hearts; FE: 200; Element: Shadow/Psionics; Effect: Element Manipulation: No weaknesses; Attacks: Smash (20), Illusion (defense), Multiply (attack 3 times next turn), Page Scatter (flip three coins; 10x heads), Weapon Copy (gain a Weapon-type attack from your opponent), Lost Tome (opponent loses one attack), Manipulation (opponent obeys one command), Shadow Blast (40), Shadow Walk (60, bypass any defense weaker than Calix-level)
#267. Language; Based loosely on the Pokemon Unown; FE: 180; Element: Rahaga; (Note: There are 26 different types of Language, each with a special attack. An attack that is usable by only one breed will be noted in the description. Attacks without such a note can be used by all Language); Attacks: Hidden Power (20), Knowledge Blade (30), Curse (10, poison), Ancient Wisdom (power up), Archive (gain an attack from an opponent; Language A only), Body Slam (25; Language B only), Climbing Blast (20, gets stronger with each use; Language C only), Disk Powers (effect varies depending on which power is used; Language D only), Eight Trigrams Empty Palm (40 at close range, 20 at long range; Language E only), Fury (20; Language F only), Ground Burner (20; Language G only), Hypothermia (40; Language H only), Ice Beam (20, may freeze; Language I only), Jail (10, paralyze for 3, reduce attack power; Language J only), Kaminari Slash (80; Language K only), Lost Tome (opponent loses one attack; Language L only), Mask Control (eliminate Mask-type attacks; Language M only), Nightmare (50; Language N only), Olmak (defense for 5 turns; Language O only), Pressure (30; Language P only), Quadro Stomp (25; Language Q only), Release (power up Knowledge Blade; Language R only), Sanok (perfect accuracy for next three attacks; Language S only), Tryna (revive a fallen Orb; Language T only), Unlock Potential (power up; Language U only), Volt (30; Language V only), Whirlpool (40; Language W only), X-Ray (20, confuse, reduce attack power, increase user's accuracy; Language X only), Yellow Alert (10, defense for three turns, confuse, increase user's accuracy; Language Y only), Zamor (15, mind control opponent for three turns; Language Z only)
#268. Toa Nidhiki; FE: 140; Element: Air; Upgrade into Nidhiki; Attacks: Swipe (20), Cycletack (15, add. 5 per turn), Air Constrict (35), Betray (15), Volitak (defense, 3 turns)
#269. Princess; Based loosely on Kairi from Kingdom Hearts; FE: 200; Element: Water/Light; Effect: Pure Heart: No weaknesses; Attacks: Keyblade Slash (30), Tsunamic Blast (20), Spark (20), Radiance (10, blind for 2), Purify (recover from all negative effects), Out to Sea (opponent loses one attack), Timeskip (power up), Curaga (restore 50 FE), Spiraling Wave (50)
#270. Blood; Designed by Samuel930807, Based on Carnage from the Marvel comic series Spiderman; Element: Fire; FE: 20; Effect: Parasite: At the beginning of battle, fuse with another Orb. FE is added together, the host's attacks cannot be used, host's effect can be used, Blood gains the host's elemental advantages but no disadvantages; Attacks: Body Transformation: Axe Arm (30), Body Transformation: Sword Arm (30), Body Transformation: Spear Chest (20, 90% chance of burn), Body Transformation: Hammer Arm (50, 30% chance of 2 turn paralysis), Sound Rage (70, does 20 dmg to self), Body Transformation: Pike Arm (30), Body Transformation: Hook Fist (30), Extreme Speed (40, this attack has perfect accuracy, does 10 dmg to self), Body Transformation: Light Sabre Arm (30, 50% blind chance)
#271. Wall Crawler; Based on the Marvel superhero Spiderman; Element: Light; FE: 200; Attacks: Super Strength (30), Webs (paralyze), Spidey Sense (defense, 2 turns), Web Bullets (20, add. 10 next turn), Spider Bite (poison), Wisecrack (enemy cannot use defensive attacks or switch Spirits), Symbiote (this Orb and all attacks become Shadow element; power up), Wall Climb (35, defense)
#272. Cursed Soul; Based on the Marvel superhero Ghost Rider; Element: Fire; FE: 180; Effect: Revenge on the Devil: Powered up when fighting Shadow types; Attacks: Chain Attack (30), Chain Break (flip 5 coins; 10x tails), Horrify (paralyze), Fireball Spit (25), Soul Fire (10, reduce attack power by 10, effect can only be used one time), Fire Tornado (20, burn), Pennance Stare (damage is equal to the amount that this Spirit has received during the entire battle)
