Orbs 401-500
#401. Fortitude Infinitus; Based on Biometal Model ZX from Megaman ZX; FE: 150; Element: Steel; Attacks: Slash (20), Combo (flip 3 coins; 20x tails), Splash Slash (30, cannot be dodged, though can be blocked), Slash Spin (30, reduce enemy attack power on first use), Machinegun (15), Shot (30), Timeskip (power up), Infinitus Combo (50)
#402. Ventus Airus; Based on Biometal Model H from Megaman ZX; FE: 150; Element: Air/Thunder; Attacks: Double Slash (20), Hover (defense), Thunder Ball (30, paralyze), Sonic Boom (30, defense-peircing, though can be dodged), Cycletack (35, 5 add. per turn), Hurricane (40), Timeskip (power up)
#403. Flamma Wies; Based on Biometal Model F from Megaman ZX; FE: 160; Element: Fire; Effect: Uncanny Aim: Whenever you attack, flip a coin. If heads, the attack has Sanok-level accuracy; Attacks: Fireblast (20), Alter Shot (30, cannot be dodged, though can be blocked), Megaton Crush (50, defense-piercing), Megaton Blast (40, defense-piercing, though can be dodged), Firequake (60), Timeskip (power up), Fireball Spit (30)
#404. Glacius Passio; Based on Biometal Model L from Megaman ZX; FE: 150; Element: Ice/Water; Attacks: Slash (20), Submerge (defense, heal 10 FE), Soak (heal by 20), Ice Platform (30, defense), Tsunamic Blast (30), Freeze (30), Spin Slash (flip 3 coins; 20x tails), Ice Dragon (40), Timeskip (power up), Item Search (disable one of your opponent's attacks)
#405. Umbra Profess; Based on Biometal Model P from Megaman ZX; FE: 160; Element: Shadow; Effect: Night Vision: Immune to Shadow attacks; Attacks: Kunai (10), Shuriken (20), Radar (defense), Darken (30), Shadow Dash (40, defense-piercing), Barrier (defense, reflect half of the damage), Timeskip (power up)
#406. Omega Shadow; Based on Biometal Model O from Megaman ZX; FE: 200; Element: Rahaga/Steel; Effect: Immune: No weaknesses; Attacks: Slash (20), Combo (flip 3 coins; 20x tails), Splash Slash (30, cannot be dodged), Slash Spin (30, reduce enemy attack power), Machinegun (15), Shot (30), Omega Combo (50), Overdrive (power up, allow Earth Crusher Beam, Shocking Boom, Flame Fang, and Arc Blade), Earth Crusher Beam (50), Shocking Boom (50), Flame Fang (50), Arc Blade (50), Rasengan (50), Ancient Wisdom (power up), Master Destruction (70)
#407. Corruption; Based on Biometal Model V (known as Model W in the American version) from Megaman ZX; FE: 200; Element: Shadow; Effect: New World Order: No weakness; Attacks: V Shot (30), Shadow Bomb (40, add. 10 next turn), Air Dive (40), Uppercut (30, paralyze), Quick Counter (40, Calix-level dodge), Betray (30), Overdrive (power up, increase dodge chance, increase accuracy), Blackout (50), Spirit Container (gain an attack from a Shadow spirit; can hold 3 at a time), Conquer (gain an attack from your opponent, your opponent loses that attack; one use), Ancient Wisdom (power up), Command (40, controls one random Shadow Spirit)
#408. Svohrok; Credit to Samuel; Element: Ice/Rahaga; FE: 200; Attacks: Impact Wave (30, paralyze), Drill Cut (40), Presure Shot (30, 10/turn, confuse), Earth Break (60, enemy can only use their current orb), Learn (replace this with an attack from another of your orbs), Sonic Wave (40)
#409. Electric-Kal; Credit to Samuel; Element: Fire/Thunder; FE: 200; Attacks: Krana Eject (mind controls enemy for 3 turns), Silver Blast (60, lower enemy accuracy), Shock (30, paralyze), Fragment of Life (enemy loses 50% of their FE, user's current FE is doubled; one use), Energy Vacuum (every time Thunder attacks are used, user gets healed by 20), Radiation Ray (40, poison, confuse)
#410. Kazad; Credit to Samuel; Element: Ice; FE: 170; Effect: Blizzard Shield: When an enemy attacks you, they are automattically frozen; Attacks: Blizzard (30, freeze), Soul of Ice (10, immunity to negative effects for 3 turns, freeze), Lost in Time (enemy loses 2 attacks, you gain 1 of those attacks), Echo Spear (20, freeze, poison), Ice Shatter (60, only works when enemy is frozen, undoes freeze)
#411. Toa Nui; Credit to The Guardian; Element: Fire/Stone/Earth/Ice/Air/Water; FE: 200; Attacks: Protodermis Shockwave (80), Nui Blast (100), Magma Slash (50), Firetooth (30; cannot be dodged; flip a coin. If heads, this attack hits twice), Blizzard (40), Body Slam (30), Tsunamic Blast (30), Tornado (30), Proto Block (defense), Earthquake (30)
#412. Toa Tyren; Credit to Rampager; FE: 160; Element: Psionics; Attacks: Mental Water (20), Mental Fire (20), Mental Earth (20), Mental Stone (20), Mental Ice (20), Mental Air (20), Mental Light (20), Mental Shadow (20), Machinegun (15), Meditate (heal by half of your remaining FE), Teleport (defense), Zatth (bring a random Spirit to the field to help you)
#413. Fake Devil; Based on the Marvel supervillain Mephisto, Credit to Alpha; Element: Fire/Shadow; FE: 140; Attacks: Deal With the Devil (15), Fireball Spit (25), Zarathos (gain one of Cursed Soul's attacks that does less than 30), Demon Spawner (30)
#414. Scare Freak; Based on the Marvel supervillian Scarecrow, Credit to Alpha; Eleent: Fire/Air/Thunder; FE: 150; Attacks: Fear Shock (25), Fear Flame (25), Demoni-fearcopter (40), Fell Fear (35)
#415. Wings of Ice; Based on the Mega Man Star Force transformation Ice Pegasus; FE: 20; Element: Ice; Effect: Star Force: At the beginning of battle, fuse this Orb with another. Add FE, keep all Elements, can use both Spirits' attacks, host's attacks are powered up, has the host's effect. Cannot fuse with a Fire or Thunder Spirit; Attacks: Ice Slash (20, freeze), Magician's Freeze (50, freeze; in a Tag Match, hits and freezes both opponents), Cyber Attack (50), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs)
#416. Claws of Wood; Based on the Mega Man Star Force transformation Green Dragon; FE: 20; Element: Earth; Effect: Star Force: At the beginning of battle, fuse this Orb with another. Add FE, keep all Elements, can use both Spirits' attacks, host's attacks are powered up, has the host's effect. Cannot fuse with a Fire or Thunder Spirit; Attacks: Wood Shot (20; in a Tag Match, hits both opponents), Elemental Cyclone (50 confuse), Cyber Attack (50), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs)
#417. Fangs of Fire; Based on the Mega Man Star Force transformation Fire Leo; FE: 20; Element: Fire; Effect: Star Force: At the beginning of battle, fuse this Orb with another. Add FE, keep all Elements, has the host's effect, can use both Spirits' attacks, the host's attacks are powered up. Cannot fuse with a Water or Earth Spirit; Attacks: Flame Burner (20, burn), Atomic Blazer (50; in Tag Matches, hits both opponents), Cyber Attack (50), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs)
#418. Mega Wave; Based off of Mega Man from Mega Man Star Force, Credit to Gahu; FE: 160; Element: Light/Rahaga; Attacks: Wave Buster (10), Cyber Sword (50), Bomb (20), Wide Wave (40), Elec Sword (60), Air Shooter (30; in a Tag Match, hits both opponents), Cyber Attack (50), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs)
#419. Plasmoid Drake Cragger; Credit to Zev; FE: 100; Element: Water/Earth; Effect: Gel Bonding: Can switch Earth element to another element, can combine with certain other Plasmoids at the beginning of battle; Attacks: Jelly Claw (20), Liquid Fire (35), Harden (defense)
#420. Plasmoid Drake Shredder; Credit to Zev; FE: 100; Element: Water/Steel; Effect: Gel Bonding: Can switch Steel element to another element, can combine with certain other Plasmoids at the beginning of battle; Attacks: Hyper Jelly Claw (30), Liquid Fire (35, burn), Melt (half damage)
#421. Plasmoid Drake Burner; Credit to Zev; FE: 100; Element: Water/Fire; Effect: Gel Bonding: Can switch Fire element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Jelly Claw (20), Hyper Liquid Fire (45, burn), Melt (half damage)
#422. Plasmoid Bot Gatlick; Credit to Zev; FE: 100; Element: Water/Steel; Effect: Gel Bonding: Can switch Steel element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Giga Goo Gun (35, paralyze), Gunk Shot (40), Goo Coat (half damage)
#423. Plasmoid Bot Shield; Credit to Zev; FE: 100; Element: Water/Thunder; Effect: Gel Bonding: Can switch Thunder element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Goo Gun (25, paralyze), Glop Field (defense), Gunk Shot (40)
#424. Plasmoid Bot Laser; Credit to Zev; FE: 100; Element: Water/Fire; Effect: Gel Bonding: Can switch Fire element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Goo Gun (25, paralyze), Mucus Cannon (55), Goo Coat (half damage)
#425. Plasmoid Slime Aero Zapper; Credit to Zev; FE: 100; Element: Water/Thunder; Effect: Gel Bonding: Can switch Thunder element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Wind Release: Pressure Damage (40), Lightning Release: False Darkness (40), Lightning-Wind Combo: Mighty Storm (50)
#426. Plasmoid Slime Aqua Chiller; Credit to Zev; FE: 100; Element: Water/Ice; Effect: Gel Bonding: Can switch Ice element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Ice Release: Inner Pain (40), Water Release: Lonely Sea (40), Water-Ice Combo: Polar Destruction (50)
#427. Plasmoid Slime Iron Blaze; Credit to Zev; FE: 100; Element: Water/Fire; Effect: Gel Bonding: Can switch Fire element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Fire Release: Intense Pain (40), Earth Release: Boulder Palm (40), Fire-Earth Combo: Grand Prominence (50)
#428. Plasmoid Drake Chimeratech; Combination of Plasmoid Bot Laser and all Plasmoid Drakes; Credit to Zev; FE: 200; Element: Water/Steel; Effect: Sun of Parts: For one turn, Chimeratech can use an attack from any of the Plasmoids that make it up; Attacks: Giga Trident Blast (50), Metal Claw (20), Tazer Breath (25, stun)
