Orbs 301-400
#301. SakkakuMercury; Based on Sakkakumon from Digimon Frontier, Credit to Gahu-Air; FE: 160; Element: Rahaga/Steel; Attacks: Attack Reflection (Reflect), Steel Rain (60), Iron Zamors (55), Ten Beams (65), Attack Steal (Steal one of your opponent’s attacks; 1 use)
#302. EmperorGrey; Based on EmperorGreymon from Digimon Frontier, Credit to Gahu-Air; FE: 200; Elements: Fire; Attacks: Dragonfire Crossbow (80), Pyro Dragons (70), Inferno Fist (60)
#303. MagnaGaruru; Based on MagnaGarurumon from Digimon Frontier, Credit to Gahu-Air; FE: 200; Elements: Light; Attacks: Magna Saber (80), Stary Hunter (75), Gun Fire (70), Missles (60)
#304. Susanoo; Based on Susanumon from Digimon Frontier, Credit to Gahu-Air; FE: 200; Elements: Fire/Stone/Earth/Ice/Air/Water/Light/Darkness/Rahaga, Attacks: Celestial Blade (100), Heaven’s Thunder (90)
#305. Gahu-Fire; Credit to Gahu-Air; FE: 250; Elements: Fire/Dragon; Effect: Immune: No weakness; Attacks: Dragon Lion Claws (80), Lion Morph (Morphs into a Lion), Volcano Blade (100), Transform (Transforms into a Fire Bionicle, or a Main Red one), Calix (40, defense, ALL)
#306. Gahu-Stone; Credit to Gahu-Air; FE: 250; Elements: Stone/Dragon; Effect: Immune: No weakness; Attacks: Dragon Coyote Teeth (80), Coyote Morph (Morphs into a Coyote), Desert Blaster (100), Transform (Transforms into a Stone Bionicle, or a main Brown one), Sanok (next three attacks unavoidable, unless enemy is using Calix)
#307. Gahu-Earth; Credit to Gahu-Air; FE: 250; Elements: Earth/Dragon; Effect: Immune: No weakness; Attacks: Dragon Jaguar Claws (80), Jaguar Morph (Morphs into a Jaguar), Earthquake Blade (100), Transform (Transforms into an Earth Bionicle, or a main Black one), Kadin (defense)
#308. Gahu-Ice; Credit to Gahu-Air; FE: 250; Elements: Ice/Dragon; Effect: Immune: No weakness; Attacks: Dragon Wolf Teeth (80), Wolf Morph (Morphs into a Wolf), Mountain Blade (100), Transform (Transform into an Ice Bionicle or a main white one), Iden (40, defense)
#309. Gahu-Air; Credit to Gahu-Air; FE: 250; Elements: Air/Dragon; Effect: Immune: No weakness; Attacks: Dragon Eagle Beak (80), Eagle Morph (Morphs into an Eagle), Rainforest Axe (100), Transform (Transform into an Air Bionicle or a main green one), Suletu (defense)
#310. Gahu-Water; Credit to Gahu-Air; FE: 250; Elements: Water/Dragon; Effect: Immune: No weakness; Attacks: Dragon Shark Teeth (80), Shark Morph (Morphs into a Shark), Tidal Blade (100), Transform (Transforms into a Water Bionicle or a main glue one), Elda (defense, distrupt one attack)
#311. Gahu-Light; Credit to Gahu-Air; FE: 250; Elements: Light/Dragon; Effect: Immune: No weakness; Attacks: Dragon Angel Wings (80), Angel Morph (Morphs into Angel), Star Blade (100), Transform (Transforms into a Light Bionicle), Silver Calix (25 to Shadow Types, defense)
#312. Gahu-Shadow; Credit to Gahu-Air; FE: 250; Elements: Shadow/Dragon; Effect: Immune: No weakness; Attacks: Dragon Demon Wings (80), Demon Morph (Morphs into Demon),Moon Blade (100), Transform (Transforms into Shadow Bionicle), Onyx Iden (25, defense)
#313. Gahu-Rahaga; Credit to Gahu-Air; FE: 250; Elements: Rahaga/Dragon; Effect: Immune: No weakness; Attacks: Dragon Mutant Claws (80), Mutant Morph (Morphs into Mutant), Planet Blade (100), Transform (Transforms into Rahaga Bionicle), Platinum Kadin (25, defense)
#314. Silver Inika; Credit to Gahu-Air; FE: 140; Element: Light; Attacks: Trick of Light (40), Spark (25), Overwhelm (50), Zamor (15), Transform (Transforms user into a Toa Inika of Choice), Silver Calix (25 to Shadow types, defense)
#315. Onyx Inika; Credit to Gahu-Air; FE: 140; Element: Shadow; Attacks: Darken (15), Blackout (50), Zamor (15), Transform (Transforms User into a Priraka of Choice), Onyx Iden (25, defense)
#316. Platinum Inika; Credit to Gahu-Air; FE: 140; Element: Rahaga; Attacks: Twilight Blast (20), Kolhii Ball of Twilight (30), Zamor (15), Transform (Transforms user into a Voyatoran-Like Toa of Choice), Platinum Kadin (25, Defense)
#317. Trigger Hoi; Based on the Beyblade Bit Beast Metal Draciel, Credit to Zev the Wolf; FE: 160; Element: Water/Rahaga; Ability: Cyber Ward: For one turn, becomes invincible to all attacks; Attacks: Mirror Bounce (Defensive; gives opponent half the damage), Spiral Shield (Defensive), Spiral Fortress (Defends for 2 turns; Sacrifices 10 FE)
#318. Trigger Gukko; Based on Beyblade Bit Beast Metal Dranzer, Credit to Zev the Wolf; FE: 170; Fire/Rahaga; Ability: Cyber Phoenix: Brings it back from death with 85 FE; Attacks: Cyber Inferno (25), Blazing Gig (15, Paralyzes), Cyber Firestorm (35, Paralyzes, Sacrifices 10 FE)
#319. Trigger Dragon; Based on Beyblade Bit Beast Cyber Dragoon, Credit to Zev the Wolf; FE: 180; Element: Air/Rahaga; Ability: Cyber Invigoration: If FE is 20 or lower, does 50 damage; Attacks: Cyber Tornado (35), Cyber Typhoon (45, Paralyzes), Galaxy Storm (75, Paralyzes user), Cyber Dragon Rage (50, takes away 20 FE)
#320. King of Rahi; Based on Final Fantasy's Behemoth, Credit to Zev the Wolf; FE: 120; Element: Earth/Rahaga; Ability: Rahi Lordship: All Rahi Cannot Attack for 1 turn per battle; Attacks: Piledriver (25, Paralyzes), Haymaker (15), Fist of the Beast King (15, does double damage to non-Rahi)
#321. Poseidon; Based on the Beyblade Bit Beast Poseidon, Credit to Zev the Wolf; FE: 130; Element: Water; Ability: Liquid Acrobatics: Flip a coin every time your opponent attacks. If it's a heads, immediate dodge. If tails, you don't dodge; Attacks: Water Ball (15), Tsunamic Blast (30), River of Power (Charge, 60), Ocean Javelin (25), Dragon Rage (Charge, 45)
#322. Shadow Gigas; Based on the Beyblade Bit Beast Zeus, Credit to Zev the Wolf; FE: 180; Element: Shadow/Thunder; Ability: Shadow Sink-Hole: Every two turns, flip a coin. If it's heads, a black hole appears, absorbing all attacks, except light-attacks. The next time this effect is used, the absorbed attacks are reflected on the original attacker; Attacks: Shadow Blast (20), Black Flames (35), Dark FX Lightning (30, Paralyze), Fury Circle (45), Devil Hex (Charge, 50)
#323. Toa Makuta; Credit to Samuel; Element: Shadow; Effect: Element Maze: 20% chance of getting healed by attacks instead of damaged; FE: 180; Attacks: Dark Influence (20, paralyze, power up by 20), Shadow Scythe (30), Dual Seal (opponent lose two attacks of your choice, one use), Terror (20,opponent lose random attack and is unable to use their effect for three turns, one use), Exo-Toa Armor (defense for two turns), Exo-Shadow Missile (40,40% chance of blind, can only be used when Exo-Toa Armor has been used at least once), Exo-Shadow Punch (40,40% chance of confusion, can only be used when Exo-Toa Armor has been used at least once)
#324. Exo-Barraki; Credit to Samuel; Element: Water/Shadow; Effect: Rehabilitate: If FE runs out, returns to full (only once); FE: 195; Attacks: Twilight Squid (20, heal Exo-Barraki by 20), Creeping in my Soul (power up by 20, decrease enemy attack power by 20, paralyze), Electro Pulse (40), Sting Ray (40), Rage (power up), Hypnosis (control opponent for one turn), Shell (defense), Tentacle Whip (30), Tsunami (40), Exo-Regenerate (heal 30 FE), Grand Conquer (enemy loses two attacks you gain those attacks, one use), The League of Six Kingdoms (60, random effect)
#325. Bionicle Twilight; Credit to Samuel; Element: Rahaga; Effect: Twilight Overcharge: When FE is 15% or below, Twilight Canon can be used without charge or cool down; FE: 200; Attacks: Twilight Staff (30), Will of the Order (50), Nightmare (50), Stealth Armor (defense, 5 turns), Chronicle (gain one enemy attack), Twilight Gathering (power up), Twilight Reversal (enemy’s next damaging attack is powered up element become Rahaga and it hits the enemy instead), Twilight Canon (charge the 70, three turns cool down)
#326. Shadow Toa Kopaka; Credit to Samuel; Elements: Ice/Shadow; Effect: Shield of Shadows: Fire, Water, Ice, Light, and Shadow attacks don't have any effect on this Orb; FE: 180; Attacks: Frost Shadow (30, 80% blind chance), Shadow of Frost (30, 80% freeze chance), Corrupted Forbidden Frost: Shadow Snowflake (40, defense), Ice Seal (enemy lose one attack you gain an ice version of that attack, one use), Frozen Shadow Strike (35, 50% blind chance), Frost Shadow Blast (35, 50% freeze chance)
#327. Dark Water Mahri; Credit to Samuel; Elements: Shadow/Water; FE: 200; Attacks: Machinegun (15), Fire Slash (10), Crabwalk (10), Fireball Spit (30), Double Team (attack twice next turn), Arthron (Disable enemy's Water attack), Rockslide (30), Lightning Chain (40), Black Hole (50), Pressure (30), Shockwave (20), Volitak (defense, 3 turns), Blizzard (30), Tryna (revive a fallen Orb), Air Constrict (30), Body Slam (20), Zatth (brings a random other Spirit to the field to help you), Finblade (10), Whirlpool (40), Speed Slash (20), Faxon (copy attack from a Rahi Spirit), Will of the Brotherhood (50)
#328. Rahaga-Nui; Credit to Samuel; Effect: Rahaga Rage: Rahaga-Nui is not weak against Dragon; Element: Rahaga; FE: 190; Attacks: Reptilian Blast (30), Beast Conquer (20, controls 1 large Rahi), Silent Spinner (15, paralyzes enemy for 2 turns), Boomerang Spinner (15, can attack twice next turn), Climbing Blast (30, gets stronger by 5 each turn used), Floater Spinner (15, disables enemy for 3 turns)
#329. Draconis Megantum; Credit to Samuel; Elements: Steel/Dragon; FE: 200; Attacks: Steel Talons (40), Steel Shield (defense), Dragon Wisdom (gain one enemy attack, power up), Draconic Blast (70, two rounds cool down), Oblivion Ring (next time you lose FE your enemy lose equal amount of FE), Lightning Charge (allows usage of Chain Lightning, Lightning Talons, and Lightning Dragonbreath), Dragonbreath (30, burn), Chain Lightning (50, 30% chance of paralyze), Lightning Talons (40), Lightning Dragonbreath (30, blind)
#330. Exo-Zadakh Model 2; Credit to Samuel; Element: Rahaga; FE: 200; Attacks: Uber Kanoka (30), Grand Enforcement (20, paralyze, poison), Keyblade Slash (50), Fear Glance (paralyze for 3 turns), Neo Seal (remove three of your opponent's techniques, one use), Updated Cyber Attack (50), Grand Fox Release (75, when attacked enemy takes 20 damage with a 50% burn chance), Elite Proto Block (block all damage, three turns), Electro Ring (30), Unlock Great Potential (power up by 20; 1 use), Neo Blizzard (40, freeze), Oblivion Ring (next time you lose FE your enemy lose equal amount of FE)
#331. Obscural; Credit to Samuel; Element: Rahaga; Effect: Regenerate: Heal 30 FE every turn; FE: 190; Attacks: Obscura Slash (50), Sharingan (copy one of your opponent's attacks), Merge (merge with another Rahaga Orb to gain one attack/mind control enemy for two turns), Seal (remove one of your opponent's techniques, one use), Banish (30, 20/turn)
#332. Renegade; Based on Uchiha Itachi from Naruto, Credit to Samuel; Element: Shadow; FE: 200; Attacks: Kunai (10), Sharingan (copy one of your opponent's attacks), Mangekyo Sharingan (enables Tsukuyomi and Amaterasu), Kage Bunshin (20, creates a clone with 70 FE), Clone Great Explosion (70, can only be used after Kage Bunshin, can only be used if the clone doesn't get destroyed), Demonic Illusion: Mirror Heaven and Earth Change (the next time you would normally take damage your enemy take the damage instead, two turns cool down), Tsukuyomi (20,10/turn, paralyze enemy 2 turns), Amaterasu (30, 20/turn for three turns), Fire Release: Great Fireball Technique (50), Water Release: Water Fang Bullet (50)
#333. Aki; Based on the Pokemon Lucario; Element: Steel; Upgrades into Aura Master; FE: 160; Attacks: Claw (20), Drain Punch (30, heal self by 30), Dragon Pulse (40), Aura Sphere (40, Sanok-level accuracy), Mega Lucario (when you have the same Element as a move you are using, boost its attack power by 15)
#334. Lightning Conductor; Credit to Samuel; Elements: Steel/Thunder; FE: 200; Attacks: Electro Charge (40, enable Electro Spear), Electro Spear (50, paralyze, poison), Spear (40, poison), Spiked Cage (10 to enemy every time they attack)
#335. Exo-Nuurakh; Credit to Samuel; Elements: Fire/Rahaga; FE: 180; Attacks: Fire Stream (30), Fusion Split (60), Merge (merge with another of your Fire, Rahaga, or Fire/Rahaga orbs to gain one attack, one use), Counter (equal to dmg received in this battle)