#273. Earl Tyrant; Based on the Yu-Gi-Oh card Des Guardian, Credit to Zev the Wolf; Element: Shadow/Rahaga; FE: 200; Effect: Mask Tyranny: Can use any mask-based attack, once every power per battle, once a turn; Attacks: X-termination (charge, then 50), Tyrant Roulette (Flip 3 coins; 15x), Claw (10), I Can't See Anymore! (Skip turn; does damage according to how much damage it suffered during that skip), Shadow Blast (35), Black Flames (20), Trident Blast (45)
#274. Trigger Muaka; Based on the Beyblade Bit Beast Steel Drigger, Credit to Zev the Wolf; FE:150; Element: Steel/Rahaga; Ability: Cyber Meditation: Skip a turn, One attack becomes 10 points more powerful; Attacks: Steel Breath (25, paralyze 1 turn), Claw (10), Iron Tail (20), Metal Meteor (25), Stinger Whiskers (15, paralyze 2 turns), Steel Core Strike (charge, 35)
#275. Nytmayr; Based on the Beyblade Bit Beast Dark Gargoyle, Credit to Zev the Wolf; FE: 150; Element: Shadow; Ability; Soul Destruction: Give up all FE but 1, and those points come out of opponent's FE; Attacks: Hypnosis (Paralyzes 1 turn, 25 FE damage is done in 3 turns), Black Light Burner (75 Damage, Paralyzes user for 2 turns), Overdrive (35, paralyzes)
#276. Aguni; Based on Agunimon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Fire; Upgrades into BurningAguni; Attacks: Fire Punch (20), Pyro Darts (40), Inferno Tornado (50)
#277. BurningAguni; Based on BurningGreymon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Fire Upgrades into Alda; Attacks: Pyro Barrage (40), Inferno Tsunami (60)
#278. Alda; Based on Aldamon from Digimon Frontier, Credit to Gahu-Air; FE: 180; Element: Fire/Rahaga; Attacks: Atomic Inferno (50), Solar Destroyer (80)
#279. Lobo; Based on Lobomon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Light; Upgrades into KendoLobo; Attacks: Light Kendo (40), Light Laser (20)
#280. KendoLobo; Based on KendoGarurumon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Light; Upgrades into Beowulf; Attacks: Lupine Laser (40), Light-Speed Star (60)
#281. Beowulf; Based on Beowulfmon from Digimon Frontier, Credit to Gahu-Air; FE: 180; Element: Light/Rahaga; Attacks: BeoSaber (45), Cleansing Light (50), Frozen Hunter (60)
#282. Kuma; Based on Kumamon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Ice; Upgrades into KoriKuma; Attacks: Frozen Tundra (20), Crystal Breeze (40), Blizzard Blaster (50)
#283. KoriKuma; Based on Korikakumon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Ice; Upgrades into Daipen; Attacks: Avalanche Axes (50), Frozen Arrow Heads (40)
#284. Daipen; Based on Daipenmon from Digimon, Credit to Gahu-Air; FE: 180; Element: Ice/Rahaga; Attacks: Raspberry Death (40), Blue Raspberry Death (45), Pop Lasers (60)
#285. Kaze; Based on Kazemon from Digimon Frontier, Credit to Gahu Air; FE: 140; Element: Air; Upgrades into ZephryKaze; Attacks: Hurricane Wave (60), Tempest Twist (50), Rapid Kick (40)
#286. ZephryKaze; Based on Zephrymon from Digimon Frontier, Credit to Gahu Air; FE: 160; Element: Air; Upgrades into Jet Silphy; Attacks: Tornado Gale (50), Hurricane Gale (60)
#287. JetSilphy; Based on JetSilphymon from Digimon, Credit to Gahu Air; FE: 180; Element: Air/Rahaga; Attacks: Windmill Whirlwind (50), Jet Charge (55)
#288. Beetle; Based on Beetlemon from Digimon Frontier, Credit to Gahu-Air; Upgrade into MetalBeetle; FE: 140; Element: Thunder; Attacks: Lightning Horn (55), Thunder Punch (50), Proton Tackle (60)
#289. MetalBeetle; Based on MetalKabutarimon from Digimon Frontier, Credit to Gahu-Air; Upgrades into RhinoKabuteri; FE: 160; Element: Thunder; Attacks: Bolo Thunder (50), Thunder Cannon (80)
#290. RhinoKabuteri; Based on RhinoKabuterimon from Digimon, Credit to Gahu-Air; FE: 180; Element: Thunder/Rahaga; Attacks: Thunder Laser (50), Lightning Storm (60)
#291. Loewe; Based on Loewemon from Digimon Frontier, Credit to Gahu-Air; Upgrades into JagerLoewew; FE: 140; Element: Shadow; Attacks: Shadow Meteor (50), Shadow Lance (45)
#292. JagerLoewe; Based on JagerLoewemon from Digimon Frontier, Credit to Gahu-Air; Upgrades into Raihi; FE: 160, Element: Shadow; Attacks: Dark Blaster (50), Darkness King (60)
#293. Raihi; Based on Raihimon from Digimon, Credit to Gahu-Air; FE: 180; Element: Shadow/Rahaga; Attacks: Darkness Spear (60), Shield (Defense)