#429. Plasmoid Slime Metal Reflect Slime; Combination of Plasmoid Slime Blaze, Plasmoid Slime Aqua Chiller, and Plasmoid Bot Shield; Credit to Zev; FE: 200; Element: Water/Steel; Effect: Instantaneous Reconstitution: At the beginning of battle, copy your opponent's stats
#430. Plasmoid Bot Magnum Plus Minus; Combination of all Plasmoid Bots; Credit to Zev; FE: 200; Element: Water/Steel/Fire; Effect: Magna Upgrade: Magnum can choose one attack from every Bot you possess; Attacks: Plasmissile (35), Zap Cannon (30, stun), Bust Bolt (50, paralyze user)
#431. Hydrake; Credit to Keizah; FE: 100; Element: Water/Dragon; Upgrades into Bydrake; Attacks: Water Ball (10), Flood (15), Speed Slash (20), Soak (heal by 10), Evasion (increase dodge chance)
#432. Bydrake; Credit to Keizah; FE: 150; Element: Water/Dragon; Upgrades into Tridrake; Effect: Two on One: If your opponent has only one Orb in battle (or merged into battle), you attack twice; Attacks: Water Ball (15), Double Flood (20), Double Slash (25), Soak (heal by 20), Black Rain (20, double to Light Orbs), Double Chomp (30), Intimidation (paralyze), Evasion (increase dodge chance)
#433. Tridrake; Credit to Keizah; FE: 200; Element: Fire/Water/Dragon; Effect: Three on One: If your opponent has only one Orb in battle (or merged into battle), you attack three times; Attacks: Water Ball (20), Triple Flood (25), Triple Slash (30), Soak (heal by 30), Black Rain (25, double to Light Orbs), Triple Chomp (35), Intimidation (paralyze), Evasion (increase dodge chance), Venom Spit (5 per turn), Inferno Breath (50, extra to Water Orbs, one round cooldown), Dragon Wisdom (gain one enemy attack, power up), Dragonic Blast (90, two round cooldown)
#434. Meta; Credit to Keizah; FE: 90; Element: Rahaga/Steel; Upgrades into Metatron; Attacks: Hammer Dive (10), Hammer Spin (30, confuse self for 4 turns), Stun Beam (5, stun opponent for one turn)
#435. Metatron; Credit to Keizah; FE: 130; Element: Rahaga/Steel; Upgrades into Metatrix; Attacks: Double Hammer (15), Hammer Spin (35, confuse self for 3 turns), Stun Beam (10, stun opponent for 2 turns), Hive Mind (gain 1 FE for each Orb with 'Meta' in its name)
#436. Metatrix; Credit to Keizah; FE: 170; Element: Rahaga/Steel; Upgrades into either Metaking or Metaqueen; Attacks: Hammer Staff (20; 60% chance of stunning), Hammer Spin (40, confuse self for 2 turns), Proto Block (defense), Stun Beam (15, stun opponent for 3 turns), Hive Mind (gain 5 FE for each Orb with 'Meta' in its name)
#437. Metaking; Credit to Keizah; FE: 200; Element: Rahaga/Steel; Attacks: Omega Hammer (30, stun), Hammer Spin (50, confuse self for 1 turn), Proto Block (defense for 2), Stun Beam (20, stun opponent for 3 turns), Stun Storm (25; confuse, stun, or blind), Hive Mind (gain 5 FE for each Orb with 'Meta' in its name), Defense Squad (40)
#438. Metaqueen; Credit to Keizah; FE: 200; Element: Rahaga/Steel; Effect: Hive Mind: Each turn, gain 5 FE for each Orb you have with 'Meta' in its name; Attacks: Alpha Hammer (25, stun), Hammer Spin (45), Proto Block (defense for 3), Control Beam (15, control opponent for one turn), Defense Squad (40)
#439. Dread; Credit to Nk; FE: 200; Element: Shadow/Dragon; Effect: Dark Bone Aura: If hit by a physical attack, the attacker takes 20 dmg. At the start of each turn, you lose 5 FE. Everytime you attack, you lose 5 FE; Attacks: Doom Meteor (100, halves user's current FE; one use), Dread Claw (30), Curse of the Dark Bone (places the negative effects of Dark Bone Aura on your opponent), Bone Impale (20; 10 for 3), Dark Bone Flirry (40, may cause Curse of the Dark Bone); Attacks when armed with Suffering: Strike of the Dark Bone (50; 20 for 3), Suffering's Beginning (10 for 5), Suffering's End (can only be used when the enemy is under Curse of the Dark Bone and Suffering's Beginning; drains all of the enemy's FE)
#440. Omni; Credit to Nk; FE: 200; Element: Fire/Light/Dragon; Effect: Spirit of Light: Heal 10 FE each turn; Attacks: Strike of Dragon (30), Dragonic Flame (20; 10 for 3), Dragonic Gift (heal by 50; 4 uses; cannot be used twice in a row), Spirit of Dragon (80, 2 uses), Combo of Virtue (45), Virtue's Beginning (30, user regains 5 FE for the next 5 turns), Virtue's End (can only be used while user is under the effects of Virtue's Beginning; heals use ro full and damages the opponent for how much user is healed by)
#441. Zadakh: The Phantom; Credit to Gahu; FE: 190; Element: Stone/Shadow/Rahaga; Effect: Intangible: No weakness; Attacks: Phantom Beam (30), Chaos Shield (defense), Thunder Ball (20, paralyze), Keyblade Slash (50), Curse (10, poison), Move Along (recover from negative effects), Curaga (heal 50 FE), Power Punch (40), Stone Stomp (40), Body Slam (60), Into the Soul, Back to the River (heal to full, but none of your attacks can cause a negative effect on the enemy, even if it is in the attack description; one use), Wind Release: Spiraling Shuriken (80; 3 uses; user loses 3 atk power each use), Fox Release (70, power up), X Arcanum (60), Oblivion Aura (80), Kakama (attack twice next turn), Kamikaze Crash (user and target both lose all FE), Seal
#442. Godhand; Credit to Zev; FE: 200; Element: Light/Rahaga; Effect: Exorsize: Opponent loses one Shadow attack at the start of battle; Attacks: Holy Turn-Around Palm (35, stun), 64 Divine Palm (Roll a die. 1 or 2: 20; 3 or 4: 40; 5 or 6: 60), Dragon Kick (45), Galaxy Toss (75, stun user)
#443. Devilhand; Credit to Zev; FE: 200; Element: Shadow/Rahaga; Element: Doom Flare: You and your opponent both lose a random number of FE; Attacks: Budda Palm (25, poison, burn), Shadow Claw (35, stun), Painflare (45), Galaxy Toss (75, stun user)
#444. Kirby; Based on the character of the same name, Credit to Nick; FE: 160; Element: Rahaga; Attacks: Fire Breath (20), Tornado (15), Spark (10), Stone Transformation (defense), Sword Beam (25), Ice Freeze (freeze opponent), Inhale (steal an attack from your opponent), Hammer Smash (25), Star Rod (30)
#445. Gold Destroyer Emblem; Based on Gold Bass Cross from Mega Man.EXE 5 DS; FE: 30; Element: Shadow; Effect: Gold Fusion: At the beginning of battle, combine this Orb with another. Add FE, overwrite host's element, use host's effect, use both Spirits' attacks, host's attack are powered up by 30; Attacks: Superarmor (cannot be paralyzed for the next 3 turns), Double Barrel (50), Cyber Attack (55), Get Ability (copy one of your opponent's attacks), Legendary Berserker (invincible for 3 turns, atk +20 during that time; 1 use), Darkness (80)
#446. Silver Destroyer Emblem; Based on Silver Bass Cross from Mega Man.EXE 5 DS; FE: 20; Element: Shadow; Effect: Silver Fusion: At the beginning of battle, combine this Orb with another one. Add FE, overwrite host's element, use host's effect, use both Spirits' attacks, host's dodge techniques become Calix-level, host's block techniques become Cushion Jelly-level; Attacks: Floatshoes (cannot be targeted by negative effects for the next three turns), Dark Wheel (flip 2 coins; 30x tails), Cyber Attack (55), Get Ability (copy one of your opponent's attacks), Stealth Cloak (opponent loses 5 attacks, you become invincible for 5 turns; 1 use), NeoDark (70, confuse target for 5 turns)
#447. Peaceful Giant; Based on Yasutora "Chad" Sado from Bleach; FE: 160; Element: Rahaga; Effect: Endure: Keep going for three turns after your FE is depleted; Attacks: Power Punch (20), Shield (defense), Blast (30), Overpower (40), Hollow Strength (power up), Coin of Soul (recover from negative effects, invincible for 3 turns, power up; 1 use), Abuelo (2 turn perfect accuracy), Blast Punch (50)
#448. Spirit Archer; Based on Ishida Uryu from Bleach; FE: 160; Element: Rahaga; Effect: Arrow of Death: When you defeat an Orb, it cannot regain FE, continue, or be revived; Attacks: Arrow (20), Glove (power up, allow Release), Spirit Wave (defense), White Lightning (30), Replacement Cape (recover from negative effects), Release (20, power up, Arrow does 50, opponent's attacks have a 90% chance of failure, lasts 5 turns, 1 use. Afterwards, limited to Bow Blow for the rest of battle), Bow Blow (15), Honor of the Quincy (does 20 for each negative effect on you at the time), Spirit Ribbon (opponent loses a dodge technique),The Past (2 turn perfect accuracy), Spirit Puppet Strings (continue for 3 turns after FE is depleted)
#449. Assistant Captain; Based on Abarai Renji from Bleach; FE: 180; Element: Rahaga/Steel; Attacks: Slash (20), Release (power up Slash, allow Whip Slash), Whip Slash (flip 3 coins; 30x tails), Final Release (20, power up, opponent's attacks have 90% failure chance, all attacks are long range, allow Spirit Cannon; 3 turns, 1 use), Spirit Cannon (70), Fury (30), The Past (2 turn perfect accuracy), Baboon Fang (70, 1 use; to use this attack, you must have Release active, and give up Slash and Whip Slash; this attack cannot be dodged)
#450. War Machine; Based on Andromeda from Mega Man Star Force; FE: 200; Element: Shadow; Effect: Infinity Mode: When FE drops below half, attck power goes up by 50%; Attacks: Meteor Gun (30), Star Rocket (30; in a Tag Match, hit both), Devour (50), Kamikaze Crash (both user and target lose all FE), Big Bang Crush (70), Nebula Blazer (40), Blackout (50), Shield (defense), Cyber Attack (55), EM Wave Pulse (10, confuse), War Mode (power up), Conquer
#451. Raging Ox; Based on Ox Fire from Mega Man Star Force; FE: 140; Element: Fire; Attacks: Power Punch (15), Body Slam (25), Fireball Spit (25), Cyber Attack (30), EM Wave Pulse (10, confuse), Fire Blast (15), Ox Horn (30, defense-piercing), Fury (30)
#452. Magnificent Swan; Based on Cygnus Wing from Mega Man Star Force; FE: 140; Element: Air; Attacks: Feather Gun (15), Swan Dance (20), Wing Blade (25), Glide (25), Cyber Attack (30), EM Wave Pulse (10, confuse), Wind Blast (30)