#336. Lesovikk; FE: 140; Element: Air/Water; Attacks: Slash (20), Cycletack (15, 5 additional damage each turn), Air Constrict (40), Tsunamic Blast (20), Double Team (attack twice next turn), Machinegun (15), Faxon (gain one attack from a Rahi Spirit)
#337. Karzahni; FE: 200; Element: Shadow; Attacks: Squid Launcher (10, heal by 10), Chain Attack (30), Fire Tornado (25, burn), Thunder Grip (20, paralyze), Shadow Blast (35), Conquer, Defense Squad (40), Blackout (50), Failed Repair (opponent loses 1 attack; one use), Olisi (opponent loses 10 atk; 1 use), Throne of Evil (power up)
#338. Destroyer; Based on Bass.EXE from the Megaman.EXE series; FE: 200; Element: Shadow; Effect: Get Ability: When hit with an Elemental attack, this Orb gains that attack and becomes the same Element as the attack. When hit by another Elemental attack, the previous Element and attack gained through this method are overwritten; Attacks: Double Barrel (50), Dark Wheel (flip two coins; 30x tails), Dark Slash (flip three coins; 20x tails), Shadow Laser (60, blind), Rockslide (40), Fire Blast (40), Life Sword (70, unavoidable, though can be blocked), Flame Breath (50), Tornado Spit (50, breaks all non-Calix defense), Cyber Attack (55), Wish of Vengeance (power up, paralyze opponent, poison opponent)
#339. Solar Program; Based on Sol Cross Megaman.EXE; FE: 200; Element: Light; Effect: Rapid Fire: Megabuster can be used three times in one turn in addition to one other attack; Attacks: Megabuster (1), Machinegun (15), Gun del Sol (40, poison Shadow types, doesn't double damage), Cyber Attack (55), Skylight (stock 1 Sol Charge), Life Sword (70, unavoidable, though can be blocked; cannot be powered up), Piledriver (100; only with 4 Sol Charges, backlash 25, doesn't double damage, can't power up; 1 use), Overwhelm (50), Solar Flare (power up, blind opponent)
#340. Cyber Hordika G; Based on Gregar Beast Megaman.EXE; FE: 200; Element: Earth; Effect: Instinct: All attacks have Sanok-level accuracy, unless confused; Attacks: Machinegun (30), Cyber Attack (55), Shocker (20, paralyze), Rage (power up), Claw (40; flip a coin, and if heads, this attack hits twice), Shield (defense), Beast Release (70, power up), Flame Breath (50), Slash X (50), Thunder Breath (50), Tail Arrow (50), Charge Bite (50)
#341. Cyber Hordika F; Based on Falzar Beast Megaman.EXE; FE: 200; Element: Air; Effect: Instinct: All attacks have Sanok-level accuracy, unless confused; Attacks: Machinegun (30), Cyber Attack (55), Rage (power up), Claw (40; flip a coin, and if heads, this attack hits twice), Shield (defense), Beast Release (70, power up), Aqua Needle (20, confuse), Aqua Spiral (50), Tornado Spit (50), Wing Boomerang (50), Drill Drive (50),Dust Shooting (50)
#342. IceLR8; Based loosely on XLR8 from Ben 10, Credit to CTK; FE: 125; Element: Ice; Effect: Ice Aura: When an Ice attack is used, becomes immune to Ice attacks for 2 turns; Attacks: Ice Tornado (25), Ice Zamor (15), Evasion (increase dodge chance)
#343. ELMN8; Based loosely on XLR8 from Ben 10, Credit to Nk; FE: 150; Element: Fire; Attacks: Magma Slash (50), Magma Burst (60), Evasion (increase dodge chance), Fire Zamor (25), Fire Tornado (20, burn)
#344. Karzahni: Tyrant Mode; Credit to Zev the Wolf; Element: Shadow/Rahaga; FE: 200; Attacks: Omega Chain (25, paralyzes), Demon Fang Blade (50), Shadow Stomp (45), Chaos Wave (Charge, 65, Paralyzes user), Tailwhip (15, Paralyzes), Armageddon (does as much damage as Karzahni: Tyrant Mode has FE)
#345. Omnikevin; Based on Mutant Kevin from Ben 10, Credit to Keizah 18; FE: 200; Element: Rahaga/Shadow; Effect: Energy Absorb, Gains one FE point for each five points opponent loses; Attacks: Quadro-Punch (25), Diamond Arm (30), Flame Arm (20, 70% chance of burning), Fury Claw (20, flip a coin, if heads this attack cannot be blocked), Glide (15, double damage if used while Evasion is active), Submerge (10, powers up Omnikevin), Wicked Eye (+10 FE), Merge (merge with another Rahaga Orb to gain one attack, mind control enemy for a turn), Into the Soul (power up, decrease enemy attack power), Evasion (increase dodge chance for the next 3 turns)
#346. Tuyet; Credit to Keizah 18; FE: 140; Element: Water/Shadow; Upgrades into Empress Tuyet; Effect: Nui Stone: Gains the FE and Effects (except of another Tuyet) of all other Toa or Ex-Toa in battle; Attacks: Betray (15), Tsunamic Blast (20), Black Rain (15, double damage to light orbs), Waterspout (40), Kanohi of Intangibility (10, flip a coin, if heads disrupt two attacks, if tails reflect one attack), Countdown (only availible if both you and your opponent have 60 or less FE remaining, each turn opponent doesn't defeat Tuyet, they lose 10 FE and one of their remaining Orbs)
#347. Quara; Based on Aqua from MÄR, Credit to Keizah 18; FE: 120; Element: Water/Ice; Effect: Joy of the Sea: Brings Quara back from death with 80 FE; Attacks: Skates (10, Confuses opponent and gives Summon Sanok-level accuracy during next turn), Summon (25, brings a random water rahi to the field), Soak (heal by 20), Akko (enables Clam Charge, Pearl Cannon, and Shell Spin for the next three turns), Clam Charge (30, cannot be defended against), Pearl Cannon (40, lowers opponent's dodge chance, can only be used during the second and third turns that Akko is active), Shell Spin (80%(rounded up) of Quara's FE, cannot be blocked, lowers remaining dodge chance, confuses user, can only be used during the third turn that Akko is active)
#348. Zaker; Based on Zatch from Zatch Bell!, Credit to Keizah 18; FE: 150; Element: Thunder/Light; Attacks: Thunder Bolt (30, once Zaker reaches level 35 this attack gains Sanok-level accuracy), Lightning Shield (Defense, 50% chance of reflecting opponent's attack back as a Thunder type attack), Magnetic Pulse (Immoblize opponent, opponent loses one steel attack), Thunder Dragon (75, charge two turns, double damage to Steel orbs), Lightning Charge (powers up Zaker), Electric Bomb (place in field, 25 damage to opponent next time they attack)
#349. Other-Worlder; Based on Ginta and Babbo from MÄR; FE: 110; Effect: Training: Every time you gain an Ultima-Orb, Other-Worlder's FE goes up by 10. Effect ends at Level 9; Element: Rahaga/Steel; Attacks: Super Strength (30), Speed Punch (20), Smash (20; does 30 when you reach Level 1), Slash (30, only available when you're Level 1), Bubble Blaster (40, only available when you're Level 2), Gargoyle (Enable Claw and Mega Blast; only available when you're Level 3), Claw (50), Mega Blast (60), White Magic (Heal 70 FE and remove all negative effects; only available when you're Level 4), Cushion Jelly (Prevents ALL damage, including Sanok and Calix; only available when you're Level 5), Puss in Boots (Summons a cat to aid you in battle. Cat's attacks are: Slash (30), Dash (defense), Bash (20, paralyze), and Bite (poison). This attack can only be used when you're Level 6), Union (revive all of your fallen Orbs; only available with the Light Ultima-Orb),Gate to the Other World (Roll a six-sided die. Damage is equal to the result of the roll times 10. Also poisons victim and makes user invincible for 3 turns. Available once you reach Level 8. One use per battle, cannot attack for two turns afterwards)
#350. King of Thieves; Based on Nanashi from MÄR; FE: 200; Element: Thunder; Effect: Doomed Tide: Thunder attacks do extra damage to Water types; Attacks: Volt (30), Lance (10), Thousand Needles (15, defense), Super Strength (30), Speed Punch (20), Aegis (defense for 2, heal by 50), Thunder Stab (40, paralyze), Electric Eye (50), Gymnote (40, double damage to Shadow types), Rob (gain one attack from your opponent), Andata (defense, 5 turns)
#351. Seeker of Darkness; Based on Xemnas from Kingdom Hearts; FE: 200; Element: Shadow/Rahaga; Effect: Collection of Hearts: Power goes up by 5 for each of your fallen Orbs; Attacks: Dancing Cut (15), Spark Wall (10, defense), Invitation to Nothingness (10 per turn), Lasers (20, paralyze), Missiles (20, cannot be dodged), Spark Bomb (30), Veil of Darkness (defense, restores 10 FE), Multi Shot (50, cannot be dodged),Thorn Beam (40, 10 per turn for three turns), Weapon Drop (opponent loses their weapon/tool), Nothing Assault (60, power up), Cloak of Nothing (power up), Seek (copy a Shadow attack)
#352. Freeshooter; Based on Xigbar from Kingdom Hearts; FE: 180; Element: Shadow; Effect: Good Aim: All attacks have perfect accuracy unless confused; Attacks: Shot (flip 4 coins; 10x tails), Machinegun (15), Double Barrel (20), Sniper Shot (30, defense), Ultima Shot (50, cannot be dodged), Charge Shot (charge this turn, then 40 next turn, then 20 the turn after that), Space Change (reduce enemy evasiveness), Freeshoot (60, bypass all defenses weaker than Calix-level), Ancient Secret (power up)
#353. Whirlwind Lancer; Based on Xaldin from Kingdom Hearts; FE: 200; Element: Air; Effect: Rage Bender: If your opponent has the Rage attack, they automatically take 20 damage and lose 10 attack power, and are unable to use Rage in this battle; Attacks: Stab (flip 6 coins; 10x tails), Cycletack (15, add. 5 every turn), Wind Veil (10, defense), Wind Bomb (30; flip a coin. If heads, extra 20), Skydive (20, paralyze), Wind of Despair (50; flip 3 coins. Additional 5 dmg for each heads), Whirlwind of Six Spears (60, paralyze, confuse), West Wind Spirit (power up)
#354. Chilly Academic; Based on Vexen from Kingdom Hearts; FE: 160; Element: Ice; Effect: Auto-Life: When FE hits zero, 50 FE is restored, one use; Attacks: Smash (20), Shield (defense), Chill (enemy loses 10 attack power), Blizzard (40), Freeze (15, freeze for 3 turns), Replicate (gain one of your opponent’s attacks), Ice Blast (20), Diamond Dust (restore 10 FE), Cyber Attack (35)
#355. Silent Hero; Based on Lexaeus from Kingdom Hearts; FE: 190; Element: Earth/Stone; Effect: Power Field: Takes no damage from non-Air element attacks, though is vulnerable to attack effects; Attacks: Smash (20), Silence (opponent cannot attack for three turns), Earthquake (40), Rockslide (40), Darkness Unleashed (100, drains Silent Hero’s FE to zero), Rockshatter (30, cannot be dodged), Stage Tilt (30, lower enemy evasion and accuracy), Shockwave (20), Quakeshatter (50)
#356. Luna Diviner; Based on Saix fro Kingdom Hearts; FE: 190; Element: Rahaga; Effect: Berserk: When FE hits 50 or lower, Luna Diviner becomes invincible, powers up, and can attack twice per turn. This effect lasts for 3 turns; Attacks: Smash (20), Moonbeam (30), Fury (40), Shockwave (20), Combo (30, paralyze), Magna Storm (flip three coins; 30x tails), Hammer Throw (20, add. 10 next turn), Berserk (70), Kingdom Hearts (power up), Lunar Havoc (60, confuse)
#357. Dancing Flames; Based on Axel from Kingdom Hearts; FE: 180; Element: Fire; Effect: Element Manipulation: No weaknesses; Attacks: Chakram Boomerang (20, add. 10 next turn), Fire Blast (15), Fireball Spit (25), Firewall (20, defense), Firetooth (30, cannot be dodged; flip a coin. If heads, this attack hits twice), Flame Prison (20, 10 per turn), Flaming Chakram (30, burn), Flame Dance (60), Fire Ring (40; in a Tag Match, hits both opponents),Black Fire (50), Ground Burner (35), Betray (30), Kidnap (same effect as Conquer)
#358. Melodious Tide; Based on Demyx from Kingdom Hearts; FE: 200; Element: Water; Effect: Wish to Exist: No weaknesses; Attacks: Smash (20), Multiply (attack three times next turn), Water Clone (creates clone with 70 FE), Tsunamic Blast (30), Sound Blast (30), Tsunami (40, paralyze), Whirlpool (50), Hypothermia (40), Geysers (flip 3 coins; 20x tails), Rapid Smash (30, confuse), Melody Wave (60)
#359. Fate Gambler; Based on Luxord from Kingdom Hearts; FE: 160; Element: Shadow/Rahaga; Effect: Medallion Scatter: Damage from Steel attacks is halved; Attacks: Dice Roll (Roll a six-sided die. Dmg=result x10), Card Flip (30), Time Trap (opponent needs two turns to attack, lasts eight turns), Time Stomp (30), Shuffle (10, power up Card Flip), House of Cards (defense), Dice Bomb (40), Flash (blind), Gamble (Flip a coin and call heads or tails. If you’re right, your opponent’s FE drops to zero. If you’re wrong, your FE drops to zero), Card Trap (paralyze opponent for three turns)
