Orbs 101-200
#101. Keetongu; Fusion Energy: 160; Element: Light; Effect: Knowledge Barrier: Takes no damage from Visorak, opponent cannot fuse with Hordika; Attacks: Rhotuka (15), Blade (10), Spinning Shield Array (defense, power up Rhotuka), Light Punch (20), Blade Spin (30)
#102. Toa Norik; Fusion Energy: 160; Element: Fire; Upgrades to Rahaga Norik; Effect: Kanohi Krusher: Takes no damage from Mask-type attacks; Attacks: Rhotuka (15), Lava Spear (30), Guard (defense), Ground Burner (20), Flame Spit (15), Pekuhi (defense)
#103. Toa Iruini; Fusion Energy: 160; Element: Air; Upgrades to Rahaga Iruini; Effect: Kanohi Krusher: Takes no damage from Mask-type attacks; Attacks: Rhotuka (15), Cyclone Spear (30), Guard (defense), Cycletack (35, 5 add. each turn), Wind Blast (20), Kualsi (defense, can attack twice)
#104. Nivhawk; Fusion Energy: 160; Element: Air; Attacks: Glide (15), Claw (20), Cycletack (35, 5 add. damage each turn)
#105. Kikanalo; Fusion Energy: 180; Element: Stone; Attacks: Horn (25), Tail (20), Claw (15), Scream (30)
#106. Tahtorak; Fusion Energy: 200; Element: Shadow; Attacks: Claw (20), Earthquake (35), Tail (25), Scream (30), Spike (40), Bite (20)
#107. Jaller; Fusion Energy: 120; Element: Fire; Upgrades into Jaller Inika; Attacks: Kolhii Ball (20), Kolhii Staff (10), Guard (defense)
#108. Hewkii; Fusion Energy: 120; Element: Stone; Upgrades into Hewkii Inika; Attacks: Kolhii Ball (30), Kolhii Staff (20)
#109. Hafu; Fusion Energy: 120; Element: Stone; Attacks: Kolhii Ball (20), Kolhii Staff (10), Carve (opponent loses one technique; 1 use)
#110. Matoro; Fusion Energy: 120; Element: Ice; Upgrades into Matoro Inika; Attacks: Kolhii Ball (20), Kolhii Staff (10), Interperet (disrupts 1 attack)
#111. Kopeke; Fusion Energy: 120; Element: Ice; Attacks: Kolhii Ball (20), Kolhii Staff (10), Chronicle (gain one of your opponent's attacks)
#112. Macku; Fusion Energy: 120; Element: Water; Attacks: Kolhii Ball (30), Kolhii Staff (10)
#113. Hahli; Fusion Energy: 120; Element: Water; Upgrades into Hahli Inika; Attacks: Kolhii Ball (20), Kolhii Staff (10), Chronicle (gain one of your opponent's attacks)
#114. Nuhrii; Fusion Energy: 120; Element: Fire; Attacks: Kanoka Launch (20), Mask Control (opponent canot use Mask attacks), Flame Spit (10)
#115. Ahkmou; Fusion Energy: 120; Element: Stone; Upgrades into Toa Ahkmou; Attacks: Kanoka Launch (20), Betray (15), Power Punch (10)
#116. Tehutti; Fusion Energy: 120; Element: Earth; Attacks: Kanoka Launch (20), Ancient Wisdom (powers up Tehutti), Siesmic Punch (10)
#117. Ehrye; Fusion Energy: 120; Element: Ice; Attacks: Kanoka Launch (20), Future Strength (de-fuse now and re-fuse later; power up when you re-fuse), Freeze (10)
#118. Orkham; Fusion Energy: 120; Element: Air; Attacks: Kanoka Launch (20), Cart (15), Wind Kick (10)
#119. Vhisola; Fusion Energy: 120; Element: Water; Attacks: Kanoka Launch (20), Backflip (15), Water Ball (10)
#120. Obscura; Created by Lord Twilight of BZPower; Fusion Energy: 200; Element: Rahaga; Effect: Rehabilitate: If FE runs out, returns to full (only once); Attacks: Venom Blade (causes opponent to lose one turn), Kaminari Slash (80), Cable Crusher (20 damage each turn)
#121. Krakha; Fusion Energy: 180; Effect: Elite Strength: When transform, you recieve the elemental advantage, but not the disadvantage; Attacks: Transform (turn into any Bioni-Spirit and add their attacks to yours), Hyper Toa (become a combination of all 6 Toa Metru, gain all their attacks)
#122. Lohrak; Fusion Energy: 130; Element: Air/Shadow; Effect: Viral Venom: Under certain circumstances, Lohrak can power up and learn Sonic Scream (45); Attacks: Wing Blade (15), Tail Swipe (20), Bite (25), Strangle (30)
#123. Akamai; Fusion Energy: 150; Element: Fire/Stone/Earth; Upgrades into Akamai Nuva; Attacks: Lava Trench (30), Magma Spit (30), Flame Slice (15), Power Punch (15), Quake (15), Aki (increase attack power by 10; 1 use)
#124. Akamai Nuva; Fusion Energy: 190; Element: Fire/Stone/Earth; Upgrades into Akamai Newva; Attacks: Lava Trench (35), Magma Spit (35), Flame Slice (20), Power Punch (20), Quake (20), Aki Nuva (increase attack power by 15; 1 use), Proto Block (defense)
#125. Wairuha; Fusion Energy: 150; Element: Ice/Air/Water; Upgrades into Wairuha Nuva; Attacks: Hailstorm (30), Thunderstorm (30), Ice Blade (15), Axe Slice (15), Water Ball (15), Rua (regenerate 10 FE), Shield (defense)
#126. Wairuha Nuva; Fusion Energy: 190; Element: Ice/Air/Water; Upgrades into Wairuha Newva; Attacks: Hailstorm (35), Thunderstorm (35), Freeze (20), Katana Slice (20), Axe Slice (20), Rua Nuva (regenerate 15 FE), Proto Block (defense)