#453. Sonourous Harp; Based on Harp Note from Mega Man Star Force; FE: 140; Element: Rahaga; Attacks: Smash (10), Sound Blast (15), Chord (flip 2 coins; 10x tails; confuse; defense-piercing), Heart Jam (30), Cyber Attack (30), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs), Lullaby (put opponent to sleep for 3 turns)
#454. Giant Scales; Based on Libra Balance from Mega Man Star Force; FE: 140; Element: Rahaga; Attacks: Smash (10), Fire Blast (15), Water Ball (15), Harden (defense), Rotate (25), Cyber Attack (30), EM Wave Pulse (10, confuse), Balance (change both you and your opponent's FE so that they are equal), Study Wave (does nothing to Dragon or Psionics types; 35 to Light and Shadow Orbs; confuse all other types)
#455. Snake Charmer; Based on Ophiuchus Queen from Mega Man Star Force; FE: 140; Element: Earth; Attacks: Snakes (15), Eyebeam (20, paralyze), Slither (25), Snakebite (poison), Cyber Attack (30), EM Wave Pulse (10, confuse), Earthquake (25), Pressure (30)
#456. Electric Twins; Based on Gemini Spark from Mega Man Star Force; FE: 160 each; Element: Thunder; Effect: Gemini: Can only be used in Tag Matches, and must be used by both Bioni-Lords on the same team, one becoming Electric Twin Negative, the other becoming Electric Twin Positive; Attacks: Elec Sword (15, paralyze), Thunder Punch (20), Gemini Thunder (40, requires both Twins to use, counts as a turn for both; paralyze), Cyber Attack (30), EM Wave Pulse (10, confuse), Volt (25), Thunderbolt (30), Spark (20; can only be used by Electric Twin Positive), Darken (20; can only be used by Electric Twin Negative)
#457. Bubbling Crab; Based on Cancer Bubble from Mega Man Star Force; FE: 140; Element: Water; Attacks: Bubble (15, paralyze), Boomerang Claw (20), Tidal Wave (30, paralyze), Cyber Attack (30), EM Wave Pulse (10, confuse), Shell (defense), Tsunamic Blast (25), Whirlpool (30)
#458. Berserk Wolf; Based on Wolf Forest from Mega Man Star Force; FE: 140; Element: Earth/Steel; Attacks: Claw (15), Wolf Summon (20), Fury (30), Full Moon (power up, increase accuracy, increase dodge chance; 1 use), Cyber Attack (30), EM Wave Pulse (10, confuse), Garden (recover 10 FE, +5 for every Ultima-Orb you have), Berserk (30), Howl (recover from negative effects)
#459. Royal Thunderboltl Based on Crown Thunder from Mega Man Star Force; FE: 170; Element: Thunder; Attacks: Drill (20), Hammer (30), Crown Volt (35, paralyze for 2), Cyber Attack (40), EM Wave Pulse (10, confuse), Thunder Ball (30), Thunderstorm (40)
#460. Dark Hero; Based on Riku from Kingdom Hearts; FE: 200; Element: Shadow; Effect: Determination: No weakness; Attacks: Keyblade Slash (30), Dark Firaga (40), Dark Aura (60, one turn cooldown), Shadow Blast (20), Darkness (10, blind for 2), Dark Mode (power up), Dark Break (flip 3 coins; 20x tails), Timeskip (allow Eternal Session, Blindfold, and Dark Shield), Eternal Session (50), Blindfold (reduce your own accuracy, but power up), Dark Shield (defense)
#461. Dragon Rider; Based on Eragon from the Inheritance Cycle; FE: 200; Element: Rahaga; Effect: Dragon Bond: When tag-teamed with Sapphire Dragon, power up; Attacks: Slash (20), Arrow (20), Brisingr (30), Barrier (defense), Flame Arrow (15, perfect accuracy), Thrysta Vindr (30), Meditate (recover from negative effects), Gift of the Elves (power up), Reserve Energy (recover lost attack power), Ancient Language (40), Rage (70; only when tag-team with Sapphire Dragon; same attack must be used by both; this attack cannot be powered up), Rasengan (50)
#462. Sapphire Dragon; Based on Sapphira from the Inheritance Cycle; FE: 200; Element: Rahaga; Effect: Dragon Bond: When tag-teamed with Dragon Rider, power up; Attacks: Claw (20), Wingblade (20), Fireball Spit (30), Glide (15, defense), Windstorm (30), Dragonbreath (40), Legacy (power up), Mind Shield (recover from negative effects), Rage (70; only when tag-teamed with Dragon Rider; same attack must be used by both; this attack cannot be powered up), Rasengan (50)
#463. Wingless Metadragon; Based on Godzilla, Credit to Rampager; FE: 150; Element: Fire/Ice; Upgrades into Wingless Fire Dragon; Effect: Impenetrable Hide: Immune to Weapon and Steel attacks; Attacks: Megablast (40), Tail Smash (20), Water Rise (10), Stomp (20), Roar (10)
#464. Golden Dragon King; Based on King Ghidora, Credit to Rampager; FE: 150; Element: Rahaga; Effect: Spirit Particle Absorb: Gain 10 atk power for every Orb of yours that has already been defeated in this battle; Attacks: Triple Lightning Blast (30), Claw (20), Triple Bite (30), Endless Pursue (when FE is depleted, restore to full; 1 use), Tail Smash (20)
#465. Red Zilla; Based on Baragon, Credit to Rampager; FE: 150; Element: Stone/Earth; Effect: Speed: Attack first every round; Attacks: Dig (20; defense, except for another Dig-user), Leaping Bite (30), Tackle (20), Poison Horn (10, poison)
#466. Giant Moth; Based on Mothra, Credit to Rampager; FE: 120; Element: Air; Effect: Ambush: Can attack twice on first turn; Attacks: Poison Dart (10, poison), Sting (20)
#467. Wingless Fire Dragon; Based on Burning Godzilla, Credit to Rampager; FE: 160; Element: Fire; Upgrades into Wingless Mechadragon; Effect: Flame Rage: Atk power goes up by 1 every time you are hit; Attacks: Volcano Strike (30), Ultimablast (50), Tail Strike (30), Flame Stomp (30), Sonic Boom (30)
#468. Wingless Mechadragon; Based on Mechagodzilla, Credit to Rampager; FE: 180; Element: Fire/Ice/Steel; Effect: Survival of the Fitest: At the beginning of every turn, roll a 6-sided die. If it lands on 4 or above, enemy takes 20 dmg. If it lands on 3 or below, you take 20 dmg; Attacks: Laser (40), Missile (50), Follower Missile (50, cannot be dodged), Freeze Cannon (40, freeze), Dragon Toss (40), Tail Bash (40)
#469. Exo-Gahlok; Credit to Keizah; FE: 180; Element: Rahaga; Upgrades into Exo-Gahlok Kal Voyager; Effect: Infinity Field: If an opponent's attack misses, it is reflected; Attacks: Fusion Ring (15; flip a coin. If heads, this attack is Fire-element, and is tails, this attack is Ice-element. If this attack does double damage, disrupt enemy attack for 3 turns), Cloud Ring (15; flip a coin. If heads, this attack is Air-element, and if tails, this attack is Water-element. If this attack causes double damage, then the opponent becomes confused), Gaia Ring (15; flip a coin. If heads, this attack is Stone-element, and if tails, this attack is Earth-element. If this attack causes double damage, then the opponent is paralyzed), Lightning Rod (25; flip a coin. If heads, this attack is Steel-element, and if tails, this attack is Thunder-element. If this attack causes double damage, then the opponent is stunned), Trick of Twilight (30; flip a coin. If heads, this attack is Light-element, and if tails, this attack is Shadow-element. If this attack causes double damage, then the opponent is blinded), Summoning (35; flip a coin. If heads, this attack is Dragon-element. If this attack causes double damage, then a Rahi is brought to the field for one turn), Timeskip (power up), Infinity Dive (30, +5 each use, you must continue using this attack until it misses; only availabe when you are Level 9)
#470. Yopopoi; Based on Yopopo from Zatch Bell!, Credit to Keizah; FE: 130; Element: Air; Effect: Momodo Song: If you own this Orb you are more likely to encounter other Zatch Bell! Orbs; Attacks: Sonic Blast (20), Sonic Barrage (30, stun), Chant (confuse opponent, learn one of your opponent's techniques, power up)
#471. Tiasu; Based on Tia from Zatch Bell!, Credit to Keizah; FE: 145; Element: Light; Attacks: Holy Shield (roll a 6-sided die; defend for that many turns, heal 5 FE each turn), Energy Boomerang (15), Anti Shield (roll a 6-sided die; opponent's attacks are reflected for that many turns), Healing Sword (revive a fallen Orb), Pennance Mirror (damage is equal to the amount of damage that this Orb has received during this battle), Ultimate Shield (defense, 10 turns)
#472. Schneider; Based on Ponygon from Zatch Bell!, Credit to Keizah; FE: 140; Element: Light/Steel; Attacks: Bite (20), Quadro-Stomp (25), Speed Armor (defense for 3, can attack twice per turn during that time), Power Armor (defense for 3, powered up during that time), Fire Armor (defense for 3, allow Blaze and Forest Blazer during that time), Blaze (20), Forest Blazer (25), Unicorn Armor (50, defense for 3)
#473. Frozen Fury; Based on Girom from MAR, Credit to Keizah; FE: 150; Element: Ice/Shadow; Effect: Home Ice: In the right conditions, power up and gain 50 FE; Attacks: Iced Earth (20; allow Ice Claw and Ice Boulder), Ice Claw (25), Ice Boulder (30), Egola (bring a giant to the field; giant's attacks are Ice Punch (40, 50 if Home Ice is active), Ice Kick (50, 60 w/Home Ice)), Ice Crevice (40, paralyze opponent unless they are defending), Ice Eye (enable Energy Beam), Energy Beam (40), Wicked Eye (+10 FE)
#474. Frost Princess; Based on Princess Snow from MAR; FE: 140; Element: Ice/Light; Attacks: Iced Earth (20, allow Ice Sword), Ice Sword (25), Snow Kick (20), Healing Angel (regain 20 FE or revive or fallen Orb), Snowman (30; summons a giant snowman with attacks: Protect (defend Frost Princess), Multiply (snowman can attack twice next turn), and Tackle (25)), Undine (allow Aqua Needle and Suffocate), Aqua Needle (35), Suffocate (15, paralyze), Bond with the Other World (recover from negative effects), Self-Freeze (defense for 2, cannot attack while this is in effect)
#475. Bacteria; Credit to Makuta; FE: 100; Element: Shadow; Upgrades into The Common Cold; Attacks: Split (summon one Bacteria; one use), Takeover (mind control for 3), Spit (20)
#476. The Common Cold; Credit to Makuta; FE: 140; Element: Shadow; Effect: Snot Skin: Takes half damage from poison and Shadow attacks; Attacks: Bacterial Blast (20, poison), Nasal Clog (30, poison), Booger Beam (30, poison), Drippy Nose (30, poison), Takeover (mind control for 3), Flem Gum (30, poison), Summon Bacteria (summons a Bacteria to aid you)