#294. Grumble; Based on Grumblemon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Stone; Upgrades into GigasGrumble; Attacks: Stone Smash (paralyze for two turns, 50), Smash Surprise (50), Hammer Slam (60)
#295. GigasGrumble; Based on Gigasmon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Stone; Attacks: Stone Twister (50), Stone Slam (55), Sand Storm (65)
#296. Arbor; Based on Arbormon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Jungle; Upgrades into PetaldraArbor; Attacks: Dizzy Punch Kicks (40), Drain Seed (55, brings that FE back to user)
#297. PetaldraArbor; Based on Petaldramon from Digimon Frontier, Credit to Gahu Air; FE: 160; Element: Jungle; Attacks: Leaf Cyclone (50), Thorn Jab (55), Eat & Grow (Makes a pile of Wood appears, eats it, and grows giant sized)
#298. Rana; Based on Ranamon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Water; Upgrades CalmaraRana; Attacks: Drainin’ Rain (40), Dark Vapor (30), Whirlpool (50)
#299. CalmaraRana; Based on Calmaramon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Water; Attacks: Titanic Tempest (60), Acid Ink (50)
#300. Mercury; Based on Mercurymon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Rahaga/Steel; Upgrades into SakkakuMercury; Attacks: Attack Reflection (Reflect), Green and White Beams (50)
#202. Charger; FE: 130; Element: Shadow; Attacks: Claw (15), Repel (defense, reflects attack or sends back last), Body Slam (25), Horns (20), Anger (power up), Rage (40)
#203. Conjurer; FE: 130; Element: Shadow; Attacks: Staff Twirl (15), Disintegration (20), Rhotuka (30, gain 1 opponent's attack for 2 uses), Telekenesis (40), Claw Stomp (10)
#204. Darkness; FE: 150; Element: Shadow; Attacks: Claw Stomp (15), Claw Fury (30), Shadow Blast (35), Reform (45), Hidden Power (40)
#205. Dweller; FE: 130; Element: Shadow/Psionics; Attacks: Claw (10), Wing Blade (15), Glide (20), Mind Barrage (40), Screen Out (defense), Shadow Blast (30)
#206. Eliminator; FE: 130; Element: Shadow; Attacks: Claw (10), Speed Slash (20), Quadronoka (30), Shadow Slam (35), Shadow Shield (defense), Disk Powers (40)
#207. Firedracax; FE: 130; Element: Shadow/Fire; Attacks: Staff Twirl (15), Fire Blast (20), Guard (defense), Rhotuka (30),Black Flames (40)
#208. Gatherer; FE: 150; Element: Shadow; Attacks: Slash (15), Claw Stomp (10), Guard (defense), Kanoka Launch (30), Body Slam (20), Energy Blast (40)
#209. Gladiator; FE: 130; Element: Shadow; Attacks: Slash (10), Claw Fury (20), Body Slam (30), Guard (defense), Shadow Blade (40)
#210. Guardian; FE: 130; Element: Shadow; Attacks: Slash (20), Rhotuka (30), Body Slam (25), Shadow Swipe (40)
#211. Hordika Dragon; FE: 130; Element: Shadow; Attacks: Sting (15), Slash Fury (25), Bite (10), Rhotuka (15), Electrocute (30), Dragon Breath (paralyze)
#212. Kraata-Kal; FE: 150; Element: Shadow; Attacks: Claw Fury (10), Sting (15), Wing Blade (15), Bite (15), Fireball Spit (25), Kanoka Launch (20), Slash (20), Flood (25), Shadow Blast (40), Guard (defense)
#213. Lurker; FE: 130; Element: Shadow; Attacks: Claw Stomp (10), Claw (10), Slash (20), Sting (15), Wall Climb (30, defense), Body Slam (25), Fury (40)
#214. Mimic; FE: 130; Element: Rahaga; Attacks: Claws (15), Slash (20), Iron Will (30), Mimc (get 1 of your opponent's attacks)
#215. Minion; FE: 150; Element: Shadow; Attacks: Claw (15), Guard (defense), Fury (20), Track (disable defensive attacks), Knowledge (30), Shadow Blast (40)
#216. Poison; FE: 130; Element: Shadow; Attacks: Claw (10), Bite (15), Sting (25), Wing Blade (20), Fury (30), Venom Spit (40)
#217. Primal; FE: 130; Element: Shadow; Attacks: Claw (10), Sting (15), Body Slam (30), Speed Slash (20), Spear (25), Quadro-Stomp (40), Knowledge (defense), Paralyze (10, paralyze for 3 turns)
#218. Prototype; FE: 150; Element: Shadow/Fire/Earth; Effect: Elemental Union: No weaknesses; Attacks: Claw Stomp (10), Claw Fury (20), Fireball Spit (30), Guard (defense), Earthquake (30), Magma Trench (35), Elemental Blast (40)
#219. Ravager; FE: 130; Attacks: Claw Stomp (10), Sting (15), Guard (defense), Wing Blade (15), Body Slam (20), Slash (30),Rage (40)
#220. Savage; FE: 150; Element: Shadow; Attacks: Claw (15), Body Slam (20), Rhotuka (15, paralyze), Guard (defense), Track (30, defense disabled), Liquefy (40), Rocket (35)
#221. Seeker; FE: 130; Element: Shadow; Attacks: Claw (10), Staff (20), Bite (15), Quadro-Stomp (30), Quake (40)