#127. Krahli; Fusion Energy: 180; Element: Shadow/Steel; Attacks: Slash (15), Tail Swipe (20), Shadow Ball (30), Energy Drain (40)
#128. Kraawa; Fusion Eneregy: 180; Element: Shadow; Attacks: Strength Reflect (10, gets stronger by 5 each time opponent attacks), Slash (15)
#129. Cable Crawler; Fusion Energy: 180; Element: Air; Attacks: Slash (10), Rhotuka (15), Energy Blast (20, opponent cannot attack for 2 turns), Cyclone (30)
#130. Rock Raptor; Fusion Energy: 180; Element: Stone; Attacks: Carve (15, effect same as 22), Rhotuka (15), Blade Swipe (10), Rockslide (20), Club (10)
#131. Sea Spider; Fusion Energy: 180; Element: Water; Effect: Arachnid Rivalry: Sea Spider does extra damage to Visorak; Attacks: Rhotuka (15), Venom (10, reduce enemy attack power by 5), Tidal Wave (20)
#132. Protocairin; Fusion Energy: 180; Element: Shadow/Fire; Attacks: Disintegrate (20), Flame Breath (15),Dark Stomp (25)
#133. Frosteleus; Fusion Energy: 180; Element: Ice; Attacks: Rhotuka (15), Secret Strike (10), Ice Armor (defense), Pound (20)
#134. Turaga Nui; Fusion Energy: 195; Element: Light; Attacks: Drill (20), Hammer (20), Ancient Wisdom (power up), Hyper Mask (combination of all 6 Turaga mask powers), Elemental Stomp (30), Elemental Reserve (40)
#135. Colony Drone; Fusion Energy: 170; Element: Rahaga; Attacks: Rhotuka (15), Double Slash (10), Slash Spin (20), Rebel (30)
#136. Ice Vermin; Fusion Energy: 170; Element: Shadow/Ice; Attacks: Rhotuka (15), Tail Swipe (10), Quake (15), Dark Swipe (20), Shadow Blast (30)
#137. Ultimate Dume; Fusion Energy: 200; Element: Shadow/Air; Attacks: Glide (15), Claw (20),Energy Spit (30), Energy Net (10, paralyze for 4 turns), Shadow Arm (50)
#138. Bohrok Va Kaita 1; FE: 160; Element: Fire/Stone/Earth; Upgrades into Bohrok Kaita 1; Attacks: Slash (10), Krana Eject, Fire Ball (10), Quake (10), Boulder Blast (10)
#139. Bohrok Kaita 1; FE: 170; Element: Fire/Stone/Earth; Upgrades into Bohrok Kal Kaita 1; Attacks: Slash (15), Krana Eject, Fire Ball (15), Quake (15), Boulder Blast (15)
#140. Bohrok Kal Kaita 1; FE: 180; Element: Fire/Stone/Earth; Attacks: Slash (20), Krana Eject, Lighting Bolt (20), Crush (20), Plasma Ball (20), Silver Shield
#141. Bohrok Va Kaita 2; FE: 160; Element: Ice/Air/Water; Upgrades into Bohrok Kaita 2; Attacks: Slash (10), Krana Eject, Freeze (10), Acid Blast (10), Water Ball (10)
#142. Bohrok Kaita 2; FE: 170; Element: Ice/Air/Water; Upgrades into Bohrok Kal Kaita 2; Attacks: Slash (15), Krana Eject, Freeze (15), Acid Blast (15), Water Ball (15)
#143. Bohrok Kal Kaita 2; FE: 180; Element: Ice/Air/Water; Attacks: Slash (20), Krana Eject, Sonic Blast (20), Wind Blast (20), Magna-Blast (20), Silver Shield
#144. Rahkshi Kaita Za; FE: 190; Element: Air; Attacks: Tornado (30), Cycletack (20, 5 every turn), Gust (15)
#145. Rahkshi Kaita Vo; FE: 190; Element: Earth/Stone/Water; Attacks: Absorb (20, increase power of Enery Blast), Energy Blast (20), Sting (15), Tail Swipe (15), Power Punch (10)
#146. Kranua; FE: 180; Element: Shadow; Attacks: Shadow Ball (15), Reform (30), Power Swipe (20)
#147. Kraahu; FE: 180; Element: Shadow; Attacks: Disk Launch (20), Mega Strike (15), Electro-Charge (25), Stun Gas (30, opponent cannot attack for 3 turns)
#148. Gate Guardian; FE: 170; Element: Shadow; Attacks: Claw (10), Bite (15), False Image (defense, 2 turns), Kick (20)
#149. Chute Lurker; FE: 170; Element: Shadow; Effect: Breathe: Immune to Water attacks; Attacks: Claw (10), Bite (15), Surprise (20)
#150. Kahgarak; FE: 170; Element: Shadow; Attacks: Claw (10), Bite (15), Rhotuka (20, paralyze for 3), Web (15), Cocoon (20)
#151. Parakrekk; FE: 180; Element: Shadow; Attacks: Bite (10), Claw (15), Savage Strike (30), Pinch (20)
#152. Venom Flyer, FE: 180, Element: Shadow/Air, Attacks: Glide (15), Rhotuka (15, disables Air types for 3 turns), Bite (20), Tail (25)
#153. Zivon; FE: 200; Element: Shadow; Attacks: Quadrhotuka (40), Bite (10), Claw (10), Pinch (15), Web (20), Cocoon (30), Sting (35)
#154. Takutanuva; FE: 200; Element: Light/Shadow; Attacks: Twilight Blast (20), Kolhii Ball of Twilight (30), Kolhii Staff of Twilight (40), Shadow Ball (15), Light Punch (30), Ultimate Twilight (50)
#155. Sentrakh; FE: 180; Element: Shadow; Attacks: Claw (10), Rhotuka (15, target cannot attack or be attacked for 5 turns), Bite (20), Illusion (defesne), Mind Wipe (10, opponent loses 1 attack),Shadow Blast (40), Transform (turn into any Shadow type for 4 turns)
#156. The Shadowed One; FE: 190; Element: Shadow; Attacks: Shadow Ball (15), Staff Blow (10), Protodermis Prison (20, trap for 3 turns), Dark Punch (30), Defense Squad (40), Rhotuka (15, opponent attacks self next turn), Disintegrate (20)