#477. Spirit Healer; Based on Orihime from Bleach; FE: 120; Element: Rahaga; Attacks: One Spirit Slice (20), Two Spirit Heal (recover from negative effects and regain 50 FE, or revive a fallen Orb), Three Spirit Shield (defense)
#478. Clay Master; Based on Deidara from Naruto; FE: 180; Element: Earth; Effect: Scope Eye: Cannot be confused or paralyzed, immune to all Sharingan-based attacks; Attacks: Exploding Clay Bird (20), Exploding Clay Rat (20), Clay Dragon (30, allow Clay Rain), Clay Rain (flip 3 coins; 20x tails), Clay Bomb (40), Clay Clone (defense), Bomb Clone (50, add. 20 next turn), Kamikaze Clay (80, user loses all FE)
#479. Rain Twins; Based on the Demon Brothers from Naruto; FE: 120 each; Element: Water/Shadow/Steel; Effect: Gemini: Can only be used in Tag Matches, must be used by both fighters on the same side; Attacks: Poison Claw (10, poison), Bladed Chain (20; requires both, counts as a turn for both), Liquefy (defense)
#480. Avatar; Based on Aang from Avatar: The Last Airbender; FE: 130; Element: Air/Rahaga; Upgrades into Avatar Aang; Attacks: Staff (10), Glide (15, defense), Wind Blast (20), Tsunami (20), Fire Ring (15; in Tag Match, hits both of your opponents and your partner as well), Earth Glove (20), Avatar State (power up, recover from negative effects)
#481. Time; Based on the Pokemon Dialga; FE: 180; Element: Steel/Dragon; Attacks: Claw (20), Ancient Power (25), Flash Cannon (20, blind), Dragon Claw (30), Heal Block (prevent opponent from healing or reviving), Roar of Time (50), Aura Sphere (40, Sanok-level accuracy), Dragon Pulse (40)
#482. Space; Based on the Pokemon Palkia; FE: 180; Element: Water/Dragon; Attacks: Aqua Tail (20), Ancient Power (25), Surf (20, confuse), Dragon Claw (30), Heal Block (prevent opponent from healing or reviving), Spacial Rend (50), Aura Sphere (40, Sanok-level accuracy), Dragon Pulse (40)
#483. Ghost Dragon; Based on the Pokemon Giratina; FE: 180; Element: Shadow/Dragon; Attacks: Shadow Claw (20), Earth Power (25), Shadow Pulse (20, blind), Dragon Claw (30), Heal Block (prevent opponent from healing or reviving), Shadow Force (50, defense), Aura Sphere (40, Sanok-level accuracy), Dragon Pulse (40)
#484. Moon Cutter; Based on the spirit of Zangetsu from Bleach; FE: 130; Element: Rahaga; Attacks: Slash (20), Moon Fang (30), Multiply (attack twice next turn), Retreat and You Will Die (recover from negative effects, prevent your opponent from Orb-swapping), Heavenly Chains (paralyze and blind for 3)
#485. Suletu; Based on the Pokemon Mewtwo; FE: 180; Element: Psionics; Effect: Genetic Rebuild: No weaknesses, immune to negative effects; Attacks: Focus Punch (15), Psychic Sphere (defense), Psycho Cut (20), Psychic (30), Clone (copy an attack from your opponent), Aura Sphere (40, Sanok-level accuracy), Wish of Vengeance (power up, paralyze and poison opponent), Telepathy (defense, counter with Focus Punch)
#486. Blind Earthbender; Based on Toph from Avatar: The Last Airbender; FE: 140; Element: Earth; Effect: Vibrations: Nullify normal Earth weaknesses, but weak against Air; Attacks: Earthquake (10), Pressure (15; flip a coin. If heads, this hits twice), Earth Armor (defense), Earth Glove (10; allow Power Punch), Power Punch (30), Quake Wave (20), Metalbending (30, opponent loses one Steel attack), Terra Slam (25)
#487. Electric Mouse; Based on the Pokemon Pikachu; FE: 120; Element: Thunder; Attacks: Thunderbolt (20), Quick Attack (15, Sanok-level accuracy), Iron Tail (20), Volt Tackle (30; 10 to self)
#488. Sprout; Based on the Pokemon Torterra; FE: 160; Element: Jungle; Effect: Overgrow: When FE drops below half, power up; Attacks: Withdraw (defense), Synthesis (heal by 20), Leech Seed (does 10 per turn, heals you by 10 per turn), Razor Leaf (20), Rock Smash (15), Leaf Storm (40, recharge for 1), Pressure (15; flip a coin. If heads, this hits twice), Earthquake (30), Solarbeam (charge, then 70)
#489. Blaze; Based on the Pokemon Typhlosion; FE: 140; Element: Fire; Effect: Blaze: When FE drops below half, power up; Attacks: Fire Punch (15), Fire Fang (20), Flame Wheel (25), Flamethrower (30), Flame Cannon (40, one round cooldown), Fireball Spit (25)
#490. Inferno; Based on the Pokemon Charizard; FE: 150; Element: Fire/Air; Effect: Blaze: When FE drops below half, power up; Attacks: Flamethrower (20), Seismic Toss (25), Aerial Ace (30, Sanok-level accuracy), Fire Blast (35), Dragonbreath (40), Fireball Spit (25), Mega Charizard X (replace Air type with Dragon, boost the power of physical attacks by 15), Mega Charizard Y (boost the power of Fire attacks by 15)
#491. Kraakhan-Nui; FE: 1200; Element: Shadow; Effect: Creator: No weakness, immune to negative effects, can use any Bioni-Spirit attack, cannot be harmed by an attack that does less than 50 damage, attacks cannot be copied by ANY method; Attacks: Shadow Halberd (300), Flames of the Underworld (900, burn), Medusa Smash (900, paralyze for 20 turns), Earth Swallow (900), Frost Demon (900, freeze for 20 turns), Winds of Lost Souls (900, confuse for 20 turns), Sea of Blood (900), Hydra Thunder (900), Fangs of Cerberus (900), Chain of Fate (in 3 turns, the target dies), Cursed Woods (900, poison), Soul Steal (900, silence for 20)
#492. Exo-Storm; Designed by me; FE: 200; Element: Ice/Air/Water/Thunder; Effect: Hurricane Union: No weaknesses; Attacks: Keyblade Slash (50), Blizzard (30), Thunderbolt (30), Tornado (30), Downpour (30), Kanoka (20), Seal (opponent loses one attack; 1 use), Anger Glance (paralyze for 2), Thunderstorm (40), Hailstorm (40), Enforcement (10, paralyze), Chill (opponent loses 10 atk power), Dragon Form (power up), Alpha Hurricane (70), Chidori (40; 2 uses), Chidori Current (if you make physical contact with your opponent, then they are paralyzed for 2 turns)
#493. Avhokii-Nui; FE: 1200; Element: Light; Effect: Creator: No weakness, immune to negative effects, can use any Bioni-Spirit attack, cannot by harmed by an attack that does less then 50 damage, attacks cannot by copied by ANY method; Attacks: Heaven's Gauntlet (300), Flames of Heaven (900, burn), Heavenly Smash (900, paralyze for 20 turns), Earth Swallow (900), Divine Blizzard (900, freeze for 20 turns), Wailing Winds of the West (900, confuse for 20 turns), Atlantis Typhoon (900), Hammer of Thor (900), Excalibur (900), Judgement (in 3 turns, the target dies), Garden of Eden (900, poison), Epiphany (900, silence for 20)
#494. Exo-Kyuubi; Designed by me; FE: 200; Element: Rahaga; Attacks: Fox Sword (50), Chidori (40; 2 uses), Rasengan (50), Yellow Flash (Calix-level dodge), Kyuuzigan (next attack cannot be blocked), Fire Release: Great Fireball Jutsu (40), Water Release: Water Fang Bullet (40), Ice Release: Black Dragon Blizzard (40), Shadow Clone Jutsu (create a clone w/70 FE), Exo-Lotus (70), Kyuubi Barrage (70; power up), Wind Release: Spiraling Shuriken (80; 25 to user; user loses 3 atk power each use; 3 uses), Reaper Death Seal (user and target both lose all FE), Zatth: Tryna (bring a fallen Orb to the field to aid you), Earth Release: Mud Wall (40, defense)
#495. Exo-Shadow; Designed by me; FE: 160; Element: Shadow; Upgrades into Exo-Death; Attacks: Energy Cannon (20), Keyblade Slash (50),Invisibility (defense), Shadow Blast (30), Dark Absorb (20; heal by 20; steal a Shadow attack from your opponent on the first use), Kanoka (20)
#496. Exo-Death; Designed by me; FE: 200; Element: Shadow; Effect: Soul Harvest; Atk goes up by 5 for every one of your fallen Orbs; Attacks: Kanoka (20), Slash (50), Swipe (50), Keyblade Slash (50), Energy Cannon (30), Blackout (50), Invisibility (defense), Black Hole (50), Death Viewer (paralyze for 2), Smokescreen (reduce enemy accuracy and evasion), Shadow Clone Jutsu (create a clone w/70 FE), Poison Blade (30, poison), Soul Frost (40; opponent loses 10 atk first use), Barrage of Oblivion (70), Dark Absorb (30; heal by 30; steal one of your opponent's Shadow attacks on first use), Soul Devour (instant-kill; 1 use), Zatth (summon a Shadow spirit to help you), Claw (20)
#497. Exo-Borg; Loosely based on the Borg from Star Trek; FE: 140; Element: Shadow/Steel; Attacks: Slash (15), Levitate (defense), Track (disable a defensive technique), Buzzsaw (flip 3 coins; 10x tails), Energy Cannon (20), Flamethrower (30), Heavy Armor (half income damage for 3 turns), Assimilate (steal an attack from your opponent; 1 use)
#498. Fullmetal; Based on Edward Elric from Fullmetal Alchemist; FE: 160; Element: Rahaga/Steel; Attacks: Slash (15), Shield (defense), Cannon (20), Fury (25), Whip (10, paralyze, enemy drops weapon(s)), Alchemy Blast (30), Metal Guard (reflect Light and Thunder attacks), Human Transmutation (revive a fallen Orb, but you lose half of your current FE), Elemental Transmutation (all of your opponent's attacks become null-element), Genetic Transmutation (nullify your opponent's effect), Mineral Transmutation (opponent loses a block technique), Equivalent Exchange (when you lose all FE, your opponent's FE drops to zero, and vice-versa)
#499. Fire Shadow; Based on the Third Hokage from Naruto; FE: 160; Element: Fire; Attacks: Staff Twirl (15), Monkey Fang (20), Dragon Flame Bomb (30), Shadow Clone Jutsu (create a clone w/70 FE), Earth Wall (30, defense), Shadow Clone Shuriken (40, cannot be dodged),Reaper Death Seal (both user and target lose all FE)
#500. Ryurei; Designed by me; FE: 200; Element: Dragon; Attacks: Dragonclaw (20), Dragonbreath (25, burn), Dragonslam (30), Dragonblood (25, freeze), Dragonwing (25, confuse), Dragoneye (25, paralyze), Growl (put opponent to sleep for 3 turns), Transmutation (all of your opponent's Steel attacks become Weapon-element), Dragonblade (40), Dragonscales (defense, Cushion Jelly-level), Spirit of Dragon (80; 2 uses), Rage (70), Dragon Honor (heal by 30, recover from negative effects, does 20 to enemy for every negative effect placed on you at the time)