#222. Shadow Stealer; FE: 130; Element: Shadow; Attacks: Claw (10), Sting (15), Horns (15), Absorb (20), Fury (30), Shadow Blast (40), Teleport (defense)
#223. Spinner; FE: 150; Element: Shadow; Effect: Poison Aura: Physical attacks used on Spinner deal 20 damage to the attacker; Attacks: Bite (10), Slash (20), Vertiglance (confuses enemy), Rhotuka (25, confuses), Blade Fury (40), Ultrhotuka (100 to opponent and user)
#224. Subterranean; FE: 150; Element: Shadow; Attacks: Claw Stomp (10), Guard, Claw Fury (20), Immobiglance (paralyze), Disassemble (40), Rahi Call (35)
#225. Tracker; FE: 130; Element: Shadow; Attacks: Claw (20), Body Slam (20), Track (30, disable defenses), Fury (25), Bull Call (40)
#226. Tyrant; FE: 150; Element: Shadow/Fire; Effect: Hot Body: Takes -10 from Fire and Ice attacks, physical attacks deal 20 to attacker; Attacks: Claw (10), Sting (15), Fireball Spit (25), Levitate (defense), Ground Burner (30), Heat Rocket (40), Fireshield (defense)
#227. Vanisher; FE: 150; Element: Shadow; Attacks: Claw Stomp (10), Claw (10), Wing Blade (15), Glide (15), Spear (25), Repel (sends back last attack), Teleport (40, defense, 3 turns)
#228. Silence; FE: 130; Element: Shadow; Attacks: Guard, Slash (15), Kanoka (25),Silence Field (30), Shadow Blast (40)
#229. Jovan; FE: 180; Element: Rahaga; Attacks: Zamor (15), Magnetic Bolt (20), Claw Swing (10), Magna Ball (30), Polar Tackle (40), Armor Peel (10, defense, next turn you do double damage), Kadin (defense)
#230. Dekar; FE: 130; Element: Stone; Upgrades into Hydraxon; Attacks: Air Bubble (15), Power Punch (10), Slash (15), Thrill of the Hunt (20)
#231. Defilak; FE: 130; Element: Air; Attacks: Air Bubble (15), Cycletack (15, 5 add.per turn), Slash (15), Team Attack (20)
#232. Morak; FE: 130; Element: Water; Attacks: Air Bubble (15), Bite (10), Quadro-Stomp (20), Harvest (power up; one use)
#233. Thulox; FE: 130; Element: Water; Attacks: Air Bubble (15), Bite (10), Quadro-Stomp (20), Harvest (power up; one use)
#234. Ehlek; FE: 150; Element: Water/Shadow/Thunder; Effect: Elec Body: When opponent uses physical attacks, they take 10 damage; Attacks: Squid Launcher (10, heal Ehlek by 10), Stab (15), Volt (30), Electro Pulse (40), Lightning Ball (20), Electric Cage (paralyze), Conquer (enemy loses one attack, you gain that attack; one use), Into the Soul (power up, decrease enemy attack power, paralyze)
#235. Mantax; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Mantax by 10), Sting (15), Pincers (20), Guard (defense), Sting Ray (40), Conquer, Into the Soul, Poison Spike (20, add. 5 per turn)
#236. Pridak; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Pridak by 10), Toothblade (15), Bite (30), Lightspeed Chomp (40), Rage (power up), Conquer, Into the Soul
#237. Takadox; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Takadox by 10), Swipe (15), Lightspeed Swipe (30), Strike of the Shadows (40), Intimidation (paralyze), Conquer, Hypnosis (control opponent for one turn), Into the Soul, Federation of Fear (summon a Reformed Brutaka, Klakk, Lariska, Vezon, Miserix, or Roodaka to aid you; only at Level 10; 1 use)
#238. Carapar; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Carapar by 10), Grip (15), Smash (30), Grab Tackle (40), Shell (defense), Conquer, Into the Soul, Federation of Fear (summon a Reformed Brutaka, Klakk, Lariska, Vezon, Miserix, or Roodaka to aid you; only at Level 10; 1 use)
#239. Kalmah; FE: 150; Element: Water/Shadow; Attacks: Squid Launcher (10, heal Kalmah by 10), Grip (15), Tentacle Whip (30), Suction Whip (40), Eyes in the Back of My Head (defense), Conquer, Into the Soul
#240. Kardas Dragon; FE: 190; Element: Shadow; Attacks: Claw (15), Bite (15), Wingblade (20), Glide (30), Body Slam (25), Dragonbreath (50), Tail Slam (20), Dragonslam (40)
#241. Kharok Omega; Designed by Daxam: Master of Darkness, from BZPower; Element: Shadow; FE: 200; Attacks: Ultimate Omega (50), Solarcannon (charge, then 70), Inner Strength (power up), Dark Shield (block damage for 2-3 turns), Fortress (half damage)
#242. Exo-Zadakh; Designed by me; Element: Rahaga; FE: 200; Attacks: Kanoka (20), Enforcement (10, paralyze), Keyblade Slash (50), Anger Glance (paralyze, 2 turns), Seal (remove one of your opponent's techniques, one use), Cyber Attack (40), Fox Release (70, power up first use), Proto Block (block all damage, one turn), Zap Ring (30), Doom (poison), Unlock Potential (power up), Cure (restore 20 FE), Blizzard (30)