#157. Kinloka; FE: 120; Element: Stone; Attacks: Kanoka Launch (20), Bite (10), Devour (30)
#158. Kavinika; FE: 120; Element: Water/Stone; Attacks: Bite (10), Claw (15), Jump (20)
#159. Rahaknai; Credit to Lord Twilight of BZPower; FE: 160; Element: Rahaga; Effect: Elemental Burst: Invincible for two turns; Attacks: Fire Spinner (45), Leaf Whirl (confuse), Water Cyclone (heal by 50), Earthquake (lets you run from battle)
#160. Malca; Credit to Corinwood Toa of Wood of BZPower; FE: 150; Element: Shadow; Effect: Dark Cloud: When FE gets below 60, a thunder storm hurts enemy 5 damage per turn; Attacks: Dark Surround (lowers enemy accuracy for 2 turns), Dark Venom (10 for 3 turns), Dark Attack (30)
#161. Kaitede; Credit to Raziel: Lord of Metru-Nui of BZPower; FE: 180; Element: Fire; Effect: Metalproof Scales: Immune to blade, machinegun, claw, and disk style attacks, as well as most Steel attacks; Attacks: Fire Knife (40), Fireshield (defense), Ember Cyclone (45)
#162. BionicleKeyblade; Inspired by Kingdom Hearts; FE: 180; Element: Rahaga; Attacks: Light Slash/Laser/Shockwave (20), Dark Slash/Laser/Shockwave (20), Twilight Field (defense), Twilight Slash/Laser/Shockwave (60), Key Armor (halves all damage for 3 turns), Komau (mind control enemy for one turn)
#163. Mitrivirahk; Credit to Nuvakuta of BZPower; FE: 200; Upgrades into Dread/Omni; Element: Fire; Effect: Burning Spirit: Fire attacks more powerful when FE is below 70; Attacks: Burning Wings (30(60)), Lava Claws (10(40))
#164. Protonak; Credit to Chibi Toa Kopaka of BZPower; FE: 180; Element: Ice/Fire; Effect: Ice Body: If opponent uses physical attacks, they become encased in ice for one turn; Attacks: Ice Prison (20-40, freeze for 1 turn), Ice Avalanch (30-60, burries for 2 turns), Double Bash (50)
#165. Time Guardian; Credit to Corinwood Toa of Wood of BZPower; FE: 200; Element: Fire/Light; Effect: Angry Move: Can attack twice per turn if FE is below 50; Attacks: Time Trap (opponent needs 2 turns to attack, lasts 8 turns), Tackle (10), Venom Spit (5 per turn)
#166. Dark; Credit to Corinwood Toa of Wood of BZPower; FE: 200; Element: Shadow; Effect: Dark Cloud: If FE is under 30, a thunderstorm hurts enemy 5 damage per turn; Attacks: Shadows (5-7, lowers accuracy), Tackle (10), Transform (becomes Makuta or Malca for 10 turns)
#167. Balta; FE: 130; Element: Fire; Attacks: Repel (reflect), Invention (20), Flame Spit (15)
#168. Velika; FE: 130; Element: Stone; Attacks: Drills (10), Invention (20), Power Punch (15)
#169. Garan; FE: 130; Element: Earth; Attacks: Pulse (10), Team Attack (20), Earthquake (15)
#170. Kazi; FE: 130; Element: Ice; Attcks: Echo Forks (10), Suspicions (20), Freeze (15)
#171. Piruk; FE: 130; Element: Air; Attacks: Claw (10), Stealth Strike (20), Cycletack (15, 5 add. each turn)
#172. Dalu; FE: 130; Element: Water; Attacks: Enhancement (10), Fury (20), Water Ball (15)
#173. Axonn; FE: 200; Element: Light; Attacks: Axe (10), Energy Beam (15), Smash (20), Light Ball (25), Rode (attack twice around defense), Anger (power up), Execute (50)
#174. Brutaka; FE: 200; Element: Shadow; Upgrades into Mutant Brutaka; Attacks: Double Blade (10), Betray (15), Shadow Blade (20), Shadow Ball (25), Olmak (defense, 5 turns), Anger (power up), Execute (50)
#175. Reidak; FE: 140; Element: Earth/Shadow; Attacks: Zamor (15, control opponent for 3 turns), Saw Slash (10), Claw Stomp (10), Earthquake (20), Tail Swipe (15, lose tool attack(s)), Track (disable defensive attack)
#176. Hakann; FE: 140; Element: Fire/Shadow; Effect: Offensive Defense: If Mind Control is used against Hakaan, the opponent takes a Mind Barrage and the mind control is nullified; Attacks: Zamor (15, control opponrnt for 3 turns), Fire Bullet (10), Claw Stomp (10), Flame Spit (20), Tail Swipe (15, lose tool attack), Heat Vision (30), Mind Barrage (25)
#177. Vezok; FE: 140; Element: Water/Shadow; Attacks: Zamor (15, control for 3), Harpoon Gun (10), Claw Stomp (10), Tsunamic Blast (20), Tail Swipe (15, lose tool attack), Impact Vision (30), Absorb (gain 1 enemy attack; 1 use), Fury (25)
#178. Zaktan; FE: 140; Element: Air/Shadow; Attacks: Zamor (15, control for 3), Slash (10), Jump (10), Cycletack (20, 5 add. per turn), Tail Swipe (15, lose tool attack), Laser Vision (30), Reform (40)
#179. Avak; FE: 140; Element: Stone/Shadow; Attacks: Zamor (15, control for 3), Hammer (10), Jump (10), Body Slam (20), Tail Swipe (15, lose tool attack), Track (disable defensive attack), Invention (25), Prison (paralyze for 3)
#180. Thok; FE: 140; Element: Ice/Shadow; Attacks: Zamor (15, control for 3), Ice Dart (10), Jump (10), Freeze (20), Tail Swipe (15, lose tool attack), Spellbind (confuse), Inanimate Servants (25)