#402. Ventus Airus; Based on Biometal Model H from Megaman ZX; FE: 150; Element: Air/Thunder; Attacks: Double Slash (20), Hover (defense), Thunder Ball (30, paralyze), Sonic Boom (30, defense-peircing, though can be dodged), Cycletack (35, 5 add. per turn), Hurricane (40), Timeskip (power up)
#403. Flamma Wies; Based on Biometal Model F from Megaman ZX; FE: 160; Element: Fire; Effect: Uncanny Aim: Whenever you attack, flip a coin. If heads, the attack has Sanok-level accuracy; Attacks: Fireblast (20), Alter Shot (30, cannot be dodged, though can be blocked), Megaton Crush (50, defense-piercing), Megaton Blast (40, defense-piercing, though can be dodged), Firequake (60), Timeskip (power up), Fireball Spit (30)
#404. Glacius Passio; Based on Biometal Model L from Megaman ZX; FE: 150; Element: Ice/Water; Attacks: Slash (20), Submerge (defense, heal 10 FE), Soak (heal by 20), Ice Platform (30, defense), Tsunamic Blast (30), Freeze (30), Spin Slash (flip 3 coins; 20x tails), Ice Dragon (40), Timeskip (power up), Item Search (disable one of your opponent's attacks)
#405. Umbra Profess; Based on Biometal Model P from Megaman ZX; FE: 160; Element: Shadow; Effect: Night Vision: Immune to Shadow attacks; Attacks: Kunai (10), Shuriken (20), Radar (defense), Darken (30), Shadow Dash (40, defense-piercing), Barrier (defense, reflect half of the damage), Timeskip (power up)
#406. Omega Shadow; Based on Biometal Model O from Megaman ZX; FE: 200; Element: Rahaga/Steel; Effect: Immune: No weaknesses; Attacks: Slash (20), Combo (flip 3 coins; 20x tails), Splash Slash (30, cannot be dodged), Slash Spin (30, reduce enemy attack power), Machinegun (15), Shot (30), Omega Combo (50), Overdrive (power up, allow Earth Crusher Beam, Shocking Boom, Flame Fang, and Arc Blade), Earth Crusher Beam (50), Shocking Boom (50), Flame Fang (50), Arc Blade (50), Rasengan (50), Ancient Wisdom (power up), Master Destruction (70)
#407. Corruption; Based on Biometal Model V (known as Model W in the American version) from Megaman ZX; FE: 200; Element: Shadow; Effect: New World Order: No weakness; Attacks: V Shot (30), Shadow Bomb (40, add. 10 next turn), Air Dive (40), Uppercut (30, paralyze), Quick Counter (40, Calix-level dodge), Betray (30), Overdrive (power up, increase dodge chance, increase accuracy), Blackout (50), Spirit Container (gain an attack from a Shadow spirit; can hold 3 at a time), Conquer (gain an attack from your opponent, your opponent loses that attack; one use), Ancient Wisdom (power up), Command (40, controls one random Shadow Spirit)
#408. Svohrok; Credit to Samuel; Element: Ice/Rahaga; FE: 200; Attacks: Impact Wave (30, paralyze), Drill Cut (40), Presure Shot (30, 10/turn, confuse), Earth Break (60, enemy can only use their current orb), Learn (replace this with an attack from another of your orbs), Sonic Wave (40)
#409. Electric-Kal; Credit to Samuel; Element: Fire/Thunder; FE: 200; Attacks: Krana Eject (mind controls enemy for 3 turns), Silver Blast (60, lower enemy accuracy), Shock (30, paralyze), Fragment of Life (enemy loses 50% of their FE, user's current FE is doubled; one use), Energy Vacuum (every time Thunder attacks are used, user gets healed by 20), Radiation Ray (40, poison, confuse)
#410. Kazad; Credit to Samuel; Element: Ice; FE: 170; Effect: Blizzard Shield: When an enemy attacks you, they are automattically frozen; Attacks: Blizzard (30, freeze), Soul of Ice (10, immunity to negative effects for 3 turns, freeze), Lost in Time (enemy loses 2 attacks, you gain 1 of those attacks), Echo Spear (20, freeze, poison), Ice Shatter (60, only works when enemy is frozen, undoes freeze)
#411. Toa Nui; Credit to The Guardian; Element: Fire/Stone/Earth/Ice/Air/Water; FE: 200; Attacks: Protodermis Shockwave (80), Nui Blast (100), Magma Slash (50), Firetooth (30; cannot be dodged; flip a coin. If heads, this attack hits twice), Blizzard (40), Body Slam (30), Tsunamic Blast (30), Tornado (30), Proto Block (defense), Earthquake (30)
#412. Toa Tyren; Credit to Rampager; FE: 160; Element: Psionics; Attacks: Mental Water (20), Mental Fire (20), Mental Earth (20), Mental Stone (20), Mental Ice (20), Mental Air (20), Mental Light (20), Mental Shadow (20), Machinegun (15), Meditate (heal by half of your remaining FE), Teleport (defense), Zatth (bring a random Spirit to the field to help you)
#413. Fake Devil; Based on the Marvel supervillain Mephisto, Credit to Alpha; Element: Fire/Shadow; FE: 140; Attacks: Deal With the Devil (15), Fireball Spit (25), Zarathos (gain one of Cursed Soul's attacks that does less than 30), Demon Spawner (30)
#414. Scare Freak; Based on the Marvel supervillian Scarecrow, Credit to Alpha; Eleent: Fire/Air/Thunder; FE: 150; Attacks: Fear Shock (25), Fear Flame (25), Demoni-fearcopter (40), Fell Fear (35)
#415. Wings of Ice; Based on the Mega Man Star Force transformation Ice Pegasus; FE: 20; Element: Ice; Effect: Star Force: At the beginning of battle, fuse this Orb with another. Add FE, keep all Elements, can use both Spirits' attacks, host's attacks are powered up, has the host's effect. Cannot fuse with a Fire or Thunder Spirit; Attacks: Ice Slash (20, freeze), Magician's Freeze (50, freeze; in a Tag Match, hits and freezes both opponents), Cyber Attack (50), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs)
#416. Claws of Wood; Based on the Mega Man Star Force transformation Green Dragon; FE: 20; Element: Earth; Effect: Star Force: At the beginning of battle, fuse this Orb with another. Add FE, keep all Elements, can use both Spirits' attacks, host's attacks are powered up, has the host's effect. Cannot fuse with a Fire or Thunder Spirit; Attacks: Wood Shot (20; in a Tag Match, hits both opponents), Elemental Cyclone (50 confuse), Cyber Attack (50), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs)
#417. Fangs of Fire; Based on the Mega Man Star Force transformation Fire Leo; FE: 20; Element: Fire; Effect: Star Force: At the beginning of battle, fuse this Orb with another. Add FE, keep all Elements, has the host's effect, can use both Spirits' attacks, the host's attacks are powered up. Cannot fuse with a Water or Earth Spirit; Attacks: Flame Burner (20, burn), Atomic Blazer (50; in Tag Matches, hits both opponents), Cyber Attack (50), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs)
#418. Mega Wave; Based off of Mega Man from Mega Man Star Force, Credit to Gahu; FE: 160; Element: Light/Rahaga; Attacks: Wave Buster (10), Cyber Sword (50), Bomb (20), Wide Wave (40), Elec Sword (60), Air Shooter (30; in a Tag Match, hits both opponents), Cyber Attack (50), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs)
#419. Plasmoid Drake Cragger; Credit to Zev; FE: 100; Element: Water/Earth; Effect: Gel Bonding: Can switch Earth element to another element, can combine with certain other Plasmoids at the beginning of battle; Attacks: Jelly Claw (20), Liquid Fire (35), Harden (defense)
#420. Plasmoid Drake Shredder; Credit to Zev; FE: 100; Element: Water/Steel; Effect: Gel Bonding: Can switch Steel element to another element, can combine with certain other Plasmoids at the beginning of battle; Attacks: Hyper Jelly Claw (30), Liquid Fire (35, burn), Melt (half damage)
#421. Plasmoid Drake Burner; Credit to Zev; FE: 100; Element: Water/Fire; Effect: Gel Bonding: Can switch Fire element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Jelly Claw (20), Hyper Liquid Fire (45, burn), Melt (half damage)
#422. Plasmoid Bot Gatlick; Credit to Zev; FE: 100; Element: Water/Steel; Effect: Gel Bonding: Can switch Steel element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Giga Goo Gun (35, paralyze), Gunk Shot (40), Goo Coat (half damage)
#423. Plasmoid Bot Shield; Credit to Zev; FE: 100; Element: Water/Thunder; Effect: Gel Bonding: Can switch Thunder element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Goo Gun (25, paralyze), Glop Field (defense), Gunk Shot (40)
#424. Plasmoid Bot Laser; Credit to Zev; FE: 100; Element: Water/Fire; Effect: Gel Bonding: Can switch Fire element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Goo Gun (25, paralyze), Mucus Cannon (55), Goo Coat (half damage)
#425. Plasmoid Slime Aero Zapper; Credit to Zev; FE: 100; Element: Water/Thunder; Effect: Gel Bonding: Can switch Thunder element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Wind Release: Pressure Damage (40), Lightning Release: False Darkness (40), Lightning-Wind Combo: Mighty Storm (50)
#426. Plasmoid Slime Aqua Chiller; Credit to Zev; FE: 100; Element: Water/Ice; Effect: Gel Bonding: Can switch Ice element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Ice Release: Inner Pain (40), Water Release: Lonely Sea (40), Water-Ice Combo: Polar Destruction (50)
#427. Plasmoid Slime Iron Blaze; Credit to Zev; FE: 100; Element: Water/Fire; Effect: Gel Bonding: Can switch Fire element to another element, can combine with certain Plasmoids at the beginning of battle; Attacks: Fire Release: Intense Pain (40), Earth Release: Boulder Palm (40), Fire-Earth Combo: Grand Prominence (50)
#428. Plasmoid Drake Chimeratech; Combination of Plasmoid Bot Laser and all Plasmoid Drakes; Credit to Zev; FE: 200; Element: Water/Steel; Effect: Sun of Parts: For one turn, Chimeratech can use an attack from any of the Plasmoids that make it up; Attacks: Giga Trident Blast (50), Metal Claw (20), Tazer Breath (25, stun)
#429. Plasmoid Slime Metal Reflect Slime; Combination of Plasmoid Slime Blaze, Plasmoid Slime Aqua Chiller, and Plasmoid Bot Shield; Credit to Zev; FE: 200; Element: Water/Steel; Effect: Instantaneous Reconstitution: At the beginning of battle, copy your opponent's stats