#360. Graceful Assassin; Based on Marluxia from Kingdom Hearts; FE: 200; Element: Jungle; Effect: Double Sleight: Activate this effect like you would an attack. Lasts for three turns. When you use an attack, that attack hits twice. One use per battle; Attacks: Swipe (20), Petal Bullet (30), Deathscythe (40, paralyze), Blossom Shower (50), Shockwave (30), Petal Dance (heal 20 FE, confuse), Mech Summon (defense, enables Slash, Uppercut, and Skydive), Slash (30), Uppercut (30, confuse), Skydive (40), Combo (flip 8 coins; 10x heads), Vine Strangle (paralyze, reduce attack and evasion), Thorn Attack (poison), Graceful Assassination (60, confuse, heal 10 FE), Betray (30)
#361. Savage Thunderbolt; Based on Larxene from Kingdom Hearts; FE: 150; Element: Thunder; Effect: Dash: Every time you are attacked, flip a coin. If tails, you dodge. If heads, the attack connects. This effect is nullified if you are confused or if you are fighting another Savage Thunderbolt; Attacks: Kunai (20), Volt (30), Paravolt (paralyze for 3 turns), Power Reroute (take 10 attack power from enemy), Electro Stab (30, paralyze), Circle Dash (attack three times next turn), Thundara (40), Teleport Rush (50), Savage Thunderbolt (60, paralyze, poison, confuse, reduce evasion), Betray (30)
#362. Destined Key; Based on Roxas from Kingdom Hearts; FE: 200; Element: Light; Effect: Wish to Exist: No weaknesses; Attacks: Keyblade Slash (30; this attack can hit twice if you choose, but if so, you cannot attack next turn), Betray (20), Spark (20), Cross Slash (40, paralyze), Nobody Bullet (40, confuse), Ground Break (40), Overwhelm (50, blind), Keyblade Barrage (50), Speed Slash (40, cannot be dodged), Combo (flip 6 coins; 10x heads), Seal (opponent loses one attack), Rage (power up), Key of Destiny (60, paralyze your opponent, power up both you and your opponent), Cyber Attack (55), Twilight Slash/Laser/Shockwave (60)
#363. Earth Knight; Based on Terra, the Enigmatic Soldier from Kingdom Hearts; FE: 230; Element: Earth/Rahaga/Steel; Effect: Ancient Armor: No weaknesses; Attacks: Keyblade Slash (50), Slice-Up (flip 3 coins; 40x heads), Key Cannon (40, cannot be dodged), Sky Dive (30; Roll a six-sided die. Result = # of hits), Spell (confuse, poison), Drill Charge (40, paralyze user), Magic Missiles (50, cannot be dodged), Magic Ring (60; in Tag Matches, both opponents are hit), Style Copy (gain one of your opponent’s attacks), Magic Fissure (70, power up, limit opponent to Weapon, Mask, and Steel attacks), Thunder Slash (50, paralyze), Overkill (flip 10 coins; 10x tails), Blade Change (power up Slash), Key Surf (60, defense), Thunder Pulse (50), Ancient Wisdom (power up), Earthquake (50), Pressure (40; flip a coin. If tails, this attack hits twice), Chivalry (recover from all negative effects), Chosen One (when FE hits zero, the next Orb you use will gain all of Earth Knight’s attacks except for this one), Seal (opponent loses one attack; one use)
#364. Water Knight; Based on Aqua, the female soldier from Kingdom Hearts; FE: 230; Element: Water/Rahaga/Steel; Effect: Ancient Armor: No weaknesses; Attacks: Keyblade Slash (50), Reflect (reflect), Blizzaga (70), Tsunami (70), Chivalry (recover from all negative effects), Magnet (opponent cannot use Steel attacks), Curaga (heal 50 FE), Fira (60), Thundara (60), Gravity Increase (50, reduce evasiveness), Stop (paralyze opponent for 5 turns), Aero (50, defense), Whirlpool (40, confuse), Boil (40, burn), Skipping Stone (40, paralyze), Hypothermia (40, freeze), Light Wave (60, blind), Ancient Wisdom (power up), Magic Copy (copy a non-physical elemental (non-Steel) attack from your opponent), Seal (opponent loses one attack)
#365. Air Knight; Based on Ven, the blond soldier from Kingdom Hearts; FE: 230; Element: Air/Rahaga/Steel; Effect: Ancient Armor: No weaknesses; Attacks: Keyblade Slash (50), Chivalry (recover from all negative effects), Ancient Wisdom (power up), Air Constrict (40, confuse), Cycletack (35, 5 add. Per turn), Lightning Tornado (60), Waterspout (60), Seal (opponent loses one attack), Surprise Slash (50, defense), Boulder Bomb (40, paralyze), Hail (40, freeze), Winds of Change (40, confuse), Hawkdive (70), Wind Release: Perfect Spiraling Shuriken (80; opponent loses 3 atk; 3 uses), Aero (60, defense), Uncanny Resemblance (use one of Destined Key's attacks; 10 uses), Leaf Whirl (confuse for 5), Air Bullet (70), Hurricane (60, paralyze for 5), Thrysta Vindr (60)
#366. Shadow Knight; Based on the Dark Soldier from Kingdom Hearts; FE: 230; Element: Shadow/Rahaga/Steel; Effect: Ancient Armor: No weaknesses; Attacks: Keyblade Slash (50), Key Surf (60, defense), Ancient Wisdom (power up), Dark Chivalry (transfer all negative effects to your opponent), Blackout (50), Seal (opponent loses one attack), Thunder Dive (50, paralyze), Blizzard (60), Execution (100, can only be used when in the same area as Gahu-Shadow, or if user has Gahu-Shadow), Shadow Breath (60), Stalk (increase evasion and accuracy), Curse (inflict a random status effect on your enemy), Scar (50; 20 per turn), Into the Soul (gets 3 uses), Oblivion Aura (90), Slow (reduce opponent's accuracy and evasion for 5 turns), Blind (blind opponent for 5 turns), Confusion (confuse opponent for 5 turns), Shadow Laser (60, poison), Shadow Strangle (70)
#367. Survivor; Based off: Kaguya Kimimaro from Naruto, Credit to Samuel; FE: 190; Element: Earth; Effect: Shikotsumyaku: Enables user to alter and regenerate their Bioni-Spirit armor; Attacks: Tsubaki no Mai (40, can't be dodged but can be defended against), Karamatsu no Mai (30, can't be dodged or defended against, defense), Tessenka no Mai (part 1: undoes all enemys used defenses and paralyzes them; part 2 (following turn): 60, undoes paralysis), Sawarabi no Mai (30/turn, only dodgable if enemy is not earth bound), Teshi Sendan (30, defense peircing), Curse Level 1 (power up, Curse Level 2 can be used), Curse Level 2 (Tail Swipe and Overpower can be used), Tail Swipe (40, stuns enemy), Overpower (40, random effect)
#368. Unmotivated Genius; Based on Nara Shikamaru from Naruto; FE: 160; Element: Shadow; Attacks: Kunai (10), Shadow Imitation (paralyze for 3), Slack Off (heal 20 FE, lower own attack power by 5 for 3 turns), Shadow Knife (20, paralyze for 2), Shadow Strangle (50), Master Plan (defense for 3), Chunin Jacket (power up), Shadow Blast (30), Shadow Sewing (40, flip 3 coins; extra 5 per tails)
#369. Shadow Snake; Based on Orochimaru from Naruto; FE: 180; Element: Shadow; Effect: Reincarnation: When FE hits zero, can take the place of your next Orb. This result can only use Shadow Snake's attacks and the host's effect; Attacks: Slash (30), Snakebite (20, poison), Wind Release: Great Breakthrough (30), Betray (30), Reform (30), Sword Swallow (opponent loses a Steel attack), True Form (power up), Summon Gate (defense), Summoning Jutsu (40, brings a snake to the field), Zatth: Tryna (brings one of your fallen Orbs to the field), Snake Wrath (50)
#370. K9 Ninja; Based on Inuzuka Kiba from Naruto; FE: 180; Element: Earth; Attacks: Claw (20), Bite (20), Double Team (attack twice next turn), Man Beast Clone (creates a clone w/70 FE), Fang Over Fang (30; flip coin, and if tails, this attack hits twice; this attack can only be used with a clone), Dog Attack (30), Shuriken (20), Beast Mimickry(40), Double Transformation (power up, enable Fang Dive for 2 turns), Fang Dive (50; 2 uses), Earthquake (30)
#371. Copy Ninja; Based on Hatake Kakashi from Naruto; FE: 180; Element: Rahaga/Thunder; Effect: Late: For the first three turns of battle, Copy Ninja cannot use any attacks that do more than 30 damage; Attacks: Kunai (10), Sharingan (copy one of your opponent's attacks), Shadow Clone Jutsu (creates a clone w/70 FE), Headhunter Jutsu (20, paralyze), Summoning Jutsu (20, brings a dog to the field), Fanged Pursuit (30, cannot be dodged, though can be blocked), Giant Vortex Jutsu (50), Water Dragon Jutsu (charge, then 70), Relaxation (heal 40 FE and recover from negative effects), Memorial (power up), Volt (30), Mangekyo Sharingan (enable Space Warp), Space Warp (10, paralyze opponent, opponent loses one attack; 3 uses, the final use paralyzes the user for three turns), Lightning Blade (60; 4 uses)
#372. Shark Swordsman; Based on Hoshigaki Kisame from Naruto; FE: 160; Element: Water/Steel; Attacks: Sharkskin (30, reduces target's atk power by 1 every time this is used), Hidden Mist Jutsu (defense, lower opponent's accuracy), Water Clone Jutsu (creates a clone w/70 FE), Water Prison Jutsu (paralyze for 3), Water Shark Bomb (40), Slice-Up (flip 3 coins; 20 per tails), Betray (30), Whirlpool (30, confuse), Rage (power up), Fury (30), Giant Vortex Jutsu (50)
#373. Hyperactive Ninja; Based on Uzumaki Naruto from Naruto; FE: 190; Element: Air; Effect: Demon Healing: Regenerate 20 FE every turn; Attacks: Wind Shuriken (20), Shadow Clone Jutsu (creates a clone w/70 FE), Barrage (flip 4 coins; 10 per tails), Summoning Jutsu (30, brings a toad to the field), Substitution Jutsu (defense), Cycletack (35, add. 5 per turn), Ninja Way (allows you to continue fighting for 3 turns after your FE hits zero, or until your opponent's current Orb is defeated), Air Constrict (40, confuse), Rasengan (50), Fox Release (70, power up), Shuriken From Everywhere (40, cannot be dodged, but can be blocked), Wind Release: Sprialing Shuriken (80, defense-peircing, though can be dodged; does 25 to the user, lowers user's atk by 3 every tme it is used; 3 uses)
#374. Sand Master; Based on Gaara of the Sand from Naruto; FE: 190; Element: Earth/Air; Effect: Sand Shield: Take half damage from all attacks (after applying weakness and resistance); Attacks: Sand Shuriken (20), Sand Coffin (paralyze, enable Sand burial for one turn), Sand Burial (40), Sand Clone (defense), Air Constrict (30), Half-Possession (increase accuracy, allow Sand Claw), Sand Claw (30), Small Possession (allow Sandstorm Devastation), Sandstorm Devastation (40), Perfect Possession (power up, allow Forced Sleep), Earthquake (30), Hatred (30), Forced Sleep (allow Air Bullet), Air Bullet (50), Rage (power up), Beast Release (70, power up)
#375. Demon Swordsman; Based on Momochi Zabuza from Naruto; FE: 160; Element: Water/Steel; Attacks: Slash (30), Water Clone Jutsu (creates a clone w/70 FE), Hidden Mist Jutsu (defense, lower opponent's accuracy), Water Prison Jutsu (paralyze for 3), Water Dragon Jutsu (charge, then 70), Slice-Up (flip 3 coins; 20 per tails), Betray (30), Giant Vortex Jutsu (50), Rage (power up), Fury (30)
#376. Quiet Kunoichi; Based on Hyuga Hinata from Naruto; FE: 160; Element: Light/Rahaga; Effect: Byakugan: See all attacks, 50% dodge, block all physical attacks except for surpise attacks, which have 50% connect chance and deal 10 more damage; Attacks: Gentle Fist (10, disable an attack for 3 turns), Eight Trigrams: 64 Palms (25, prevent Elemental attacks for 3 turns), Heavenly Spin (defense, reflect half damage), Medicine (heal 50 FE, power up, defense up, accuracy up, recover from all negative effects; stat increases only take place on the first use), Barrage of Gentle Fist (30, lower enemy's attack power), Overwhelm (40), Chakra Surge (power up), Protection of the Eight Trigrams (60, cannot be dodged, though can be blocked)
#377. Weapons Specialist; Based on Tenten from Naruto; FE: 160; Element: Steel; Effect: Weapon Master: Immune to Weapon and Steel attacks; Kunai (20), Shuriken (20), Slash (20), Weapon Copy (copy a Weapon or Steel attack from your opponent), Morning Star (30, paralyze), Twin Rising Dragon (40, power up), 1000 Strike Cut (50), Death Sphere Tornado (50), Weapon Summon (gain a random weapon/tool), Neglection Strikeback (does 20 damage for every turn your opponent did not use a damaging technique against you), Poison Bomb (10, poison), Shield (defense)
#378. Zodiakai; Based loosely on the Chinese Zodiac; FE: 200; Element: Rahaga; Effect: Zodiac Cure: Every 12 turns, this Orb is healed of all negative effcts and regenerates 50 FE; Attacks: Slash (20), Arthron (disable all Water attacks), Rasengan (50), Zodiac Seal: Release (enable the 12 basic Zodiac attacks, Zodiac Legend, and Dance of 12 Years), Zodiac Style: Rooster Drill (40), Zodiac Style: Dragonbreath (40, burn), Zodiac Style: Boar Rush (40, cannot be dodged), Zodiac Style: Ox Horn (40, defense-peircing), Zodiac Style: Stalking Tiger (increase accuracy), Zodiac Style: Horse Race (increase dodge chance), Zodiac Style: Sheep Armor (defense, half all damage), Zodiac Style: Rabid Dog (flip 3 coins; 20 per tails), Zodiac Style: Snakebite (40, poison), Zodiac Style: Rat Gnaw (40, enemy loses 10 atk power), Zodiac Style: Monkey Barrel (defense, power up on first use, heal by 40), Zodiac Style: Rabbit Stomp (40), Zodiac Legend (enable Cat Claw, power up Dance of 12 Years), Secret Zodiac Style: Cat Claw (50, paralyze for 3), Supreme Zodiac Style: Dance of 12 Years (80, 3 turn cooldown)