#181. Kongu; FE: 120; Element: Air; Upgrades into Kongu Inika; Attacks: Cycletack (15, 5 add. each turn), Gukko Force (10)
#182. Nuparu; FE: 120; Element: Earth; Upgrades into Nuparu Inika; Attacks: Earthquake (15), Invention (10)
#183. Jaller Inika; FE: 140; Element: Fire/Thunder; Upgrades into Jaller Mahri; Attacks: Flame Slice (10), Fire Blast (15), Ground Burner (20), Fireball Spit (25), White Fire (30), Guard (defense), Zamor (15), Burning Lighting (40), Calix (40, defense, ALL), Move Along (recover from all negative effects)
#184. Hewkii Inika; FE: 140; Element: Stone/Thunder; Upgrades into Hewkii Mahri; Attacks: Axe Shoot (10), Stone Stomp (15), Boulder Blast (20), Body Slam (25), Rockslide (30), Zamor (15), Sanok (next 3 attacks unavoidable, unless enemy using Calix), Crushing Lightning (40), Move Along (recover from all negative effects)
#185. Nuparu Inika; FE: 140; Element: Earth/Thunder; Upgrades into Nuparu Mahri; Attacks: Power Laser (10), Earthquake (15), Tunnel (20), Siesmic Stomp (25), Pressure (30), Invention (35), Zamor (15), Claw (15), Lightning Drill (40), Kadin (defense), Move Along (recover all negative effects)
#186. Matoro Inika; FE: 140; Element: Ice/Thunder; Upgrades into Matoro Mahri; Attacks: Laser Slash (10), Freeze (15), Ice Blast (20), Frost Bite (25), Blizzard (30), Interperet (disrupt 1 attack), Freezing Lightning (40), Zamor (15), Iden (40, defense), Move Along (recover all negative effects)
#187. Kongu Inika; FE: 140; Element: Air/Thunder; Upgrades into Kongu Mahri; Attacks: Laser Arrow (10), Wind Blast (15), Cycletack (20, 5 add. each turn), Tornado (25), Air Constrict (30), Gukko Force (35), Zamor (15), Suletu (defense, counter with Wind Blast), Lightning Tornado (40), Move Along (recover all negative effects)
#188. Hahli Inika; FE: 140; Element: Water/Thunder; Upgrades into Hahli Mahri; Attacks: Harpoon (10), Water Ball (15), Tsunamic Blast (20), Flood (25), Drown (30), Chronicle (gain one enemy attack), Elda (defense, disrupt 1 attack), Zamor (15), Lightning Flood (40), Move Along (recover all negative effects)
#189. Krakua; FE: 140; Element: Rahaga; Attacks: Speed Slash (15), Sound Blast (20), Hum (25), Deafen (40), Future Armor (defense, 5 turns), Suletu (avoid enemy attack and counter with a Sound Blast)
#190. Voporak; FE: 200; Element: Shadow; Effect: Time Aura: If a physical attack is used against Voporak, the attacker loses 20 FE; Attacks: Rhotuka (15), Spinning Claws (10), Chrono-Stomp (20), Dark Age (40)
#191. Vezon; FE: 200; Element: Shadow; Upgrades into Transdimensional Vezon; Attacks: Staff Twirl (15), Vision (defense), Shadow Blast (30), De-Fusion (35, 5 add. per turn), Behold the Mask (50), Strength Reflect (10, increase by each attack), Federation of Fear (summon a Reformed Brutaka, Klakk, Lariska, Takadox, Roodaka, Miserix, or Carapar to aid you; only at Level 10; 1 use)
#192. Fenrakk; FE: 150; Element: Shadow; Upgrades into Kardas Dragon; Attacks: Bite (20), Quadro-Stomp (25), Trample (15), Darken (30), Venom Spit (5 per turn)
#193. Geicorahk; Designed by me as an April Fool's Day prank; FE: 190; Element: Rahaga; Effect: Psychotic Rage: If FE gets below 60, can atack twice per turn; Attacks: Staff Twirl (10), Crash (15), Distract (20), Flying Attack (25), Run Over (30), Insurance (defense, regenerates 5 FE), Wall Climb (35, defense)
#194. Secret Kaita; FE: 200; Element: Shadow/Rahaga; Attacks: Double Staff Twirl (20), Secret Attack (40), Stealth Strike (30, defense), Stealth Weapons (35, defense), Stealth Armor (defense, 5 turns), Shadow Stealth (45, defense), Strike of the Shadows (50)
#195. Irnakk; FE: 200; Element: Shadow; Attacks: Claw (15),Dark Anger (25), Fear (20), Zamor (30), Zamor Barrage (40), Thought Transfer (45), Nightmare (50)
#196. Umbra; FE: 190; Element: Light; Attacks: Staff (10), Rhotuka (15, add.5 per turn), Smash (25), Lightquake (30), Speed Slash (20), Light Blast (40), Will of the Order (50), Laser (40, defense)
#197. Protodax; FE: 130; Element: Rahaga; Attacks: Zamor (15, reduce attack power), Stomp (10), Behold the Mask (30), Cell Division (attack twice next turn)
#198. Lariska; FE: 180; Element: Shadow; Attacks: Double Slash (10), Dagger Throw (15), Poison Stab (30), Whirlwind Manuever (defense, 2 turns), Shadow Blast (20), Dark Blade (40), Federation of Fear (summon a Reformed Brutaka, Klakk, Roodaka, Takadox, Vezon, Miserix, or Carapar to aid you; only at Level 10; 1 use)
#199. Airwatcher; FE: 130; Element: Shadow/Air; Attacks: Staff Twirl (15), Bite (10), Glide (15),Energy Net (20, paralyze 4 turns), Wing Blade (30), Acid (40)