#243. Nocturn; Element: Water/Shadow; FE: 150; Attacks: Squid Launcher (10, heal Nocturn by 10), Bite (20), Body Slam (20), Slice-Up (30), Grip (10, paralyze), Tsunami (40), Conquer, Regenerate (heal 15 FE)
#244. Vengeance; Element: Shadow; FE: 150; Effect: Mind Shield: Immune to mind control; Attacks: Wing Blade (20), Glide (15), Guard (defense), Rhotuka (40)
#245. Jaller Mahri; FE: 160; Element: Fire/Water; Attacks: Machinegun (15), Fire Slash (10), Crabwalk (10), Fire Blast (15), Ground Burner (20), Fireball Spit (30), Guard (defense), Boil (40), Double Team (attack twice next turn), Arthron (Disable enemy's Water attack), Kamikaze Crash (both you and your opponent lose all FE)
#246. Hewkii Mahri; FE: 160; Element: Stone/Water; Attacks: Machinegun (15), Staff Twirl (10), Stone Stomp (15), Rockslide (30), Skipping Stone (40), Lightning Chain (40), Gravity Increase (20), Black Hole (50), Harpoon (10, paralyze), Kamikaze Crash
#247. Nuparu Mahri; FE: 160; Element: Earth/Water; Attacks: Machinegun (15), Guard (defense), Seismic Stomp (20), Pressure (30), Invention (35), Undersea Quake (40), Shockwave (20), Volitak (defense, 3 turns), Kamikaze Crash
#248. Matoro Mahri; FE: 160; Element: Ice/Water; Attacks: Machinegun (15), Claw (10), Freeze (20), Interpret (disrupt attack), Blizzard (30), Hypothermia (40), Tryna (revive a fallen Orb), Kamikaze Crash
#249. Kongu Mahri; FE: 160; Element: Air/Water; Attacks: Double Barrel (20), Cycletack (15, add. 5 per turn), Air Constrict (30), Gukko Force (35), Waterspout (40), Body Slam (20), Zatth (brings a random other Spirit to the field to help you), Kamikaze Crash
#250. Hahli Mahri; FE: 160; Element: Water; Attacks: Machinegun (15), Claw (10), Finblade (10), Tsunamic Blast (20), Chronicle (gain one enemy attack), Drown (30), Whirlpool (40), Speed Slash (20), Faxon (copy attack from a Rahi Spirit), Kamikaze Crash
#251. Dezalk; FE: 130; Element: Fire; Credit to Alpha-1; Attacks: Matoran Power (10), Voya Nui Weapon (20), Fireball Spit (15)
#252. Maxilos; FE: 200; Element: Shadow; Attacks: Machinegun (15), Double Slash (10), Shadow Blast (30), Volt (30), Blackout (50), Darkness Storm (power up), Spirit Container (gain an attack from a Shadow spirit; can hold 3 at a time), Guard (defense), Kamikaze Crash
#253. Spinax; FE: 150; Element: Shadow; Attacks: Claw (20), Track (destroy opponent's defensive technique), Fury (30), Kamikaze Crash
#254. Hydraxon; FE: 200; Element: Light; Attacks: Machinegun (15), Boomerang (10, add. 10 next turn), Knives (10), Guard (defense), Fury (30), Jail (10, paralyze for 3 turns, reduce attack power), Will of the Order (50), Thrill of the Hunt (40), Kamikaze Crash
#255. Gadunka; FE: 150; Element: Light/Water; Attacks: Bite (20), Claw (20), Squid (10, heal Gadunka by 10), Body Slam (40), Behold the Mask (30), Soak (heal by 20), Kamikaze Crash
#256. Giant Venom Eel; Credit to Samuel930807; FE: 150; Element: Light/Water/Shadow; Effect: Eel Skin: Physical attacks (including thrown weapons) have 50% chance of failure; Attacks: Chomp (30), Great Bite (20), Venomous Great Bite (20, 5 or 10 add.damage per turn), Venomous Chomp (30, 10 damage for three turns), Consume (10, increase attack power by damage done)
#257. Kevinatron; Credit to (-Slox-), Based on Kevin 11 from Ben 10; FE: 175; Element: Fire/Shadow; Upgrades into Omnikevin; Effect: When Flamestorm is used, Fire attacks are reflected, lasts for 3 turns; Attacks: Flamestorm (20), Fire Blaze (30), Smoke Inhale (5)
#258. Galvanic Mechamorph; Credit to Alpha-1, Based on Upgrade from Ben 10; FE: 160; Element: Ice/Rahaga/Water; Effect: Merge: Damage from major attacks (45+) is halved; Attacks: Omega Blast (20), Eye Ray (25), Baseball Shooter (30), Merge (merge with another Rahaga Orb to gain one attack, mind control enemy for two turns), Motorcycle Cutter (35), Tordepo Shot (40)