#379. Two-Headed Tarakava; Credit to MahriNorik; FE: 180; Element: Water; Attacks: Double Headbutt (20), Power Punch (30), Rage (power up), Fury (40)
#380. Botar; Credit to Kohena; FE: 200; Element: Light/ Rahaga; Attacks: Claw (10), Blades (flip 2 coins; 10x heads), Teleport (enemey's next attack misses), Vanish (30 next turn), Imprison (paralyze for 3), Sentence (40, opponent's next attack might miss), Will of the Order (50)
#381. Makuta: Ultimate Form; Credit to Rampager King; FE: 150; Element: Shadow/Rahaga; Effect: Field: You and your opponent cannot be damaged by attacks with Kolhii in their name; Attacks: Shadow Blast (20), Mutate Enemy (if opponent is using an upgraded Bioni-Spirit, they lose one attack; one use), Dark Lightning (20), Dragon's Fire (30)
#382. Hapori Tohu; FE: 300; Element: Fire/Stone/Earth/Ice/Air/Water/Light/Shadow/Rahaga/Steel/Thunder/Dragon/Psionics/Jungle; Effect: Flame and Spam Filter: No weaknesses, immune to Fire attacks, cannot be damaged by an attack that does 30 or less damage, immune to negative effects; Attacks: Forums Blade (100), Word Filter (opponent loses one attack; 6 uses), Image Scale (cut opponent's attack power in half; 1 use), Warn Laser (160),Banish (opponent loses 1 Orb; 2 uses), Gear Saw (200), Boomerang Gear (flip 2 coins; 130x tails), Gear Grinder (250), Premier Promotion (heal FE to full), Gear Shield (Cushion Jelly-level defense), Union (revive all fallen Orbs), Royal Thunderbolt (250), Release (150, allow Gear Tornado; 1 use), Gear Tornado (300; 1 use, allow Gear Typhoon), Gear Typhoon (400; 1 use, allow Gear Avalanche), Gear Avalanche (500; 1 use, allow Gearquake), Gearquake (600; 1 use, allow Gear Chasm), Gear Chasm (700; 1 use, allow Gear Meteor), Gear Meteor (800; 1 use, allow Elemental Gear Compression), Elemental Gear Compression (850; 1 use, allow BZP Blazer), BZP Blazer (900; user loses all FE), Gear Driver (200), Slice-Up (flip 3 coins; 100x tails), Twilight Blade (250)
#383. Hapori Dume; FE: 300; Element: Fire/Stone/Earth/Ice/Air/Water/Light/Shadow/Rahaga/Steel/Thunder/Dragon/Psionics/Jungle; Effect: Flammer and Spammer: No weaknesses, immune to Fire attacks, cannot be harmed by an attack that does 30 dmg or less, immune to negative effects; Attacks: Flame Cannon (100), Spam Cannon (100), Double Barrel Death Blast (200), Conquer (steal one attack from your opponent; 3 uses), Hack (lower opponent's atk by 20, paralyze for 4; 1 use), Delete (opponent loses 1 Orb; 2 uses), Cannon Crush (160), Strangle (200), Snakebite (150, poison), Viral Cannon (250), Glitch Crush (200), Perfect Virus (make next attack Sanok and piercing) Shadow Wing (180), Utimate Kanoka (100), Steamroller (250), Steal (use another Spirit's attack), Guarding Nuurakh (300, allow next, 1 use), Stalking Keerakh (400, allow next, 1 use), Persevering Bordakh (500, allow next, 1 use), Daring Rorzakh (600, allow next, 1 use), Rushing Zadakh (700, allow next, 1 use), Smashing Vorzakh (800, allow next, 1 use), Apacolyptic Order (900, user loses all FE)
#384. Hapori Gahu; Credit to Gahu; FE: 300; Element: Fire/Stone/Earth/Ice/Air/Water/Light/Shadow/Rahaga/Steel/Thunder/Dragon/Psionics/Jungle; Effect: Author: No weaknesses, immune to negative effects, can use any Bioni-Spirit attack in addition to his normal attacks; Attacks: Laser Crossbow (100), Kage Buunshin Technique (Creates 4 clones w/90 FE each), Elemental Release: Spiraling Shuriken of Gahu (160), Fireball Technique (150), Water Release: Water Dragon (150), Gahu Rasengan (200), 14 Balls of Elements (200, does double damage to all types), Shuriken Barrage (250), Katana Slash (150), Kunai Barrage (150), Dai Shuriken (160), Fuuma Shuriken (160), Hurricane Power (250), Volcano Drownage (300, allow use of Sand to Stone; 1 use), Sand to Stone Barrage (400, allows use of Mountain Blizzard; 1 use), Mountain Blizzard (500, allow use of Tsunami Downpour; 1 use), Tsunami Downpour ( 600, allow use of Blinding Suns; 1 use), Blinding Suns (700, allows use of Darkening Moons; 1 use), Darkening Moons (800, Allows use of Mutant Rampage; 1 use), Mutant Rampage (850, allows use of Final Hurricane Technique; 1 use), Final Hurricane Technique (900, user loses all FE)
#385. Hapori Zadakh; Original design; FE: 300; Element: Fire/Stone/Earth/Ice/Air/Water/Light/Shadow/Rahaga/Steel/Thunder/Dragon/Psionics/Jungle; Effect: Author: No weaknesses, immune to negative effects, can use any Bioni-Spirit attack in addition to his normal attacks; Attacks: Keyblade Slash (100), Full Seal (opponent loses one Orb; 2 uses), Zephyr Punch (160), Ice Age (150, freeze for 8 turns), Gamma Hurricane (160), Key Driver (200), Dancing Spellblade (250; change this attack's element whenever you like, hits all), Weapon Swap (replace Keyblade Slash with any weapon; boost its power to 100), Curaja (restore FE to full, self or ally), Oblivion (150, poison), Volcano Cannon (160), Ultimate Kanoka (100), Boulder Fang (180), Hapori Fantome Kousen (240), Flare (230), Writer's Block (Cushion Jelly-level defense), Mind Punch (180), Draconic Barrage of Zadakh (240), Angelic Paladin Blade (250), Hapori Charge (add 150 to the next attack used via Author (unless it comes from another Hapori), affect backlash proportionately), Hyper Hapori (atk, def, and spd up 20, allow Final Brainstorm), Final Brainstorm (300, allow Expositonal Groundwork), Expositional Groundwork (400, allow Rising Action Uppercut), Rising Action Uppercut (500, allow Shocking Climax), Shocking Climax (600, allow Falling Action Dive), Falling Action Dive (700, allow Grand Resolution), Grand Resolution (800, allow next attack), True Finale: The Publication of a Grand Adventure (900, user loses all FE)
#386. Candle Knight; Based loosely on Heatblast from Ben 10, Credit to Keizah 18; FE: 150; Element: Fire/Light; Effect: Heat Absorb: Disrupt one of opponent's Fire attacks each turn to gain FE equal to it; Attacks: Ground Burner (20), Flame Weapons (35), Candle Armor (Roll a six-sided die, defend for the same number of turns as the result of the roll, recover 5 FE each turn), Trick of Light (40), Solar Flare (power up, blind opponent)
#387. Gardener; Based on Jack from MÄR, Credit to Keizah; FE: 90, Element: Earth; Effect: Training: Every time you gain an Ultima-Orb, Gardener's FE goes up by 10 (effect ends at Level 9); Attacks: Spade Strike (20), Garden (Recover 10 FE, +5 for each Ultima-Orb you have), Earth Wave (30, can only be used at level 1), Earth Beans (35, stuns opponent for 2 turns, only availible at level 2), Funky Fungi (confuses and stuns enemy, only level 3), Bean Shield (defend 2 turns, recover 10 FE each turn, only level 4), Mehitos (enables Bite and Overgrow, only availible at level 5), Bite (40, poison), Overgrow (powers up Bite), Kikazoku Fire (Enables Fire Blast (40), and Inferno Tornado (60); only availible at level 6)
#388. Poruk; Based on Kanchomé from Zatch Bell!, Credit to Keizah; FE: 130; Element: Light/Rahaga; Attacks: Transform (10, confuses enemy, once Poruk reaches level 35 he becomes an exact copy of a random spirit with FE equal to 10x the number of ultima orbs you posses when this attack is used), Shrink(increases dodge chance, enables Match), Match (15, 70 damage to other Zatch Bell! orbs), Giant Illusion (defend 3 turns, confuses opponent), Clone (roll a six-sided die, brings that number of clones (copys of Poruk) with FE equal to 10x the number of ultima orbs you posses when this attack is used to the field), Invincible Folgore (recover all negative effects)
#389. Arrow; Based on Aerrow from Storm Hawks, Credit to Keizah; FE: 150, Element: Thunder/Air; Attacks: Lightning Blades (30, double damage to Steel), Glide (15, allows you to keep fighting for 3 turns after your FE reaches 0 or until enemy is defeated), Lightning Claw (60, cannot be defended against by a Shadow Orb), Flight (increase dodge chance, power up)
#390. Sharpshooter; Based on Finn from Storm Hawks, Credit to Keizah; FE: 135; Element: Air; Attacks: Crossbow (20), Cycletack (20, 5 add. each turn), Danger Sense (disrupt one attack), Flight (increase dodge chance, power up, increases Crossbow in accuracy equal the the number of your Ultima-Orbs (9=Sanok-level))
#391. Heft; Based on Junko from Storm Hawks, Credit to Keizah; FE: 165; Element: Steel/Air; Attacks: Knuckle Busters (50, at level 40 this attack cannot be blocked), Super Strength (30), Flight (increase dodge chance, power up, enable Homing Missle and Energy Bomb), Homing Missle (25, cannot be dodged), Energy Bomb (40, 50% chance of confusing non-Air Orbs)
#392. Crystal; Based on Piper from Storm Hawks, Credit to Keizah; FE: 135; Element: Light/Air; Attacks: Crystal Staff (at the beginning of your turn, select one of your Ultima-Orbs, you may use any of your other Orb's attacks of that element for the rest of your turn), Sky Fu (20, strikes 1-3 times), Flight (increase dodge chance, power up)
#393. Merb; Based on Stork from Storm Hawks, Credit to Keizah; FE: 120; Element: Rahaga/Air; Effect: Paranoia: Merb loses a random number of FE points divisible by 5 (that does not result in Merb's FE going below 35), for every 5 points lost disrupt an opponent's attack for the rest of their turn; Attacks: Invent (gain one enemy attack), Flight (Increases dodge chance, power up, enable Eject, Energy Cannons, and Ram), Eject (30, 50 the turn after opponent uses a Physical attack), Energy Cannons (45, increases in accuraccy for every Ultima-Orb you gain (9=Sanok-level)), Ram (70, 20 damage to Merb)
#394. Interceptor; Based on Starling from Storm Hawks, Credit to Keizah; FE: 140; Element: Rahaga/Air; Attacks: Nunchaku (10, strikes 1-6 times, double damage to Light Orbs if you have the Rahaga Ultima-Orb), Helecopter Dive (35, strikes 1-2 times, Sanok-level accuracy if used after Ancient Wisdom), Ancient Wisdom (power up), Proto Block (defense), Sky Fu (20, strikes 1-3 times), Flight (Calix-level dodge chance, power up)
#395. Talon Master; Based on The Dark Ace from Storm Hawks, Credit to Keizah; FE: 155; Element: Shadow/Fire/Air; Effect: Undefeated: No weaknesses; Attacks: Crystal Longblade (25, at the beginning of your turn select one of your Ultima-Orbs, this attack gains the elemental advantage of that Ultima-Orb), Glide (15, allows you to keep fighting for 3 turns after your FE reaches 0 or until enemy is defeated), Firebolt Claw (45, double damage to Ice Orbs), Flight (increase dodge chance, power up)
#396. Cyclona; Based on Master Cyclonis from Storm Hawks, Credit to Keizah; FE: 130; Element: Shadow/Air; Attacks: Crystal Staff (at the beginning of your turn, select one of your Ultima-Orbs, you may use any of your other Orb's attacks of that element for the rest of your turn), Teleport (defense, can attack twice), Levitate (increase dodge chance, power up)
#397. Raven; Based on Ravess from Storm Hawks, Credit to Keizah; FE: 140; Element: Shadow/Air; Attacks: Crossbow (20), Secret Strike (15), Future Strength (de-fuse now, re-fuse later, attacks stonger), Flight (increase dodge chance, power up, increases Crossbow in accuracy equal to the number of your Ultima-Orbs (9=Sanok-level))
#398. Crow; Based on Snipe from Storm Hawks, Credit to Keizah; FE: 160; Element: Steel/Shadow/Air; Attacks: Energy Mace (55, reduces opponent's dodge chance), Super Strength (30), Flight (increase dodge chance, power up, enables Lightning Cannon), Lightning Cannon (30, hits 1-3 times)
#399. Raptor King; Based on Repton from Storm Hawks, Credit to Keizah; FE: 150; Element: Dragon/Air; Effect: Collect: If Raptor King wins a battle, he gains one of his opponent's attacks during his next battle; Attacks: Boomarang (25, strikes 1-2 times), Raptor Call (20, controls 3 reptile rahi), Dragon Rage (45, power up), Dragon Block (defense), Flight (increase dodge chance, power up)
#400. Mutant Brutaka; Credit to Keizah; FE: 200; Element: Shadow/Water; Effect: Elec Body: When opponent uses physical attacks, they take 15 damage; Attacks: Double Blade (15), Betray (20), Lightning Blade (20, double damage to Water Orbs), Lightning Ball (25), Electric Cage (paralyze), Conquer (enemy loses one attack, you gain that attack; one use), Olmak (defense, 4 turns), Anger (power up), Execute (55)