#200. Amphibax; FE: 130; Element: Shadow/Water; Attacks: Claw (10), Sting (20), Whip (15), Guard (defense), Track (defense), Black Wave (40), Shadow Pulse (30)
#102. Toa Norik; Fusion Energy: 160; Element: Fire; Upgrades to Rahaga Norik; Effect: Kanohi Krusher: Takes no damage from Mask-type attacks; Attacks: Rhotuka (15), Lava Spear (30), Guard (defense), Ground Burner (20), Flame Spit (15), Pekuhi (defense)
#103. Toa Iruini; Fusion Energy: 160; Element: Air; Upgrades to Rahaga Iruini; Effect: Kanohi Krusher: Takes no damage from Mask-type attacks; Attacks: Rhotuka (15), Cyclone Spear (30), Guard (defense), Cycletack (35, 5 add. each turn), Wind Blast (20), Kualsi (defense, can attack twice)
#104. Nivhawk; Fusion Energy: 160; Element: Air; Attacks: Glide (15), Claw (20), Cycletack (35, 5 add. damage each turn)
#105. Kikanalo; Fusion Energy: 180; Element: Stone; Attacks: Horn (25), Tail (20), Claw (15), Scream (30)
#106. Tahtorak; Fusion Energy: 200; Element: Shadow; Attacks: Claw (20), Earthquake (35), Tail (25), Scream (30), Spike (40), Bite (20)
#107. Jaller; Fusion Energy: 120; Element: Fire; Upgrades into Jaller Inika; Attacks: Kolhii Ball (20), Kolhii Staff (10), Guard (defense)
#108. Hewkii; Fusion Energy: 120; Element: Stone; Upgrades into Hewkii Inika; Attacks: Kolhii Ball (30), Kolhii Staff (20)
#109. Hafu; Fusion Energy: 120; Element: Stone; Attacks: Kolhii Ball (20), Kolhii Staff (10), Carve (opponent loses one technique; 1 use)
#110. Matoro; Fusion Energy: 120; Element: Ice; Upgrades into Matoro Inika; Attacks: Kolhii Ball (20), Kolhii Staff (10), Interperet (disrupts 1 attack)
#111. Kopeke; Fusion Energy: 120; Element: Ice; Attacks: Kolhii Ball (20), Kolhii Staff (10), Chronicle (gain one of your opponent's attacks)
#112. Macku; Fusion Energy: 120; Element: Water; Attacks: Kolhii Ball (30), Kolhii Staff (10)
#113. Hahli; Fusion Energy: 120; Element: Water; Upgrades into Hahli Inika; Attacks: Kolhii Ball (20), Kolhii Staff (10), Chronicle (gain one of your opponent's attacks)
#114. Nuhrii; Fusion Energy: 120; Element: Fire; Attacks: Kanoka Launch (20), Mask Control (opponent canot use Mask attacks), Flame Spit (10)
#115. Ahkmou; Fusion Energy: 120; Element: Stone; Upgrades into Toa Ahkmou; Attacks: Kanoka Launch (20), Betray (15), Power Punch (10)
#116. Tehutti; Fusion Energy: 120; Element: Earth; Attacks: Kanoka Launch (20), Ancient Wisdom (powers up Tehutti), Siesmic Punch (10)
#117. Ehrye; Fusion Energy: 120; Element: Ice; Attacks: Kanoka Launch (20), Future Strength (de-fuse now and re-fuse later; power up when you re-fuse), Freeze (10)
#118. Orkham; Fusion Energy: 120; Element: Air; Attacks: Kanoka Launch (20), Cart (15), Wind Kick (10)
#119. Vhisola; Fusion Energy: 120; Element: Water; Attacks: Kanoka Launch (20), Backflip (15), Water Ball (10)
#120. Obscura; Created by Lord Twilight of BZPower; Fusion Energy: 200; Element: Rahaga; Effect: Rehabilitate: If FE runs out, returns to full (only once); Attacks: Venom Blade (causes opponent to lose one turn), Kaminari Slash (80), Cable Crusher (20 damage each turn)
#121. Krakha; Fusion Energy: 180; Effect: Elite Strength: When transform, you recieve the elemental advantage, but not the disadvantage; Attacks: Transform (turn into any Bioni-Spirit and add their attacks to yours), Hyper Toa (become a combination of all 6 Toa Metru, gain all their attacks)
#122. Lohrak; Fusion Energy: 130; Element: Air/Shadow; Effect: Viral Venom: Under certain circumstances, Lohrak can power up and learn Sonic Scream (45); Attacks: Wing Blade (15), Tail Swipe (20), Bite (25), Strangle (30)
#123. Akamai; Fusion Energy: 150; Element: Fire/Stone/Earth; Upgrades into Akamai Nuva; Attacks: Lava Trench (30), Magma Spit (30), Flame Slice (15), Power Punch (15), Quake (15), Aki (increase attack power by 10; 1 use)
#124. Akamai Nuva; Fusion Energy: 190; Element: Fire/Stone/Earth; Upgrades into Akamai Newva; Attacks: Lava Trench (35), Magma Spit (35), Flame Slice (20), Power Punch (20), Quake (20), Aki Nuva (increase attack power by 15; 1 use), Proto Block (defense)
#125. Wairuha; Fusion Energy: 150; Element: Ice/Air/Water; Upgrades into Wairuha Nuva; Attacks: Hailstorm (30), Thunderstorm (30), Ice Blade (15), Axe Slice (15), Water Ball (15), Rua (regenerate 10 FE), Shield (defense)
#126. Wairuha Nuva; Fusion Energy: 190; Element: Ice/Air/Water; Upgrades into Wairuha Newva; Attacks: Hailstorm (35), Thunderstorm (35), Freeze (20), Katana Slice (20), Axe Slice (20), Rua Nuva (regenerate 15 FE), Proto Block (defense)
#127. Krahli; Fusion Energy: 180; Element: Shadow/Steel; Attacks: Slash (15), Tail Swipe (20), Shadow Ball (30), Energy Drain (40)