#430. Plasmoid Bot Magnum Plus Minus; Combination of all Plasmoid Bots; Credit to Zev; FE: 200; Element: Water/Steel/Fire; Effect: Magna Upgrade: Magnum can choose one attack from every Bot you possess; Attacks: Plasmissile (35), Zap Cannon (30, stun), Bust Bolt (50, paralyze user)
#431. Hydrake; Credit to Keizah; FE: 100; Element: Water/Dragon; Upgrades into Bydrake; Attacks: Water Ball (10), Flood (15), Speed Slash (20), Soak (heal by 10), Evasion (increase dodge chance)
#432. Bydrake; Credit to Keizah; FE: 150; Element: Water/Dragon; Upgrades into Tridrake; Effect: Two on One: If your opponent has only one Orb in battle (or merged into battle), you attack twice; Attacks: Water Ball (15), Double Flood (20), Double Slash (25), Soak (heal by 20), Black Rain (20, double to Light Orbs), Double Chomp (30), Intimidation (paralyze), Evasion (increase dodge chance)
#433. Tridrake; Credit to Keizah; FE: 200; Element: Fire/Water/Dragon; Effect: Three on One: If your opponent has only one Orb in battle (or merged into battle), you attack three times; Attacks: Water Ball (20), Triple Flood (25), Triple Slash (30), Soak (heal by 30), Black Rain (25, double to Light Orbs), Triple Chomp (35), Intimidation (paralyze), Evasion (increase dodge chance), Venom Spit (5 per turn), Inferno Breath (50, extra to Water Orbs, one round cooldown), Dragon Wisdom (gain one enemy attack, power up), Dragonic Blast (90, two round cooldown)
#434. Meta; Credit to Keizah; FE: 90; Element: Rahaga/Steel; Upgrades into Metatron; Attacks: Hammer Dive (10), Hammer Spin (30, confuse self for 4 turns), Stun Beam (5, stun opponent for one turn)
#435. Metatron; Credit to Keizah; FE: 130; Element: Rahaga/Steel; Upgrades into Metatrix; Attacks: Double Hammer (15), Hammer Spin (35, confuse self for 3 turns), Stun Beam (10, stun opponent for 2 turns), Hive Mind (gain 1 FE for each Orb with 'Meta' in its name)
#436. Metatrix; Credit to Keizah; FE: 170; Element: Rahaga/Steel; Upgrades into either Metaking or Metaqueen; Attacks: Hammer Staff (20; 60% chance of stunning), Hammer Spin (40, confuse self for 2 turns), Proto Block (defense), Stun Beam (15, stun opponent for 3 turns), Hive Mind (gain 5 FE for each Orb with 'Meta' in its name)
#437. Metaking; Credit to Keizah; FE: 200; Element: Rahaga/Steel; Attacks: Omega Hammer (30, stun), Hammer Spin (50, confuse self for 1 turn), Proto Block (defense for 2), Stun Beam (20, stun opponent for 3 turns), Stun Storm (25; confuse, stun, or blind), Hive Mind (gain 5 FE for each Orb with 'Meta' in its name), Defense Squad (40)
#438. Metaqueen; Credit to Keizah; FE: 200; Element: Rahaga/Steel; Effect: Hive Mind: Each turn, gain 5 FE for each Orb you have with 'Meta' in its name; Attacks: Alpha Hammer (25, stun), Hammer Spin (45), Proto Block (defense for 3), Control Beam (15, control opponent for one turn), Defense Squad (40)
#439. Dread; Credit to Nk; FE: 200; Element: Shadow/Dragon; Effect: Dark Bone Aura: If hit by a physical attack, the attacker takes 20 dmg. At the start of each turn, you lose 5 FE. Everytime you attack, you lose 5 FE; Attacks: Doom Meteor (100, halves user's current FE; one use), Dread Claw (30), Curse of the Dark Bone (places the negative effects of Dark Bone Aura on your opponent), Bone Impale (20; 10 for 3), Dark Bone Flirry (40, may cause Curse of the Dark Bone); Attacks when armed with Suffering: Strike of the Dark Bone (50; 20 for 3), Suffering's Beginning (10 for 5), Suffering's End (can only be used when the enemy is under Curse of the Dark Bone and Suffering's Beginning; drains all of the enemy's FE)
#440. Omni; Credit to Nk; FE: 200; Element: Fire/Light/Dragon; Effect: Spirit of Light: Heal 10 FE each turn; Attacks: Strike of Dragon (30), Dragonic Flame (20; 10 for 3), Dragonic Gift (heal by 50; 4 uses; cannot be used twice in a row), Spirit of Dragon (80, 2 uses), Combo of Virtue (45), Virtue's Beginning (30, user regains 5 FE for the next 5 turns), Virtue's End (can only be used while user is under the effects of Virtue's Beginning; heals use ro full and damages the opponent for how much user is healed by)
#441. Zadakh: The Phantom; Credit to Gahu; FE: 190; Element: Stone/Shadow/Rahaga; Effect: Intangible: No weakness; Attacks: Phantom Beam (30), Chaos Shield (defense), Thunder Ball (20, paralyze), Keyblade Slash (50), Curse (10, poison), Move Along (recover from negative effects), Curaga (heal 50 FE), Power Punch (40), Stone Stomp (40), Body Slam (60), Into the Soul, Back to the River (heal to full, but none of your attacks can cause a negative effect on the enemy, even if it is in the attack description; one use), Wind Release: Spiraling Shuriken (80; 3 uses; user loses 3 atk power each use), Fox Release (70, power up), X Arcanum (60), Oblivion Aura (80), Kakama (attack twice next turn), Kamikaze Crash (user and target both lose all FE), Seal
#442. Godhand; Credit to Zev; FE: 200; Element: Light/Rahaga; Effect: Exorsize: Opponent loses one Shadow attack at the start of battle; Attacks: Holy Turn-Around Palm (35, stun), 64 Divine Palm (Roll a die. 1 or 2: 20; 3 or 4: 40; 5 or 6: 60), Dragon Kick (45), Galaxy Toss (75, stun user)
#443. Devilhand; Credit to Zev; FE: 200; Element: Shadow/Rahaga; Element: Doom Flare: You and your opponent both lose a random number of FE; Attacks: Budda Palm (25, poison, burn), Shadow Claw (35, stun), Painflare (45), Galaxy Toss (75, stun user)
#444. Kirby; Based on the character of the same name, Credit to Nick; FE: 160; Element: Rahaga; Attacks: Fire Breath (20), Tornado (15), Spark (10), Stone Transformation (defense), Sword Beam (25), Ice Freeze (freeze opponent), Inhale (steal an attack from your opponent), Hammer Smash (25), Star Rod (30)
#445. Gold Destroyer Emblem; Based on Gold Bass Cross from Mega Man.EXE 5 DS; FE: 30; Element: Shadow; Effect: Gold Fusion: At the beginning of battle, combine this Orb with another. Add FE, overwrite host's element, use host's effect, use both Spirits' attacks, host's attack are powered up by 30; Attacks: Superarmor (cannot be paralyzed for the next 3 turns), Double Barrel (50), Cyber Attack (55), Get Ability (copy one of your opponent's attacks), Legendary Berserker (invincible for 3 turns, atk +20 during that time; 1 use), Darkness (80)
#446. Silver Destroyer Emblem; Based on Silver Bass Cross from Mega Man.EXE 5 DS; FE: 20; Element: Shadow; Effect: Silver Fusion: At the beginning of battle, combine this Orb with another one. Add FE, overwrite host's element, use host's effect, use both Spirits' attacks, host's dodge techniques become Calix-level, host's block techniques become Cushion Jelly-level; Attacks: Floatshoes (cannot be targeted by negative effects for the next three turns), Dark Wheel (flip 2 coins; 30x tails), Cyber Attack (55), Get Ability (copy one of your opponent's attacks), Stealth Cloak (opponent loses 5 attacks, you become invincible for 5 turns; 1 use), NeoDark (70, confuse target for 5 turns)
#447. Peaceful Giant; Based on Yasutora "Chad" Sado from Bleach; FE: 160; Element: Rahaga; Effect: Endure: Keep going for three turns after your FE is depleted; Attacks: Power Punch (20), Shield (defense), Blast (30), Overpower (40), Hollow Strength (power up), Coin of Soul (recover from negative effects, invincible for 3 turns, power up; 1 use), Abuelo (2 turn perfect accuracy), Blast Punch (50)
#448. Spirit Archer; Based on Ishida Uryu from Bleach; FE: 160; Element: Rahaga; Effect: Arrow of Death: When you defeat an Orb, it cannot regain FE, continue, or be revived; Attacks: Arrow (20), Glove (power up, allow Release), Spirit Wave (defense), White Lightning (30), Replacement Cape (recover from negative effects), Release (20, power up, Arrow does 50, opponent's attacks have a 90% chance of failure, lasts 5 turns, 1 use. Afterwards, limited to Bow Blow for the rest of battle), Bow Blow (15), Honor of the Quincy (does 20 for each negative effect on you at the time), Spirit Ribbon (opponent loses a dodge technique),The Past (2 turn perfect accuracy), Spirit Puppet Strings (continue for 3 turns after FE is depleted)
#449. Assistant Captain; Based on Abarai Renji from Bleach; FE: 180; Element: Rahaga/Steel; Attacks: Slash (20), Release (power up Slash, allow Whip Slash), Whip Slash (flip 3 coins; 30x tails), Final Release (20, power up, opponent's attacks have 90% failure chance, all attacks are long range, allow Spirit Cannon; 3 turns, 1 use), Spirit Cannon (70), Fury (30), The Past (2 turn perfect accuracy), Baboon Fang (70, 1 use; to use this attack, you must have Release active, and give up Slash and Whip Slash; this attack cannot be dodged)
#450. War Machine; Based on Andromeda from Mega Man Star Force; FE: 200; Element: Shadow; Effect: Infinity Mode: When FE drops below half, attck power goes up by 50%; Attacks: Meteor Gun (30), Star Rocket (30; in a Tag Match, hit both), Devour (50), Kamikaze Crash (both user and target lose all FE), Big Bang Crush (70), Nebula Blazer (40), Blackout (50), Shield (defense), Cyber Attack (55), EM Wave Pulse (10, confuse), War Mode (power up), Conquer
#451. Raging Ox; Based on Ox Fire from Mega Man Star Force; FE: 140; Element: Fire; Attacks: Power Punch (15), Body Slam (25), Fireball Spit (25), Cyber Attack (30), EM Wave Pulse (10, confuse), Fire Blast (15), Ox Horn (30, defense-piercing), Fury (30)
#452. Magnificent Swan; Based on Cygnus Wing from Mega Man Star Force; FE: 140; Element: Air; Attacks: Feather Gun (15), Swan Dance (20), Wing Blade (25), Glide (25), Cyber Attack (30), EM Wave Pulse (10, confuse), Wind Blast (30)
#453. Sonourous Harp; Based on Harp Note from Mega Man Star Force; FE: 140; Element: Rahaga; Attacks: Smash (10), Sound Blast (15), Chord (flip 2 coins; 10x tails; confuse; defense-piercing), Heart Jam (30), Cyber Attack (30), EM Wave Pulse (10, confuse), Brother Band (gain an attack from another of your Orbs), Lullaby (put opponent to sleep for 3 turns)