#302. EmperorGrey; Based on EmperorGreymon from Digimon Frontier, Credit to Gahu-Air; FE: 200; Elements: Fire; Attacks: Dragonfire Crossbow (80), Pyro Dragons (70), Inferno Fist (60)
#303. MagnaGaruru; Based on MagnaGarurumon from Digimon Frontier, Credit to Gahu-Air; FE: 200; Elements: Light; Attacks: Magna Saber (80), Stary Hunter (75), Gun Fire (70), Missles (60)
#304. Susanoo; Based on Susanumon from Digimon Frontier, Credit to Gahu-Air; FE: 200; Elements: Fire/Stone/Earth/Ice/Air/Water/Light/Darkness/Rahaga, Attacks: Celestial Blade (100), Heaven’s Thunder (90)
#305. Gahu-Fire; Credit to Gahu-Air; FE: 250; Elements: Fire/Dragon; Effect: Immune: No weakness; Attacks: Dragon Lion Claws (80), Lion Morph (Morphs into a Lion), Volcano Blade (100), Transform (Transforms into a Fire Bionicle, or a Main Red one), Calix (40, defense, ALL)
#306. Gahu-Stone; Credit to Gahu-Air; FE: 250; Elements: Stone/Dragon; Effect: Immune: No weakness; Attacks: Dragon Coyote Teeth (80), Coyote Morph (Morphs into a Coyote), Desert Blaster (100), Transform (Transforms into a Stone Bionicle, or a main Brown one), Sanok (next three attacks unavoidable, unless enemy is using Calix)
#307. Gahu-Earth; Credit to Gahu-Air; FE: 250; Elements: Earth/Dragon; Effect: Immune: No weakness; Attacks: Dragon Jaguar Claws (80), Jaguar Morph (Morphs into a Jaguar), Earthquake Blade (100), Transform (Transforms into an Earth Bionicle, or a main Black one), Kadin (defense)
#308. Gahu-Ice; Credit to Gahu-Air; FE: 250; Elements: Ice/Dragon; Effect: Immune: No weakness; Attacks: Dragon Wolf Teeth (80), Wolf Morph (Morphs into a Wolf), Mountain Blade (100), Transform (Transform into an Ice Bionicle or a main white one), Iden (40, defense)
#309. Gahu-Air; Credit to Gahu-Air; FE: 250; Elements: Air/Dragon; Effect: Immune: No weakness; Attacks: Dragon Eagle Beak (80), Eagle Morph (Morphs into an Eagle), Rainforest Axe (100), Transform (Transform into an Air Bionicle or a main green one), Suletu (defense)
#310. Gahu-Water; Credit to Gahu-Air; FE: 250; Elements: Water/Dragon; Effect: Immune: No weakness; Attacks: Dragon Shark Teeth (80), Shark Morph (Morphs into a Shark), Tidal Blade (100), Transform (Transforms into a Water Bionicle or a main glue one), Elda (defense, distrupt one attack)
#311. Gahu-Light; Credit to Gahu-Air; FE: 250; Elements: Light/Dragon; Effect: Immune: No weakness; Attacks: Dragon Angel Wings (80), Angel Morph (Morphs into Angel), Star Blade (100), Transform (Transforms into a Light Bionicle), Silver Calix (25 to Shadow Types, defense)
#312. Gahu-Shadow; Credit to Gahu-Air; FE: 250; Elements: Shadow/Dragon; Effect: Immune: No weakness; Attacks: Dragon Demon Wings (80), Demon Morph (Morphs into Demon),Moon Blade (100), Transform (Transforms into Shadow Bionicle), Onyx Iden (25, defense)
#313. Gahu-Rahaga; Credit to Gahu-Air; FE: 250; Elements: Rahaga/Dragon; Effect: Immune: No weakness; Attacks: Dragon Mutant Claws (80), Mutant Morph (Morphs into Mutant), Planet Blade (100), Transform (Transforms into Rahaga Bionicle), Platinum Kadin (25, defense)
#314. Silver Inika; Credit to Gahu-Air; FE: 140; Element: Light; Attacks: Trick of Light (40), Spark (25), Overwhelm (50), Zamor (15), Transform (Transforms user into a Toa Inika of Choice), Silver Calix (25 to Shadow types, defense)
#315. Onyx Inika; Credit to Gahu-Air; FE: 140; Element: Shadow; Attacks: Darken (15), Blackout (50), Zamor (15), Transform (Transforms User into a Priraka of Choice), Onyx Iden (25, defense)
#316. Platinum Inika; Credit to Gahu-Air; FE: 140; Element: Rahaga; Attacks: Twilight Blast (20), Kolhii Ball of Twilight (30), Zamor (15), Transform (Transforms user into a Voyatoran-Like Toa of Choice), Platinum Kadin (25, Defense)
#317. Trigger Hoi; Based on the Beyblade Bit Beast Metal Draciel, Credit to Zev the Wolf; FE: 160; Element: Water/Rahaga; Ability: Cyber Ward: For one turn, becomes invincible to all attacks; Attacks: Mirror Bounce (Defensive; gives opponent half the damage), Spiral Shield (Defensive), Spiral Fortress (Defends for 2 turns; Sacrifices 10 FE)
#318. Trigger Gukko; Based on Beyblade Bit Beast Metal Dranzer, Credit to Zev the Wolf; FE: 170; Fire/Rahaga; Ability: Cyber Phoenix: Brings it back from death with 85 FE; Attacks: Cyber Inferno (25), Blazing Gig (15, Paralyzes), Cyber Firestorm (35, Paralyzes, Sacrifices 10 FE)
#319. Trigger Dragon; Based on Beyblade Bit Beast Cyber Dragoon, Credit to Zev the Wolf; FE: 180; Element: Air/Rahaga; Ability: Cyber Invigoration: If FE is 20 or lower, does 50 damage; Attacks: Cyber Tornado (35), Cyber Typhoon (45, Paralyzes), Galaxy Storm (75, Paralyzes user), Cyber Dragon Rage (50, takes away 20 FE)
#320. King of Rahi; Based on Final Fantasy's Behemoth, Credit to Zev the Wolf; FE: 120; Element: Earth/Rahaga; Ability: Rahi Lordship: All Rahi Cannot Attack for 1 turn per battle; Attacks: Piledriver (25, Paralyzes), Haymaker (15), Fist of the Beast King (15, does double damage to non-Rahi)
#321. Poseidon; Based on the Beyblade Bit Beast Poseidon, Credit to Zev the Wolf; FE: 130; Element: Water; Ability: Liquid Acrobatics: Flip a coin every time your opponent attacks. If it's a heads, immediate dodge. If tails, you don't dodge; Attacks: Water Ball (15), Tsunamic Blast (30), River of Power (Charge, 60), Ocean Javelin (25), Dragon Rage (Charge, 45)
#322. Shadow Gigas; Based on the Beyblade Bit Beast Zeus, Credit to Zev the Wolf; FE: 180; Element: Shadow/Thunder; Ability: Shadow Sink-Hole: Every two turns, flip a coin. If it's heads, a black hole appears, absorbing all attacks, except light-attacks. The next time this effect is used, the absorbed attacks are reflected on the original attacker; Attacks: Shadow Blast (20), Black Flames (35), Dark FX Lightning (30, Paralyze), Fury Circle (45), Devil Hex (Charge, 50)
#323. Toa Makuta; Credit to Samuel; Element: Shadow; Effect: Element Maze: 20% chance of getting healed by attacks instead of damaged; FE: 180; Attacks: Dark Influence (20, paralyze, power up by 20), Shadow Scythe (30), Dual Seal (opponent lose two attacks of your choice, one use), Terror (20,opponent lose random attack and is unable to use their effect for three turns, one use), Exo-Toa Armor (defense for two turns), Exo-Shadow Missile (40,40% chance of blind, can only be used when Exo-Toa Armor has been used at least once), Exo-Shadow Punch (40,40% chance of confusion, can only be used when Exo-Toa Armor has been used at least once)
#324. Exo-Barraki; Credit to Samuel; Element: Water/Shadow; Effect: Rehabilitate: If FE runs out, returns to full (only once); FE: 195; Attacks: Twilight Squid (20, heal Exo-Barraki by 20), Creeping in my Soul (power up by 20, decrease enemy attack power by 20, paralyze), Electro Pulse (40), Sting Ray (40), Rage (power up), Hypnosis (control opponent for one turn), Shell (defense), Tentacle Whip (30), Tsunami (40), Exo-Regenerate (heal 30 FE), Grand Conquer (enemy loses two attacks you gain those attacks, one use), The League of Six Kingdoms (60, random effect)
#325. Bionicle Twilight; Credit to Samuel; Element: Rahaga; Effect: Twilight Overcharge: When FE is 15% or below, Twilight Canon can be used without charge or cool down; FE: 200; Attacks: Twilight Staff (30), Will of the Order (50), Nightmare (50), Stealth Armor (defense, 5 turns), Chronicle (gain one enemy attack), Twilight Gathering (power up), Twilight Reversal (enemy’s next damaging attack is powered up element become Rahaga and it hits the enemy instead), Twilight Canon (charge the 70, three turns cool down)
#326. Shadow Toa Kopaka; Credit to Samuel; Elements: Ice/Shadow; Effect: Shield of Shadows: Fire, Water, Ice, Light, and Shadow attacks don't have any effect on this Orb; FE: 180; Attacks: Frost Shadow (30, 80% blind chance), Shadow of Frost (30, 80% freeze chance), Corrupted Forbidden Frost: Shadow Snowflake (40, defense), Ice Seal (enemy lose one attack you gain an ice version of that attack, one use), Frozen Shadow Strike (35, 50% blind chance), Frost Shadow Blast (35, 50% freeze chance)
#327. Dark Water Mahri; Credit to Samuel; Elements: Shadow/Water; FE: 200; Attacks: Machinegun (15), Fire Slash (10), Crabwalk (10), Fireball Spit (30), Double Team (attack twice next turn), Arthron (Disable enemy's Water attack), Rockslide (30), Lightning Chain (40), Black Hole (50), Pressure (30), Shockwave (20), Volitak (defense, 3 turns), Blizzard (30), Tryna (revive a fallen Orb), Air Constrict (30), Body Slam (20), Zatth (brings a random other Spirit to the field to help you), Finblade (10), Whirlpool (40), Speed Slash (20), Faxon (copy attack from a Rahi Spirit), Will of the Brotherhood (50)
#328. Rahaga-Nui; Credit to Samuel; Effect: Rahaga Rage: Rahaga-Nui is not weak against Dragon; Element: Rahaga; FE: 190; Attacks: Reptilian Blast (30), Beast Conquer (20, controls 1 large Rahi), Silent Spinner (15, paralyzes enemy for 2 turns), Boomerang Spinner (15, can attack twice next turn), Climbing Blast (30, gets stronger by 5 each turn used), Floater Spinner (15, disables enemy for 3 turns)
#329. Draconis Megantum; Credit to Samuel; Elements: Steel/Dragon; FE: 200; Attacks: Steel Talons (40), Steel Shield (defense), Dragon Wisdom (gain one enemy attack, power up), Draconic Blast (70, two rounds cool down), Oblivion Ring (next time you lose FE your enemy lose equal amount of FE), Lightning Charge (allows usage of Chain Lightning, Lightning Talons, and Lightning Dragonbreath), Dragonbreath (30, burn), Chain Lightning (50, 30% chance of paralyze), Lightning Talons (40), Lightning Dragonbreath (30, blind)
#330. Exo-Zadakh Model 2; Credit to Samuel; Element: Rahaga; FE: 200; Attacks: Uber Kanoka (30), Grand Enforcement (20, paralyze, poison), Keyblade Slash (50), Fear Glance (paralyze for 3 turns), Neo Seal (remove three of your opponent's techniques, one use), Updated Cyber Attack (50), Grand Fox Release (75, when attacked enemy takes 20 damage with a 50% burn chance), Elite Proto Block (block all damage, three turns), Electro Ring (30), Unlock Great Potential (power up by 20; 1 use), Neo Blizzard (40, freeze), Oblivion Ring (next time you lose FE your enemy lose equal amount of FE)
#331. Obscural; Credit to Samuel; Element: Rahaga; Effect: Regenerate: Heal 30 FE every turn; FE: 190; Attacks: Obscura Slash (50), Sharingan (copy one of your opponent's attacks), Merge (merge with another Rahaga Orb to gain one attack/mind control enemy for two turns), Seal (remove one of your opponent's techniques, one use), Banish (30, 20/turn)
#332. Renegade; Based on Uchiha Itachi from Naruto, Credit to Samuel; Element: Shadow; FE: 200; Attacks: Kunai (10), Sharingan (copy one of your opponent's attacks), Mangekyo Sharingan (enables Tsukuyomi and Amaterasu), Kage Bunshin (20, creates a clone with 70 FE), Clone Great Explosion (70, can only be used after Kage Bunshin, can only be used if the clone doesn't get destroyed), Demonic Illusion: Mirror Heaven and Earth Change (the next time you would normally take damage your enemy take the damage instead, two turns cool down), Tsukuyomi (20,10/turn, paralyze enemy 2 turns), Amaterasu (30, 20/turn for three turns), Fire Release: Great Fireball Technique (50), Water Release: Water Fang Bullet (50)
#333. Aki; Based on the Pokemon Lucario; Element: Steel; Upgrades into Aura Master; FE: 160; Attacks: Claw (20), Drain Punch (30, heal self by 30), Dragon Pulse (40), Aura Sphere (40, Sanok-level accuracy), Mega Lucario (when you have the same Element as a move you are using, boost its attack power by 15)
#334. Lightning Conductor; Credit to Samuel; Elements: Steel/Thunder; FE: 200; Attacks: Electro Charge (40, enable Electro Spear), Electro Spear (50, paralyze, poison), Spear (40, poison), Spiked Cage (10 to enemy every time they attack)
#335. Exo-Nuurakh; Credit to Samuel; Elements: Fire/Rahaga; FE: 180; Attacks: Fire Stream (30), Fusion Split (60), Merge (merge with another of your Fire, Rahaga, or Fire/Rahaga orbs to gain one attack, one use), Counter (equal to dmg received in this battle)
#336. Lesovikk; FE: 140; Element: Air/Water; Attacks: Slash (20), Cycletack (15, 5 additional damage each turn), Air Constrict (40), Tsunamic Blast (20), Double Team (attack twice next turn), Machinegun (15), Faxon (gain one attack from a Rahi Spirit)