#259. Avenger; Based on Uchiha Sasuke from Naruto; FE: 160; Element: Fire; Effect: Curse Mark: When attacked by a Shadow element attack, Avenger is healed by the damage the attack was meant to cause, not affected by attack effects; Attacks: Fireball Spit (20), Lion Combo (10x; flip 4 coins, 10 for each heads; if you get at least one heads, the opponent is paralyzed), Curse Level 1 (power up (other than Chidori); Curse Level 2 can be used), Pheonix Flame (10, another 10 next turn), Sharingan (copy one of your opponent's attacks), Curse Level 2 (Habataku Chidori can be used), Chidori (40; 2 uses), Habataku Chidori (50; 1 use), Chidori Current (when you use Lion Combo or are attacked by a physical attack, your opponent is paralyzed for 2 turns), Wind Shuriken (30)
#260. Soul Reaper; Based on Kurosaki Ichigo from Bleach; FE: 180; Element: Rahaga; Effect: Mask: When attacked by a potentially fatal attack, cut damage in half; Attacks: Slash (20), Release (power up Slash), Scowl (reduce enemy attack power), Crescent Wave (40), Inner Hollow (power up; half incoming damage; enemy loses 5 attack power; lasts 4 turns; 1 use), Fury (30), Six Years Ago (10; 2 turn perfect accuracy), Final Release (20; power up; Slash does 50; enemey attacks have 90% failure; lasts 3 turns; 1 use), Flash Steps (defense)
#261. Plulsie; Credit to TwilgihtPrincess1, Based on the Pokemon Plusle; FE: 125; Element: Thunder; Attacks: Thunderwave (35), Shockwave (20, 50% paralysis), Lightheaded (10)
#262. Marowak; Credit to Corinwood, Based on the Pokemon Marowak; FE: 175; Element: Earth; Effect: Shock Absorber: When FE is under 50, incoming damage is halved; Attacks: Bonarang (hits twice next turn, 10-20 per hit), Bone Club (12, can paralyze for one turn), Ice Beam (20, may freeze), Ground Shaker (for 5 turns, flip a coin on each; Heads=17 damage, Tails=accuracy lowered)
#263. Hate; Credit to Samuel930807, Based on Hyuga Neji from Naruto; FE: 190; Element: Earth/Shadow/Rahaga; Effect: Byakugan: See all attacks, 50% dodge, block all physical attacks other than surprise attacks, which have a 50% connect and deal 10 more damage; Attacks: Gentle Fist (10, disable an attack for 3 turns), Eight Trigrams 64 Palms (25, prevent elemental attacks (Fire, Stone, Earth, Ice, Air, and Water) from being used for 3 turns), Eight Trigrams Palms Heavenly Spin (defense, reflect half of damage), Eight Trigrams 128 Palms (50 for 2, prevent elemental attacks (Fire-Water) from being used for 3, this attack cannot be used again for 4 turns), Eight Trigrams Empty Palm (40 at close range, 20 at long range)
#264. Nekomatatotron; Credit to Slox, Based on the Two-Tailed Demon Cat from Naruto; FE: 155; Element: Fire; Effect: Host attack, when used 5 times, but not in a row, reduces your opponent's FE to 10; Attacks: Host (20), Cat o' Two Tails (20), Seal (45)
#265. Virus; Credit to Samuel930807; FE: 140; Element: Rahaga; Attacks: Corrupt File (gain the attacks of another of your Orbs; FE is both added together and then divided by 2; 1 use), Trojan Horse (20, unblockable), Infest (30, all of your opponent's attack become the Element of their Orb; if multi-elemental, use the first Element), Download (20, analyze one attack), Memory Delete (40, opponent uses only 20 dmg or lower attacks for 3 turns; 1 use)
#266. Shadow Walker; Based on Zexion from Kingdom Hearts; FE: 200; Element: Shadow/Psionics; Effect: Element Manipulation: No weaknesses; Attacks: Smash (20), Illusion (defense), Multiply (attack 3 times next turn), Page Scatter (flip three coins; 10x heads), Weapon Copy (gain a Weapon-type attack from your opponent), Lost Tome (opponent loses one attack), Manipulation (opponent obeys one command), Shadow Blast (40), Shadow Walk (60, bypass any defense weaker than Calix-level)
#267. Language; Based loosely on the Pokemon Unown; FE: 180; Element: Rahaga; (Note: There are 26 different types of Language, each with a special attack. An attack that is usable by only one breed will be noted in the description. Attacks without such a note can be used by all Language); Attacks: Hidden Power (20), Knowledge Blade (30), Curse (10, poison), Ancient Wisdom (power up), Archive (gain an attack from an opponent; Language A only), Body Slam (25; Language B only), Climbing Blast (20, gets stronger with each use; Language C only), Disk Powers (effect varies depending on which power is used; Language D only), Eight Trigrams Empty Palm (40 at close range, 20 at long range; Language E only), Fury (20; Language F only), Ground Burner (20; Language G only), Hypothermia (40; Language H only), Ice Beam (20, may freeze; Language I only), Jail (10, paralyze for 3, reduce attack power; Language J only), Kaminari Slash (80; Language K only), Lost Tome (opponent loses one attack; Language L only), Mask Control (eliminate Mask-type attacks; Language M only), Nightmare (50; Language N only), Olmak (defense for 5 turns; Language O only), Pressure (30; Language P only), Quadro Stomp (25; Language Q only), Release (power up Knowledge Blade; Language R only), Sanok (perfect accuracy for next three attacks; Language S only), Tryna (revive a fallen Orb; Language T only), Unlock Potential (power up; Language U only), Volt (30; Language V only), Whirlpool (40; Language W only), X-Ray (20, confuse, reduce attack power, increase user's accuracy; Language X only), Yellow Alert (10, defense for three turns, confuse, increase user's accuracy; Language Y only), Zamor (15, mind control opponent for three turns; Language Z only)
#268. Toa Nidhiki; FE: 140; Element: Air; Upgrade into Nidhiki; Attacks: Swipe (20), Cycletack (15, add. 5 per turn), Air Constrict (35), Betray (15), Volitak (defense, 3 turns)
#269. Princess; Based loosely on Kairi from Kingdom Hearts; FE: 200; Element: Water/Light; Effect: Pure Heart: No weaknesses; Attacks: Keyblade Slash (30), Tsunamic Blast (20), Spark (20), Radiance (10, blind for 2), Purify (recover from all negative effects), Out to Sea (opponent loses one attack), Timeskip (power up), Curaga (restore 50 FE), Spiraling Wave (50)
#270. Blood; Designed by Samuel930807, Based on Carnage from the Marvel comic series Spiderman; Element: Fire; FE: 20; Effect: Parasite: At the beginning of battle, fuse with another Orb. FE is added together, the host's attacks cannot be used, host's effect can be used, Blood gains the host's elemental advantages but no disadvantages; Attacks: Body Transformation: Axe Arm (30), Body Transformation: Sword Arm (30), Body Transformation: Spear Chest (20, 90% chance of burn), Body Transformation: Hammer Arm (50, 30% chance of 2 turn paralysis), Sound Rage (70, does 20 dmg to self), Body Transformation: Pike Arm (30), Body Transformation: Hook Fist (30), Extreme Speed (40, this attack has perfect accuracy, does 10 dmg to self), Body Transformation: Light Sabre Arm (30, 50% blind chance)
#271. Wall Crawler; Based on the Marvel superhero Spiderman; Element: Light; FE: 200; Attacks: Super Strength (30), Webs (paralyze), Spidey Sense (defense, 2 turns), Web Bullets (20, add. 10 next turn), Spider Bite (poison), Wisecrack (enemy cannot use defensive attacks or switch Spirits), Symbiote (this Orb and all attacks become Shadow element; power up), Wall Climb (35, defense)
#272. Cursed Soul; Based on the Marvel superhero Ghost Rider; Element: Fire; FE: 180; Effect: Revenge on the Devil: Powered up when fighting Shadow types; Attacks: Chain Attack (30), Chain Break (flip 5 coins; 10x tails), Horrify (paralyze), Fireball Spit (25), Soul Fire (10, reduce attack power by 10, effect can only be used one time), Fire Tornado (20, burn), Pennance Stare (damage is equal to the amount that this Spirit has received during the entire battle)
#273. Earl Tyrant; Based on the Yu-Gi-Oh card Des Guardian, Credit to Zev the Wolf; Element: Shadow/Rahaga; FE: 200; Effect: Mask Tyranny: Can use any mask-based attack, once every power per battle, once a turn; Attacks: X-termination (charge, then 50), Tyrant Roulette (Flip 3 coins; 15x), Claw (10), I Can't See Anymore! (Skip turn; does damage according to how much damage it suffered during that skip), Shadow Blast (35), Black Flames (20), Trident Blast (45)
#274. Trigger Muaka; Based on the Beyblade Bit Beast Steel Drigger, Credit to Zev the Wolf; FE:150; Element: Steel/Rahaga; Ability: Cyber Meditation: Skip a turn, One attack becomes 10 points more powerful; Attacks: Steel Breath (25, paralyze 1 turn), Claw (10), Iron Tail (20), Metal Meteor (25), Stinger Whiskers (15, paralyze 2 turns), Steel Core Strike (charge, 35)
#275. Nytmayr; Based on the Beyblade Bit Beast Dark Gargoyle, Credit to Zev the Wolf; FE: 150; Element: Shadow; Ability; Soul Destruction: Give up all FE but 1, and those points come out of opponent's FE; Attacks: Hypnosis (Paralyzes 1 turn, 25 FE damage is done in 3 turns), Black Light Burner (75 Damage, Paralyzes user for 2 turns), Overdrive (35, paralyzes)