#128. Kraawa; Fusion Eneregy: 180; Element: Shadow; Attacks: Strength Reflect (10, gets stronger by 5 each time opponent attacks), Slash (15)
#129. Cable Crawler; Fusion Energy: 180; Element: Air; Attacks: Slash (10), Rhotuka (15), Energy Blast (20, opponent cannot attack for 2 turns), Cyclone (30)
#130. Rock Raptor; Fusion Energy: 180; Element: Stone; Attacks: Carve (15, effect same as 22), Rhotuka (15), Blade Swipe (10), Rockslide (20), Club (10)
#131. Sea Spider; Fusion Energy: 180; Element: Water; Effect: Arachnid Rivalry: Sea Spider does extra damage to Visorak; Attacks: Rhotuka (15), Venom (10, reduce enemy attack power by 5), Tidal Wave (20)
#132. Protocairin; Fusion Energy: 180; Element: Shadow/Fire; Attacks: Disintegrate (20), Flame Breath (15),Dark Stomp (25)
#133. Frosteleus; Fusion Energy: 180; Element: Ice; Attacks: Rhotuka (15), Secret Strike (10), Ice Armor (defense), Pound (20)
#134. Turaga Nui; Fusion Energy: 195; Element: Light; Attacks: Drill (20), Hammer (20), Ancient Wisdom (power up), Hyper Mask (combination of all 6 Turaga mask powers), Elemental Stomp (30), Elemental Reserve (40)
#135. Colony Drone; Fusion Energy: 170; Element: Rahaga; Attacks: Rhotuka (15), Double Slash (10), Slash Spin (20), Rebel (30)
#136. Ice Vermin; Fusion Energy: 170; Element: Shadow/Ice; Attacks: Rhotuka (15), Tail Swipe (10), Quake (15), Dark Swipe (20), Shadow Blast (30)
#137. Ultimate Dume; Fusion Energy: 200; Element: Shadow/Air; Attacks: Glide (15), Claw (20),Energy Spit (30), Energy Net (10, paralyze for 4 turns), Shadow Arm (50)
#138. Bohrok Va Kaita 1; FE: 160; Element: Fire/Stone/Earth; Upgrades into Bohrok Kaita 1; Attacks: Slash (10), Krana Eject, Fire Ball (10), Quake (10), Boulder Blast (10)
#139. Bohrok Kaita 1; FE: 170; Element: Fire/Stone/Earth; Upgrades into Bohrok Kal Kaita 1; Attacks: Slash (15), Krana Eject, Fire Ball (15), Quake (15), Boulder Blast (15)
#140. Bohrok Kal Kaita 1; FE: 180; Element: Fire/Stone/Earth; Attacks: Slash (20), Krana Eject, Lighting Bolt (20), Crush (20), Plasma Ball (20), Silver Shield
#141. Bohrok Va Kaita 2; FE: 160; Element: Ice/Air/Water; Upgrades into Bohrok Kaita 2; Attacks: Slash (10), Krana Eject, Freeze (10), Acid Blast (10), Water Ball (10)
#142. Bohrok Kaita 2; FE: 170; Element: Ice/Air/Water; Upgrades into Bohrok Kal Kaita 2; Attacks: Slash (15), Krana Eject, Freeze (15), Acid Blast (15), Water Ball (15)
#143. Bohrok Kal Kaita 2; FE: 180; Element: Ice/Air/Water; Attacks: Slash (20), Krana Eject, Sonic Blast (20), Wind Blast (20), Magna-Blast (20), Silver Shield
#144. Rahkshi Kaita Za; FE: 190; Element: Air; Attacks: Tornado (30), Cycletack (20, 5 every turn), Gust (15)
#145. Rahkshi Kaita Vo; FE: 190; Element: Earth/Stone/Water; Attacks: Absorb (20, increase power of Enery Blast), Energy Blast (20), Sting (15), Tail Swipe (15), Power Punch (10)
#146. Kranua; FE: 180; Element: Shadow; Attacks: Shadow Ball (15), Reform (30), Power Swipe (20)
#147. Kraahu; FE: 180; Element: Shadow; Attacks: Disk Launch (20), Mega Strike (15), Electro-Charge (25), Stun Gas (30, opponent cannot attack for 3 turns)
#148. Gate Guardian; FE: 170; Element: Shadow; Attacks: Claw (10), Bite (15), False Image (defense, 2 turns), Kick (20)
#149. Chute Lurker; FE: 170; Element: Shadow; Effect: Breathe: Immune to Water attacks; Attacks: Claw (10), Bite (15), Surprise (20)
#150. Kahgarak; FE: 170; Element: Shadow; Attacks: Claw (10), Bite (15), Rhotuka (20, paralyze for 3), Web (15), Cocoon (20)
#151. Parakrekk; FE: 180; Element: Shadow; Attacks: Bite (10), Claw (15), Savage Strike (30), Pinch (20)
#152. Venom Flyer, FE: 180, Element: Shadow/Air, Attacks: Glide (15), Rhotuka (15, disables Air types for 3 turns), Bite (20), Tail (25)
#153. Zivon; FE: 200; Element: Shadow; Attacks: Quadrhotuka (40), Bite (10), Claw (10), Pinch (15), Web (20), Cocoon (30), Sting (35)
#154. Takutanuva; FE: 200; Element: Light/Shadow; Attacks: Twilight Blast (20), Kolhii Ball of Twilight (30), Kolhii Staff of Twilight (40), Shadow Ball (15), Light Punch (30), Ultimate Twilight (50)
#155. Sentrakh; FE: 180; Element: Shadow; Attacks: Claw (10), Rhotuka (15, target cannot attack or be attacked for 5 turns), Bite (20), Illusion (defesne), Mind Wipe (10, opponent loses 1 attack),Shadow Blast (40), Transform (turn into any Shadow type for 4 turns)
#156. The Shadowed One; FE: 190; Element: Shadow; Attacks: Shadow Ball (15), Staff Blow (10), Protodermis Prison (20, trap for 3 turns), Dark Punch (30), Defense Squad (40), Rhotuka (15, opponent attacks self next turn), Disintegrate (20)
#157. Kinloka; FE: 120; Element: Stone; Attacks: Kanoka Launch (20), Bite (10), Devour (30)