#454. Giant Scales; Based on Libra Balance from Mega Man Star Force; FE: 140; Element: Rahaga; Attacks: Smash (10), Fire Blast (15), Water Ball (15), Harden (defense), Rotate (25), Cyber Attack (30), EM Wave Pulse (10, confuse), Balance (change both you and your opponent's FE so that they are equal), Study Wave (does nothing to Dragon or Psionics types; 35 to Light and Shadow Orbs; confuse all other types)
#455. Snake Charmer; Based on Ophiuchus Queen from Mega Man Star Force; FE: 140; Element: Earth; Attacks: Snakes (15), Eyebeam (20, paralyze), Slither (25), Snakebite (poison), Cyber Attack (30), EM Wave Pulse (10, confuse), Earthquake (25), Pressure (30)
#456. Electric Twins; Based on Gemini Spark from Mega Man Star Force; FE: 160 each; Element: Thunder; Effect: Gemini: Can only be used in Tag Matches, and must be used by both Bioni-Lords on the same team, one becoming Electric Twin Negative, the other becoming Electric Twin Positive; Attacks: Elec Sword (15, paralyze), Thunder Punch (20), Gemini Thunder (40, requires both Twins to use, counts as a turn for both; paralyze), Cyber Attack (30), EM Wave Pulse (10, confuse), Volt (25), Thunderbolt (30), Spark (20; can only be used by Electric Twin Positive), Darken (20; can only be used by Electric Twin Negative)
#457. Bubbling Crab; Based on Cancer Bubble from Mega Man Star Force; FE: 140; Element: Water; Attacks: Bubble (15, paralyze), Boomerang Claw (20), Tidal Wave (30, paralyze), Cyber Attack (30), EM Wave Pulse (10, confuse), Shell (defense), Tsunamic Blast (25), Whirlpool (30)
#458. Berserk Wolf; Based on Wolf Forest from Mega Man Star Force; FE: 140; Element: Earth/Steel; Attacks: Claw (15), Wolf Summon (20), Fury (30), Full Moon (power up, increase accuracy, increase dodge chance; 1 use), Cyber Attack (30), EM Wave Pulse (10, confuse), Garden (recover 10 FE, +5 for every Ultima-Orb you have), Berserk (30), Howl (recover from negative effects)
#459. Royal Thunderboltl Based on Crown Thunder from Mega Man Star Force; FE: 170; Element: Thunder; Attacks: Drill (20), Hammer (30), Crown Volt (35, paralyze for 2), Cyber Attack (40), EM Wave Pulse (10, confuse), Thunder Ball (30), Thunderstorm (40)
#460. Dark Hero; Based on Riku from Kingdom Hearts; FE: 200; Element: Shadow; Effect: Determination: No weakness; Attacks: Keyblade Slash (30), Dark Firaga (40), Dark Aura (60, one turn cooldown), Shadow Blast (20), Darkness (10, blind for 2), Dark Mode (power up), Dark Break (flip 3 coins; 20x tails), Timeskip (allow Eternal Session, Blindfold, and Dark Shield), Eternal Session (50), Blindfold (reduce your own accuracy, but power up), Dark Shield (defense)
#461. Dragon Rider; Based on Eragon from the Inheritance Cycle; FE: 200; Element: Rahaga; Effect: Dragon Bond: When tag-teamed with Sapphire Dragon, power up; Attacks: Slash (20), Arrow (20), Brisingr (30), Barrier (defense), Flame Arrow (15, perfect accuracy), Thrysta Vindr (30), Meditate (recover from negative effects), Gift of the Elves (power up), Reserve Energy (recover lost attack power), Ancient Language (40), Rage (70; only when tag-team with Sapphire Dragon; same attack must be used by both; this attack cannot be powered up), Rasengan (50)
#462. Sapphire Dragon; Based on Sapphira from the Inheritance Cycle; FE: 200; Element: Rahaga; Effect: Dragon Bond: When tag-teamed with Dragon Rider, power up; Attacks: Claw (20), Wingblade (20), Fireball Spit (30), Glide (15, defense), Windstorm (30), Dragonbreath (40), Legacy (power up), Mind Shield (recover from negative effects), Rage (70; only when tag-teamed with Dragon Rider; same attack must be used by both; this attack cannot be powered up), Rasengan (50)
#463. Wingless Metadragon; Based on Godzilla, Credit to Rampager; FE: 150; Element: Fire/Ice; Upgrades into Wingless Fire Dragon; Effect: Impenetrable Hide: Immune to Weapon and Steel attacks; Attacks: Megablast (40), Tail Smash (20), Water Rise (10), Stomp (20), Roar (10)
#464. Golden Dragon King; Based on King Ghidora, Credit to Rampager; FE: 150; Element: Rahaga; Effect: Spirit Particle Absorb: Gain 10 atk power for every Orb of yours that has already been defeated in this battle; Attacks: Triple Lightning Blast (30), Claw (20), Triple Bite (30), Endless Pursue (when FE is depleted, restore to full; 1 use), Tail Smash (20)
#465. Red Zilla; Based on Baragon, Credit to Rampager; FE: 150; Element: Stone/Earth; Effect: Speed: Attack first every round; Attacks: Dig (20; defense, except for another Dig-user), Leaping Bite (30), Tackle (20), Poison Horn (10, poison)
#466. Giant Moth; Based on Mothra, Credit to Rampager; FE: 120; Element: Air; Effect: Ambush: Can attack twice on first turn; Attacks: Poison Dart (10, poison), Sting (20)
#467. Wingless Fire Dragon; Based on Burning Godzilla, Credit to Rampager; FE: 160; Element: Fire; Upgrades into Wingless Mechadragon; Effect: Flame Rage: Atk power goes up by 1 every time you are hit; Attacks: Volcano Strike (30), Ultimablast (50), Tail Strike (30), Flame Stomp (30), Sonic Boom (30)
#468. Wingless Mechadragon; Based on Mechagodzilla, Credit to Rampager; FE: 180; Element: Fire/Ice/Steel; Effect: Survival of the Fitest: At the beginning of every turn, roll a 6-sided die. If it lands on 4 or above, enemy takes 20 dmg. If it lands on 3 or below, you take 20 dmg; Attacks: Laser (40), Missile (50), Follower Missile (50, cannot be dodged), Freeze Cannon (40, freeze), Dragon Toss (40), Tail Bash (40)
#469. Exo-Gahlok; Credit to Keizah; FE: 180; Element: Rahaga; Upgrades into Exo-Gahlok Kal Voyager; Effect: Infinity Field: If an opponent's attack misses, it is reflected; Attacks: Fusion Ring (15; flip a coin. If heads, this attack is Fire-element, and is tails, this attack is Ice-element. If this attack does double damage, disrupt enemy attack for 3 turns), Cloud Ring (15; flip a coin. If heads, this attack is Air-element, and if tails, this attack is Water-element. If this attack causes double damage, then the opponent becomes confused), Gaia Ring (15; flip a coin. If heads, this attack is Stone-element, and if tails, this attack is Earth-element. If this attack causes double damage, then the opponent is paralyzed), Lightning Rod (25; flip a coin. If heads, this attack is Steel-element, and if tails, this attack is Thunder-element. If this attack causes double damage, then the opponent is stunned), Trick of Twilight (30; flip a coin. If heads, this attack is Light-element, and if tails, this attack is Shadow-element. If this attack causes double damage, then the opponent is blinded), Summoning (35; flip a coin. If heads, this attack is Dragon-element. If this attack causes double damage, then a Rahi is brought to the field for one turn), Timeskip (power up), Infinity Dive (30, +5 each use, you must continue using this attack until it misses; only availabe when you are Level 9)
#470. Yopopoi; Based on Yopopo from Zatch Bell!, Credit to Keizah; FE: 130; Element: Air; Effect: Momodo Song: If you own this Orb you are more likely to encounter other Zatch Bell! Orbs; Attacks: Sonic Blast (20), Sonic Barrage (30, stun), Chant (confuse opponent, learn one of your opponent's techniques, power up)
#471. Tiasu; Based on Tia from Zatch Bell!, Credit to Keizah; FE: 145; Element: Light; Attacks: Holy Shield (roll a 6-sided die; defend for that many turns, heal 5 FE each turn), Energy Boomerang (15), Anti Shield (roll a 6-sided die; opponent's attacks are reflected for that many turns), Healing Sword (revive a fallen Orb), Pennance Mirror (damage is equal to the amount of damage that this Orb has received during this battle), Ultimate Shield (defense, 10 turns)
#472. Schneider; Based on Ponygon from Zatch Bell!, Credit to Keizah; FE: 140; Element: Light/Steel; Attacks: Bite (20), Quadro-Stomp (25), Speed Armor (defense for 3, can attack twice per turn during that time), Power Armor (defense for 3, powered up during that time), Fire Armor (defense for 3, allow Blaze and Forest Blazer during that time), Blaze (20), Forest Blazer (25), Unicorn Armor (50, defense for 3)
#473. Frozen Fury; Based on Girom from MAR, Credit to Keizah; FE: 150; Element: Ice/Shadow; Effect: Home Ice: In the right conditions, power up and gain 50 FE; Attacks: Iced Earth (20; allow Ice Claw and Ice Boulder), Ice Claw (25), Ice Boulder (30), Egola (bring a giant to the field; giant's attacks are Ice Punch (40, 50 if Home Ice is active), Ice Kick (50, 60 w/Home Ice)), Ice Crevice (40, paralyze opponent unless they are defending), Ice Eye (enable Energy Beam), Energy Beam (40), Wicked Eye (+10 FE)
#474. Frost Princess; Based on Princess Snow from MAR; FE: 140; Element: Ice/Light; Attacks: Iced Earth (20, allow Ice Sword), Ice Sword (25), Snow Kick (20), Healing Angel (regain 20 FE or revive or fallen Orb), Snowman (30; summons a giant snowman with attacks: Protect (defend Frost Princess), Multiply (snowman can attack twice next turn), and Tackle (25)), Undine (allow Aqua Needle and Suffocate), Aqua Needle (35), Suffocate (15, paralyze), Bond with the Other World (recover from negative effects), Self-Freeze (defense for 2, cannot attack while this is in effect)
#475. Bacteria; Credit to Makuta; FE: 100; Element: Shadow; Upgrades into The Common Cold; Attacks: Split (summon one Bacteria; one use), Takeover (mind control for 3), Spit (20)
#476. The Common Cold; Credit to Makuta; FE: 140; Element: Shadow; Effect: Snot Skin: Takes half damage from poison and Shadow attacks; Attacks: Bacterial Blast (20, poison), Nasal Clog (30, poison), Booger Beam (30, poison), Drippy Nose (30, poison), Takeover (mind control for 3), Flem Gum (30, poison), Summon Bacteria (summons a Bacteria to aid you)