#337. Karzahni; FE: 200; Element: Shadow; Attacks: Squid Launcher (10, heal by 10), Chain Attack (30), Fire Tornado (25, burn), Thunder Grip (20, paralyze), Shadow Blast (35), Conquer, Defense Squad (40), Blackout (50), Failed Repair (opponent loses 1 attack; one use), Olisi (opponent loses 10 atk; 1 use), Throne of Evil (power up)
#338. Destroyer; Based on Bass.EXE from the Megaman.EXE series; FE: 200; Element: Shadow; Effect: Get Ability: When hit with an Elemental attack, this Orb gains that attack and becomes the same Element as the attack. When hit by another Elemental attack, the previous Element and attack gained through this method are overwritten; Attacks: Double Barrel (50), Dark Wheel (flip two coins; 30x tails), Dark Slash (flip three coins; 20x tails), Shadow Laser (60, blind), Rockslide (40), Fire Blast (40), Life Sword (70, unavoidable, though can be blocked), Flame Breath (50), Tornado Spit (50, breaks all non-Calix defense), Cyber Attack (55), Wish of Vengeance (power up, paralyze opponent, poison opponent)
#339. Solar Program; Based on Sol Cross Megaman.EXE; FE: 200; Element: Light; Effect: Rapid Fire: Megabuster can be used three times in one turn in addition to one other attack; Attacks: Megabuster (1), Machinegun (15), Gun del Sol (40, poison Shadow types, doesn't double damage), Cyber Attack (55), Skylight (stock 1 Sol Charge), Life Sword (70, unavoidable, though can be blocked; cannot be powered up), Piledriver (100; only with 4 Sol Charges, backlash 25, doesn't double damage, can't power up; 1 use), Overwhelm (50), Solar Flare (power up, blind opponent)
#340. Cyber Hordika G; Based on Gregar Beast Megaman.EXE; FE: 200; Element: Earth; Effect: Instinct: All attacks have Sanok-level accuracy, unless confused; Attacks: Machinegun (30), Cyber Attack (55), Shocker (20, paralyze), Rage (power up), Claw (40; flip a coin, and if heads, this attack hits twice), Shield (defense), Beast Release (70, power up), Flame Breath (50), Slash X (50), Thunder Breath (50), Tail Arrow (50), Charge Bite (50)
#341. Cyber Hordika F; Based on Falzar Beast Megaman.EXE; FE: 200; Element: Air; Effect: Instinct: All attacks have Sanok-level accuracy, unless confused; Attacks: Machinegun (30), Cyber Attack (55), Rage (power up), Claw (40; flip a coin, and if heads, this attack hits twice), Shield (defense), Beast Release (70, power up), Aqua Needle (20, confuse), Aqua Spiral (50), Tornado Spit (50), Wing Boomerang (50), Drill Drive (50),Dust Shooting (50)
#342. IceLR8; Based loosely on XLR8 from Ben 10, Credit to CTK; FE: 125; Element: Ice; Effect: Ice Aura: When an Ice attack is used, becomes immune to Ice attacks for 2 turns; Attacks: Ice Tornado (25), Ice Zamor (15), Evasion (increase dodge chance)
#343. ELMN8; Based loosely on XLR8 from Ben 10, Credit to Nk; FE: 150; Element: Fire; Attacks: Magma Slash (50), Magma Burst (60), Evasion (increase dodge chance), Fire Zamor (25), Fire Tornado (20, burn)
#344. Karzahni: Tyrant Mode; Credit to Zev the Wolf; Element: Shadow/Rahaga; FE: 200; Attacks: Omega Chain (25, paralyzes), Demon Fang Blade (50), Shadow Stomp (45), Chaos Wave (Charge, 65, Paralyzes user), Tailwhip (15, Paralyzes), Armageddon (does as much damage as Karzahni: Tyrant Mode has FE)
#345. Omnikevin; Based on Mutant Kevin from Ben 10, Credit to Keizah 18; FE: 200; Element: Rahaga/Shadow; Effect: Energy Absorb, Gains one FE point for each five points opponent loses; Attacks: Quadro-Punch (25), Diamond Arm (30), Flame Arm (20, 70% chance of burning), Fury Claw (20, flip a coin, if heads this attack cannot be blocked), Glide (15, double damage if used while Evasion is active), Submerge (10, powers up Omnikevin), Wicked Eye (+10 FE), Merge (merge with another Rahaga Orb to gain one attack, mind control enemy for a turn), Into the Soul (power up, decrease enemy attack power), Evasion (increase dodge chance for the next 3 turns)
#346. Tuyet; Credit to Keizah 18; FE: 140; Element: Water/Shadow; Upgrades into Empress Tuyet; Effect: Nui Stone: Gains the FE and Effects (except of another Tuyet) of all other Toa or Ex-Toa in battle; Attacks: Betray (15), Tsunamic Blast (20), Black Rain (15, double damage to light orbs), Waterspout (40), Kanohi of Intangibility (10, flip a coin, if heads disrupt two attacks, if tails reflect one attack), Countdown (only availible if both you and your opponent have 60 or less FE remaining, each turn opponent doesn't defeat Tuyet, they lose 10 FE and one of their remaining Orbs)
#347. Quara; Based on Aqua from MÄR, Credit to Keizah 18; FE: 120; Element: Water/Ice; Effect: Joy of the Sea: Brings Quara back from death with 80 FE; Attacks: Skates (10, Confuses opponent and gives Summon Sanok-level accuracy during next turn), Summon (25, brings a random water rahi to the field), Soak (heal by 20), Akko (enables Clam Charge, Pearl Cannon, and Shell Spin for the next three turns), Clam Charge (30, cannot be defended against), Pearl Cannon (40, lowers opponent's dodge chance, can only be used during the second and third turns that Akko is active), Shell Spin (80%(rounded up) of Quara's FE, cannot be blocked, lowers remaining dodge chance, confuses user, can only be used during the third turn that Akko is active)
#348. Zaker; Based on Zatch from Zatch Bell!, Credit to Keizah 18; FE: 150; Element: Thunder/Light; Attacks: Thunder Bolt (30, once Zaker reaches level 35 this attack gains Sanok-level accuracy), Lightning Shield (Defense, 50% chance of reflecting opponent's attack back as a Thunder type attack), Magnetic Pulse (Immoblize opponent, opponent loses one steel attack), Thunder Dragon (75, charge two turns, double damage to Steel orbs), Lightning Charge (powers up Zaker), Electric Bomb (place in field, 25 damage to opponent next time they attack)
#349. Other-Worlder; Based on Ginta and Babbo from MÄR; FE: 110; Effect: Training: Every time you gain an Ultima-Orb, Other-Worlder's FE goes up by 10. Effect ends at Level 9; Element: Rahaga/Steel; Attacks: Super Strength (30), Speed Punch (20), Smash (20; does 30 when you reach Level 1), Slash (30, only available when you're Level 1), Bubble Blaster (40, only available when you're Level 2), Gargoyle (Enable Claw and Mega Blast; only available when you're Level 3), Claw (50), Mega Blast (60), White Magic (Heal 70 FE and remove all negative effects; only available when you're Level 4), Cushion Jelly (Prevents ALL damage, including Sanok and Calix; only available when you're Level 5), Puss in Boots (Summons a cat to aid you in battle. Cat's attacks are: Slash (30), Dash (defense), Bash (20, paralyze), and Bite (poison). This attack can only be used when you're Level 6), Union (revive all of your fallen Orbs; only available with the Light Ultima-Orb),Gate to the Other World (Roll a six-sided die. Damage is equal to the result of the roll times 10. Also poisons victim and makes user invincible for 3 turns. Available once you reach Level 8. One use per battle, cannot attack for two turns afterwards)
#350. King of Thieves; Based on Nanashi from MÄR; FE: 200; Element: Thunder; Effect: Doomed Tide: Thunder attacks do extra damage to Water types; Attacks: Volt (30), Lance (10), Thousand Needles (15, defense), Super Strength (30), Speed Punch (20), Aegis (defense for 2, heal by 50), Thunder Stab (40, paralyze), Electric Eye (50), Gymnote (40, double damage to Shadow types), Rob (gain one attack from your opponent), Andata (defense, 5 turns)
#351. Seeker of Darkness; Based on Xemnas from Kingdom Hearts; FE: 200; Element: Shadow/Rahaga; Effect: Collection of Hearts: Power goes up by 5 for each of your fallen Orbs; Attacks: Dancing Cut (15), Spark Wall (10, defense), Invitation to Nothingness (10 per turn), Lasers (20, paralyze), Missiles (20, cannot be dodged), Spark Bomb (30), Veil of Darkness (defense, restores 10 FE), Multi Shot (50, cannot be dodged),Thorn Beam (40, 10 per turn for three turns), Weapon Drop (opponent loses their weapon/tool), Nothing Assault (60, power up), Cloak of Nothing (power up), Seek (copy a Shadow attack)
#352. Freeshooter; Based on Xigbar from Kingdom Hearts; FE: 180; Element: Shadow; Effect: Good Aim: All attacks have perfect accuracy unless confused; Attacks: Shot (flip 4 coins; 10x tails), Machinegun (15), Double Barrel (20), Sniper Shot (30, defense), Ultima Shot (50, cannot be dodged), Charge Shot (charge this turn, then 40 next turn, then 20 the turn after that), Space Change (reduce enemy evasiveness), Freeshoot (60, bypass all defenses weaker than Calix-level), Ancient Secret (power up)
#353. Whirlwind Lancer; Based on Xaldin from Kingdom Hearts; FE: 200; Element: Air; Effect: Rage Bender: If your opponent has the Rage attack, they automatically take 20 damage and lose 10 attack power, and are unable to use Rage in this battle; Attacks: Stab (flip 6 coins; 10x tails), Cycletack (15, add. 5 every turn), Wind Veil (10, defense), Wind Bomb (30; flip a coin. If heads, extra 20), Skydive (20, paralyze), Wind of Despair (50; flip 3 coins. Additional 5 dmg for each heads), Whirlwind of Six Spears (60, paralyze, confuse), West Wind Spirit (power up)
#354. Chilly Academic; Based on Vexen from Kingdom Hearts; FE: 160; Element: Ice; Effect: Auto-Life: When FE hits zero, 50 FE is restored, one use; Attacks: Smash (20), Shield (defense), Chill (enemy loses 10 attack power), Blizzard (40), Freeze (15, freeze for 3 turns), Replicate (gain one of your opponent’s attacks), Ice Blast (20), Diamond Dust (restore 10 FE), Cyber Attack (35)
#355. Silent Hero; Based on Lexaeus from Kingdom Hearts; FE: 190; Element: Earth/Stone; Effect: Power Field: Takes no damage from non-Air element attacks, though is vulnerable to attack effects; Attacks: Smash (20), Silence (opponent cannot attack for three turns), Earthquake (40), Rockslide (40), Darkness Unleashed (100, drains Silent Hero’s FE to zero), Rockshatter (30, cannot be dodged), Stage Tilt (30, lower enemy evasion and accuracy), Shockwave (20), Quakeshatter (50)
#356. Luna Diviner; Based on Saix fro Kingdom Hearts; FE: 190; Element: Rahaga; Effect: Berserk: When FE hits 50 or lower, Luna Diviner becomes invincible, powers up, and can attack twice per turn. This effect lasts for 3 turns; Attacks: Smash (20), Moonbeam (30), Fury (40), Shockwave (20), Combo (30, paralyze), Magna Storm (flip three coins; 30x tails), Hammer Throw (20, add. 10 next turn), Berserk (70), Kingdom Hearts (power up), Lunar Havoc (60, confuse)
#357. Dancing Flames; Based on Axel from Kingdom Hearts; FE: 180; Element: Fire; Effect: Element Manipulation: No weaknesses; Attacks: Chakram Boomerang (20, add. 10 next turn), Fire Blast (15), Fireball Spit (25), Firewall (20, defense), Firetooth (30, cannot be dodged; flip a coin. If heads, this attack hits twice), Flame Prison (20, 10 per turn), Flaming Chakram (30, burn), Flame Dance (60), Fire Ring (40; in a Tag Match, hits both opponents),Black Fire (50), Ground Burner (35), Betray (30), Kidnap (same effect as Conquer)
#358. Melodious Tide; Based on Demyx from Kingdom Hearts; FE: 200; Element: Water; Effect: Wish to Exist: No weaknesses; Attacks: Smash (20), Multiply (attack three times next turn), Water Clone (creates clone with 70 FE), Tsunamic Blast (30), Sound Blast (30), Tsunami (40, paralyze), Whirlpool (50), Hypothermia (40), Geysers (flip 3 coins; 20x tails), Rapid Smash (30, confuse), Melody Wave (60)
#359. Fate Gambler; Based on Luxord from Kingdom Hearts; FE: 160; Element: Shadow/Rahaga; Effect: Medallion Scatter: Damage from Steel attacks is halved; Attacks: Dice Roll (Roll a six-sided die. Dmg=result x10), Card Flip (30), Time Trap (opponent needs two turns to attack, lasts eight turns), Time Stomp (30), Shuffle (10, power up Card Flip), House of Cards (defense), Dice Bomb (40), Flash (blind), Gamble (Flip a coin and call heads or tails. If you’re right, your opponent’s FE drops to zero. If you’re wrong, your FE drops to zero), Card Trap (paralyze opponent for three turns)
#360. Graceful Assassin; Based on Marluxia from Kingdom Hearts; FE: 200; Element: Jungle; Effect: Double Sleight: Activate this effect like you would an attack. Lasts for three turns. When you use an attack, that attack hits twice. One use per battle; Attacks: Swipe (20), Petal Bullet (30), Deathscythe (40, paralyze), Blossom Shower (50), Shockwave (30), Petal Dance (heal 20 FE, confuse), Mech Summon (defense, enables Slash, Uppercut, and Skydive), Slash (30), Uppercut (30, confuse), Skydive (40), Combo (flip 8 coins; 10x heads), Vine Strangle (paralyze, reduce attack and evasion), Thorn Attack (poison), Graceful Assassination (60, confuse, heal 10 FE), Betray (30)