#158. Kavinika; FE: 120; Element: Water/Stone; Attacks: Bite (10), Claw (15), Jump (20)
#159. Rahaknai; Credit to Lord Twilight of BZPower; FE: 160; Element: Rahaga; Effect: Elemental Burst: Invincible for two turns; Attacks: Fire Spinner (45), Leaf Whirl (confuse), Water Cyclone (heal by 50), Earthquake (lets you run from battle)
#160. Malca; Credit to Corinwood Toa of Wood of BZPower; FE: 150; Element: Shadow; Effect: Dark Cloud: When FE gets below 60, a thunder storm hurts enemy 5 damage per turn; Attacks: Dark Surround (lowers enemy accuracy for 2 turns), Dark Venom (10 for 3 turns), Dark Attack (30)
#161. Kaitede; Credit to Raziel: Lord of Metru-Nui of BZPower; FE: 180; Element: Fire; Effect: Metalproof Scales: Immune to blade, machinegun, claw, and disk style attacks, as well as most Steel attacks; Attacks: Fire Knife (40), Fireshield (defense), Ember Cyclone (45)
#162. BionicleKeyblade; Inspired by Kingdom Hearts; FE: 180; Element: Rahaga; Attacks: Light Slash/Laser/Shockwave (20), Dark Slash/Laser/Shockwave (20), Twilight Field (defense), Twilight Slash/Laser/Shockwave (60), Key Armor (halves all damage for 3 turns), Komau (mind control enemy for one turn)
#163. Mitrivirahk; Credit to Nuvakuta of BZPower; FE: 200; Upgrades into Dread/Omni; Element: Fire; Effect: Burning Spirit: Fire attacks more powerful when FE is below 70; Attacks: Burning Wings (30(60)), Lava Claws (10(40))
#164. Protonak; Credit to Chibi Toa Kopaka of BZPower; FE: 180; Element: Ice/Fire; Effect: Ice Body: If opponent uses physical attacks, they become encased in ice for one turn; Attacks: Ice Prison (20-40, freeze for 1 turn), Ice Avalanch (30-60, burries for 2 turns), Double Bash (50)
#165. Time Guardian; Credit to Corinwood Toa of Wood of BZPower; FE: 200; Element: Fire/Light; Effect: Angry Move: Can attack twice per turn if FE is below 50; Attacks: Time Trap (opponent needs 2 turns to attack, lasts 8 turns), Tackle (10), Venom Spit (5 per turn)
#166. Dark; Credit to Corinwood Toa of Wood of BZPower; FE: 200; Element: Shadow; Effect: Dark Cloud: If FE is under 30, a thunderstorm hurts enemy 5 damage per turn; Attacks: Shadows (5-7, lowers accuracy), Tackle (10), Transform (becomes Makuta or Malca for 10 turns)
#167. Balta; FE: 130; Element: Fire; Attacks: Repel (reflect), Invention (20), Flame Spit (15)
#168. Velika; FE: 130; Element: Stone; Attacks: Drills (10), Invention (20), Power Punch (15)
#169. Garan; FE: 130; Element: Earth; Attacks: Pulse (10), Team Attack (20), Earthquake (15)
#170. Kazi; FE: 130; Element: Ice; Attcks: Echo Forks (10), Suspicions (20), Freeze (15)
#171. Piruk; FE: 130; Element: Air; Attacks: Claw (10), Stealth Strike (20), Cycletack (15, 5 add. each turn)
#172. Dalu; FE: 130; Element: Water; Attacks: Enhancement (10), Fury (20), Water Ball (15)
#173. Axonn; FE: 200; Element: Light; Attacks: Axe (10), Energy Beam (15), Smash (20), Light Ball (25), Rode (attack twice around defense), Anger (power up), Execute (50)
#174. Brutaka; FE: 200; Element: Shadow; Upgrades into Mutant Brutaka; Attacks: Double Blade (10), Betray (15), Shadow Blade (20), Shadow Ball (25), Olmak (defense, 5 turns), Anger (power up), Execute (50)
#175. Reidak; FE: 140; Element: Earth/Shadow; Attacks: Zamor (15, control opponent for 3 turns), Saw Slash (10), Claw Stomp (10), Earthquake (20), Tail Swipe (15, lose tool attack(s)), Track (disable defensive attack)
#176. Hakann; FE: 140; Element: Fire/Shadow; Effect: Offensive Defense: If Mind Control is used against Hakaan, the opponent takes a Mind Barrage and the mind control is nullified; Attacks: Zamor (15, control opponrnt for 3 turns), Fire Bullet (10), Claw Stomp (10), Flame Spit (20), Tail Swipe (15, lose tool attack), Heat Vision (30), Mind Barrage (25)
#177. Vezok; FE: 140; Element: Water/Shadow; Attacks: Zamor (15, control for 3), Harpoon Gun (10), Claw Stomp (10), Tsunamic Blast (20), Tail Swipe (15, lose tool attack), Impact Vision (30), Absorb (gain 1 enemy attack; 1 use), Fury (25)
#178. Zaktan; FE: 140; Element: Air/Shadow; Attacks: Zamor (15, control for 3), Slash (10), Jump (10), Cycletack (20, 5 add. per turn), Tail Swipe (15, lose tool attack), Laser Vision (30), Reform (40)
#179. Avak; FE: 140; Element: Stone/Shadow; Attacks: Zamor (15, control for 3), Hammer (10), Jump (10), Body Slam (20), Tail Swipe (15, lose tool attack), Track (disable defensive attack), Invention (25), Prison (paralyze for 3)
#180. Thok; FE: 140; Element: Ice/Shadow; Attacks: Zamor (15, control for 3), Ice Dart (10), Jump (10), Freeze (20), Tail Swipe (15, lose tool attack), Spellbind (confuse), Inanimate Servants (25)
#181. Kongu; FE: 120; Element: Air; Upgrades into Kongu Inika; Attacks: Cycletack (15, 5 add. each turn), Gukko Force (10)