#276. Aguni; Based on Agunimon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Fire; Upgrades into BurningAguni; Attacks: Fire Punch (20), Pyro Darts (40), Inferno Tornado (50)
#277. BurningAguni; Based on BurningGreymon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Fire Upgrades into Alda; Attacks: Pyro Barrage (40), Inferno Tsunami (60)
#278. Alda; Based on Aldamon from Digimon Frontier, Credit to Gahu-Air; FE: 180; Element: Fire/Rahaga; Attacks: Atomic Inferno (50), Solar Destroyer (80)
#279. Lobo; Based on Lobomon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Light; Upgrades into KendoLobo; Attacks: Light Kendo (40), Light Laser (20)
#280. KendoLobo; Based on KendoGarurumon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Light; Upgrades into Beowulf; Attacks: Lupine Laser (40), Light-Speed Star (60)
#281. Beowulf; Based on Beowulfmon from Digimon Frontier, Credit to Gahu-Air; FE: 180; Element: Light/Rahaga; Attacks: BeoSaber (45), Cleansing Light (50), Frozen Hunter (60)
#282. Kuma; Based on Kumamon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Ice; Upgrades into KoriKuma; Attacks: Frozen Tundra (20), Crystal Breeze (40), Blizzard Blaster (50)
#283. KoriKuma; Based on Korikakumon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Ice; Upgrades into Daipen; Attacks: Avalanche Axes (50), Frozen Arrow Heads (40)
#284. Daipen; Based on Daipenmon from Digimon, Credit to Gahu-Air; FE: 180; Element: Ice/Rahaga; Attacks: Raspberry Death (40), Blue Raspberry Death (45), Pop Lasers (60)
#285. Kaze; Based on Kazemon from Digimon Frontier, Credit to Gahu Air; FE: 140; Element: Air; Upgrades into ZephryKaze; Attacks: Hurricane Wave (60), Tempest Twist (50), Rapid Kick (40)
#286. ZephryKaze; Based on Zephrymon from Digimon Frontier, Credit to Gahu Air; FE: 160; Element: Air; Upgrades into Jet Silphy; Attacks: Tornado Gale (50), Hurricane Gale (60)
#287. JetSilphy; Based on JetSilphymon from Digimon, Credit to Gahu Air; FE: 180; Element: Air/Rahaga; Attacks: Windmill Whirlwind (50), Jet Charge (55)
#288. Beetle; Based on Beetlemon from Digimon Frontier, Credit to Gahu-Air; Upgrade into MetalBeetle; FE: 140; Element: Thunder; Attacks: Lightning Horn (55), Thunder Punch (50), Proton Tackle (60)
#289. MetalBeetle; Based on MetalKabutarimon from Digimon Frontier, Credit to Gahu-Air; Upgrades into RhinoKabuteri; FE: 160; Element: Thunder; Attacks: Bolo Thunder (50), Thunder Cannon (80)
#290. RhinoKabuteri; Based on RhinoKabuterimon from Digimon, Credit to Gahu-Air; FE: 180; Element: Thunder/Rahaga; Attacks: Thunder Laser (50), Lightning Storm (60)
#291. Loewe; Based on Loewemon from Digimon Frontier, Credit to Gahu-Air; Upgrades into JagerLoewew; FE: 140; Element: Shadow; Attacks: Shadow Meteor (50), Shadow Lance (45)
#292. JagerLoewe; Based on JagerLoewemon from Digimon Frontier, Credit to Gahu-Air; Upgrades into Raihi; FE: 160, Element: Shadow; Attacks: Dark Blaster (50), Darkness King (60)
#293. Raihi; Based on Raihimon from Digimon, Credit to Gahu-Air; FE: 180; Element: Shadow/Rahaga; Attacks: Darkness Spear (60), Shield (Defense)
#294. Grumble; Based on Grumblemon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Stone; Upgrades into GigasGrumble; Attacks: Stone Smash (paralyze for two turns, 50), Smash Surprise (50), Hammer Slam (60)
#295. GigasGrumble; Based on Gigasmon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Stone; Attacks: Stone Twister (50), Stone Slam (55), Sand Storm (65)
#296. Arbor; Based on Arbormon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Jungle; Upgrades into PetaldraArbor; Attacks: Dizzy Punch Kicks (40), Drain Seed (55, brings that FE back to user)
#297. PetaldraArbor; Based on Petaldramon from Digimon Frontier, Credit to Gahu Air; FE: 160; Element: Jungle; Attacks: Leaf Cyclone (50), Thorn Jab (55), Eat & Grow (Makes a pile of Wood appears, eats it, and grows giant sized)
#298. Rana; Based on Ranamon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Water; Upgrades CalmaraRana; Attacks: Drainin’ Rain (40), Dark Vapor (30), Whirlpool (50)
#299. CalmaraRana; Based on Calmaramon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Water; Attacks: Titanic Tempest (60), Acid Ink (50)
#300. Mercury; Based on Mercurymon from Digimon Frontier, Credit to Gahu-Air; FE: 140; Element: Rahaga/Steel; Upgrades into SakkakuMercury; Attacks: Attack Reflection (Reflect), Green and White Beams (50)