#361. Savage Thunderbolt; Based on Larxene from Kingdom Hearts; FE: 150; Element: Thunder; Effect: Dash: Every time you are attacked, flip a coin. If tails, you dodge. If heads, the attack connects. This effect is nullified if you are confused or if you are fighting another Savage Thunderbolt; Attacks: Kunai (20), Volt (30), Paravolt (paralyze for 3 turns), Power Reroute (take 10 attack power from enemy), Electro Stab (30, paralyze), Circle Dash (attack three times next turn), Thundara (40), Teleport Rush (50), Savage Thunderbolt (60, paralyze, poison, confuse, reduce evasion), Betray (30)
#362. Destined Key; Based on Roxas from Kingdom Hearts; FE: 200; Element: Light; Effect: Wish to Exist: No weaknesses; Attacks: Keyblade Slash (30; this attack can hit twice if you choose, but if so, you cannot attack next turn), Betray (20), Spark (20), Cross Slash (40, paralyze), Nobody Bullet (40, confuse), Ground Break (40), Overwhelm (50, blind), Keyblade Barrage (50), Speed Slash (40, cannot be dodged), Combo (flip 6 coins; 10x heads), Seal (opponent loses one attack), Rage (power up), Key of Destiny (60, paralyze your opponent, power up both you and your opponent), Cyber Attack (55), Twilight Slash/Laser/Shockwave (60)
#363. Earth Knight; Based on Terra, the Enigmatic Soldier from Kingdom Hearts; FE: 230; Element: Earth/Rahaga/Steel; Effect: Ancient Armor: No weaknesses; Attacks: Keyblade Slash (50), Slice-Up (flip 3 coins; 40x heads), Key Cannon (40, cannot be dodged), Sky Dive (30; Roll a six-sided die. Result = # of hits), Spell (confuse, poison), Drill Charge (40, paralyze user), Magic Missiles (50, cannot be dodged), Magic Ring (60; in Tag Matches, both opponents are hit), Style Copy (gain one of your opponent’s attacks), Magic Fissure (70, power up, limit opponent to Weapon, Mask, and Steel attacks), Thunder Slash (50, paralyze), Overkill (flip 10 coins; 10x tails), Blade Change (power up Slash), Key Surf (60, defense), Thunder Pulse (50), Ancient Wisdom (power up), Earthquake (50), Pressure (40; flip a coin. If tails, this attack hits twice), Chivalry (recover from all negative effects), Chosen One (when FE hits zero, the next Orb you use will gain all of Earth Knight’s attacks except for this one), Seal (opponent loses one attack; one use)
#364. Water Knight; Based on Aqua, the female soldier from Kingdom Hearts; FE: 230; Element: Water/Rahaga/Steel; Effect: Ancient Armor: No weaknesses; Attacks: Keyblade Slash (50), Reflect (reflect), Blizzaga (70), Tsunami (70), Chivalry (recover from all negative effects), Magnet (opponent cannot use Steel attacks), Curaga (heal 50 FE), Fira (60), Thundara (60), Gravity Increase (50, reduce evasiveness), Stop (paralyze opponent for 5 turns), Aero (50, defense), Whirlpool (40, confuse), Boil (40, burn), Skipping Stone (40, paralyze), Hypothermia (40, freeze), Light Wave (60, blind), Ancient Wisdom (power up), Magic Copy (copy a non-physical elemental (non-Steel) attack from your opponent), Seal (opponent loses one attack)
#365. Air Knight; Based on Ven, the blond soldier from Kingdom Hearts; FE: 230; Element: Air/Rahaga/Steel; Effect: Ancient Armor: No weaknesses; Attacks: Keyblade Slash (50), Chivalry (recover from all negative effects), Ancient Wisdom (power up), Air Constrict (40, confuse), Cycletack (35, 5 add. Per turn), Lightning Tornado (60), Waterspout (60), Seal (opponent loses one attack), Surprise Slash (50, defense), Boulder Bomb (40, paralyze), Hail (40, freeze), Winds of Change (40, confuse), Hawkdive (70), Wind Release: Perfect Spiraling Shuriken (80; opponent loses 3 atk; 3 uses), Aero (60, defense), Uncanny Resemblance (use one of Destined Key's attacks; 10 uses), Leaf Whirl (confuse for 5), Air Bullet (70), Hurricane (60, paralyze for 5), Thrysta Vindr (60)
#366. Shadow Knight; Based on the Dark Soldier from Kingdom Hearts; FE: 230; Element: Shadow/Rahaga/Steel; Effect: Ancient Armor: No weaknesses; Attacks: Keyblade Slash (50), Key Surf (60, defense), Ancient Wisdom (power up), Dark Chivalry (transfer all negative effects to your opponent), Blackout (50), Seal (opponent loses one attack), Thunder Dive (50, paralyze), Blizzard (60), Execution (100, can only be used when in the same area as Gahu-Shadow, or if user has Gahu-Shadow), Shadow Breath (60), Stalk (increase evasion and accuracy), Curse (inflict a random status effect on your enemy), Scar (50; 20 per turn), Into the Soul (gets 3 uses), Oblivion Aura (90), Slow (reduce opponent's accuracy and evasion for 5 turns), Blind (blind opponent for 5 turns), Confusion (confuse opponent for 5 turns), Shadow Laser (60, poison), Shadow Strangle (70)
#367. Survivor; Based off: Kaguya Kimimaro from Naruto, Credit to Samuel; FE: 190; Element: Earth; Effect: Shikotsumyaku: Enables user to alter and regenerate their Bioni-Spirit armor; Attacks: Tsubaki no Mai (40, can't be dodged but can be defended against), Karamatsu no Mai (30, can't be dodged or defended against, defense), Tessenka no Mai (part 1: undoes all enemys used defenses and paralyzes them; part 2 (following turn): 60, undoes paralysis), Sawarabi no Mai (30/turn, only dodgable if enemy is not earth bound), Teshi Sendan (30, defense peircing), Curse Level 1 (power up, Curse Level 2 can be used), Curse Level 2 (Tail Swipe and Overpower can be used), Tail Swipe (40, stuns enemy), Overpower (40, random effect)
#368. Unmotivated Genius; Based on Nara Shikamaru from Naruto; FE: 160; Element: Shadow; Attacks: Kunai (10), Shadow Imitation (paralyze for 3), Slack Off (heal 20 FE, lower own attack power by 5 for 3 turns), Shadow Knife (20, paralyze for 2), Shadow Strangle (50), Master Plan (defense for 3), Chunin Jacket (power up), Shadow Blast (30), Shadow Sewing (40, flip 3 coins; extra 5 per tails)
#369. Shadow Snake; Based on Orochimaru from Naruto; FE: 180; Element: Shadow; Effect: Reincarnation: When FE hits zero, can take the place of your next Orb. This result can only use Shadow Snake's attacks and the host's effect; Attacks: Slash (30), Snakebite (20, poison), Wind Release: Great Breakthrough (30), Betray (30), Reform (30), Sword Swallow (opponent loses a Steel attack), True Form (power up), Summon Gate (defense), Summoning Jutsu (40, brings a snake to the field), Zatth: Tryna (brings one of your fallen Orbs to the field), Snake Wrath (50)
#370. K9 Ninja; Based on Inuzuka Kiba from Naruto; FE: 180; Element: Earth; Attacks: Claw (20), Bite (20), Double Team (attack twice next turn), Man Beast Clone (creates a clone w/70 FE), Fang Over Fang (30; flip coin, and if tails, this attack hits twice; this attack can only be used with a clone), Dog Attack (30), Shuriken (20), Beast Mimickry(40), Double Transformation (power up, enable Fang Dive for 2 turns), Fang Dive (50; 2 uses), Earthquake (30)
#371. Copy Ninja; Based on Hatake Kakashi from Naruto; FE: 180; Element: Rahaga/Thunder; Effect: Late: For the first three turns of battle, Copy Ninja cannot use any attacks that do more than 30 damage; Attacks: Kunai (10), Sharingan (copy one of your opponent's attacks), Shadow Clone Jutsu (creates a clone w/70 FE), Headhunter Jutsu (20, paralyze), Summoning Jutsu (20, brings a dog to the field), Fanged Pursuit (30, cannot be dodged, though can be blocked), Giant Vortex Jutsu (50), Water Dragon Jutsu (charge, then 70), Relaxation (heal 40 FE and recover from negative effects), Memorial (power up), Volt (30), Mangekyo Sharingan (enable Space Warp), Space Warp (10, paralyze opponent, opponent loses one attack; 3 uses, the final use paralyzes the user for three turns), Lightning Blade (60; 4 uses)
#372. Shark Swordsman; Based on Hoshigaki Kisame from Naruto; FE: 160; Element: Water/Steel; Attacks: Sharkskin (30, reduces target's atk power by 1 every time this is used), Hidden Mist Jutsu (defense, lower opponent's accuracy), Water Clone Jutsu (creates a clone w/70 FE), Water Prison Jutsu (paralyze for 3), Water Shark Bomb (40), Slice-Up (flip 3 coins; 20 per tails), Betray (30), Whirlpool (30, confuse), Rage (power up), Fury (30), Giant Vortex Jutsu (50)
#373. Hyperactive Ninja; Based on Uzumaki Naruto from Naruto; FE: 190; Element: Air; Effect: Demon Healing: Regenerate 20 FE every turn; Attacks: Wind Shuriken (20), Shadow Clone Jutsu (creates a clone w/70 FE), Barrage (flip 4 coins; 10 per tails), Summoning Jutsu (30, brings a toad to the field), Substitution Jutsu (defense), Cycletack (35, add. 5 per turn), Ninja Way (allows you to continue fighting for 3 turns after your FE hits zero, or until your opponent's current Orb is defeated), Air Constrict (40, confuse), Rasengan (50), Fox Release (70, power up), Shuriken From Everywhere (40, cannot be dodged, but can be blocked), Wind Release: Sprialing Shuriken (80, defense-peircing, though can be dodged; does 25 to the user, lowers user's atk by 3 every tme it is used; 3 uses)
#374. Sand Master; Based on Gaara of the Sand from Naruto; FE: 190; Element: Earth/Air; Effect: Sand Shield: Take half damage from all attacks (after applying weakness and resistance); Attacks: Sand Shuriken (20), Sand Coffin (paralyze, enable Sand burial for one turn), Sand Burial (40), Sand Clone (defense), Air Constrict (30), Half-Possession (increase accuracy, allow Sand Claw), Sand Claw (30), Small Possession (allow Sandstorm Devastation), Sandstorm Devastation (40), Perfect Possession (power up, allow Forced Sleep), Earthquake (30), Hatred (30), Forced Sleep (allow Air Bullet), Air Bullet (50), Rage (power up), Beast Release (70, power up)
#375. Demon Swordsman; Based on Momochi Zabuza from Naruto; FE: 160; Element: Water/Steel; Attacks: Slash (30), Water Clone Jutsu (creates a clone w/70 FE), Hidden Mist Jutsu (defense, lower opponent's accuracy), Water Prison Jutsu (paralyze for 3), Water Dragon Jutsu (charge, then 70), Slice-Up (flip 3 coins; 20 per tails), Betray (30), Giant Vortex Jutsu (50), Rage (power up), Fury (30)
#376. Quiet Kunoichi; Based on Hyuga Hinata from Naruto; FE: 160; Element: Light/Rahaga; Effect: Byakugan: See all attacks, 50% dodge, block all physical attacks except for surpise attacks, which have 50% connect chance and deal 10 more damage; Attacks: Gentle Fist (10, disable an attack for 3 turns), Eight Trigrams: 64 Palms (25, prevent Elemental attacks for 3 turns), Heavenly Spin (defense, reflect half damage), Medicine (heal 50 FE, power up, defense up, accuracy up, recover from all negative effects; stat increases only take place on the first use), Barrage of Gentle Fist (30, lower enemy's attack power), Overwhelm (40), Chakra Surge (power up), Protection of the Eight Trigrams (60, cannot be dodged, though can be blocked)
#377. Weapons Specialist; Based on Tenten from Naruto; FE: 160; Element: Steel; Effect: Weapon Master: Immune to Weapon and Steel attacks; Kunai (20), Shuriken (20), Slash (20), Weapon Copy (copy a Weapon or Steel attack from your opponent), Morning Star (30, paralyze), Twin Rising Dragon (40, power up), 1000 Strike Cut (50), Death Sphere Tornado (50), Weapon Summon (gain a random weapon/tool), Neglection Strikeback (does 20 damage for every turn your opponent did not use a damaging technique against you), Poison Bomb (10, poison), Shield (defense)
#378. Zodiakai; Based loosely on the Chinese Zodiac; FE: 200; Element: Rahaga; Effect: Zodiac Cure: Every 12 turns, this Orb is healed of all negative effcts and regenerates 50 FE; Attacks: Slash (20), Arthron (disable all Water attacks), Rasengan (50), Zodiac Seal: Release (enable the 12 basic Zodiac attacks, Zodiac Legend, and Dance of 12 Years), Zodiac Style: Rooster Drill (40), Zodiac Style: Dragonbreath (40, burn), Zodiac Style: Boar Rush (40, cannot be dodged), Zodiac Style: Ox Horn (40, defense-peircing), Zodiac Style: Stalking Tiger (increase accuracy), Zodiac Style: Horse Race (increase dodge chance), Zodiac Style: Sheep Armor (defense, half all damage), Zodiac Style: Rabid Dog (flip 3 coins; 20 per tails), Zodiac Style: Snakebite (40, poison), Zodiac Style: Rat Gnaw (40, enemy loses 10 atk power), Zodiac Style: Monkey Barrel (defense, power up on first use, heal by 40), Zodiac Style: Rabbit Stomp (40), Zodiac Legend (enable Cat Claw, power up Dance of 12 Years), Secret Zodiac Style: Cat Claw (50, paralyze for 3), Supreme Zodiac Style: Dance of 12 Years (80, 3 turn cooldown)