#182. Nuparu; FE: 120; Element: Earth; Upgrades into Nuparu Inika; Attacks: Earthquake (15), Invention (10)
#183. Jaller Inika; FE: 140; Element: Fire/Thunder; Upgrades into Jaller Mahri; Attacks: Flame Slice (10), Fire Blast (15), Ground Burner (20), Fireball Spit (25), White Fire (30), Guard (defense), Zamor (15), Burning Lighting (40), Calix (40, defense, ALL), Move Along (recover from all negative effects)
#184. Hewkii Inika; FE: 140; Element: Stone/Thunder; Upgrades into Hewkii Mahri; Attacks: Axe Shoot (10), Stone Stomp (15), Boulder Blast (20), Body Slam (25), Rockslide (30), Zamor (15), Sanok (next 3 attacks unavoidable, unless enemy using Calix), Crushing Lightning (40), Move Along (recover from all negative effects)
#185. Nuparu Inika; FE: 140; Element: Earth/Thunder; Upgrades into Nuparu Mahri; Attacks: Power Laser (10), Earthquake (15), Tunnel (20), Siesmic Stomp (25), Pressure (30), Invention (35), Zamor (15), Claw (15), Lightning Drill (40), Kadin (defense), Move Along (recover all negative effects)
#186. Matoro Inika; FE: 140; Element: Ice/Thunder; Upgrades into Matoro Mahri; Attacks: Laser Slash (10), Freeze (15), Ice Blast (20), Frost Bite (25), Blizzard (30), Interperet (disrupt 1 attack), Freezing Lightning (40), Zamor (15), Iden (40, defense), Move Along (recover all negative effects)
#187. Kongu Inika; FE: 140; Element: Air/Thunder; Upgrades into Kongu Mahri; Attacks: Laser Arrow (10), Wind Blast (15), Cycletack (20, 5 add. each turn), Tornado (25), Air Constrict (30), Gukko Force (35), Zamor (15), Suletu (defense, counter with Wind Blast), Lightning Tornado (40), Move Along (recover all negative effects)
#188. Hahli Inika; FE: 140; Element: Water/Thunder; Upgrades into Hahli Mahri; Attacks: Harpoon (10), Water Ball (15), Tsunamic Blast (20), Flood (25), Drown (30), Chronicle (gain one enemy attack), Elda (defense, disrupt 1 attack), Zamor (15), Lightning Flood (40), Move Along (recover all negative effects)
#189. Krakua; FE: 140; Element: Rahaga; Attacks: Speed Slash (15), Sound Blast (20), Hum (25), Deafen (40), Future Armor (defense, 5 turns), Suletu (avoid enemy attack and counter with a Sound Blast)
#190. Voporak; FE: 200; Element: Shadow; Effect: Time Aura: If a physical attack is used against Voporak, the attacker loses 20 FE; Attacks: Rhotuka (15), Spinning Claws (10), Chrono-Stomp (20), Dark Age (40)
#191. Vezon; FE: 200; Element: Shadow; Upgrades into Transdimensional Vezon; Attacks: Staff Twirl (15), Vision (defense), Shadow Blast (30), De-Fusion (35, 5 add. per turn), Behold the Mask (50), Strength Reflect (10, increase by each attack), Federation of Fear (summon a Reformed Brutaka, Klakk, Lariska, Takadox, Roodaka, Miserix, or Carapar to aid you; only at Level 10; 1 use)
#192. Fenrakk; FE: 150; Element: Shadow; Upgrades into Kardas Dragon; Attacks: Bite (20), Quadro-Stomp (25), Trample (15), Darken (30), Venom Spit (5 per turn)
#193. Geicorahk; Designed by me as an April Fool's Day prank; FE: 190; Element: Rahaga; Effect: Psychotic Rage: If FE gets below 60, can atack twice per turn; Attacks: Staff Twirl (10), Crash (15), Distract (20), Flying Attack (25), Run Over (30), Insurance (defense, regenerates 5 FE), Wall Climb (35, defense)
#194. Secret Kaita; FE: 200; Element: Shadow/Rahaga; Attacks: Double Staff Twirl (20), Secret Attack (40), Stealth Strike (30, defense), Stealth Weapons (35, defense), Stealth Armor (defense, 5 turns), Shadow Stealth (45, defense), Strike of the Shadows (50)
#195. Irnakk; FE: 200; Element: Shadow; Attacks: Claw (15),Dark Anger (25), Fear (20), Zamor (30), Zamor Barrage (40), Thought Transfer (45), Nightmare (50)
#196. Umbra; FE: 190; Element: Light; Attacks: Staff (10), Rhotuka (15, add.5 per turn), Smash (25), Lightquake (30), Speed Slash (20), Light Blast (40), Will of the Order (50), Laser (40, defense)
#197. Protodax; FE: 130; Element: Rahaga; Attacks: Zamor (15, reduce attack power), Stomp (10), Behold the Mask (30), Cell Division (attack twice next turn)
#198. Lariska; FE: 180; Element: Shadow; Attacks: Double Slash (10), Dagger Throw (15), Poison Stab (30), Whirlwind Manuever (defense, 2 turns), Shadow Blast (20), Dark Blade (40), Federation of Fear (summon a Reformed Brutaka, Klakk, Roodaka, Takadox, Vezon, Miserix, or Carapar to aid you; only at Level 10; 1 use)
#199. Airwatcher; FE: 130; Element: Shadow/Air; Attacks: Staff Twirl (15), Bite (10), Glide (15),Energy Net (20, paralyze 4 turns), Wing Blade (30), Acid (40)
#200. Amphibax; FE: 130; Element: Shadow/Water; Attacks: Claw (10), Sting (20), Whip (15), Guard (defense), Track (defense), Black Wave (40), Shadow Pulse (30)