#477. Spirit Healer; Based on Orihime from Bleach; FE: 120; Element: Rahaga; Attacks: One Spirit Slice (20), Two Spirit Heal (recover from negative effects and regain 50 FE, or revive a fallen Orb), Three Spirit Shield (defense)
#478. Clay Master; Based on Deidara from Naruto; FE: 180; Element: Earth; Effect: Scope Eye: Cannot be confused or paralyzed, immune to all Sharingan-based attacks; Attacks: Exploding Clay Bird (20), Exploding Clay Rat (20), Clay Dragon (30, allow Clay Rain), Clay Rain (flip 3 coins; 20x tails), Clay Bomb (40), Clay Clone (defense), Bomb Clone (50, add. 20 next turn), Kamikaze Clay (80, user loses all FE)
#479. Rain Twins; Based on the Demon Brothers from Naruto; FE: 120 each; Element: Water/Shadow/Steel; Effect: Gemini: Can only be used in Tag Matches, must be used by both fighters on the same side; Attacks: Poison Claw (10, poison), Bladed Chain (20; requires both, counts as a turn for both), Liquefy (defense)
#480. Avatar; Based on Aang from Avatar: The Last Airbender; FE: 130; Element: Air/Rahaga; Upgrades into Avatar Aang; Attacks: Staff (10), Glide (15, defense), Wind Blast (20), Tsunami (20), Fire Ring (15; in Tag Match, hits both of your opponents and your partner as well), Earth Glove (20), Avatar State (power up, recover from negative effects)
#481. Time; Based on the Pokemon Dialga; FE: 180; Element: Steel/Dragon; Attacks: Claw (20), Ancient Power (25), Flash Cannon (20, blind), Dragon Claw (30), Heal Block (prevent opponent from healing or reviving), Roar of Time (50), Aura Sphere (40, Sanok-level accuracy), Dragon Pulse (40)
#482. Space; Based on the Pokemon Palkia; FE: 180; Element: Water/Dragon; Attacks: Aqua Tail (20), Ancient Power (25), Surf (20, confuse), Dragon Claw (30), Heal Block (prevent opponent from healing or reviving), Spacial Rend (50), Aura Sphere (40, Sanok-level accuracy), Dragon Pulse (40)
#483. Ghost Dragon; Based on the Pokemon Giratina; FE: 180; Element: Shadow/Dragon; Attacks: Shadow Claw (20), Earth Power (25), Shadow Pulse (20, blind), Dragon Claw (30), Heal Block (prevent opponent from healing or reviving), Shadow Force (50, defense), Aura Sphere (40, Sanok-level accuracy), Dragon Pulse (40)
#484. Moon Cutter; Based on the spirit of Zangetsu from Bleach; FE: 130; Element: Rahaga; Attacks: Slash (20), Moon Fang (30), Multiply (attack twice next turn), Retreat and You Will Die (recover from negative effects, prevent your opponent from Orb-swapping), Heavenly Chains (paralyze and blind for 3)
#485. Suletu; Based on the Pokemon Mewtwo; FE: 180; Element: Psionics; Effect: Genetic Rebuild: No weaknesses, immune to negative effects; Attacks: Focus Punch (15), Psychic Sphere (defense), Psycho Cut (20), Psychic (30), Clone (copy an attack from your opponent), Aura Sphere (40, Sanok-level accuracy), Wish of Vengeance (power up, paralyze and poison opponent), Telepathy (defense, counter with Focus Punch)
#486. Blind Earthbender; Based on Toph from Avatar: The Last Airbender; FE: 140; Element: Earth; Effect: Vibrations: Nullify normal Earth weaknesses, but weak against Air; Attacks: Earthquake (10), Pressure (15; flip a coin. If heads, this hits twice), Earth Armor (defense), Earth Glove (10; allow Power Punch), Power Punch (30), Quake Wave (20), Metalbending (30, opponent loses one Steel attack), Terra Slam (25)
#487. Electric Mouse; Based on the Pokemon Pikachu; FE: 120; Element: Thunder; Attacks: Thunderbolt (20), Quick Attack (15, Sanok-level accuracy), Iron Tail (20), Volt Tackle (30; 10 to self)
#488. Sprout; Based on the Pokemon Torterra; FE: 160; Element: Jungle; Effect: Overgrow: When FE drops below half, power up; Attacks: Withdraw (defense), Synthesis (heal by 20), Leech Seed (does 10 per turn, heals you by 10 per turn), Razor Leaf (20), Rock Smash (15), Leaf Storm (40, recharge for 1), Pressure (15; flip a coin. If heads, this hits twice), Earthquake (30), Solarbeam (charge, then 70)
#489. Blaze; Based on the Pokemon Typhlosion; FE: 140; Element: Fire; Effect: Blaze: When FE drops below half, power up; Attacks: Fire Punch (15), Fire Fang (20), Flame Wheel (25), Flamethrower (30), Flame Cannon (40, one round cooldown), Fireball Spit (25)
#490. Inferno; Based on the Pokemon Charizard; FE: 150; Element: Fire/Air; Effect: Blaze: When FE drops below half, power up; Attacks: Flamethrower (20), Seismic Toss (25), Aerial Ace (30, Sanok-level accuracy), Fire Blast (35), Dragonbreath (40), Fireball Spit (25), Mega Charizard X (replace Air type with Dragon, boost the power of physical attacks by 15), Mega Charizard Y (boost the power of Fire attacks by 15)
#491. Kraakhan-Nui; FE: 1200; Element: Shadow; Effect: Creator: No weakness, immune to negative effects, can use any Bioni-Spirit attack, cannot be harmed by an attack that does less than 50 damage, attacks cannot be copied by ANY method; Attacks: Shadow Halberd (300), Flames of the Underworld (900, burn), Medusa Smash (900, paralyze for 20 turns), Earth Swallow (900), Frost Demon (900, freeze for 20 turns), Winds of Lost Souls (900, confuse for 20 turns), Sea of Blood (900), Hydra Thunder (900), Fangs of Cerberus (900), Chain of Fate (in 3 turns, the target dies), Cursed Woods (900, poison), Soul Steal (900, silence for 20)
#492. Exo-Storm; Designed by me; FE: 200; Element: Ice/Air/Water/Thunder; Effect: Hurricane Union: No weaknesses; Attacks: Keyblade Slash (50), Blizzard (30), Thunderbolt (30), Tornado (30), Downpour (30), Kanoka (20), Seal (opponent loses one attack; 1 use), Anger Glance (paralyze for 2), Thunderstorm (40), Hailstorm (40), Enforcement (10, paralyze), Chill (opponent loses 10 atk power), Dragon Form (power up), Alpha Hurricane (70), Chidori (40; 2 uses), Chidori Current (if you make physical contact with your opponent, then they are paralyzed for 2 turns)
#493. Avhokii-Nui; FE: 1200; Element: Light; Effect: Creator: No weakness, immune to negative effects, can use any Bioni-Spirit attack, cannot by harmed by an attack that does less then 50 damage, attacks cannot by copied by ANY method; Attacks: Heaven's Gauntlet (300), Flames of Heaven (900, burn), Heavenly Smash (900, paralyze for 20 turns), Earth Swallow (900), Divine Blizzard (900, freeze for 20 turns), Wailing Winds of the West (900, confuse for 20 turns), Atlantis Typhoon (900), Hammer of Thor (900), Excalibur (900), Judgement (in 3 turns, the target dies), Garden of Eden (900, poison), Epiphany (900, silence for 20)
#494. Exo-Kyuubi; Designed by me; FE: 200; Element: Rahaga; Attacks: Fox Sword (50), Chidori (40; 2 uses), Rasengan (50), Yellow Flash (Calix-level dodge), Kyuuzigan (next attack cannot be blocked), Fire Release: Great Fireball Jutsu (40), Water Release: Water Fang Bullet (40), Ice Release: Black Dragon Blizzard (40), Shadow Clone Jutsu (create a clone w/70 FE), Exo-Lotus (70), Kyuubi Barrage (70; power up), Wind Release: Spiraling Shuriken (80; 25 to user; user loses 3 atk power each use; 3 uses), Reaper Death Seal (user and target both lose all FE), Zatth: Tryna (bring a fallen Orb to the field to aid you), Earth Release: Mud Wall (40, defense)
#495. Exo-Shadow; Designed by me; FE: 160; Element: Shadow; Upgrades into Exo-Death; Attacks: Energy Cannon (20), Keyblade Slash (50),Invisibility (defense), Shadow Blast (30), Dark Absorb (20; heal by 20; steal a Shadow attack from your opponent on the first use), Kanoka (20)
#496. Exo-Death; Designed by me; FE: 200; Element: Shadow; Effect: Soul Harvest; Atk goes up by 5 for every one of your fallen Orbs; Attacks: Kanoka (20), Slash (50), Swipe (50), Keyblade Slash (50), Energy Cannon (30), Blackout (50), Invisibility (defense), Black Hole (50), Death Viewer (paralyze for 2), Smokescreen (reduce enemy accuracy and evasion), Shadow Clone Jutsu (create a clone w/70 FE), Poison Blade (30, poison), Soul Frost (40; opponent loses 10 atk first use), Barrage of Oblivion (70), Dark Absorb (30; heal by 30; steal one of your opponent's Shadow attacks on first use), Soul Devour (instant-kill; 1 use), Zatth (summon a Shadow spirit to help you), Claw (20)
#497. Exo-Borg; Loosely based on the Borg from Star Trek; FE: 140; Element: Shadow/Steel; Attacks: Slash (15), Levitate (defense), Track (disable a defensive technique), Buzzsaw (flip 3 coins; 10x tails), Energy Cannon (20), Flamethrower (30), Heavy Armor (half income damage for 3 turns), Assimilate (steal an attack from your opponent; 1 use)
#498. Fullmetal; Based on Edward Elric from Fullmetal Alchemist; FE: 160; Element: Rahaga/Steel; Attacks: Slash (15), Shield (defense), Cannon (20), Fury (25), Whip (10, paralyze, enemy drops weapon(s)), Alchemy Blast (30), Metal Guard (reflect Light and Thunder attacks), Human Transmutation (revive a fallen Orb, but you lose half of your current FE), Elemental Transmutation (all of your opponent's attacks become null-element), Genetic Transmutation (nullify your opponent's effect), Mineral Transmutation (opponent loses a block technique), Equivalent Exchange (when you lose all FE, your opponent's FE drops to zero, and vice-versa)
#499. Fire Shadow; Based on the Third Hokage from Naruto; FE: 160; Element: Fire; Attacks: Staff Twirl (15), Monkey Fang (20), Dragon Flame Bomb (30), Shadow Clone Jutsu (create a clone w/70 FE), Earth Wall (30, defense), Shadow Clone Shuriken (40, cannot be dodged),Reaper Death Seal (both user and target lose all FE)
#500. Ryurei; Designed by me; FE: 200; Element: Dragon; Attacks: Dragonclaw (20), Dragonbreath (25, burn), Dragonslam (30), Dragonblood (25, freeze), Dragonwing (25, confuse), Dragoneye (25, paralyze), Growl (put opponent to sleep for 3 turns), Transmutation (all of your opponent's Steel attacks become Weapon-element), Dragonblade (40), Dragonscales (defense, Cushion Jelly-level), Spirit of Dragon (80; 2 uses), Rage (70), Dragon Honor (heal by 30, recover from negative effects, does 20 to enemy for every negative effect placed on you at the time)