#379. Two-Headed Tarakava; Credit to MahriNorik; FE: 180; Element: Water; Attacks: Double Headbutt (20), Power Punch (30), Rage (power up), Fury (40)
#380. Botar; Credit to Kohena; FE: 200; Element: Light/ Rahaga; Attacks: Claw (10), Blades (flip 2 coins; 10x heads), Teleport (enemey's next attack misses), Vanish (30 next turn), Imprison (paralyze for 3), Sentence (40, opponent's next attack might miss), Will of the Order (50)
#381. Makuta: Ultimate Form; Credit to Rampager King; FE: 150; Element: Shadow/Rahaga; Effect: Field: You and your opponent cannot be damaged by attacks with Kolhii in their name; Attacks: Shadow Blast (20), Mutate Enemy (if opponent is using an upgraded Bioni-Spirit, they lose one attack; one use), Dark Lightning (20), Dragon's Fire (30)
#382. Hapori Tohu; FE: 300; Element: Fire/Stone/Earth/Ice/Air/Water/Light/Shadow/Rahaga/Steel/Thunder/Dragon/Psionics/Jungle; Effect: Flame and Spam Filter: No weaknesses, immune to Fire attacks, cannot be damaged by an attack that does 30 or less damage, immune to negative effects; Attacks: Forums Blade (100), Word Filter (opponent loses one attack; 6 uses), Image Scale (cut opponent's attack power in half; 1 use), Warn Laser (160),Banish (opponent loses 1 Orb; 2 uses), Gear Saw (200), Boomerang Gear (flip 2 coins; 130x tails), Gear Grinder (250), Premier Promotion (heal FE to full), Gear Shield (Cushion Jelly-level defense), Union (revive all fallen Orbs), Royal Thunderbolt (250), Release (150, allow Gear Tornado; 1 use), Gear Tornado (300; 1 use, allow Gear Typhoon), Gear Typhoon (400; 1 use, allow Gear Avalanche), Gear Avalanche (500; 1 use, allow Gearquake), Gearquake (600; 1 use, allow Gear Chasm), Gear Chasm (700; 1 use, allow Gear Meteor), Gear Meteor (800; 1 use, allow Elemental Gear Compression), Elemental Gear Compression (850; 1 use, allow BZP Blazer), BZP Blazer (900; user loses all FE), Gear Driver (200), Slice-Up (flip 3 coins; 100x tails), Twilight Blade (250)
#383. Hapori Dume; FE: 300; Element: Fire/Stone/Earth/Ice/Air/Water/Light/Shadow/Rahaga/Steel/Thunder/Dragon/Psionics/Jungle; Effect: Flammer and Spammer: No weaknesses, immune to Fire attacks, cannot be harmed by an attack that does 30 dmg or less, immune to negative effects; Attacks: Flame Cannon (100), Spam Cannon (100), Double Barrel Death Blast (200), Conquer (steal one attack from your opponent; 3 uses), Hack (lower opponent's atk by 20, paralyze for 4; 1 use), Delete (opponent loses 1 Orb; 2 uses), Cannon Crush (160), Strangle (200), Snakebite (150, poison), Viral Cannon (250), Glitch Crush (200), Perfect Virus (make next attack Sanok and piercing) Shadow Wing (180), Utimate Kanoka (100), Steamroller (250), Steal (use another Spirit's attack), Guarding Nuurakh (300, allow next, 1 use), Stalking Keerakh (400, allow next, 1 use), Persevering Bordakh (500, allow next, 1 use), Daring Rorzakh (600, allow next, 1 use), Rushing Zadakh (700, allow next, 1 use), Smashing Vorzakh (800, allow next, 1 use), Apacolyptic Order (900, user loses all FE)
#384. Hapori Gahu; Credit to Gahu; FE: 300; Element: Fire/Stone/Earth/Ice/Air/Water/Light/Shadow/Rahaga/Steel/Thunder/Dragon/Psionics/Jungle; Effect: Author: No weaknesses, immune to negative effects, can use any Bioni-Spirit attack in addition to his normal attacks; Attacks: Laser Crossbow (100), Kage Buunshin Technique (Creates 4 clones w/90 FE each), Elemental Release: Spiraling Shuriken of Gahu (160), Fireball Technique (150), Water Release: Water Dragon (150), Gahu Rasengan (200), 14 Balls of Elements (200, does double damage to all types), Shuriken Barrage (250), Katana Slash (150), Kunai Barrage (150), Dai Shuriken (160), Fuuma Shuriken (160), Hurricane Power (250), Volcano Drownage (300, allow use of Sand to Stone; 1 use), Sand to Stone Barrage (400, allows use of Mountain Blizzard; 1 use), Mountain Blizzard (500, allow use of Tsunami Downpour; 1 use), Tsunami Downpour ( 600, allow use of Blinding Suns; 1 use), Blinding Suns (700, allows use of Darkening Moons; 1 use), Darkening Moons (800, Allows use of Mutant Rampage; 1 use), Mutant Rampage (850, allows use of Final Hurricane Technique; 1 use), Final Hurricane Technique (900, user loses all FE)
#385. Hapori Zadakh; Original design; FE: 300; Element: Fire/Stone/Earth/Ice/Air/Water/Light/Shadow/Rahaga/Steel/Thunder/Dragon/Psionics/Jungle; Effect: Author: No weaknesses, immune to negative effects, can use any Bioni-Spirit attack in addition to his normal attacks; Attacks: Keyblade Slash (100), Full Seal (opponent loses one Orb; 2 uses), Zephyr Punch (160), Ice Age (150, freeze for 8 turns), Gamma Hurricane (160), Key Driver (200), Dancing Spellblade (250; change this attack's element whenever you like, hits all), Weapon Swap (replace Keyblade Slash with any weapon; boost its power to 100), Curaja (restore FE to full, self or ally), Oblivion (150, poison), Volcano Cannon (160), Ultimate Kanoka (100), Boulder Fang (180), Hapori Fantome Kousen (240), Flare (230), Writer's Block (Cushion Jelly-level defense), Mind Punch (180), Draconic Barrage of Zadakh (240), Angelic Paladin Blade (250), Hapori Charge (add 150 to the next attack used via Author (unless it comes from another Hapori), affect backlash proportionately), Hyper Hapori (atk, def, and spd up 20, allow Final Brainstorm), Final Brainstorm (300, allow Expositonal Groundwork), Expositional Groundwork (400, allow Rising Action Uppercut), Rising Action Uppercut (500, allow Shocking Climax), Shocking Climax (600, allow Falling Action Dive), Falling Action Dive (700, allow Grand Resolution), Grand Resolution (800, allow next attack), True Finale: The Publication of a Grand Adventure (900, user loses all FE)
#386. Candle Knight; Based loosely on Heatblast from Ben 10, Credit to Keizah 18; FE: 150; Element: Fire/Light; Effect: Heat Absorb: Disrupt one of opponent's Fire attacks each turn to gain FE equal to it; Attacks: Ground Burner (20), Flame Weapons (35), Candle Armor (Roll a six-sided die, defend for the same number of turns as the result of the roll, recover 5 FE each turn), Trick of Light (40), Solar Flare (power up, blind opponent)
#387. Gardener; Based on Jack from MÄR, Credit to Keizah; FE: 90, Element: Earth; Effect: Training: Every time you gain an Ultima-Orb, Gardener's FE goes up by 10 (effect ends at Level 9); Attacks: Spade Strike (20), Garden (Recover 10 FE, +5 for each Ultima-Orb you have), Earth Wave (30, can only be used at level 1), Earth Beans (35, stuns opponent for 2 turns, only availible at level 2), Funky Fungi (confuses and stuns enemy, only level 3), Bean Shield (defend 2 turns, recover 10 FE each turn, only level 4), Mehitos (enables Bite and Overgrow, only availible at level 5), Bite (40, poison), Overgrow (powers up Bite), Kikazoku Fire (Enables Fire Blast (40), and Inferno Tornado (60); only availible at level 6)
#388. Poruk; Based on Kanchomé from Zatch Bell!, Credit to Keizah; FE: 130; Element: Light/Rahaga; Attacks: Transform (10, confuses enemy, once Poruk reaches level 35 he becomes an exact copy of a random spirit with FE equal to 10x the number of ultima orbs you posses when this attack is used), Shrink(increases dodge chance, enables Match), Match (15, 70 damage to other Zatch Bell! orbs), Giant Illusion (defend 3 turns, confuses opponent), Clone (roll a six-sided die, brings that number of clones (copys of Poruk) with FE equal to 10x the number of ultima orbs you posses when this attack is used to the field), Invincible Folgore (recover all negative effects)
#389. Arrow; Based on Aerrow from Storm Hawks, Credit to Keizah; FE: 150, Element: Thunder/Air; Attacks: Lightning Blades (30, double damage to Steel), Glide (15, allows you to keep fighting for 3 turns after your FE reaches 0 or until enemy is defeated), Lightning Claw (60, cannot be defended against by a Shadow Orb), Flight (increase dodge chance, power up)
#390. Sharpshooter; Based on Finn from Storm Hawks, Credit to Keizah; FE: 135; Element: Air; Attacks: Crossbow (20), Cycletack (20, 5 add. each turn), Danger Sense (disrupt one attack), Flight (increase dodge chance, power up, increases Crossbow in accuracy equal the the number of your Ultima-Orbs (9=Sanok-level))
#391. Heft; Based on Junko from Storm Hawks, Credit to Keizah; FE: 165; Element: Steel/Air; Attacks: Knuckle Busters (50, at level 40 this attack cannot be blocked), Super Strength (30), Flight (increase dodge chance, power up, enable Homing Missle and Energy Bomb), Homing Missle (25, cannot be dodged), Energy Bomb (40, 50% chance of confusing non-Air Orbs)
#392. Crystal; Based on Piper from Storm Hawks, Credit to Keizah; FE: 135; Element: Light/Air; Attacks: Crystal Staff (at the beginning of your turn, select one of your Ultima-Orbs, you may use any of your other Orb's attacks of that element for the rest of your turn), Sky Fu (20, strikes 1-3 times), Flight (increase dodge chance, power up)
#393. Merb; Based on Stork from Storm Hawks, Credit to Keizah; FE: 120; Element: Rahaga/Air; Effect: Paranoia: Merb loses a random number of FE points divisible by 5 (that does not result in Merb's FE going below 35), for every 5 points lost disrupt an opponent's attack for the rest of their turn; Attacks: Invent (gain one enemy attack), Flight (Increases dodge chance, power up, enable Eject, Energy Cannons, and Ram), Eject (30, 50 the turn after opponent uses a Physical attack), Energy Cannons (45, increases in accuraccy for every Ultima-Orb you gain (9=Sanok-level)), Ram (70, 20 damage to Merb)
#394. Interceptor; Based on Starling from Storm Hawks, Credit to Keizah; FE: 140; Element: Rahaga/Air; Attacks: Nunchaku (10, strikes 1-6 times, double damage to Light Orbs if you have the Rahaga Ultima-Orb), Helecopter Dive (35, strikes 1-2 times, Sanok-level accuracy if used after Ancient Wisdom), Ancient Wisdom (power up), Proto Block (defense), Sky Fu (20, strikes 1-3 times), Flight (Calix-level dodge chance, power up)
#395. Talon Master; Based on The Dark Ace from Storm Hawks, Credit to Keizah; FE: 155; Element: Shadow/Fire/Air; Effect: Undefeated: No weaknesses; Attacks: Crystal Longblade (25, at the beginning of your turn select one of your Ultima-Orbs, this attack gains the elemental advantage of that Ultima-Orb), Glide (15, allows you to keep fighting for 3 turns after your FE reaches 0 or until enemy is defeated), Firebolt Claw (45, double damage to Ice Orbs), Flight (increase dodge chance, power up)
#396. Cyclona; Based on Master Cyclonis from Storm Hawks, Credit to Keizah; FE: 130; Element: Shadow/Air; Attacks: Crystal Staff (at the beginning of your turn, select one of your Ultima-Orbs, you may use any of your other Orb's attacks of that element for the rest of your turn), Teleport (defense, can attack twice), Levitate (increase dodge chance, power up)
#397. Raven; Based on Ravess from Storm Hawks, Credit to Keizah; FE: 140; Element: Shadow/Air; Attacks: Crossbow (20), Secret Strike (15), Future Strength (de-fuse now, re-fuse later, attacks stonger), Flight (increase dodge chance, power up, increases Crossbow in accuracy equal to the number of your Ultima-Orbs (9=Sanok-level))
#398. Crow; Based on Snipe from Storm Hawks, Credit to Keizah; FE: 160; Element: Steel/Shadow/Air; Attacks: Energy Mace (55, reduces opponent's dodge chance), Super Strength (30), Flight (increase dodge chance, power up, enables Lightning Cannon), Lightning Cannon (30, hits 1-3 times)
#399. Raptor King; Based on Repton from Storm Hawks, Credit to Keizah; FE: 150; Element: Dragon/Air; Effect: Collect: If Raptor King wins a battle, he gains one of his opponent's attacks during his next battle; Attacks: Boomarang (25, strikes 1-2 times), Raptor Call (20, controls 3 reptile rahi), Dragon Rage (45, power up), Dragon Block (defense), Flight (increase dodge chance, power up)
#400. Mutant Brutaka; Credit to Keizah; FE: 200; Element: Shadow/Water; Effect: Elec Body: When opponent uses physical attacks, they take 15 damage; Attacks: Double Blade (15), Betray (20), Lightning Blade (20, double damage to Water Orbs), Lightning Ball (25), Electric Cage (paralyze), Conquer (enemy loses one attack, you gain that attack; one use), Olmak (defense, 4 turns), Anger (power up), Execute (55)